added health to characters
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@@ -99,6 +99,7 @@ public class MainGame extends ApplicationAdapter {
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mapRenderer.getGameTiles()[1][1].visit(testCharacter);
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mapRenderer.getGameTiles()[1][2].visit(character2);
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this.team = new Team();
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this.team.addMember(this.testCharacter, character2);
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}
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@@ -192,4 +193,8 @@ public class MainGame extends ApplicationAdapter {
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public boolean hasCharacterSelected() {
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return selectedCharacter != null;
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}
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public Team getTeam() {
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return team;
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}
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}
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@@ -30,6 +30,12 @@ public class Team {
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this.members = members;
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}
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public void addMember(GameCharacter... characters) {
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for (GameCharacter gameCharacter : characters) {
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this.members.insert(gameCharacter);
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}
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}
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public GameCharacter get(GameCharacter character) {
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for (GameCharacter cur : this.members) {
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if (cur.equals(character)) {
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@@ -17,6 +17,7 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
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protected HashSet<Ability> abilities;
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protected boolean override;
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protected TextureRegion textureRegion;
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protected int health;
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public GameCharacter(String name, Faction faction, TextureRegion textureRegion, Ability... abilities) {
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super();
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@@ -25,6 +26,7 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
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this.abilities = new HashSet<>(Arrays.asList(abilities));
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this.override = false;
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this.textureRegion = textureRegion;
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this.health = 100;
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}
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public String getName() {
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@@ -39,6 +41,28 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
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this.abilities.remove(ability);
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}
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public int getHealth() {
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return health;
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}
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public void setHealth(int health) {
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this.health = health;
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}
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public void heal(int amount) {
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this.health += amount;
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if (this.health > 100) this.health = 100;
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}
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public void damage(int amount) {
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this.health -= amount;
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if (this.health < 0) this. health = 0;
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}
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public boolean isDead() {
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return this.health <= 0;
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}
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public void changeControl() {
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this.override = !this.override;
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}
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