[FIX + check] cleaned up the singleton and loading scene, only loading the models should be the only thing to do. besides checking it in another scene!

This commit is contained in:
Lars
2021-06-18 10:43:26 +02:00
parent 8dbe088a91
commit 773e8e9a96
3 changed files with 3 additions and 42 deletions

View File

@@ -187,16 +187,3 @@ void singleton::Model_Storage::set_default_texture(models::ModelTexture texture)
void singleton::Model_Storage::set_shared_test(entities::Entity* temp)
{
test_pointer = temp;
}
entities::Entity* singleton::Model_Storage::get_test_pointer()
{
return test_pointer;
}

View File

@@ -17,7 +17,6 @@ namespace singleton {
//default texture
models::ModelTexture default_texture;
entities::Entity* test_pointer;
//list of furniture:
//couches
@@ -98,9 +97,6 @@ namespace singleton {
void set_house_model(models::TexturedModel house);
void set_default_texture(models::ModelTexture texture);
void set_shared_test(entities::Entity* pointer);
entities::Entity* get_test_pointer();
};
}

View File

@@ -12,6 +12,7 @@ namespace scene
{
std::unique_ptr<entities::Camera> camera_test;
shaders::EntityShader* shader_test;
std::deque<std::shared_ptr<entities::Entity>> test;
Loading_Scene::Loading_Scene()
{
@@ -37,22 +38,6 @@ namespace scene
load_default_variables();
load_all_models();
int vertices = singleton::Model_Storage::get_instance()->get_house_model().raw_model.vertex_count;
GLuint number = singleton::Model_Storage::get_instance()->get_house_model().raw_model.vao_id;
std::cout << "check shine damper: " << singleton::Model_Storage::get_instance()->get_test_pointer()->GetModel().texture.shine_damper << std::endl;
std::cout << "check texture id: " << singleton::Model_Storage::get_instance()->get_test_pointer()->GetModel().texture.texture_id << std::endl;
std::cout << "" << std::endl;
std::cout << "amount of vertices of the house model: " << vertices << std::endl;
std::cout << "GLUint of the house model: " << number << std::endl;
while (true) {
render();
glfwSwapBuffers(window);
glfwPollEvents();
}
return scene::Scenes::STARTUP;
}
@@ -63,10 +48,9 @@ namespace scene
shader_test->Start();
shader_test->LoadSkyColor(render_engine::renderer::SKY_COLOR);
shader_test->LoadViewMatrix(*camera_test);
//render_engine::renderer::Render(singleton::Model_Storage::get_instance()->get_test_pointer(), *shader_test);
/*render_engine::renderer::Prepare();
gui::GuiTexture loading_image = { render_engine::loader::LoadTexture("res/loading_screen.png"),
@@ -92,18 +76,12 @@ namespace scene
void Loading_Scene::load_default_variables()
{
models::RawModel raw_model = render_engine::LoadObjModel("res/HouseNew.obj");
std::cout << "raw model vertices: " << raw_model.vertex_count << std::endl;
models::ModelTexture default_texture = { render_engine::loader::LoadTexture("res/Texture.png") };
default_texture.shine_damper = 10;
models::TexturedModel house = { raw_model, default_texture };
std::cout << "house struct vertices: " << house.raw_model.vertex_count << std::endl;
entities::Entity temp = entities::Entity(singleton::Model_Storage::get_instance()->get_house_model(), glm::vec3(0, -100, -500), glm::vec3(0, 90, 0), 30);
singleton::Model_Storage::get_instance()->set_default_texture(default_texture);
singleton::Model_Storage::get_instance()->set_house_model(house);
singleton::Model_Storage::get_instance()->set_shared_test(&temp);
singleton::Model_Storage::get_instance()->set_default_texture(default_texture);
}
void Loading_Scene::load_all_models()