Commit Graph

125 Commits

Author SHA1 Message Date
Sem van der Hoeven
95a582b91e fixed memory leaks 2020-06-06 16:19:36 +02:00
Sem van der Hoeven
ab3d57bc7f made only possible to select own factions characters 2020-06-06 16:07:05 +02:00
Sem van der Hoeven
23cf4d120e made character only able to move in some position 2020-06-06 15:44:46 +02:00
Sem van der Hoeven
737e1ac1cb added character squares he can move 2020-06-06 15:35:01 +02:00
Sem van der Hoeven
3827098c42 added stuff 2020-06-06 15:27:22 +02:00
Sem van der Hoeven
8b4538da39 add square to selected character 2020-06-06 14:40:22 +02:00
Sem van der Hoeven
f32a1b34c3 made compareto only use health 2020-06-02 23:44:14 +02:00
Sem van der Hoeven
1285e1ae82 update compareTo 2020-06-02 23:43:35 +02:00
Sem van der Hoeven
c9a6907fca added isDead method to team class 2020-06-02 23:42:51 +02:00
Sem van der Hoeven
be0703ba61 added health to characters 2020-06-02 23:40:25 +02:00
Sem van der Hoeven
087c3a7193 added team class that uses a tree 2020-06-02 23:35:28 +02:00
Sem van der Hoeven
42d88e434f added coordinates to characters 2020-05-27 23:34:16 +02:00
SemvdH
fbe3f8f5a9 Merge pull request #8 from SemvdH/Mick
Mick
2020-05-27 23:24:18 +02:00
MickWerf
1575161631 Merge branch 'master' into Mick
* master:
  fix error
2020-05-27 23:22:21 +02:00
Sem van der Hoeven
f15b81330a fix error 2020-05-27 23:19:36 +02:00
MickWerf
80bd3d1583 Merge branch 'master' into Mick
* master:
  merged with master # Conflicts: #	core/src/netwerkprog/game/util/game/GameCharacter.java
  refactored character to game character
  changed character into gamecharacter
  merge master into this branch # Conflicts: #	core/src/netwerkprog/game/util/game/Character.java #	core/src/netwerkprog/game/util/game/Faction.java
  made it possible to move multiple characters
  add stuff for character placing
  added test character drawing
  added bst classes
  added characters to game tile and map renderer
2020-05-27 23:18:33 +02:00
MickWerf
96d9c4a31f Data sending tests YAY! 2020-05-27 23:17:13 +02:00
SemvdH
71800d3530 Merge pull request #7 from SemvdH/character-tile
merge Character tile into master
2020-05-27 23:15:51 +02:00
SemvdH
564c9acecb Merge branch 'master' into character-tile 2020-05-27 23:15:44 +02:00
Sem van der Hoeven
6ebe534a29 merged with master
# Conflicts:
#	core/src/netwerkprog/game/util/game/GameCharacter.java
2020-05-27 23:14:01 +02:00
Sem van der Hoeven
8b2853beeb refactored character to game character 2020-05-27 23:11:26 +02:00
Sem van der Hoeven
427062308e changed character into gamecharacter 2020-05-27 23:06:21 +02:00
Sem van der Hoeven
6c1e073348 merge master into this branch
# Conflicts:
#	core/src/netwerkprog/game/util/game/Character.java
#	core/src/netwerkprog/game/util/game/Faction.java
2020-05-27 23:04:04 +02:00
SemvdH
fd3a7afb35 Merge pull request #6 from SemvdH/Mick
Mick
2020-05-27 23:00:46 +02:00
Sem van der Hoeven
cc4297d86d made it possible to move multiple characters 2020-05-27 22:59:21 +02:00
MickWerf
95037404f2 Removed generic dataparser.
Removed generic callback.
Added Parsers for client and server.
Added Parsercallback interface.
Applied parser and callback to serverclient and client.
2020-05-27 22:46:24 +02:00
Sem van der Hoeven
dedb0e1af4 add stuff for character placing 2020-05-27 22:31:02 +02:00
MickWerf
99647b781e Merge branch 'master' into Mick
* master:
  refactor map things
2020-05-27 21:18:43 +02:00
Sem van der Hoeven
9ddf94589b added test character drawing 2020-05-27 21:17:09 +02:00
Sem van der Hoeven
1f6e229d79 added bst classes 2020-05-27 20:40:37 +02:00
Sem van der Hoeven
ba2af725da added characters to game tile and map renderer 2020-05-27 20:33:55 +02:00
Sem van der Hoeven
e069fb1b77 refactor map things 2020-05-25 22:05:07 +02:00
MickWerf
b0752f1c1c Merge branch 'master' into Mick
* master:
  stuff
2020-05-25 22:01:08 +02:00
Sem van der Hoeven
58df1d4c8e stuff 2020-05-25 22:00:21 +02:00
MickWerf
4a2c3cf3ee Merge branch 'master' into Mick
* master:
  refactor tile to gametile
  add tile
  removed inputtransform class, add comments and made smol fixes
  add ability to see which tile was selected when you click on it
  remade the map drawing with tile classes that have a position
  stuff
  add inputProcesser
2020-05-25 21:58:51 +02:00
MickWerf
2e04560930 Changed GameCharacter to include sprites and draw method.
Added ScifiCritters testspirtes.
2020-05-25 21:57:43 +02:00
Sem van der Hoeven
8c403f416e refactor tile to gametile 2020-05-25 21:57:17 +02:00
Sem van der Hoeven
0c6e06abaf add tile 2020-05-25 21:52:44 +02:00
Sem van der Hoeven
1053e15b4a add tile 2020-05-25 21:51:24 +02:00
MickWerf
5e68d98be3 Merge pull request #5 from SemvdH/add-clicking
click click click click
2020-05-25 21:25:51 +02:00
MickWerf
cc37fc2858 Expanded Character to include sprites and positions.
Added George sprites for testing.
TestCode for George
2020-05-25 20:58:06 +02:00
Sem van der Hoeven
d4c6d76aea removed inputtransform class, add comments and made smol fixes 2020-05-25 20:55:02 +02:00
Sem van der Hoeven
75f1c26349 add ability to see which tile was selected when you click on it 2020-05-25 20:44:20 +02:00
Sem van der Hoeven
6c85ae9949 remade the map drawing with tile classes that have a position 2020-05-25 20:13:10 +02:00
MickWerf
a3b14a9273 Merge branch 'master' into Mick
* master:
  made camera take into account map size
  added moving of camera
  added test path
  made drawing of tiles possible
2020-05-25 19:52:59 +02:00
Sem van der Hoeven
afeb7afa29 stuff 2020-05-25 19:52:46 +02:00
SemvdH
88f817837e Merge pull request #4 from SemvdH/Mick
Split and personalized client code to fit our program.
2020-05-25 19:52:33 +02:00
MickWerf
bdcdff4c17 Split and personalized client code to fit our program.
Added comments to client code.
2020-05-25 19:48:29 +02:00
Sem van der Hoeven
8668bc2017 add inputProcesser 2020-05-25 19:36:19 +02:00
MickWerf
f1f053e070 Merge pull request #3 from SemvdH/implement-mapdrawing
merge Implement mapdrawing into master
2020-05-25 19:28:42 +02:00