Sem van der Hoeven
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5601cabc28
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Merge branch 'develop' into temp-end
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2021-06-18 17:41:54 +02:00 |
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Sem van der Hoeven
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baa19a5109
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[ADD] stop after end
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2021-06-18 17:41:30 +02:00 |
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Sem van der Hoeven
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76206fa13e
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Merge branch 'feature/house_empty' into develop
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2021-06-18 17:18:09 +02:00 |
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Sem van der Hoeven
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7c3d68a742
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[ADD] hand detection in startup scene
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2021-06-18 17:15:26 +02:00 |
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Nathalie Seen
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1ff08de055
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[ADD] player spawns at hightlimit, hightlimit is lowered
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2021-06-18 16:38:23 +02:00 |
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Sem van der Hoeven
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c1ba33e55b
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[ADD] button callback for game over screen
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2021-06-18 16:24:12 +02:00 |
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Sem van der Hoeven
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2343b9aee7
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[ADD] button callbacks
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2021-06-18 16:21:31 +02:00 |
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Sem van der Hoeven
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f6a1258805
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[ADD] only playing after calibrating
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2021-06-18 16:11:23 +02:00 |
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Sem van der Hoeven
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0c9b663366
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[ADD] stuff
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2021-06-18 15:59:34 +02:00 |
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Sem van der Hoeven
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b04d999a7d
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[FIX] merge stuff
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2021-06-18 15:49:10 +02:00 |
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SemvdH
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a6c2558e85
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Merge pull request #8 from SemvdH/feature/loading_all_models
merge Feature/loading all models into develop
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2021-06-18 15:33:33 +02:00 |
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SemvdH
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3a42966e92
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Merge branch 'develop' into feature/loading_all_models
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2021-06-18 15:33:06 +02:00 |
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SemvdH
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497186b587
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Merge pull request #7 from SemvdH/feature/handControl
merge Feature/hand control int develop
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2021-06-18 15:28:39 +02:00 |
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SemvdH
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17d2bd7382
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Merge branch 'develop' into feature/handControl
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2021-06-18 15:28:30 +02:00 |
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Sem van der Hoeven
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1d940fe1db
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[MERGE] develop into this
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2021-06-18 15:25:15 +02:00 |
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SemvdH
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3d382fd460
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Merge pull request #6 from SemvdH/feature/game_logic/game_over
merge Feature/game logic/game over into develop
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2021-06-18 15:18:18 +02:00 |
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SemvdH
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ec14dd1093
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Merge branch 'develop' into feature/game_logic/game_over
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2021-06-18 15:17:43 +02:00 |
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Jasper
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17b585190a
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[EDIT] loadingscreen now has a background, and got rid of some memory leaks
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2021-06-18 15:09:30 +02:00 |
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DESKTOP-EBR7IVA\kimve
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b92c0c74eb
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no message
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2021-06-18 15:08:08 +02:00 |
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Jasper
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ad2d651d41
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[FIX] fixed the loading scene, everything runs correctly now
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2021-06-18 14:53:16 +02:00 |
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DESKTOP-EBR7IVA\kimve
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5419801113
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Merge branch 'feature/game_logic/collisionFix' into feature/game_logic/game_over
* feature/game_logic/collisionFix:
[FIXED] collisions
[WIP] collision fixing
# Conflicts:
# src/scenes/game_Over_Scene.cpp
# src/scenes/in_Game_Scene.cpp
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2021-06-18 13:57:34 +02:00 |
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DESKTOP-EBR7IVA\kimve
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824f9a2433
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[ADD] gameover scene shows the points
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2021-06-18 13:35:19 +02:00 |
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Menno
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c0a099a05e
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[FIXED] collisions
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2021-06-18 12:32:45 +02:00 |
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DESKTOP-EBR7IVA\kimve
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022c7eb1f0
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[WIP] collision fixing
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2021-06-18 11:20:24 +02:00 |
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Jasper
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06a6930c58
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[ADD] filled the method load_all_models() in loading_Scene
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2021-06-18 11:13:26 +02:00 |
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Sem van der Hoeven
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982f787d44
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[ADD] comments
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2021-06-18 11:11:56 +02:00 |
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Sem van der Hoeven
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b446a366fb
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[ADD] comments and cleanup includes
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2021-06-18 11:06:59 +02:00 |
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Sem van der Hoeven
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0d6f10dff5
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[ADD] comments and cleanup includes
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2021-06-18 11:06:25 +02:00 |
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Jasper
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f1f8ac2d08
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Merge branch 'feature/random_levels' into feature/loading_all_models
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2021-06-18 10:54:17 +02:00 |
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Sem van der Hoeven
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01570d8045
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[FIX] auto skin calibration in game scene
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2021-06-18 10:49:59 +02:00 |
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Lars
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773e8e9a96
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[FIX + check] cleaned up the singleton and loading scene, only loading the models should be the only thing to do. besides checking it in another scene!
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2021-06-18 10:43:26 +02:00 |
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Sem van der Hoeven
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ce0a1f3da7
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[EDIT] files accordingly to style guide
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2021-06-18 10:31:00 +02:00 |
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Lars
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8dbe088a91
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[add] add some code + singleton, not working properly yet
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2021-06-18 10:08:16 +02:00 |
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Jasper
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26d438e4d1
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[EDIT] models now generate in a 3x3 grid with always 9 models
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2021-06-18 09:58:08 +02:00 |
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DESKTOP-EBR7IVA\kimve
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ca61dfc781
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[WIP] from start menu, if you press space, you get to gameover screen. Just to check. This works
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2021-06-11 16:58:01 +02:00 |
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DESKTOP-EBR7IVA\kimve
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e51b56b156
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[WIP] Collision detectie moet nog worden egimplementeerd om naar game over screen te gaan
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2021-06-11 16:49:09 +02:00 |
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Sem van der Hoeven
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344745d9cf
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[ADD] auto calibration in game scene
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2021-06-11 16:46:00 +02:00 |
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Jasper
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24285b9714
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[ADD] added an extra layer to the grid for the lamps and fans. Grid now generates correctly.
Good enough
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2021-06-11 16:34:25 +02:00 |
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Sem van der Hoeven
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3f172e1484
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[ADD] auto calibration in startup scene
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2021-06-11 16:19:41 +02:00 |
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Nathalie Seen
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a6fa9514df
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[ADD] maincharacter uses deltatime for movement
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2021-06-11 16:19:21 +02:00 |
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Lars
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001f28d198
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[forget]
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2021-06-11 16:01:17 +02:00 |
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Jasper
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fb70d10c47
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[EDIT] made a grid for the models to load in
Some items still clip through the wall
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2021-06-11 15:58:28 +02:00 |
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Lars
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f6fad79c2e
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[TRY] trying to manage some data storage
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2021-06-11 15:56:34 +02:00 |
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DESKTOP-EBR7IVA\kimve
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a65f3391f7
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[Add] Pointsystem works
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2021-06-11 15:32:06 +02:00 |
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Nathalie Seen
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3517d2b36a
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[ADD] made movement based on hand position
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2021-06-11 14:46:24 +02:00 |
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DESKTOP-EBR7IVA\kimve
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9b1bea3eec
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Merge branch 'feature/number-from-images' into feature/game_logic/point_system
* feature/number-from-images:
[ADD] convert number to digits
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2021-06-11 12:32:03 +02:00 |
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DESKTOP-EBR7IVA\kimve
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8c1191c131
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[ADD] start of number display
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2021-06-11 12:31:33 +02:00 |
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Sem van der Hoeven
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692bb76164
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[ADD] convert number to digits
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2021-06-11 12:30:47 +02:00 |
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Jasper
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bce2ccf889
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[ADD] added base for loading scene
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2021-06-11 11:43:46 +02:00 |
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DESKTOP-EBR7IVA\kimve
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63c6ec8a0c
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Merge branch 'develop' of https://github.com/SemvdH/SDBA into develop
* 'develop' of https://github.com/SemvdH/SDBA:
[FIX] pointer
[FIX] in game scene
[FIX] in game scene
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2021-06-11 11:15:24 +02:00 |
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