[ADD] start game scene fingers
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@@ -7,7 +7,6 @@
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#include "BackgroundRemover.h"
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#include "SkinDetector.h"
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#include "FingerCount.h"
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#include "calibration/StaticSkinTreshold.h"
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namespace computervision
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{
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class HandDetectRegion
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@@ -10,8 +10,6 @@
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#include "async/StaticCameraInstance.h"
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#include "calibration/HandCalibrator.h"
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#include "calibration/StaticSkinTreshold.h"
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namespace computervision
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{
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@@ -64,12 +62,15 @@ namespace computervision
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// draw the hand rectangle on the camera input, and draw text showing if the hand is open or closed.
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DrawHandMask(&camera_frame);
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hand_calibrator.SetAmountOfFingers(fingers_amount);
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finger_count.DrawHandContours(camera_frame);
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hand_calibrator.DrawHandCalibrationText(camera_frame);
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imshow("camera", camera_frame);
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/*imshow("output", frame_out);
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imshow("foreground", foreground);
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imshow("handMask", handMask);
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@@ -89,13 +90,7 @@ namespace computervision
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}
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else if (key == 115) // s, calibrate the skin color
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{
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std::vector<int> treshold = skin_detector.calibrateAndReturn(input_frame);
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StaticSkinTreshold::hLowThreshold = treshold[0];
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StaticSkinTreshold::hHighThreshold = treshold[1];
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StaticSkinTreshold::sLowThreshold = treshold[2];
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StaticSkinTreshold::sHighThreshold = treshold[3];
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StaticSkinTreshold::vLowThreshold = treshold[4];
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StaticSkinTreshold::vHighThreshold = treshold[5];
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skin_detector.calibrate(input_frame);
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hand_calibrator.SetSkinCalibration(true);
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}
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@@ -1,10 +0,0 @@
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#pragma once
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namespace StaticSkinTreshold
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{
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static int hLowThreshold,
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hHighThreshold,
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sLowThreshold,
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sHighThreshold,
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vLowThreshold,
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vHighThreshold;
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};
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@@ -28,7 +28,6 @@ namespace scene
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std::vector<computervision::HandDetectRegion> regions;
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computervision::ObjectDetection objDetect;
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computervision::HandDetectRegion reg_left("left", 0, 0, 150, 150), reg_right("right", 0, 0, 150, 150), reg_up("up", 0, 0, 150, 150);
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@@ -45,7 +44,8 @@ namespace scene
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scene::Scenes scene::In_Game_Scene::start(GLFWwindow* window)
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{
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// set up squares according to size of camera input
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cv::Mat camera_frame = objDetect.ReadCamera(); // get camera frame to know the width and heigth
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cv::Mat camera_frame;
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static_camera::getCap().read(camera_frame); // get camera frame to know the width and heigth
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reg_left.SetXPos(10);
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reg_left.SetYPos(camera_frame.rows / 2 - reg_left.GetHeight()/2);
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reg_right.SetXPos(camera_frame.cols - 10 - reg_right.GetWidth());
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@@ -151,7 +151,8 @@ namespace scene
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void scene::In_Game_Scene::update_hand_detection()
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{
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cv::Mat camera_frame = objDetect.ReadCamera();
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cv::Mat camera_frame;
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static_camera::getCap().read(camera_frame);
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reg_left.DetectHand(camera_frame);
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reg_right.DetectHand(camera_frame);
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reg_up.DetectHand(camera_frame);
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@@ -8,7 +8,7 @@
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namespace scene
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{
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computervision::ObjectDetection objDetect;
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scene::Scenes scene::Startup_Scene::start(GLFWwindow *window)
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{
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while (return_value == scene::Scenes::STARTUP)
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@@ -30,7 +30,8 @@ namespace scene
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void scene::Startup_Scene::update(GLFWwindow* window)
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{
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bool hand_present;
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objDetect.DetectHand(objDetect.ReadCamera(),hand_present);
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}
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void scene::Startup_Scene::onKey(GLFWwindow* window, int key, int scancode, int action, int mods)
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@@ -38,6 +39,7 @@ namespace scene
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if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
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{
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return_value = scene::Scenes::INGAME;
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cv::destroyWindow("camera");
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}
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}
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}
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@@ -47,6 +47,7 @@
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<ClInclude Include="src\collision\collision.h" />
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<ClInclude Include="src\collision\collision_handler.h" />
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<ClInclude Include="src\computervision\calibration\HandCalibrator.h" />
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<ClInclude Include="src\computervision\calibration\StaticSkinTreshold.h" />
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<ClInclude Include="src\computervision\HandDetectRegion.h" />
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<ClInclude Include="src\scenes\in_Game_Scene.h" />
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<ClInclude Include="src\scenes\scene.h" />
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@@ -56,6 +56,7 @@
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<ClInclude Include="src\scenes\startup_Scene.h" />
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<ClInclude Include="src\computervision\calibration\HandCalibrator.h" />
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<ClInclude Include="src\computervision\HandDetectRegion.h" />
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<ClInclude Include="src\computervision\calibration\StaticSkinTreshold.h" />
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</ItemGroup>
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<ItemGroup>
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<Xml Include="res\haarcascade_frontalface_alt.xml" />
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