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This commit is contained in:
DESKTOP-EBR7IVA\kimve
2021-06-18 15:08:08 +02:00
parent 5419801113
commit b92c0c74eb
5 changed files with 12 additions and 8 deletions

View File

@@ -3,7 +3,7 @@
namespace collision
{
void CheckCollisions(std::vector<std::shared_ptr<entities::CollisionEntity>>& entities)
void CheckCollisions(std::deque<std::shared_ptr<entities::CollisionEntity>>& entities)
{
if (entities.size() < 2) { return; }
if (entities.size() == 2)

View File

@@ -4,6 +4,7 @@
#include <vector>
#include "../entities/collision_entity.h"
#include "collision.h"
#include <deque>
namespace collision
{
@@ -13,5 +14,5 @@ namespace collision
*
* @param entities: A list with all the collision entities.
*/
void CheckCollisions(std::vector<std::shared_ptr<entities::CollisionEntity>>& entities);
void CheckCollisions(std::deque<std::shared_ptr<entities::CollisionEntity>>& entities);
}

View File

@@ -40,8 +40,8 @@ namespace entities
const glm::vec3 size = bounding_box.size;
min_xyz = { bounding_box.center_pos.x - (0.5 * size.x), bounding_box.center_pos.y, bounding_box.center_pos.z - (0.5 * size.z) };
max_xyz = { bounding_box.center_pos.x + (0.5 * size.x), bounding_box.center_pos.y + size.y, bounding_box.center_pos.z + (0.5 * size.z) };
min_xyz = { bounding_box.center_pos.x - (0.5 * size.x), bounding_box.center_pos.y, bounding_box.center_pos.z + (0.5 * size.z) };
max_xyz = { bounding_box.center_pos.x + (0.5 * size.x), bounding_box.center_pos.y + size.y, bounding_box.center_pos.z - (0.5 * size.z) };
// min_xyz = bounding_box.center_pos;
// max_xyz = { bounding_box.center_pos.x + size.x, bounding_box.center_pos.y + size.y, bounding_box.center_pos.z + size.z };

View File

@@ -214,5 +214,4 @@ namespace scene
render_engine::renderer::Render(score_textures_gameOver[digits[i]], *gui_shader_gameOver);
}
}
}

View File

@@ -30,7 +30,7 @@
namespace scene
{
std::shared_ptr<entities::MainCharacter>main_character;
std::vector<std::shared_ptr<entities::CollisionEntity>> collision_entities;
std::deque<std::shared_ptr<entities::CollisionEntity>> collision_entities;
//std::deque<std::shared_ptr<entities::CollisionEntity>> furniture_collision;
@@ -129,7 +129,7 @@ namespace scene
for (int i = 0; i < furniture_count; i++)
{
house_models.pop_front();
collision_entities.pop_back();
collision_entities.erase(collision_entities.begin() + 1);
}
}
int z_offset = model_pos * (house_generator->GetHouseDepth()); // how much "in the distance" we should load the model
@@ -158,8 +158,10 @@ namespace scene
models::TexturedModel model_char = { raw_model_char, texture };
collision::Box char_box = create_bounding_box(raw_model_char.model_size, glm::vec3(0, 0, 0), 1);
main_character = std::make_shared<entities::MainCharacter>(model_char, glm::vec3(0, 50, -100), glm::vec3(0, 90, 0), 5, char_box);
collision_entities.push_back(main_character);
//collision_entities.push_back(main_character);
house_generator = new entities::HouseGenerator();
// load the first few house models
for (int i = 0; i <= UPCOMING_MODEL_AMOUNT; i++)
{
@@ -297,8 +299,10 @@ namespace scene
}
// remember the position at which the new model was added
last_model_pos = model_pos;
collision_entities.push_front(main_character);
collision::CheckCollisions(collision_entities);
collision_entities.pop_front();
update_hand_detection();
}