add ability to see which tile was selected when you click on it
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@@ -27,7 +27,7 @@ public class MainGame extends ApplicationAdapter{
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private GameInputProcessor gameInputProcessor;
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private Map map;
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private MapRenderer mapRenderer;
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public MapRenderer mapRenderer;
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@@ -52,11 +52,11 @@ public class MapRenderer implements Renderable {
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x = 0;
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for (int col = 0; col < map.getWidth(); col++) {
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if (map.get(row, col) == ' ') {
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tiles[row][col] = new Tile(FLOOR_TILE,x,y);
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tiles[row][col] = new Tile(FLOOR_TILE,x,y, ' ');
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} else if (map.get(row, col) == '#') {
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tiles[row][col] = new Tile(WALL_TILE,x,y);
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tiles[row][col] = new Tile(WALL_TILE,x,y, '#');
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} else if (map.get(row, col) == 'x') {
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tiles[row][col] = new Tile(PATH_TILE,x,y);
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tiles[row][col] = new Tile(PATH_TILE,x,y, 'x');
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}
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x += 32;
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}
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@@ -83,26 +83,14 @@ public class MapRenderer implements Renderable {
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public void render() {
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batch.begin();
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batch.setProjectionMatrix(camera.combined);
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// for (int row = map.getHeight(); row >= 0; row--) {
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// y += 32;
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// x = 0;
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// for (int col = 0; col < map.getWidth(); col++) {
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// if (map.get(row, col) == ' ') {
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// batch.draw(FLOOR_TILE, x, y);
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// } else if (map.get(row, col) == '#') {
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// batch.draw(WALL_TILE, x, y);
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// } else if (map.get(row, col) == 'x') {
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// batch.draw(PATH_TILE, x, y);
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// }
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// x += 32;
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// }
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// }
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for (int row = 0; row < tiles.length; row++) {
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for (Tile[] tileRow : tiles) {
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for (int col = 0; col < tiles[0].length; col++) {
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Tile cur = tiles[row][col];
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batch.draw(cur.getTextureRegion(),cur.x,cur.y);
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Tile cur = tileRow[col];
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batch.draw(cur.getTextureRegion(), cur.x, cur.y);
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}
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}
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batch.end();
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x = 0;
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y = 0;
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@@ -1,9 +1,11 @@
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package netwerkprog.game.client.map;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.TimeUtils;
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import netwerkprog.game.client.MainGame;
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import netwerkprog.game.util.application.InputTransform;
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@@ -89,7 +91,7 @@ public class GameInputProcessor implements InputProcessor {
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@Override
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public boolean keyUp(int keycode) {
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System.out.println(camera.position.x + " , " + camera.position.y);
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// System.out.println(camera.position.x + " , " + camera.position.y);
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if (keysList.contains(keycode)) {
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if (keycode == keysList.get(0)) {
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this.isWPressed = false;
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@@ -120,8 +122,20 @@ public class GameInputProcessor implements InputProcessor {
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@Override
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public boolean touchDown(int screenX, int screenY, int pointer, int button) {
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float pointerX = InputTransform.getCursorToModelX((int)game.getScreenWidth(), (int)game.getScreenWidth(),screenX);
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float pointerY = InputTransform.getCursorToModelY((int)game.getScreenHeight(),(int)game.getScreenHeight(),screenY);
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Vector3 touchPoint = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
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camera.unproject(touchPoint);
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for (int row = 0; row < game.mapRenderer.getTiles().length; row++) {
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for (int col = 0; col < game.mapRenderer.getTiles()[0].length; col++) {
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Tile tile = game.mapRenderer.getTiles()[row][col];
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if (tile.contains(touchPoint.x,touchPoint.y)) {
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System.out.println(tile + " row: " + row + ", col: " + col);
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//TODO make stuff happen with the tile
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return true;
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}
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}
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}
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return false;
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}
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@@ -5,9 +5,11 @@ import com.badlogic.gdx.math.Rectangle;
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public class Tile extends Rectangle{
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private TextureRegion textureRegion;
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private char symbol;
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public Tile(TextureRegion textureRegion, int xPos, int yPos) {
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public Tile(TextureRegion textureRegion, int xPos, int yPos, char symbol) {
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this.textureRegion = textureRegion;
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this.symbol = symbol;
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super.x = xPos;
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super.y = yPos;
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super.width = textureRegion.getRegionWidth();
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@@ -17,4 +19,17 @@ public class Tile extends Rectangle{
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public TextureRegion getTextureRegion() {
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return textureRegion;
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}
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public char getSymbol() {
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return symbol;
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}
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@Override
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public String toString() {
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return "Tile{" +
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"symbol=" + symbol +
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", x=" + x +
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", y=" + y +
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'}';
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}
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}
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