[ADD] Commented main_character h and cpp files

This commit is contained in:
Kim
2021-06-08 11:37:56 +02:00
parent edbbfb136a
commit a4d5658a06
2 changed files with 52 additions and 23 deletions

View File

@@ -7,53 +7,62 @@
#include"../renderEngine/loader.h"
namespace entities
{
main_character::main_character(const models::TexturedModel& model, const glm::vec3& position,
MainCharacter::MainCharacter(const models::TexturedModel& model, const glm::vec3& position,
const glm::vec3& rotation, float scale, const collision::Box& bounding_box)
: CollisionEntity(model, position, rotation, scale, bounding_box) {
: CollisionEntity(model, position, rotation, scale, bounding_box)
{}
}
glm::vec3 main_character::move(GLFWwindow* window)
glm::vec3 MainCharacter::Move(GLFWwindow* window)
{
float movement_speed = -1.0f;
float up_down_speed = -0.2f;
float side_speed = 0;
float movement_speed = -1.0f; //Forward speed adjustment, bee is moving at a standard speedrate
float down_speed = -1.0f; //Down speed adjustment, downspeed is difference between down_speed and UP_SPEED
float side_speed = 0; //Side speed adjustment
//For gameplay with use of keyboard keys: W, A, S, D
//W: Go forward
//A: Go left
//S: Go backwards
//D: Go right
//TODO Implement CV actions
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
{
movement_speed -= SPEED;
movement_speed -= SIDE_SPEED;
}
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
{
movement_speed += SPEED;
movement_speed += SIDE_SPEED;
}
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
{
side_speed += SPEED;
side_speed += SIDE_SPEED;
}
if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
{
side_speed -= SPEED;
side_speed -= SIDE_SPEED;
}
if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
{
up_down_speed += UP_SPEED;
down_speed += UP_SPEED;
}
if (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS)
{
up_down_speed -= UP_SPEED;
down_speed -= UP_SPEED;
}
IncreasePosition(glm::vec3(side_speed, up_down_speed, movement_speed));
IncreasePosition(glm::vec3(side_speed, down_speed, movement_speed));
//Use only for binding bee to house, such that it doesn't go outside of the room.
//TODO delete when boundingbox is implemented!
if (position.x > 190) position.x = 190;
else if (position.x < -190) position.x = -190;
if (position.y > 350) position.y = 350;
else if (position.y < -40) position.y = -40;
//Move player bounding box according to the position on screen
MoveCollisionBox();
return glm::vec3(side_speed, up_down_speed, movement_speed );
return glm::vec3(side_speed, down_speed, movement_speed );
}
}
}

View File

@@ -5,12 +5,32 @@
namespace entities
{
class main_character : public CollisionEntity {
const float SPEED = 1.0f;
const float UP_SPEED = 0.6f;
/*
* This class contains the information about the player model
*/
class MainCharacter : public CollisionEntity {
const float SIDE_SPEED = 0.8f; //Standard movement speed for left/right movement
const float UP_SPEED = 2.0f; //Standard movement speed for up movement
public:
main_character(const models::TexturedModel& model, const glm::vec3& position,
/*
* @brief: Constructor for the main character model
*
* @param model: Model to load in as the player model
* @param position: Position of the model inside the game window
* @param rotation: Rotation of the model inside the game window
* @param scale: Size of the model
* @param bounding_box: Collision box around the player model
*/
MainCharacter(const models::TexturedModel& model, const glm::vec3& position,
const glm::vec3& rotation, float scale, const collision::Box& bounding_box);
glm::vec3 move(GLFWwindow* window);
/*
* @brief: A function to move the character inside the window
*
* @param window: The game window
*
* @return: Vector with the adjusted side_speed, down_speed, and movement_speed
*/
glm::vec3 Move(GLFWwindow* window);
};
}