[ADD] stuff
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@@ -1,6 +1,6 @@
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#include "hand_detect_region.h"
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#define TIME_DURATION 1.0f
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#define TIME_DURATION 1.5f
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namespace computervision
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{
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@@ -27,8 +27,8 @@ namespace entities
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double delta_time = UpdateDelta();
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if (is_playing) {
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movement_speed = -15; //Forward speed adjustment, bee is moving at a standard speedrate
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down_speed = -50; //Down speed adjustment, downspeed is difference between down_speed and UP_SPEED
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movement_speed = -50; //Forward speed adjustment, bee is moving at a standard speedrate
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down_speed = -40; //Down speed adjustment, downspeed is difference between down_speed and UP_SPEED
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side_speed = 0; //Side speed adjustment
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//For gameplay with use of keyboard keys: W, A, S, D
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//W: Go forward
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@@ -69,7 +69,7 @@ namespace entities
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}
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}
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IncreasePosition(glm::vec3(side_speed*delta_time, down_speed*delta_time, movement_speed*delta_time));
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std::cout << "delta time char: "<< delta_time << std::endl;
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//std::cout << "delta time char: "<< delta_time << std::endl;
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//Use only for binding bee to house, such that it doesn't go outside of the room.
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//TODO delete when boundingbox is implemented!
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@@ -282,6 +282,7 @@ namespace scene
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// if we have passed a model, load a new one and delete the one behind us
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if (last_model_pos != model_pos)
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{
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std::cout << "updating score" << std::endl;
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LoadChunk(model_pos + UPCOMING_MODEL_AMOUNT);
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score += furniture_count_old;
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std::cout << "Score: " << score << std::endl;
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