Changed GameCharacter to include sprites and draw method.
Added ScifiCritters testspirtes.
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core/assets/ScifiCritters4.PNG
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core/assets/ScifiCritters4.PNG
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@@ -1,12 +1,10 @@
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package netwerkprog.game.client.game.characters;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import netwerkprog.game.util.game.Character;
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import netwerkprog.game.util.game.GameCharacter;
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import netwerkprog.game.util.game.Faction;
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public class DevTest1 extends Character {
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public class DevTest1 extends GameCharacter {
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public DevTest1() {
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super("DevTest1", Faction.HACKER, new Texture(Gdx.files.internal("core/assets/george.png")));
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super("DevTest1", Faction.HACKER, "core/assets/ScifiCritters4.PNG");
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}
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}
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@@ -1,9 +1,9 @@
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package netwerkprog.game.client.game.characters;
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import netwerkprog.game.util.game.Character;
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import netwerkprog.game.util.game.GameCharacter;
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import netwerkprog.game.util.game.Faction;
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public class DevTest2 extends Character {
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public class DevTest2 extends GameCharacter {
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public DevTest2() {
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super("DevTest2", Faction.MEGACORPORATION, null);
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}
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@@ -1,9 +1,9 @@
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package netwerkprog.game.client.game.characters;
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import netwerkprog.game.util.game.Character;
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import netwerkprog.game.util.game.GameCharacter;
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import netwerkprog.game.util.game.Faction;
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public class DevTest3 extends Character {
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public class DevTest3 extends GameCharacter {
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public DevTest3() {
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super("DevTest3", Faction.AI, null);
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}
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@@ -1,30 +1,28 @@
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package netwerkprog.game.util.game;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import java.util.Arrays;
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import java.util.HashSet;
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public abstract class Character extends Actor {
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public abstract class GameCharacter extends Actor {
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protected String name;
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protected Faction faction;
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protected HashSet<Ability> abilities;
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protected TextureRegion[] sprites;
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protected TextureRegion[][] sprites;
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protected boolean override;
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protected int x;
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protected int y;
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private final int maxSize = 1;
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public Character(String name, Faction faction, Texture spriteSheet, Ability... abilities) {
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public GameCharacter(String name, Faction faction, String spriteSheet, Ability... abilities) {
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this.name = name;
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this.faction = faction;
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this.sprites = new TextureRegion[this.maxSize];
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this.abilities = new HashSet<>(Arrays.asList(abilities));
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this.override = false;
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loadSprites(spriteSheet);
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this.sprites = TextureRegion.split(new Texture(spriteSheet),32,32);
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super.setX(0);
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super.setY(0);
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}
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public void addAbilities(Ability ability) {
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@@ -39,17 +37,10 @@ public abstract class Character extends Actor {
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this.override = !this.override;
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}
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private void loadSprites(Texture spriteSheet) {
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int counter = 0;
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TextureRegion[][] temp = TextureRegion.split(spriteSheet,32,32);
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for (TextureRegion[] array : temp) {
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for (TextureRegion sprite : array) {
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this.sprites[counter] = sprite;
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counter++;
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if (counter >= this.maxSize) {
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break;
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}
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}
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}
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public void draw(SpriteBatch batch) {
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batch.begin();
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batch.draw(this.sprites[0][0],super.getX(),super.getY());
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batch.end();
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}
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}
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@@ -1,15 +0,0 @@
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import netwerkprog.game.client.game.characters.DevTest1;
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import netwerkprog.game.util.game.Character;
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import org.junit.Test;
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public class CharacterLoadingTest {
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@Test
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public void george() {
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String path = "core/assets/george.png";
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Texture texture = new Texture(Gdx.files.internal(path));
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Character george = new DevTest1();
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}
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}
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