add stuff for character placing
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@@ -12,9 +12,10 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import netwerkprog.game.client.game.characters.Agent;
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import netwerkprog.game.client.game.characters.Hacker;
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import netwerkprog.game.client.game.characters.SelectedCharacter;
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import netwerkprog.game.client.game.characters.abilities.BodySwap;
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import netwerkprog.game.client.game.characters.abilities.Implant;
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import netwerkprog.game.client.game.characters.abilities.Scrambler;
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import netwerkprog.game.client.game.map.GameTile;
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import netwerkprog.game.client.game.map.Map;
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import netwerkprog.game.client.game.map.MapRenderer;
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import netwerkprog.game.client.game.map.GameInputProcessor;
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@@ -22,7 +23,7 @@ import netwerkprog.game.util.game.Character;
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import netwerkprog.game.util.graphics.FrameRate;
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import netwerkprog.game.util.tree.BST;
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public class MainGame extends ApplicationAdapter{
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public class MainGame extends ApplicationAdapter {
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SpriteBatch batch;
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float screenWidth;
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float screenHeight;
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@@ -30,6 +31,7 @@ public class MainGame extends ApplicationAdapter{
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private Thread client;
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private OrthographicCamera camera;
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private GameInputProcessor gameInputProcessor;
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private Character selectedCharacter;
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private Map map;
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public MapRenderer mapRenderer;
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@@ -37,6 +39,17 @@ public class MainGame extends ApplicationAdapter{
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private BST<Character> tree;
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public Character testCharacter;
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private static MainGame INSTANCE;
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private MainGame() {
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}
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public static MainGame getInstance() {
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if (INSTANCE == null) {
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INSTANCE = new MainGame();
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}
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return INSTANCE;
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}
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@Override
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@@ -64,15 +77,15 @@ public class MainGame extends ApplicationAdapter{
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"#########################"
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};
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map = new Map(strings);
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gameInputProcessor = new GameInputProcessor(camera, this);
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gameInputProcessor = new GameInputProcessor(camera);
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Gdx.input.setInputProcessor(gameInputProcessor);
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mapRenderer = new MapRenderer(map, 32, batch, camera);
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camera.position.set(screenWidth/2,screenHeight/2,0);
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camera.position.set(screenWidth / 2, screenHeight / 2, 0);
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camera.viewportWidth = screenWidth / 2;
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camera.viewportHeight = screenHeight / 2;
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camera.update();
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this.tree = new BST<>();
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initCharaters();
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initCharacters();
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// this.tree.insert(new Hacker(,new BodySwap()));
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@@ -82,12 +95,15 @@ public class MainGame extends ApplicationAdapter{
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// connectToServer();
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}
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private void initCharaters() {
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private void initCharacters() {
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Texture texture = new Texture(Gdx.files.internal("core/assets/characters.png"));
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TextureRegion[][] characters = TextureRegion.split(texture,32,32);
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this.testCharacter = new Hacker(characters[1][0],new BodySwap("test"));
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TextureRegion[][] characters = TextureRegion.split(texture, 32, 32);
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this.testCharacter = new Hacker(characters[1][0], new BodySwap("test"));
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this.tree.insert(testCharacter);
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this.tree.insert(new Agent(characters[2][0],new Implant("test")));
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this.tree.insert(new Agent(characters[2][0], new Implant("test")));
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this.setSelectedCharacter(testCharacter);
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mapRenderer.getGameTiles()[1][1].setCharacter(testCharacter);
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}
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@@ -172,4 +188,16 @@ public class MainGame extends ApplicationAdapter{
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return tree;
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}
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public void setSelectedCharacter(Character character) {
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this.selectedCharacter = character;
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System.out.println("selected character set to : " + character);
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}
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public Character getSelectedCharacter() {
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return selectedCharacter;
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}
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public boolean hasCharacterSelected() {
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return selectedCharacter != null;
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}
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}
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@@ -0,0 +1,30 @@
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package netwerkprog.game.client.game.characters;
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import netwerkprog.game.client.game.map.GameTile;
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import netwerkprog.game.util.game.Character;
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public class SelectedCharacter {
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private Character character;
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private GameTile currentTile;
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public SelectedCharacter(Character character, GameTile tile) {
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this.character = character;
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this.currentTile =tile;
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}
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public Character getCharacter() {
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return character;
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}
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public void setCharacter(Character character) {
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this.character = character;
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}
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public GameTile getCurrentTile() {
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return currentTile;
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}
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public void setCurrentTile(GameTile currentTile) {
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this.currentTile = currentTile;
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}
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}
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@@ -8,12 +8,13 @@ import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.TimeUtils;
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import netwerkprog.game.client.MainGame;
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import netwerkprog.game.util.game.Character;
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import java.util.ArrayList;
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public class GameInputProcessor implements InputProcessor {
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private final OrthographicCamera camera;
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private MainGame game;
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private MainGame mainGame;
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private ArrayList<Integer> keysList;
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private boolean isWPressed = false;
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private boolean isAPressed = false;
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@@ -29,11 +30,10 @@ public class GameInputProcessor implements InputProcessor {
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* makes a new game input processor
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*
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* @param camera the camera object to use
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* @param game the game object to get objects from
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*/
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public GameInputProcessor(OrthographicCamera camera, MainGame game) {
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public GameInputProcessor(OrthographicCamera camera) {
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this.camera = camera;
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this.game = game;
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this.mainGame = MainGame.getInstance();
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keysList = new ArrayList<>();
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lastTimeCounted = TimeUtils.millis();
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@@ -123,13 +123,21 @@ public class GameInputProcessor implements InputProcessor {
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Vector3 touchPoint = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
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camera.unproject(touchPoint);
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for (int row = 0; row < game.mapRenderer.getGameTiles().length; row++) {
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for (int col = 0; col < game.mapRenderer.getGameTiles()[0].length; col++) {
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GameTile gameTile = game.mapRenderer.getGameTiles()[row][col];
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for (int row = 0; row < mainGame.mapRenderer.getGameTiles().length; row++) {
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for (int col = 0; col < mainGame.mapRenderer.getGameTiles()[0].length; col++) {
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GameTile gameTile = mainGame.mapRenderer.getGameTiles()[row][col];
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if (gameTile.contains(touchPoint.x, touchPoint.y)) {
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System.out.println(gameTile + " row: " + row + ", col: " + col);
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gameTile.setCharacter(this.game.testCharacter);
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//TODO make stuff happen with the tile
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if (mainGame.hasCharacterSelected() && !gameTile.containsCharacter()) {
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System.out.println(mainGame.getSelectedCharacter());
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removeCharacterFromTile(mainGame.getSelectedCharacter());
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gameTile.setCharacter(mainGame.getSelectedCharacter());
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}
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if (!mainGame.hasCharacterSelected() && gameTile.containsCharacter()) {
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mainGame.setSelectedCharacter(gameTile.getCharacter());
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}
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return true;
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}
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}
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@@ -137,6 +145,21 @@ public class GameInputProcessor implements InputProcessor {
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return false;
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}
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private void removeCharacterFromTile(Character character) {
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rowLoop:
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for (int row = 0; row < mainGame.mapRenderer.getGameTiles().length; row++) {
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for (int col = 0; col < mainGame.mapRenderer.getGameTiles()[0].length; col++) {
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GameTile gameTile = mainGame.mapRenderer.getGameTiles()[row][col];
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if (gameTile.containsCharacter() && gameTile.getCharacter().equals(character)) {
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gameTile.setCharacter(null);
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System.out.println("set character of gametile " + gameTile + " to null");
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System.out.println("tile " + mainGame.mapRenderer.getGameTiles()[1][1] + " now has character " + mainGame.mapRenderer.getGameTiles()[1][1].getCharacter());
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break rowLoop;
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}
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}
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}
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}
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@Override
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public boolean touchUp(int screenX, int screenY, int pointer, int button) {
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return false;
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@@ -165,21 +188,21 @@ public class GameInputProcessor implements InputProcessor {
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public void update() {
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long delta = TimeUtils.timeSinceMillis(lastTimeCounted);
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lastTimeCounted = TimeUtils.millis();
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if (camera.position.x > 5 * game.getHorizontalTileAmount())
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if (camera.position.x > 5 * mainGame.getHorizontalTileAmount())
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if (isAPressed()) {
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camera.position.add(-CAMERA_MOVE_SPEED * delta, 0, 0);
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}
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if (camera.position.y < 30 * game.getVerticalTileAmount())
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if (camera.position.y < 30 * mainGame.getVerticalTileAmount())
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if (isWPressed()) {
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camera.position.add(0, CAMERA_MOVE_SPEED * delta, 0);
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}
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if (camera.position.y > 5 * game.getVerticalTileAmount())
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if (camera.position.y > 5 * mainGame.getVerticalTileAmount())
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if (isSPressed()) {
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camera.position.add(0, -CAMERA_MOVE_SPEED * delta, 0);
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}
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if (camera.position.x < game.getScreenWidth() / 2 + 5 * game.getHorizontalTileAmount())
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if (camera.position.x < mainGame.getScreenWidth() / 2 + 5 * mainGame.getHorizontalTileAmount())
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if (isDPressed()) {
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camera.position.add(CAMERA_MOVE_SPEED * delta, 0, 0);
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}
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@@ -47,6 +47,10 @@ public class GameTile extends Rectangle {
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return textureRegion;
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}
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public void setTextureRegion(TextureRegion textureRegion) {
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this.textureRegion = textureRegion;
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}
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public char getSymbol() {
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return symbol;
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}
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import netwerkprog.game.client.MainGame;
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import netwerkprog.game.util.graphics.Renderable;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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@@ -17,6 +18,8 @@ public class MapRenderer implements Renderable {
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private static int x = 0;
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private static int y = 0;
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private MainGame mainGame;
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public static TextureRegion FLOOR_TILE;
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public static TextureRegion WALL_TILE;
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@@ -39,6 +42,7 @@ public class MapRenderer implements Renderable {
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this.batch = batch;
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cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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this.camera = camera;
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this.mainGame = MainGame.getInstance();
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makeTiles();
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}
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@@ -98,6 +102,7 @@ public class MapRenderer implements Renderable {
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batch.draw(cur.getTextureRegion(), cur.x, cur.y);
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if (cur.containsCharacter()) {
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batch.draw(cur.getCharacter().getTextureRegion(), cur.x, cur.y);
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// System.out.println("drawing character at " + cur.x + " " + cur.y);
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}
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}
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}
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.Objects;
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public abstract class Character implements Comparable<Character> {
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protected String name;
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@@ -49,6 +50,23 @@ public abstract class Character implements Comparable<Character> {
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batch.end();
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null) return false;
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if (!(o instanceof Character)) return false;
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Character character = (Character) o;
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return override == character.override &&
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Objects.equals(name, character.name) &&
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faction == character.faction &&
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Objects.equals(abilities, character.abilities);
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}
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@Override
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public int hashCode() {
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return Objects.hash(name, faction, abilities, override);
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}
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@Override
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public int compareTo(Character o) {
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return this.name.compareTo(o.name);
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@@ -7,6 +7,6 @@ import netwerkprog.game.util.application.GameApplicationConfiguration;
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public class DesktopLauncher {
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public static void main (String[] arg) {
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GameApplicationConfiguration config = new GameApplicationConfiguration("Netwerk Game",1200,800);
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new LwjglApplication(new MainGame(), config);
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new LwjglApplication(MainGame.getInstance(), config);
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}
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}
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