[MERGE] merged feature/improve-hand-detection into feature/Start-scene correctly
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@@ -11,7 +11,7 @@
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namespace computervision
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{
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cv::VideoCapture cap(0);
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cv::VideoCapture cap(1);
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cv::Mat img, imgGray, img2, img2Gray, img3, img4;
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10
src/main.cpp
10
src/main.cpp
@@ -68,6 +68,10 @@ int main(void)
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});
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bool window_open = true;
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computervision::ObjectDetection objDetect;
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cv::Mat cameraFrame;
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// Main game loop
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while (!glfwWindowShouldClose(window) && window_open)
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{
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@@ -95,8 +99,10 @@ int main(void)
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std::cout << "Wrong return value!!! ->" << std::endl;
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break;
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}
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cameraFrame = objDetect.readCamera();
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////////////////////////// KIMS SHIT ////////////////////////////////////
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cameraFrame = objDetect.readCamera();
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computervision::MenuTest menu_test;
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//Get hand state from camera
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@@ -145,7 +151,7 @@ cameraFrame = objDetect.readCamera();
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///////////////////////// END OF KIMS SHIT ///////////////////////////////
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// Finish up
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shader.Stop();
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//shader.Stop();
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glfwSwapBuffers(window);
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glfwPollEvents();
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@@ -8,6 +8,7 @@
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#include "../renderEngine/obj_loader.h"
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#include "../renderEngine/renderer.h"
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#include "../shaders/entity_shader.h"
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#include "../gui/gui_interactable.h"
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#include "../toolbox/toolbox.h"
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@@ -74,7 +75,6 @@ namespace scene
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gui::Button* new_button = ConvertGuiTextureToButton(button);
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if(new_button != NULL)
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new_button->Update(window);
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}
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@@ -1,6 +1,6 @@
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#pragma once
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#include "scene.h"
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#include "../gui/gui_interactable.h"
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#include "../gui/gui_element.h"
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namespace scene
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{
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@@ -13,7 +13,6 @@ namespace scene
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public:
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Startup_Scene();
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gui::Button* ConvertGuiTextureToButton(gui::GuiTexture* texture);
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Scenes start(GLFWwindow* window) override;
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void render() override;
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void update(GLFWwindow* window) override;
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