[EDIT] removed unused hand stuff
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@@ -8,7 +8,6 @@
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#include "SkinDetector.h"
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#include "FingerCount.h"
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#include "async/StaticCameraInstance.h"
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#include "calibration/HandPresentChecker.h"
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#include "calibration/HandCalibrator.h"
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namespace computervision
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@@ -69,10 +68,10 @@ namespace computervision
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hand_calibrator.DrawHandCalibrationText(camera_frame);
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imshow("camera", camera_frame);
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//imshow("output", frame_out);
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//imshow("foreground", foreground);
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//imshow("handMask", handMask);
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//imshow("handDetection", fingerCountDebug);
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/*imshow("output", frame_out);
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imshow("foreground", foreground);
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imshow("handMask", handMask);
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imshow("handDetection", fingerCountDebug);*/
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hand_present = hand_calibrator.CheckIfHandPresent(handMask);
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hand_calibrator.SetHandPresent(hand_present);
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@@ -1,14 +0,0 @@
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#include "HandPresentChecker.h"
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#include <opencv2/imgproc.hpp>
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#include <iostream>
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namespace computervision
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{
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namespace handcalibration
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{
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}
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}
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@@ -1,13 +0,0 @@
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#pragma once
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#include <opencv2/core.hpp>
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namespace computervision
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{
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/**
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* @brief checks if the hand is present in the input image.
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*
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* @param input_image the image to check
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* @return true if the hand was found, false if not
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*/
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bool CheckIfHandPresent(cv::Mat input_image);
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}
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@@ -21,7 +21,6 @@
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<ItemGroup>
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<ClCompile Include="src\collision\collision_handler.cpp" />
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<ClCompile Include="src\computervision\calibration\HandCalibrator.cpp" />
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<ClCompile Include="src\computervision\calibration\HandPresentChecker.cpp" />
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<ClCompile Include="src\scenes\in_Game_Scene.cpp" />
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<ClCompile Include="src\computervision\async\async_arm_detection.cpp" />
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<ClCompile Include="src\computervision\ObjectDetection.cpp" />
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@@ -47,7 +46,6 @@
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<ClInclude Include="src\collision\collision.h" />
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<ClInclude Include="src\collision\collision_handler.h" />
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<ClInclude Include="src\computervision\calibration\HandCalibrator.h" />
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<ClInclude Include="src\computervision\calibration\HandPresentChecker.h" />
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<ClInclude Include="src\scenes\in_Game_Scene.h" />
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<ClInclude Include="src\scenes\scene.h" />
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<ClInclude Include="src\computervision\async\async_arm_detection.h" />
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@@ -22,7 +22,6 @@
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<ClCompile Include="src\shaders\entity_shader.cpp" />
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<ClCompile Include="src\toolbox\toolbox.cpp" />
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<ClCompile Include="src\scenes\startup_Scene.cpp" />
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<ClCompile Include="src\computervision\calibration\HandPresentChecker.cpp" />
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<ClCompile Include="src\computervision\calibration\HandCalibrator.cpp" />
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</ItemGroup>
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<ItemGroup>
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@@ -54,7 +53,6 @@
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<ClInclude Include="src\toolbox\Timer.h" />
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<ClInclude Include="src\toolbox\toolbox.h" />
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<ClInclude Include="src\scenes\startup_Scene.h" />
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<ClInclude Include="src\computervision\calibration\HandPresentChecker.h" />
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<ClInclude Include="src\computervision\calibration\HandCalibrator.h" />
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</ItemGroup>
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<ItemGroup>
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