[ADD] button callbacks
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@@ -4,6 +4,7 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include "../toolbox/toolbox.h"
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#include "gui_element.h"
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#include <functional>
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namespace gui
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{
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@@ -83,14 +84,15 @@ namespace gui
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/*
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* This class represents a button
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*/
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* This class represents a button
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*/
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class Button : public InteractableGui
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{
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private:
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void (*on_click_action)();
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void (*on_enter_action)();
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void (*on_exit_action)();
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std::function<void()> on_click_action;
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std::function<void()> on_enter_action;
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std::function<void()> on_exit_action;
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public:
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Button(int default_texture, glm::vec2 position, glm::vec2 scale) : InteractableGui(default_texture, position, scale) {}
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@@ -100,21 +102,21 @@ namespace gui
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*
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* @param fun: A function pointer to a function (or lambda)
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*/
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void SetOnClickAction(void (*fun)()) { on_click_action = fun; }
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void SetOnClickAction(std::function<void()> fun) { on_click_action = fun; }
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/*
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* @brief: This function sets an action (function pointer) to the OnEnter function
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*
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* @param fun: A function pointer to a function (or lambda)
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*/
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void SetOnEnterAction(void (*fun)()) { on_enter_action = fun; }
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void SetOnEnterAction(std::function<void()> fun) { on_enter_action = fun; }
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/*
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* @brief: This function sets an action (function pointer) to the OnExit function
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*
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* @param fun: A function pointer to a function (or lambda)
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*/
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void SetOnExitAction(void (*fun)()) { on_exit_action = fun; }
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void SetOnExitAction(std::function<void()> fun) { on_exit_action = fun; }
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GuiType GetType() override {
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return GuiType::BUTTON;
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@@ -174,21 +174,23 @@ namespace scene
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gui::GuiTexture background(render_engine::loader::LoadTexture("res/background_grey.png"), glm::vec2(0, 0), glm::vec2(1, 1));
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pause_guis.push_back(&background);
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gui::Button pause_button_resume(render_engine::loader::LoadTexture("res/Mayo.png"), glm::vec2(0, 0), glm::vec2(0.25f, 0.25f));
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pause_button_resume.SetHoverTexture(render_engine::loader::LoadTexture("res/Texture.png"));
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pause_button_resume.SetClickedTexture(render_engine::loader::LoadTexture("res/Mayo.png"));
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gui::Button pause_button_resume(render_engine::loader::LoadTexture("res/menu_item_start1.png"), glm::vec2(0.0f, 0.3f), glm::vec2(0.25f, 0.25f));
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pause_button_resume.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_start1_hover.png"));
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pause_button_resume.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_start1_click.png"));
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pause_button_resume.SetOnClickAction([]()
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{
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std::cout << "I got clicked on the resume button!" << std::endl;
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//game_state = scene::Game_State::RUNNING;
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});
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pause_guis.push_back(&pause_button_resume);
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gui::Button pause_button_quit(render_engine::loader::LoadTexture("res/Mayo.png"), glm::vec2(0.3f, 0.0f), glm::vec2(0.25f, 0.25f));
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pause_button_quit.SetHoverTexture(render_engine::loader::LoadTexture("res/Texture.png"));
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pause_button_quit.SetClickedTexture(render_engine::loader::LoadTexture("res/Mayo.png"));
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gui::Button pause_button_quit(render_engine::loader::LoadTexture("res/menu_item_quit1.png"), glm::vec2(0.0f, -0.3f), glm::vec2(0.25f, 0.25f));
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pause_button_quit.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_hover.png"));
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pause_button_quit.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_click.png"));
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pause_button_quit.SetOnClickAction([]()
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{
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std::cout << "I got clicked on the quit button!" << std::endl;
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//return_value = scene::Scenes::STOP;
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});
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pause_guis.push_back(&pause_button_quit);
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@@ -95,30 +95,27 @@ namespace scene
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gui::Button button_start(render_engine::loader::LoadTexture("res/menu_item_start1.png"), glm::vec2(0.0f, 0.6f), glm::vec2(0.25f, 0.25f));
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button_start.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_start1_hover.png"));
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button_start.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_start1_click.png"));
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button_start.SetOnClickAction([]()
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{
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std::cout << "Clicked on button: Start!" << std::endl;
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});
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std::function<void()> start_fun = [this]()
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{
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std::cout << "Clicked on button: Start!" << std::endl;
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return_value = scene::Scenes::INGAME;
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cv::destroyWindow("camera");
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};
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button_start.SetOnClickAction(start_fun);
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guis1.push_back(&button_start);
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gui::Button button_calibrate(render_engine::loader::LoadTexture("res/menu_item_calibrate1.png"), glm::vec2(0.0f, 0.0f), glm::vec2(0.25f, 0.25f));
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button_calibrate.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_calibrate1_hover.png"));
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button_calibrate.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_calibrate1_click.png"));
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button_calibrate.SetOnClickAction([]()
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{
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std::cout << "Clicked on button: Calibrate!" << std::endl;
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});
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guis1.push_back(&button_calibrate);
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gui::Button button_quit(render_engine::loader::LoadTexture("res/menu_item_quit1.png"), glm::vec2(0.0f, -0.6f), glm::vec2(0.25f, 0.25f));
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button_quit.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_hover.png"));
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button_quit.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_click.png"));
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button_quit.SetOnClickAction([]()
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{
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std::cout << "Clicked on button: Quit!" << std::endl;
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});
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std::function<void()> quit_fun = [this]()
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{
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std::cout << "Clicked on button: Quit!" << std::endl;
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return_value = scene::Scenes::STOP;
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cv::destroyWindow("camera");
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};
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button_quit.SetOnClickAction(quit_fun);
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guis1.push_back(&button_quit);
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computervision::ObjectDetection objDetect;
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