04c6f52e641346c1429ae8761b4252eca3201afe
* 'develop' of https://github.com/SemvdH/SDBA: (58 commits) [ADD] character falls when it hits a tree [ADD] start game scene fingers [ADD] added all the models to the project [ADD] static skin treshold [ADD] made collision work [ADD] better info on camera [ADD] up left and right detection regions [ADD] basic point system based on amount of entities in chunk (house entitie excluded) [ADD] furniture [ADD] hand detection type enum [ADD] multiple hand detection squares [ADDED] rotating bounding boxes [FIX] renamed uses of main_character to MainCharacter in in_Game_secene [ADD] start of multiple squares [ADD] added comments to startup_scene.h [ADD] comments to camera and toolbox [ADD] Commented main_character h and cpp files [ADD] added a on/off for hand detection in menu [ADD] contour of hand in calibration screen [ADD] made camera follow the character with lerp ...
SDBA
Small Dude, Big Adventure. A 3D graphics Computer vision project
Description
Languages
C++
76.9%
C
22.1%
CMake
0.5%
Objective-C
0.5%