Sem van der Hoeven
0b1e37119c
[ADD] resum textyre
2021-06-18 17:55:01 +02:00
Sem van der Hoeven
a204dbbc18
[pause button stuff]
2021-06-18 17:46:49 +02:00
Sem van der Hoeven
5601cabc28
Merge branch 'develop' into temp-end
2021-06-18 17:41:54 +02:00
Sem van der Hoeven
baa19a5109
[ADD] stop after end
2021-06-18 17:41:30 +02:00
Sem van der Hoeven
76206fa13e
Merge branch 'feature/house_empty' into develop
2021-06-18 17:18:09 +02:00
Sem van der Hoeven
7c3d68a742
[ADD] hand detection in startup scene
2021-06-18 17:15:26 +02:00
Nathalie Seen
1ff08de055
[ADD] player spawns at hightlimit, hightlimit is lowered
2021-06-18 16:38:23 +02:00
Sem van der Hoeven
c1ba33e55b
[ADD] button callback for game over screen
2021-06-18 16:24:12 +02:00
Sem van der Hoeven
2343b9aee7
[ADD] button callbacks
2021-06-18 16:21:31 +02:00
Sem van der Hoeven
f6a1258805
[ADD] only playing after calibrating
2021-06-18 16:11:23 +02:00
Sem van der Hoeven
0c9b663366
[ADD] stuff
2021-06-18 15:59:34 +02:00
Sem van der Hoeven
b04d999a7d
[FIX] merge stuff
2021-06-18 15:49:10 +02:00
SemvdH
a6c2558e85
Merge pull request #8 from SemvdH/feature/loading_all_models
...
merge Feature/loading all models into develop
2021-06-18 15:33:33 +02:00
SemvdH
3a42966e92
Merge branch 'develop' into feature/loading_all_models
2021-06-18 15:33:06 +02:00
SemvdH
497186b587
Merge pull request #7 from SemvdH/feature/handControl
...
merge Feature/hand control int develop
2021-06-18 15:28:39 +02:00
SemvdH
17d2bd7382
Merge branch 'develop' into feature/handControl
2021-06-18 15:28:30 +02:00
Sem van der Hoeven
1d940fe1db
[MERGE] develop into this
2021-06-18 15:25:15 +02:00
SemvdH
3d382fd460
Merge pull request #6 from SemvdH/feature/game_logic/game_over
...
merge Feature/game logic/game over into develop
2021-06-18 15:18:18 +02:00
SemvdH
ec14dd1093
Merge branch 'develop' into feature/game_logic/game_over
2021-06-18 15:17:43 +02:00
Jasper
17b585190a
[EDIT] loadingscreen now has a background, and got rid of some memory leaks
2021-06-18 15:09:30 +02:00
DESKTOP-EBR7IVA\kimve
b92c0c74eb
no message
2021-06-18 15:08:08 +02:00
Jasper
ad2d651d41
[FIX] fixed the loading scene, everything runs correctly now
2021-06-18 14:53:16 +02:00
DESKTOP-EBR7IVA\kimve
5419801113
Merge branch 'feature/game_logic/collisionFix' into feature/game_logic/game_over
...
* feature/game_logic/collisionFix:
[FIXED] collisions
[WIP] collision fixing
# Conflicts:
# src/scenes/game_Over_Scene.cpp
# src/scenes/in_Game_Scene.cpp
2021-06-18 13:57:34 +02:00
DESKTOP-EBR7IVA\kimve
824f9a2433
[ADD] gameover scene shows the points
2021-06-18 13:35:19 +02:00
Menno
c0a099a05e
[FIXED] collisions
2021-06-18 12:32:45 +02:00
DESKTOP-EBR7IVA\kimve
022c7eb1f0
[WIP] collision fixing
2021-06-18 11:20:24 +02:00
Jasper
06a6930c58
[ADD] filled the method load_all_models() in loading_Scene
2021-06-18 11:13:26 +02:00
Sem van der Hoeven
982f787d44
[ADD] comments
2021-06-18 11:11:56 +02:00
Sem van der Hoeven
b446a366fb
[ADD] comments and cleanup includes
2021-06-18 11:06:59 +02:00
Sem van der Hoeven
0d6f10dff5
[ADD] comments and cleanup includes
2021-06-18 11:06:25 +02:00
Jasper
f1f8ac2d08
Merge branch 'feature/random_levels' into feature/loading_all_models
2021-06-18 10:54:17 +02:00
Sem van der Hoeven
01570d8045
[FIX] auto skin calibration in game scene
2021-06-18 10:49:59 +02:00
Lars
773e8e9a96
[FIX + check] cleaned up the singleton and loading scene, only loading the models should be the only thing to do. besides checking it in another scene!
2021-06-18 10:43:26 +02:00
Sem van der Hoeven
ce0a1f3da7
[EDIT] files accordingly to style guide
2021-06-18 10:31:00 +02:00
Lars
8dbe088a91
[add] add some code + singleton, not working properly yet
2021-06-18 10:08:16 +02:00
Jasper
26d438e4d1
[EDIT] models now generate in a 3x3 grid with always 9 models
2021-06-18 09:58:08 +02:00
DESKTOP-EBR7IVA\kimve
ca61dfc781
[WIP] from start menu, if you press space, you get to gameover screen. Just to check. This works
2021-06-11 16:58:01 +02:00
DESKTOP-EBR7IVA\kimve
e51b56b156
[WIP] Collision detectie moet nog worden egimplementeerd om naar game over screen te gaan
2021-06-11 16:49:09 +02:00
Sem van der Hoeven
344745d9cf
[ADD] auto calibration in game scene
2021-06-11 16:46:00 +02:00
Jasper
24285b9714
[ADD] added an extra layer to the grid for the lamps and fans. Grid now generates correctly.
...
Good enough
2021-06-11 16:34:25 +02:00
Sem van der Hoeven
3f172e1484
[ADD] auto calibration in startup scene
2021-06-11 16:19:41 +02:00
Nathalie Seen
a6fa9514df
[ADD] maincharacter uses deltatime for movement
2021-06-11 16:19:21 +02:00
Lars
001f28d198
[forget]
2021-06-11 16:01:17 +02:00
Jasper
fb70d10c47
[EDIT] made a grid for the models to load in
...
Some items still clip through the wall
2021-06-11 15:58:28 +02:00
Lars
f6fad79c2e
[TRY] trying to manage some data storage
2021-06-11 15:56:34 +02:00
DESKTOP-EBR7IVA\kimve
a65f3391f7
[Add] Pointsystem works
2021-06-11 15:32:06 +02:00
Nathalie Seen
3517d2b36a
[ADD] made movement based on hand position
2021-06-11 14:46:24 +02:00
DESKTOP-EBR7IVA\kimve
9b1bea3eec
Merge branch 'feature/number-from-images' into feature/game_logic/point_system
...
* feature/number-from-images:
[ADD] convert number to digits
2021-06-11 12:32:03 +02:00
DESKTOP-EBR7IVA\kimve
8c1191c131
[ADD] start of number display
2021-06-11 12:31:33 +02:00
Sem van der Hoeven
692bb76164
[ADD] convert number to digits
2021-06-11 12:30:47 +02:00
Jasper
bce2ccf889
[ADD] added base for loading scene
2021-06-11 11:43:46 +02:00
DESKTOP-EBR7IVA\kimve
63c6ec8a0c
Merge branch 'develop' of https://github.com/SemvdH/SDBA into develop
...
* 'develop' of https://github.com/SemvdH/SDBA :
[FIX] pointer
[FIX] in game scene
[FIX] in game scene
2021-06-11 11:15:24 +02:00
Sem van der Hoeven
504b97b320
[FIX] pointer
2021-06-11 11:13:49 +02:00
Sem van der Hoeven
ae9386a811
[FIX] in game scene
2021-06-11 10:58:21 +02:00
Sem van der Hoeven
645c4df494
[FIX] in game scene
2021-06-11 10:42:52 +02:00
DESKTOP-EBR7IVA\kimve
04c6f52e64
Merge branch 'develop' of https://github.com/SemvdH/SDBA into develop
...
* 'develop' of https://github.com/SemvdH/SDBA: (58 commits)
[ADD] character falls when it hits a tree
[ADD] start game scene fingers
[ADD] added all the models to the project
[ADD] static skin treshold
[ADD] made collision work
[ADD] better info on camera
[ADD] up left and right detection regions
[ADD] basic point system based on amount of entities in chunk (house entitie excluded)
[ADD] furniture
[ADD] hand detection type enum
[ADD] multiple hand detection squares
[ADDED] rotating bounding boxes
[FIX] renamed uses of main_character to MainCharacter in in_Game_secene
[ADD] start of multiple squares
[ADD] added comments to startup_scene.h
[ADD] comments to camera and toolbox
[ADD] Commented main_character h and cpp files
[ADD] added a on/off for hand detection in menu
[ADD] contour of hand in calibration screen
[ADD] made camera follow the character with lerp
...
2021-06-11 10:31:34 +02:00
SemvdH
8835646e32
Merge pull request #5 from SemvdH/mergebranch-Jasper
...
Mergebranch jasper into develop
2021-06-11 10:27:46 +02:00
SemvdH
ab7123b89a
Merge branch 'develop' into mergebranch-Jasper
2021-06-11 10:27:30 +02:00
SemvdH
dbecbb594e
Merge pull request #4 from SemvdH/feature/point-count
...
point count into develop
2021-06-11 10:18:31 +02:00
SemvdH
38d3c6e5cb
Merge branch 'develop' into feature/point-count
2021-06-11 10:18:11 +02:00
SemvdH
71761dd322
Merge pull request #3 from SemvdH/feature/MovementCharacter
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Feature/movement character into develop
2021-06-11 10:16:39 +02:00
SemvdH
eaab85ac33
Merge branch 'develop' into feature/MovementCharacter
2021-06-11 10:14:12 +02:00
SemvdH
cca8680a98
Merge pull request #2 from SemvdH/feature/house-generation
...
Feature/house generation into develop
2021-06-11 10:05:23 +02:00
SemvdH
4e9e534c02
Merge branch 'develop' into feature/house-generation
2021-06-11 10:05:11 +02:00
Nathalie Seen
770b54bdd5
[ADD] character falls when it hits a tree
2021-06-11 09:59:35 +02:00
Sem van der Hoeven
a8996f63ef
[ADD] start game scene fingers
2021-06-08 16:06:46 +02:00
Menno
dd6ee77316
[ADD] added all the models to the project
2021-06-08 15:53:51 +02:00
Sem van der Hoeven
88252f4dc8
[ADD] static skin treshold
2021-06-08 15:35:03 +02:00
Nathalie Seen
551d53a3dc
[ADD] made collision work
2021-06-08 15:25:24 +02:00
Sem van der Hoeven
27594d466b
[ADD] better info on camera
2021-06-08 15:11:54 +02:00
Sem van der Hoeven
5e137faef5
[ADD] up left and right detection regions
2021-06-08 14:48:46 +02:00
Kim
15f71680a9
[ADD] basic point system based on amount of entities in chunk (house entitie excluded)
2021-06-08 14:42:58 +02:00
Menno
b092bd5f0a
[ADD] furniture
2021-06-08 14:24:12 +02:00
Sem van der Hoeven
cadee7d8e9
[ADD] hand detection type enum
2021-06-08 13:38:47 +02:00
Sem van der Hoeven
1e55736615
[ADD] multiple hand detection squares
2021-06-08 13:17:07 +02:00
Menno
625965ed1b
[ADDED] rotating bounding boxes
2021-06-08 12:22:54 +02:00
Jasper
509f64f04d
Merge branch 'feature/pause-menu' into feature/menu
2021-06-08 12:15:27 +02:00
Nathalie Seen
ae93ed6b34
[FIX] renamed uses of main_character to MainCharacter in in_Game_secene
2021-06-08 11:59:58 +02:00
Sem van der Hoeven
ef470bd4f1
[ADD] start of multiple squares
2021-06-08 11:54:48 +02:00
Jasper
1558ee298b
[ADD] added comments to startup_scene.h
2021-06-08 11:49:57 +02:00
Nathalie Seen
69d88ab1c1
[ADD] comments to camera and toolbox
2021-06-08 11:39:47 +02:00
Kim
a4d5658a06
[ADD] Commented main_character h and cpp files
2021-06-08 11:37:56 +02:00
Jasper
e7a9cda9dd
[ADD] added a on/off for hand detection in menu
...
you can switch between mouse and hand detection now
2021-06-08 11:14:07 +02:00
Sem van der Hoeven
afd3e00ddb
[ADD] contour of hand in calibration screen
2021-06-08 11:03:22 +02:00
Nathalie Seen
edbbfb136a
[ADD] made camera follow the character with lerp
2021-06-08 10:55:48 +02:00
Sem van der Hoeven
bb68d98bfe
[ADD] comments
2021-06-08 10:43:59 +02:00
Jasper
c94f798a9d
[ADD] added comments and deleted cout's
2021-06-04 16:45:11 +02:00
Lars
4587559030
[COMMENTS] added some comments for all the scene files
...
the only thing i could not find was the on key method, the other params are empty(thus no comments)
2021-06-04 16:44:10 +02:00
Jasper
aa4860eb48
[FIX] only clicks ones when you close hand now
2021-06-04 16:41:16 +02:00
Sem van der Hoeven
e70d2ef19d
[EDIT] removed unused hand stuff
2021-06-04 16:32:30 +02:00
Jasper
b3412e414e
[ADD] menu now works
...
menu switches to next item when hand is closed and calls OnClick() when hand is closed
2021-06-04 16:32:26 +02:00
Sem van der Hoeven
1ab5ae798e
[ADD] hand calibration screen
2021-06-04 16:27:30 +02:00
Menno
aa9c6a0fbb
[ADDED] comments
2021-06-04 15:54:23 +02:00
Menno
8c50792657
[FEATURE] simple house generator
2021-06-04 15:49:56 +02:00
Sem van der Hoeven
e4b5dc39c0
[EDIT] change variable names in compliance with code style guide
2021-06-04 15:10:19 +02:00
Sem van der Hoeven
b80653b668
[EDIT] change method names in compliance with code style guide
2021-06-04 15:07:36 +02:00
Sem van der Hoeven
ca2959bf2d
[FIX] detecting hand when its just a finger or hair
2021-06-04 14:48:19 +02:00
Nathalie Seen
86383aace5
[ADD] camera follows the only at the z position
2021-06-04 14:44:41 +02:00
Menno
cfd2d00d08
[ADDED] simple house generation
2021-06-04 14:32:16 +02:00
Sem van der Hoeven
81dec3b9f4
[ADD] detecting if hand is in square
2021-06-04 13:10:11 +02:00
Sem van der Hoeven
f5926fffcb
[ADD] detecting if hand is in square
2021-06-04 13:09:51 +02:00
Nathalie Seen
2523e1abfa
Merge branch 'feature/automatic-rendering' into feature/MovementCharacter
...
* feature/automatic-rendering:
[ADD] deque method
[EDIT] caffemodel in gitignore
[EDIT] small fix
[ADD] (test) trees at every chunk
[ADD] comments
[ADD] added deque support for light loading
[ADD] automatic loading of models
[ADDED] timer class
# Conflicts:
# src/scenes/in_Game_Scene.cpp
# wk2_fps.vcxproj.filters
2021-06-04 12:57:51 +02:00
Nathalie Seen
bc5703eb65
[FIX] made bee move
2021-06-04 12:52:24 +02:00
Sem van der Hoeven
4c49895f6d
[MERGE] async compvision
2021-06-04 12:29:36 +02:00
Sem van der Hoeven
921609de5d
[EDIT] stuff
2021-06-04 11:39:23 +02:00
Sem van der Hoeven
fe94b0f83d
[FIX] showing of pose detection points
2021-06-04 10:55:53 +02:00
Jasper
7cc918fdf8
[MERGE] merged feature/improve-hand-detection into feature/Start-scene correctly
2021-06-04 10:51:53 +02:00
Sem van der Hoeven
75c745427c
[ADD] deque method
2021-06-04 10:22:35 +02:00
Jasper
f76c0fcf1b
Merge remote-tracking branch 'origin/feature/improve-hand-detection' into feature/menu
2021-06-04 10:03:08 +02:00
Nathalie Seen
c25efec103
[ADD] load bee in scene
2021-06-04 10:01:13 +02:00
Sem van der Hoeven
6f546fdd8b
[EDIT] caffemodel in gitignore
2021-06-02 10:54:10 +02:00
Sem van der Hoeven
e166c1f988
[EDIT] small fix
2021-06-02 10:51:59 +02:00
Sem van der Hoeven
ab30c41bee
[FIX] crashing with pose detection
2021-06-02 10:41:50 +02:00
Sem van der Hoeven
1a149b8b7e
[ADD] static camera instance
2021-06-02 10:05:09 +02:00
Sem van der Hoeven
cc7cb37840
[ADD] caffemodel project entry
2021-06-02 09:44:30 +02:00
Sem van der Hoeven
ad35e14bfc
[ADD] (test) trees at every chunk
2021-06-02 09:37:13 +02:00
lars
2468d7fa7f
[ADD] the pause menu can be accessed with the 'P' key. the real button are not implemented yet.
2021-06-01 15:18:07 +02:00
Jasper
7679555059
[ADD] added the menu buttons with correct textures to the scene
2021-06-01 15:10:23 +02:00
Kim
623003a4f7
[ADD] gitignore change
2021-06-01 14:40:26 +02:00
Kim
27e99dd2eb
[ADD] Looping through array depending on open or closed hand
2021-06-01 14:37:57 +02:00
Sem van der Hoeven
f69e104a8d
[ADD] comments
2021-06-01 14:24:16 +02:00
Sem van der Hoeven
8d52703297
[ADD] added deque support for light loading
2021-06-01 14:06:28 +02:00
Sem van der Hoeven
658b809ef2
[ADD] automatic loading of models
2021-06-01 13:57:45 +02:00
Sem van der Hoeven
40529f84b3
[ADD] basis for async arm detection
2021-05-28 15:31:21 +02:00
Jasper
a68c6a57bf
[EDIT] edited file
2021-05-28 12:32:10 +02:00
Jasper
078a6ce66d
[ADD] added all the files
2021-05-28 12:27:12 +02:00