changed character into gamecharacter
This commit is contained in:
@@ -1,28 +1,27 @@
|
||||
package netwerkprog.game.util.game;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import java.util.Objects;
|
||||
|
||||
public abstract class GameCharacter extends Actor {
|
||||
public abstract class GameCharacter implements Comparable<GameCharacter> {
|
||||
protected String name;
|
||||
protected Faction faction;
|
||||
protected HashSet<Ability> abilities;
|
||||
protected TextureRegion[][] sprites;
|
||||
protected boolean override;
|
||||
protected TextureRegion textureRegion;
|
||||
protected SpriteBatch batch;
|
||||
|
||||
public GameCharacter(String name, Faction faction, String spriteSheet, Ability... abilities) {
|
||||
public GameCharacter(String name, Faction faction, TextureRegion textureRegion, Ability... abilities) {
|
||||
this.name = name;
|
||||
this.faction = faction;
|
||||
this.abilities = new HashSet<>(Arrays.asList(abilities));
|
||||
this.override = false;
|
||||
this.sprites = TextureRegion.split(new Texture(spriteSheet),32,32);
|
||||
super.setX(0);
|
||||
super.setY(0);
|
||||
this.textureRegion = textureRegion;
|
||||
batch = new SpriteBatch();
|
||||
}
|
||||
|
||||
public void addAbilities(Ability ability) {
|
||||
@@ -37,10 +36,47 @@ public abstract class GameCharacter extends Actor {
|
||||
this.override = !this.override;
|
||||
}
|
||||
|
||||
public void draw(SpriteBatch batch) {
|
||||
public TextureRegion getTextureRegion() {
|
||||
return textureRegion;
|
||||
}
|
||||
|
||||
public void setTextureRegion(TextureRegion textureRegion) {
|
||||
this.textureRegion = textureRegion;
|
||||
}
|
||||
|
||||
public void render(float x, float y) {
|
||||
batch.begin();
|
||||
batch.draw(this.sprites[0][0],super.getX(),super.getY());
|
||||
batch.draw(this.textureRegion, x, y);
|
||||
batch.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
if (o == null) return false;
|
||||
if (!(o instanceof GameCharacter)) return false;
|
||||
GameCharacter character = (GameCharacter) o;
|
||||
return override == character.override &&
|
||||
Objects.equals(name, character.name) &&
|
||||
faction == character.faction &&
|
||||
Objects.equals(abilities, character.abilities);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(name, faction, abilities, override);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compareTo(GameCharacter o) {
|
||||
return this.name.compareTo(o.name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "GameCharacter{" +
|
||||
"name='" + name + '\'' +
|
||||
", faction=" + faction +
|
||||
'}';
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user