made character only able to move in some position

This commit is contained in:
Sem van der Hoeven
2020-06-06 15:44:46 +02:00
parent 737e1ac1cb
commit 23cf4d120e
3 changed files with 26 additions and 11 deletions

View File

@@ -17,6 +17,7 @@ import netwerkprog.game.client.game.GAMESTATE;
import netwerkprog.game.client.game.characters.Hacker;
import netwerkprog.game.client.game.characters.Team;
import netwerkprog.game.client.game.characters.abilities.BodySwap;
import netwerkprog.game.client.game.map.GameTile;
import netwerkprog.game.client.game.map.Map;
import netwerkprog.game.client.game.map.MapRenderer;
import netwerkprog.game.client.game.map.GameInputProcessor;
@@ -25,6 +26,8 @@ import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.graphics.FrameRate;
import netwerkprog.game.util.graphics.TextRenderer;
import java.awt.*;
public class MainGame extends ApplicationAdapter {
SpriteBatch batch;
float screenWidth;
@@ -113,11 +116,11 @@ public class MainGame extends ApplicationAdapter {
TextureRegion[][] characters = TextureRegion.split(texture, 32, 32);
this.testCharacter = new Hacker("harryyyyyyyyyy", characters[1][0], new BodySwap("test"));
GameCharacter character2 = new Hacker("test2", characters[2][0], new BodySwap("test"));
this.setSelectedCharacter(testCharacter);
mapRenderer.getGameTiles()[1][1].visit(testCharacter);
mapRenderer.getGameTiles()[1][2].visit(character2);
this.team = new Team();
this.team.addMember(this.testCharacter, character2);
this.setSelectedCharacter(testCharacter);
}
@@ -156,7 +159,7 @@ public class MainGame extends ApplicationAdapter {
frameRate.render();
renderText();
} else if (this.gamestate == GAMESTATE.SELECTING_FACTION) {
renderString("FACTION SELECT\nPress 1 for mega corporation, press 2 for hackers",Gdx.graphics.getWidth()/2f,Gdx.graphics.getHeight()/2f);
renderString("FACTION SELECT\nPress 1 for mega corporation, press 2 for hackers", Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f);
}
}
@@ -176,7 +179,7 @@ public class MainGame extends ApplicationAdapter {
private void renderString(String text, float x, float y) {
layout.setText(font, text);
textRenderer.render(text, x - layout.width/2f, x - layout.height/2f);
textRenderer.render(text, x - layout.width / 2f, x - layout.height / 2f);
}
/**
@@ -227,7 +230,9 @@ public class MainGame extends ApplicationAdapter {
public void setSelectedCharacter(GameCharacter character) {
this.selectedCharacter = character;
System.out.println("selected character set to : " + character);
GameTile characterTile = mapRenderer.getTile(character);
Point pos = mapRenderer.getPos(characterTile);
mapRenderer.setSurroundedTilesOfCurrentCharacter(pos.x, pos.y);
}
public GAMESTATE getGamestate() {

View File

@@ -149,7 +149,7 @@ public class GameInputProcessor implements InputProcessor {
// System.out.println(gameTile + " row: " + row + ", col: " + col);
if (mainGame.hasCharacterSelected() && !gameTile.containsCharacter()) {
// System.out.println(mainGame.getSelectedCharacter());
if (gameTile.getSymbol() != '#') {
if (gameTile.getSymbol() != '#' && mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
removeCharacterFromTile(mainGame.getSelectedCharacter());
gameTile.visit(mainGame.getSelectedCharacter());
mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col,row);

View File

@@ -11,6 +11,7 @@ import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.graphics.Renderable;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import java.awt.*;
import java.util.ArrayList;
import java.util.List;
@@ -152,19 +153,28 @@ public class MapRenderer implements Renderable {
return res;
}
public GameTile getTile(GameCharacter character) {
for (GameTile[] tiles : this.gameTiles) {
for (GameTile tile : tiles) {
if (tile.containsCharacter())
if (tile.getCharacter().equals(character)) {
return tile;
}
}
}
return null;
}
public int getPos(GameTile tile, String choice) {
public Point getPos(GameTile tile) {
for (int row = 0; row < this.gameTiles.length; row++) {
for (int col = 0; col < this.gameTiles[0].length; col++) {
if (gameTiles[row][col].equals(tile)) {
if (choice.toLowerCase().equals("row"))
return row;
else if (choice.toLowerCase().equals("col"))
return col;
return new Point(col, row);
}
}
}
return -1;
return new Point(-1, -1);
}
@Override