refactor map things

This commit is contained in:
Sem van der Hoeven
2020-05-25 22:05:07 +02:00
parent 58df1d4c8e
commit e069fb1b77
4 changed files with 3 additions and 9 deletions

View File

@@ -3,18 +3,13 @@ package netwerkprog.game.client;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Files;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector3;
import netwerkprog.game.client.Client;
import netwerkprog.game.client.game.map.Map;
import netwerkprog.game.client.game.map.MapRenderer;
import netwerkprog.game.client.map.GameInputProcessor;
import netwerkprog.game.client.game.map.GameInputProcessor;
import netwerkprog.game.util.graphics.FrameRate;
public class MainGame extends ApplicationAdapter{

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@@ -1,4 +1,4 @@
package netwerkprog.game.client.map;
package netwerkprog.game.client.game.map;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;

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@@ -1,4 +1,4 @@
package netwerkprog.game.client.map;
package netwerkprog.game.client.game.map;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;

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@@ -4,7 +4,6 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import netwerkprog.game.client.map.GameTile;
import netwerkprog.game.util.graphics.Renderable;
import com.badlogic.gdx.graphics.g2d.TextureRegion;