[pause button stuff]
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@@ -177,21 +177,23 @@ namespace scene
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gui::Button pause_button_resume(render_engine::loader::LoadTexture("res/menu_item_start1.png"), glm::vec2(0.0f, 0.3f), glm::vec2(0.25f, 0.25f));
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pause_button_resume.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_start1_hover.png"));
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pause_button_resume.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_start1_click.png"));
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pause_button_resume.SetOnClickAction([]()
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{
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std::cout << "I got clicked on the resume button!" << std::endl;
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//game_state = scene::Game_State::RUNNING;
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});
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std::function<void()> resume_fun = [this]()
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{
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std::cout << "I got clicked on the resume button!" << std::endl;
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game_state = scene::Game_State::RUNNING;
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};
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pause_button_resume.SetOnClickAction(resume_fun);
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pause_guis.push_back(&pause_button_resume);
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gui::Button pause_button_quit(render_engine::loader::LoadTexture("res/menu_item_quit1.png"), glm::vec2(0.0f, -0.3f), glm::vec2(0.25f, 0.25f));
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pause_button_quit.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_hover.png"));
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pause_button_quit.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_click.png"));
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pause_button_quit.SetOnClickAction([]()
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{
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std::cout << "I got clicked on the quit button!" << std::endl;
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//return_value = scene::Scenes::STOP;
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});
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std::function<void()> stop_function = [this]()
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{
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std::cout << "I got clicked on the quit button!" << std::endl;
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return_value = scene::Scenes::STOP;
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};
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pause_button_quit.SetOnClickAction(stop_function);
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pause_guis.push_back(&pause_button_quit);
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regions.push_back(®_left);
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