Merge remote-tracking branch 'origin/feature/improve-hand-detection' into feature/menu
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -428,4 +428,6 @@ FodyWeavers.xsd
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**/docs/*
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**/doc/*
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**/pose_iter_160000.caffemodel
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# End of https://www.toptal.com/developers/gitignore/api/c++,visualstudio,visualstudiocode,opencv
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25
src/computervision/MenuTest.cpp
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25
src/computervision/MenuTest.cpp
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@@ -0,0 +1,25 @@
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#include "MenuTest.h"
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#include <iostream>
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namespace computervision
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{
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int menu_item_array[4] = { 1, 2, 3, 4 };
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float item_number = 0;
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MenuTest::MenuTest(void) {
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}
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int MenuTest::GetMenuItem(bool hand_state) {
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item_number += 0.20f;
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int temp_item_number = item_number;
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//If temp_item_number is equal to the size of the array, set item_number bac to zero to loop through the array again
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if (temp_item_number == sizeof(menu_item_array) / sizeof(menu_item_array[0])) {
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item_number = 0;
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}
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return menu_item_array[temp_item_number];
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}
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}
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18
src/computervision/MenuTest.h
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18
src/computervision/MenuTest.h
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@@ -0,0 +1,18 @@
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namespace computervision
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{
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class MenuTest {
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public:
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/**
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* @brief Constructor for the class MenuTest, loads in array with menu items
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*
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*/
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MenuTest(void);
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/**
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* @brief Returns the itemnumber in an array
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*
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* @param input_bool is either true or false, depending on the recognized hand gesture
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*/
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int GetMenuItem(bool input_bool);
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};
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}
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@@ -59,10 +59,10 @@ namespace computervision
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putText(cameraFrame,hand_text, Point(10, 75), FONT_HERSHEY_PLAIN, 2.0, Scalar(255, 0, 255),3);
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imshow("camera", cameraFrame);
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/* imshow("output", frameOut);
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imshow("output", frameOut);
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imshow("foreground", foreground);
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imshow("handMask", handMask);
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imshow("handDetection", fingerCountDebug);*/
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imshow("handDetection", fingerCountDebug);
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int key = waitKey(1);
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61
src/main.cpp
61
src/main.cpp
@@ -7,6 +7,8 @@
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#include "stb_image.h"
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#include <ostream>
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#include <stdlib.h>
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#include <iostream>
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#include <opencv2/core.hpp>
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#include <opencv2/videoio.hpp>
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@@ -23,6 +25,7 @@
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#include "scenes/in_Game_Scene.h"
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#include "scenes/startup_Scene.h"
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#include "computervision/MenuTest.h"
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#include "computervision/ObjectDetection.h"
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#pragma comment(lib, "glfw3.lib")
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@@ -32,6 +35,7 @@
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static double UpdateDelta();
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static GLFWwindow* window;
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int chosen_item = 0;
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scene::Scene* current_scene;
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int main(void)
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@@ -82,14 +86,69 @@ int main(void)
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current_scene = new scene::Startup_Scene();
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break;
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case scene::Scenes::INGAME:
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current_scene = new scene::In_Game_Scene();
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break;
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default:
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std::cout << "Wrong return value!!! ->" << std::endl;
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break;
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}
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cameraFrame = objDetect.readCamera();
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////////////////////////// KIMS SHIT ////////////////////////////////////
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computervision::MenuTest menu_test;
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//Get hand state from camera
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bool hand_detection = objDetect.detectHand(cameraFrame);
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if (hand_detection)
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{
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std::cout << "hand is opened" << std::endl;
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//Loop through menu items
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chosen_item = menu_test.GetMenuItem(true);
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//For debug only, to see if chosen item is selected properly when hand is opened
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std::cout << "chosen item: " << chosen_item << std::endl;
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}
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else if (!hand_detection)
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{
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//for debug only, to see if the chosen item is selected properly when hand is closed
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std::cout << "hand is closed" << std::endl;
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//std::cout << "item to start: " << chosen_item << std::endl;
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//TODO link chosen item to the correct game states
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switch (chosen_item)
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{
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case 1:
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//Game state 0
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std::cout << "in case: " << chosen_item << std::endl;
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break;
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case 2:
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//Game state 1
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std::cout << "in case: " << chosen_item << std::endl;
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break;
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case 3:
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//Game state 2
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std::cout << "in case: " << chosen_item << std::endl;
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break;
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case 4:
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//Game state 3
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std::cout << "in case: " << chosen_item << std::endl;
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default:
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break;
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}
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}
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///////////////////////// END OF KIMS SHIT ///////////////////////////////
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// Finish up
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shader.Stop();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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// Clean up -> preventing memory leaks!!!
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@@ -22,6 +22,7 @@
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<ClCompile Include="src\collision\collision_handler.cpp" />
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<ClCompile Include="src\scenes\in_Game_Scene.cpp" />
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<ClCompile Include="src\computervision\FaceDetector.cpp" />
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<ClCompile Include="src\computervision\MenuTest.cpp" />
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<ClCompile Include="src\computervision\ObjectDetection.cpp" />
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<ClCompile Include="src\computervision\SkinDetector.cpp" />
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<ClCompile Include="src\computervision\FingerCount.cpp" />
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@@ -48,6 +49,7 @@
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<ClInclude Include="src\computervision\FaceDetector.h" />
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<ClInclude Include="src\computervision\FingerCount.h" />
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<ClInclude Include="src\computervision\BackgroundRemover.h" />
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<ClInclude Include="src\computervision\MenuTest.h" />
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<ClInclude Include="src\computervision\SkinDetector.h" />
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<ClInclude Include="src\computervision\ObjectDetection.h" />
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<ClInclude Include="src\entities\camera.h" />
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@@ -75,6 +75,9 @@
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<ClCompile Include="src\computervision\BackgroundRemover.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\computervision\MenuTest.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\entities\Camera.h">
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@@ -155,6 +158,9 @@
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<ClInclude Include="src\toolbox\Timer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\computervision\MenuTest.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Xml Include="res\haarcascade_frontalface_alt.xml" />
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