Compare commits
69 Commits
feature/le
...
setupBranc
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
7ce04447d0 | ||
|
|
2d64accf09 | ||
|
|
1d8963ec60 | ||
|
|
13cf0e44ee | ||
|
|
eee4f0347f | ||
|
|
9558c75eab | ||
|
|
ec08fbfced | ||
|
|
87ebdeef58 | ||
|
|
bf09dba850 | ||
|
|
fd59368c03 | ||
|
|
b14a7691b5 | ||
|
|
7df48ab322 | ||
|
|
6512518fb7 | ||
|
|
80d970da35 | ||
|
|
2c7bf3e217 | ||
|
|
92f57a87bc | ||
|
|
da5528c7b2 | ||
|
|
c16f7cf68f | ||
|
|
5c2dea3ab4 | ||
|
|
e2f9dfec78 | ||
|
|
7fcf424b65 | ||
|
|
97be0f937c | ||
|
|
09056818df | ||
|
|
8d4f72c09d | ||
|
|
f51d310787 | ||
|
|
9e829c47ff | ||
|
|
f5d55ef405 | ||
|
|
0d44b2d840 | ||
|
|
1c04ab95c0 | ||
|
|
ddf4594c5e | ||
|
|
09f9e227b8 | ||
|
|
ec156f3dc6 | ||
|
|
0158841159 | ||
|
|
8a490eb399 | ||
|
|
5e408091cb | ||
|
|
24eb43239b | ||
|
|
335d17838c | ||
|
|
242c435ac7 | ||
|
|
eae05d17df | ||
|
|
d37696d4bd | ||
|
|
4a400628df | ||
|
|
9fa231ab00 | ||
|
|
21ee724056 | ||
|
|
5075f285d1 | ||
|
|
eca17cc70f | ||
|
|
07b0357b0a | ||
|
|
d8bbaf5258 | ||
|
|
8190d9b31b | ||
|
|
bb289865b7 | ||
|
|
b8d0f206ba | ||
|
|
f1878eaf25 | ||
|
|
3b667b3f0c | ||
|
|
1fdba622cc | ||
|
|
cac0fdc0a4 | ||
|
|
674c4f1ba1 | ||
|
|
d3bd1418d1 | ||
|
|
5b5d66c41b | ||
|
|
d4d0545f0b | ||
|
|
0b72c4dc9b | ||
|
|
471247827b | ||
|
|
ef255e4828 | ||
|
|
8190724f77 | ||
|
|
b08e6cc749 | ||
|
|
c150bf3611 | ||
|
|
332fcf799c | ||
|
|
4d3dda023c | ||
|
|
e8a72e164f | ||
|
|
d5d6d59690 | ||
|
|
754c1c5db9 |
191
Client/Client.cs
191
Client/Client.cs
@@ -2,29 +2,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Windows.Media;
|
||||
using System.Windows;
|
||||
|
||||
using static SharedClientServer.JSONConvert;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
public delegate void LobbyJoinCallback(bool isHost);
|
||||
|
||||
public delegate void RandomWord(string word);
|
||||
public delegate void HandleIncomingMsg(string username, string msg);
|
||||
internal delegate void HandleIncomingPlayer(Lobby lobby);
|
||||
public delegate void CanvasDataReceived(double[][] coordinates, Color color);
|
||||
public delegate void CanvasReset();
|
||||
public delegate void LobbyCallback(int id);
|
||||
|
||||
|
||||
class Client : ObservableObject
|
||||
{
|
||||
|
||||
private ClientData clientData = ClientData.Instance;
|
||||
|
||||
private TcpClient tcpClient;
|
||||
private NetworkStream stream;
|
||||
private byte[] buffer = new byte[1024];
|
||||
private byte[] totalBuffer = new byte[1024];
|
||||
private byte[] buffer = new byte[2048];
|
||||
private byte[] totalBuffer = new byte[2048];
|
||||
private int totalBufferReceived = 0;
|
||||
public int Port = 5555;
|
||||
public bool Connected = false;
|
||||
private string username;
|
||||
public Callback OnSuccessfullConnect;
|
||||
public Callback OnLobbiesListReceived;
|
||||
public Callback OnLobbyJoinSuccess;
|
||||
public LobbyJoinCallback OnLobbyJoinSuccess;
|
||||
public Callback OnLobbiesReceivedAndWaitingForHost;
|
||||
public Callback OnServerDisconnect;
|
||||
public Callback OnLobbyUpdate;
|
||||
public LobbyCallback OnLobbyCreated;
|
||||
public LobbyCallback OnLobbyLeave;
|
||||
public RandomWord RandomWord;
|
||||
public HandleIncomingMsg IncomingMsg;
|
||||
public HandleIncomingPlayer IncomingPlayer;
|
||||
private ClientData data = ClientData.Instance;
|
||||
public CanvasDataReceived CanvasDataReceived;
|
||||
public CanvasReset CReset;
|
||||
public HandleIncomingPlayer UpdateUserScores;
|
||||
public Lobby[] Lobbies { get; set; }
|
||||
|
||||
public Client(string username)
|
||||
@@ -38,41 +63,63 @@ namespace Client
|
||||
private void OnConnect(IAsyncResult ar)
|
||||
{
|
||||
Debug.Write("finished connecting to server");
|
||||
this.tcpClient.EndConnect(ar);
|
||||
this.stream = tcpClient.GetStream();
|
||||
OnSuccessfullConnect?.Invoke();
|
||||
SendMessage(JSONConvert.ConstructUsernameMessage(username));
|
||||
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
|
||||
try
|
||||
{
|
||||
this.tcpClient.EndConnect(ar);
|
||||
this.stream = tcpClient.GetStream();
|
||||
OnSuccessfullConnect?.Invoke();
|
||||
OnLobbyUpdate = updateGameLobby;
|
||||
SendMessage(JSONConvert.ConstructUsernameMessage(username));
|
||||
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.WriteLine("Can't connect, retrying...");
|
||||
tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReadComplete(IAsyncResult ar)
|
||||
{
|
||||
int amountReceived = stream.EndRead(ar);
|
||||
|
||||
if (totalBufferReceived + amountReceived > 1024)
|
||||
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
throw new OutOfMemoryException("buffer too small");
|
||||
int amountReceived = stream.EndRead(ar);
|
||||
|
||||
if (totalBufferReceived + amountReceived > 2048)
|
||||
{
|
||||
throw new OutOfMemoryException("buffer too small");
|
||||
}
|
||||
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
|
||||
totalBufferReceived += amountReceived;
|
||||
|
||||
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
|
||||
while (totalBufferReceived >= expectedMessageLength)
|
||||
{
|
||||
// we have received the complete packet
|
||||
byte[] message = new byte[expectedMessageLength];
|
||||
// put the message received into the message array
|
||||
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
|
||||
handleData(message);
|
||||
|
||||
totalBufferReceived -= expectedMessageLength;
|
||||
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
}
|
||||
|
||||
ar.AsyncWaitHandle.WaitOne();
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
|
||||
}
|
||||
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
|
||||
totalBufferReceived += amountReceived;
|
||||
|
||||
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
|
||||
while (totalBufferReceived >= expectedMessageLength)
|
||||
catch (IOException e)
|
||||
{
|
||||
// we have received the complete packet
|
||||
byte[] message = new byte[expectedMessageLength];
|
||||
// put the message received into the message array
|
||||
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
|
||||
|
||||
handleData(message);
|
||||
|
||||
totalBufferReceived -= expectedMessageLength;
|
||||
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
|
||||
OnServerDisconnect?.Invoke();
|
||||
}
|
||||
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
|
||||
}
|
||||
|
||||
private void handleData(byte[] message)
|
||||
@@ -82,6 +129,7 @@ namespace Client
|
||||
byte[] payload = new byte[message.Length - 5];
|
||||
Array.Copy(message, 5, payload, 0, message.Length - 5);
|
||||
|
||||
Debug.WriteLine("[CLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
|
||||
switch (id)
|
||||
{
|
||||
case JSONConvert.LOGIN:
|
||||
@@ -93,6 +141,16 @@ namespace Client
|
||||
string textUsername = combo.Item1;
|
||||
string textMsg = combo.Item2;
|
||||
|
||||
if (textUsername != data.User.Username)
|
||||
{
|
||||
IncomingMsg?.Invoke(textUsername, textMsg);
|
||||
}
|
||||
|
||||
if (textMsg == data.User.RandomWord && !string.IsNullOrEmpty(data.User.RandomWord))
|
||||
{
|
||||
Debug.WriteLine($"[CLIENT] word has been guessed! {data.User.Username} + Word: {data.User.RandomWord}");
|
||||
}
|
||||
|
||||
//TODO display username and message in chat window
|
||||
Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
|
||||
Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
|
||||
@@ -108,6 +166,7 @@ namespace Client
|
||||
Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
|
||||
OnLobbiesListReceived?.Invoke();
|
||||
OnLobbiesReceivedAndWaitingForHost?.Invoke();
|
||||
OnLobbyUpdate?.Invoke();
|
||||
break;
|
||||
case LobbyIdentifier.HOST:
|
||||
// we receive this when the server has made us a host of a new lobby
|
||||
@@ -117,7 +176,7 @@ namespace Client
|
||||
OnLobbyCreated?.Invoke(lobbyCreatedID);
|
||||
break;
|
||||
case LobbyIdentifier.JOIN_SUCCESS:
|
||||
OnLobbyJoinSuccess?.Invoke();
|
||||
OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
|
||||
break;
|
||||
case LobbyIdentifier.LEAVE:
|
||||
int lobbyLeaveID = JSONConvert.GetLobbyID(payload);
|
||||
@@ -129,13 +188,82 @@ namespace Client
|
||||
|
||||
case JSONConvert.CANVAS:
|
||||
// canvas data
|
||||
//clientData.CanvasData = JSONConvert.getCoordinates(payload);
|
||||
int type = JSONConvert.GetCanvasMessageType(payload);
|
||||
switch (type)
|
||||
{
|
||||
case JSONConvert.CANVAS_RESET:
|
||||
CReset?.Invoke();
|
||||
break;
|
||||
|
||||
case JSONConvert.CANVAS_WRITING:
|
||||
CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case JSONConvert.RANDOMWORD:
|
||||
//Flag byte for receiving the random word.
|
||||
int lobbyId = JSONConvert.GetLobbyID(payload);
|
||||
data.User.RandomWord = JSONConvert.GetRandomWord(payload);
|
||||
data.User.TurnToDraw = true; // Dit is test code, dit kan weg zodra alles lopende is.
|
||||
if (data.Lobby?.ID == lobbyId && data.User.TurnToDraw)
|
||||
RandomWord?.Invoke(data.User.RandomWord);
|
||||
break;
|
||||
|
||||
default:
|
||||
Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
|
||||
break;
|
||||
}
|
||||
case JSONConvert.GAME:
|
||||
switch (JSONConvert.GetGameCommand(payload))
|
||||
{
|
||||
case JSONConvert.GameCommand.TIMER_ELAPSED:
|
||||
int lobbyElapsedID = JSONConvert.GetLobbyID(payload);
|
||||
|
||||
//todo set next round
|
||||
break;
|
||||
|
||||
case JSONConvert.GameCommand.INITIALIZE:
|
||||
int lobbyID = JSONConvert.GetLobbyID(payload);
|
||||
string userName = JSONConvert.GetUsernameLogin(payload);
|
||||
if (lobbyID == clientData.Lobby.ID)
|
||||
{
|
||||
if (userName == clientData.User.Username)
|
||||
{
|
||||
clientData.User.TurnToDraw = true;
|
||||
Debug.WriteLine("[CLIENT] Setting a player's turnToDraw to true");
|
||||
}
|
||||
clientData.Client.UpdateUserScores?.Invoke(clientData.Lobby);
|
||||
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE_RECEIVED, null));
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Updates the current lobby with the joining players,
|
||||
* their player score is also tracked and should always be zero.
|
||||
*/
|
||||
private void updateGameLobby()
|
||||
{
|
||||
Debug.WriteLine("[CLIENT] updating game lobby");
|
||||
foreach (var item in Lobbies)
|
||||
{
|
||||
Debug.WriteLine("[CLIENT] lobby data: {0}", item.Users.Count);
|
||||
if (item.ID == data.Lobby?.ID)
|
||||
{
|
||||
//IncomingPlayer?.Invoke(item);
|
||||
UpdateUserScores?.Invoke(item as Lobby);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void SendMessage(byte[] message)
|
||||
@@ -148,6 +276,7 @@ namespace Client
|
||||
{
|
||||
Debug.WriteLine("[CLIENT] finished writing");
|
||||
stream.EndWrite(ar);
|
||||
stream.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace Client
|
||||
private Client _client;
|
||||
private Lobby _lobby;
|
||||
private string _message;
|
||||
private double[] _canvasData = new double[4];
|
||||
|
||||
private ClientData()
|
||||
{
|
||||
@@ -68,5 +69,11 @@ namespace Client
|
||||
}
|
||||
}
|
||||
|
||||
public double[] CanvasData
|
||||
{
|
||||
get { return _canvasData; }
|
||||
set { _canvasData = value; }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,9 @@ using System.Collections.ObjectModel;
|
||||
using Client.Views;
|
||||
using System.Linq;
|
||||
using System.Windows.Data;
|
||||
using System.Data;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Controls;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
@@ -35,6 +38,10 @@ namespace Client
|
||||
client = ClientData.Instance.Client;
|
||||
client.OnLobbiesListReceived = updateLobbies;
|
||||
client.OnLobbyLeave = leaveLobby;
|
||||
client.OnServerDisconnect = () =>
|
||||
{
|
||||
Environment.Exit(0);
|
||||
};
|
||||
|
||||
|
||||
OnHostButtonClick = new RelayCommand(hostGame);
|
||||
@@ -54,16 +61,16 @@ namespace Client
|
||||
Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
|
||||
client.SendMessage(JSONConvert.ConstructLobbyHostMessage());
|
||||
client.OnLobbyCreated = becomeHostForLobby;
|
||||
|
||||
}
|
||||
|
||||
private void becomeHostForLobby(int id)
|
||||
{
|
||||
|
||||
Debug.WriteLine($"got host succes with data {id} ");
|
||||
wantToBeHost = true;
|
||||
wantToBeHostId = id;
|
||||
ClientData.Instance.User.Host = true;
|
||||
client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
|
||||
|
||||
}
|
||||
|
||||
private void hostLobbiesReceived()
|
||||
@@ -85,14 +92,21 @@ namespace Client
|
||||
|
||||
private void joinLobby()
|
||||
{
|
||||
// lobby die je wilt joinen verwijderen
|
||||
// nieuwe binnengekregen lobby toevoegen
|
||||
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
|
||||
if (SelectedLobby != null)
|
||||
{
|
||||
if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoinable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnLobbyJoinSuccess()
|
||||
private void OnLobbyJoinSuccess(bool isHost)
|
||||
{
|
||||
ClientData.Instance.User.Host = isHost;
|
||||
startGameInLobby();
|
||||
}
|
||||
|
||||
@@ -100,16 +114,26 @@ namespace Client
|
||||
|
||||
private void updateLobbies()
|
||||
{
|
||||
Debug.WriteLine("updating lobbies...");
|
||||
Debug.WriteLine("[VIEWMODEL] updating lobbies...");
|
||||
Lobby[] lobbiesArr = client.Lobbies;
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
|
||||
_lobbies.Clear();
|
||||
|
||||
Lobby clientLobby = ClientData.Instance.Lobby;
|
||||
foreach (Lobby l in lobbiesArr)
|
||||
{
|
||||
_lobbies.Add(l);
|
||||
if (l.ID == clientLobby?.ID)
|
||||
{
|
||||
clientLobby.Users.Clear();
|
||||
|
||||
foreach (User user in l.Users)
|
||||
{
|
||||
clientLobby.Users.Add(user);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
@@ -163,5 +187,7 @@ namespace Client
|
||||
get { return _lobbies; }
|
||||
set { _lobbies = value; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
|
||||
using Client.Views;
|
||||
using GalaSoft.MvvmLight.Command;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.Timers;
|
||||
using System.Windows;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
@@ -14,20 +16,27 @@ namespace Client.ViewModels
|
||||
{
|
||||
class ViewModelGame : INotifyPropertyChanged
|
||||
{
|
||||
private ClientData data = ClientData.Instance;
|
||||
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
private ClientData data = ClientData.Instance;
|
||||
private GameWindow window;
|
||||
private Point currentPoint = new Point();
|
||||
private Color color;
|
||||
public Color color;
|
||||
public double[][] buffer;
|
||||
public int pos = 0;
|
||||
public int maxLines = 50;
|
||||
public Queue<double[][]> linesQueue;
|
||||
private Timer queueTimer;
|
||||
|
||||
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
|
||||
private bool wordGuessed = false;
|
||||
|
||||
public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
|
||||
public ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
|
||||
|
||||
private dynamic _payload;
|
||||
|
||||
private string _username;
|
||||
public string _username;
|
||||
|
||||
private string _message;
|
||||
public string _message;
|
||||
public string Message
|
||||
{
|
||||
get
|
||||
@@ -39,7 +48,77 @@ namespace Client.ViewModels
|
||||
_message = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string _randomWord;
|
||||
public string RandomWord
|
||||
{
|
||||
get {
|
||||
if (data.User.TurnToDraw)
|
||||
return _randomWord;
|
||||
|
||||
if (!wordGuessed)
|
||||
{
|
||||
string hiddenWord = "";
|
||||
for (int i = 0; i < _randomWord.Length; i++)
|
||||
{
|
||||
hiddenWord += "_ ";
|
||||
}
|
||||
return hiddenWord;
|
||||
}
|
||||
else
|
||||
return _randomWord;
|
||||
}
|
||||
|
||||
set { _randomWord = value; }
|
||||
}
|
||||
|
||||
public bool IsHost
|
||||
{
|
||||
get { return data.User.Host; }
|
||||
}
|
||||
|
||||
public bool UserTurnToDraw
|
||||
{
|
||||
get { return data.User.TurnToDraw; }
|
||||
}
|
||||
|
||||
public ViewModelGame(GameWindow window)
|
||||
{
|
||||
this.window = window;
|
||||
_randomWord = "";
|
||||
buffer = new double[maxLines][];
|
||||
linesQueue = new Queue<double[][]>();
|
||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||
ButtonStartGame = new RelayCommand(BeginGame);
|
||||
ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
|
||||
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
|
||||
data.Client.CReset = CanvasResetData;
|
||||
data.Client.RandomWord = HandleRandomWord;
|
||||
data.Client.IncomingMsg = HandleIncomingMsg;
|
||||
data.Client.IncomingPlayer = HandleIncomingPlayer;
|
||||
data.Client.UpdateUserScores = UpdateUserScores;
|
||||
}
|
||||
|
||||
public ICommand OnKeyDown { get; set; }
|
||||
public ICommand ButtonStartGame { get; set; }
|
||||
public ICommand ButtonResetCanvas { get; set; }
|
||||
|
||||
public void BeginGame()
|
||||
{
|
||||
|
||||
queueTimer = new Timer(50);
|
||||
queueTimer.Start();
|
||||
queueTimer.Elapsed += sendArrayFromQueue;
|
||||
data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
|
||||
}
|
||||
|
||||
|
||||
private void CanvasResetLocal()
|
||||
{
|
||||
this.window.CanvasForPaint.Children.Clear();
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.CANVAS, JSONConvert.CANVAS_RESET));
|
||||
}
|
||||
|
||||
|
||||
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
|
||||
{
|
||||
@@ -67,9 +146,39 @@ namespace Client.ViewModels
|
||||
coordinates[2] = line.X2;
|
||||
coordinates[3] = line.Y2;
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
buffer[pos] = coordinates;
|
||||
pos++;
|
||||
|
||||
window.CanvasForPaint.Children.Add(line);
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(0x04, coordinates));
|
||||
if (pos == maxLines)
|
||||
{
|
||||
double[][] temp = new double[maxLines][];
|
||||
for (int i = 0; i < maxLines; i++)
|
||||
{
|
||||
temp[i] = buffer[i];
|
||||
}
|
||||
linesQueue.Enqueue(temp);
|
||||
Array.Clear(buffer, 0, buffer.Length);
|
||||
pos = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
|
||||
sendArrayFromQueue(sender, null);
|
||||
|
||||
}
|
||||
|
||||
private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
|
||||
if (linesQueue.Count != 0)
|
||||
{
|
||||
double[][] temp = linesQueue.Dequeue();
|
||||
data.Client.SendMessage(JSONConvert.ConstructDrawingCanvasData(temp,color));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,21 +192,26 @@ namespace Client.ViewModels
|
||||
color = colorSelected;
|
||||
}
|
||||
|
||||
|
||||
public ViewModelGame()
|
||||
private void UpdateCanvasWithNewData(double[][] buffer, Color color)
|
||||
{
|
||||
if (_payload == null)
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
_message = "";
|
||||
foreach (double[] arr in buffer)
|
||||
{
|
||||
Line line = new Line();
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
line.X1 = arr[0];
|
||||
line.Y1 = arr[1];
|
||||
line.X2 = arr[2];
|
||||
line.Y2 = arr[3];
|
||||
this.window.CanvasForPaint.Children.Add(line);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//_message = data.Message;
|
||||
//_username = data.User.Username;
|
||||
//Messages.Add($"{data.User.Username}: {Message}");
|
||||
}
|
||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||
private void CanvasResetData()
|
||||
{
|
||||
this.window.CanvasForPaint.Children.Clear();
|
||||
}
|
||||
|
||||
private void ChatBox_KeyDown()
|
||||
@@ -121,13 +235,62 @@ namespace Client.ViewModels
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
|
||||
}
|
||||
|
||||
public void HandleIncomingMsg(string username, string message)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
Messages.Add($"{username}: {message}");
|
||||
});
|
||||
}
|
||||
public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
|
||||
{
|
||||
Debug.WriteLine("Leaving...");
|
||||
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
|
||||
}
|
||||
|
||||
public void HandleRandomWord(string randomWord)
|
||||
{
|
||||
Debug.WriteLine("[CLIENT] Reached the handle random word method!");
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
RandomWord = randomWord;
|
||||
});
|
||||
}
|
||||
public void HandleIncomingPlayer(Lobby lobby)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
Players.Clear();
|
||||
foreach (var item in lobby.Users)
|
||||
{
|
||||
Players.Add(item.Username + "\n" + item.Score + "\n" + item.TurnToDraw);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void UpdateUserScores(Lobby newLobby) {
|
||||
Debug.WriteLine("[GAME] updating user scores");
|
||||
List<User> newUsers = newLobby.Users;
|
||||
// go over all users in current lobby
|
||||
foreach (User user in data.Lobby?.Users)
|
||||
{
|
||||
// check with all users in new lobby
|
||||
foreach (User newUser in newUsers)
|
||||
{
|
||||
// and update the score
|
||||
if (newUser.Username == user.Username)
|
||||
{
|
||||
Debug.WriteLine($"[GAME] setting score of {user.Username} to {newUser.Score}. it was {user.Score}");
|
||||
user.Score = newUser.Score;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// update all the scores in the player list
|
||||
HandleIncomingPlayer(newLobby);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -22,24 +22,32 @@
|
||||
<Grid Grid.Column="0" Grid.Row="1">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
|
||||
<ListBox Name="PlayerList" ItemsSource="{Binding Path=Players}" Margin="10,0,0,10" FontSize="20"/>
|
||||
</Grid>
|
||||
|
||||
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="2" Margin="84,10,10,10" Content="RESET"/>
|
||||
<Grid Grid.Row="0" Grid.Column="1">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="160"/>
|
||||
<ColumnDefinition Width="160"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="100"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
|
||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100" />
|
||||
|
||||
|
||||
<Label Name="GuessWord" Grid.Row="0" Grid.Column="2" Content="{Binding Path=RandomWord, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="20"/>
|
||||
|
||||
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
|
||||
</Grid>
|
||||
|
||||
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding IsHost}"/>
|
||||
|
||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
|
||||
|
||||
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
|
||||
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove">
|
||||
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove" MouseUp="CanvasForPaint_MouseUp">
|
||||
<Canvas.Background>
|
||||
<SolidColorBrush Color="White" Opacity="0"/>
|
||||
</Canvas.Background>
|
||||
@@ -47,9 +55,9 @@
|
||||
</Border>
|
||||
|
||||
<Grid Grid.Column="2" Grid.Row="1">
|
||||
<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,0,69"/>
|
||||
<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,10,69" />
|
||||
|
||||
<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,0,0">
|
||||
<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,10,0">
|
||||
<TextBox.InputBindings>
|
||||
<KeyBinding Key="Return" Command="{Binding OnKeyDown}"/>
|
||||
</TextBox.InputBindings>
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Client.Views
|
||||
private ViewModelGame viewModel;
|
||||
public GameWindow()
|
||||
{
|
||||
this.viewModel = new ViewModelGame();
|
||||
this.viewModel = new ViewModelGame(this);
|
||||
DataContext = this.viewModel;
|
||||
Closing += this.viewModel.LeaveGame;
|
||||
InitializeComponent();
|
||||
@@ -36,16 +36,6 @@ namespace Client.Views
|
||||
private void CanvasReset_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
CanvasForPaint.Children.Clear();
|
||||
|
||||
//FOR FUTURE USE, IF NECCESSARY
|
||||
//TEST.Children.Clear();
|
||||
|
||||
//foreach (UIElement child in CanvasForPaint.Children)
|
||||
//{
|
||||
// var xaml = System.Windows.Markup.XamlWriter.Save(child);
|
||||
// var deepCopy = System.Windows.Markup.XamlReader.Parse(xaml) as UIElement;
|
||||
// TEST.Children.Add(deepCopy);
|
||||
//}
|
||||
}
|
||||
|
||||
private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e)
|
||||
@@ -53,5 +43,9 @@ namespace Client.Views
|
||||
viewModel.Color_Picker(e, this);
|
||||
}
|
||||
|
||||
private void CanvasForPaint_MouseUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
viewModel.Canvas_MouseUp(sender, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
<RowDefinition Height="60"/>
|
||||
<RowDefinition Height="50"/>
|
||||
<RowDefinition Height="30"/>
|
||||
<RowDefinition Height="100"/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid.ColumnDefinitions>
|
||||
@@ -22,8 +23,9 @@
|
||||
<Label Grid.Row="1" FontSize="30" Content="Enter a username:"/>
|
||||
<Label Grid.Row="2" FontSize="15" Content="(max amount of characters for the username is 10)"/>
|
||||
|
||||
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="10" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
|
||||
<Button Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
|
||||
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="69" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
|
||||
<Button Name="LoginButton" Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
|
||||
|
||||
<Label Grid.Row="3" Grid.Column="0" Content="Tip of the century: base64 != UTF8!" FontSize="20" FontWeight="Bold"/>
|
||||
</Grid>
|
||||
</Window>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using SharedClientServer;
|
||||
using Client.ViewModels;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
@@ -19,27 +20,20 @@ namespace Client.Views
|
||||
public partial class LoginScreen : Window
|
||||
{
|
||||
ClientData data = ClientData.Instance;
|
||||
private LoginViewModel loginViewModel;
|
||||
public LoginScreen()
|
||||
{
|
||||
loginViewModel = new LoginViewModel(this);
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Button_EnterUsername(object sender, RoutedEventArgs e)
|
||||
{
|
||||
User user = new User(usernameTextbox.Text);
|
||||
Client client = new Client(user.Username);
|
||||
client.OnSuccessfullConnect = () =>
|
||||
{
|
||||
// because we need to start the main window on a UI thread, we need to let the dispatcher handle it, which will execute the code on the ui thread
|
||||
Application.Current.Dispatcher.Invoke(delegate {
|
||||
data.User = user;
|
||||
data.Client = client;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyRequestMessage());
|
||||
MainWindow startWindow = new MainWindow();
|
||||
startWindow.Show();
|
||||
this.Close();
|
||||
});
|
||||
};
|
||||
string name = usernameTextbox.Text;
|
||||
if (name == string.Empty) return;
|
||||
LoginButton.IsEnabled = false;
|
||||
loginViewModel.UsernameEntered(name);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,7 +57,8 @@
|
||||
<GridView x:Name="grdList">
|
||||
<GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/>
|
||||
<GridViewColumn Header="Players in" DisplayMemberBinding="{Binding PlayersIn}" Width="70"/>
|
||||
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}"/>
|
||||
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}" Width="150"/>
|
||||
<GridViewColumn Header="joinable" DisplayMemberBinding="{Binding LobbyJoinable}"/>
|
||||
</GridView>
|
||||
</ListView.View>
|
||||
</ListView>
|
||||
|
||||
@@ -6,21 +6,29 @@ using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Timers;
|
||||
using static SharedClientServer.JSONConvert;
|
||||
|
||||
namespace Server.Models
|
||||
{
|
||||
public delegate void Callback();
|
||||
class ServerClient : ObservableObject
|
||||
{
|
||||
private TcpClient tcpClient;
|
||||
private NetworkStream stream;
|
||||
private byte[] buffer = new byte[1024];
|
||||
private byte[] totalBuffer = new byte[1024];
|
||||
private byte[] buffer = new byte[2048];
|
||||
private byte[] totalBuffer = new byte[2048];
|
||||
private string _randomWord = "";
|
||||
private int totalBufferReceived = 0;
|
||||
private Dictionary<System.Timers.Timer, int> lobbyTimers;
|
||||
public User User { get; set; }
|
||||
private ServerCommunication serverCom = ServerCommunication.INSTANCE;
|
||||
private Callback OnMessageReceivedOk;
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -29,6 +37,7 @@ namespace Server.Models
|
||||
/// <param name="client">the TcpClient object to use</param>
|
||||
public ServerClient(TcpClient client)
|
||||
{
|
||||
lobbyTimers = new Dictionary<System.Timers.Timer, int>();
|
||||
Debug.WriteLine("[SERVERCLIENT] making new instance and starting");
|
||||
tcpClient = client;
|
||||
stream = tcpClient.GetStream();
|
||||
@@ -45,47 +54,58 @@ namespace Server.Models
|
||||
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
|
||||
return;
|
||||
|
||||
|
||||
int bytesReceived = this.stream.EndRead(ar);
|
||||
|
||||
if (totalBufferReceived + bytesReceived > 1024)
|
||||
try
|
||||
{
|
||||
throw new OutOfMemoryException("buffer is too small!");
|
||||
}
|
||||
int bytesReceived = this.stream.EndRead(ar);
|
||||
|
||||
// copy the received bytes into the buffer
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
|
||||
// add the bytes we received to the total amount
|
||||
totalBufferReceived += bytesReceived;
|
||||
|
||||
// calculate the expected length of the message
|
||||
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
|
||||
while (totalBufferReceived >= expectedMessageLength)
|
||||
{
|
||||
// we have received the full packet
|
||||
byte[] message = new byte[expectedMessageLength];
|
||||
// copy the total buffer contents into the message array so we can pass it to the handleIncomingMessage method
|
||||
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
|
||||
HandleIncomingMessage(message);
|
||||
|
||||
// move the contents of the totalbuffer to the start of the array
|
||||
Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength));
|
||||
|
||||
// remove the length of the expected message from the total buffer
|
||||
totalBufferReceived -= expectedMessageLength;
|
||||
// and set the new expected length to the rest that is still in the buffer
|
||||
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
|
||||
if (expectedMessageLength == 0)
|
||||
if (totalBufferReceived + bytesReceived > 2048)
|
||||
{
|
||||
break;
|
||||
throw new OutOfMemoryException("buffer is too small!");
|
||||
}
|
||||
|
||||
|
||||
// copy the received bytes into the buffer
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
|
||||
// add the bytes we received to the total amount
|
||||
totalBufferReceived += bytesReceived;
|
||||
|
||||
// calculate the expected length of the message
|
||||
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
|
||||
while (totalBufferReceived >= expectedMessageLength)
|
||||
{
|
||||
// we have received the full packet
|
||||
byte[] message = new byte[expectedMessageLength];
|
||||
// copy the total buffer contents into the message array so we can pass it to the handleIncomingMessage method
|
||||
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
|
||||
HandleIncomingMessage(message);
|
||||
|
||||
// move the contents of the totalbuffer to the start of the array
|
||||
Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength));
|
||||
|
||||
// remove the length of the expected message from the total buffer
|
||||
totalBufferReceived -= expectedMessageLength;
|
||||
// and set the new expected length to the rest that is still in the buffer
|
||||
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
|
||||
if (expectedMessageLength == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
ar.AsyncWaitHandle.WaitOne();
|
||||
// start reading for a new message
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Debug.WriteLine("[SERVERCLIENT] Client disconnected! exception was " + e.Message);
|
||||
tcpClient.Close();
|
||||
ServerCommunication.INSTANCE.ServerClientDisconnect(this);
|
||||
}
|
||||
// start reading for a new message
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
||||
|
||||
|
||||
}
|
||||
@@ -99,9 +119,9 @@ namespace Server.Models
|
||||
Debug.WriteLine($"Got message : {Encoding.ASCII.GetString(message)}");
|
||||
byte id = message[4];
|
||||
byte[] payload = new byte[message.Length - 5];
|
||||
Array.Copy(message,5,payload,0,message.Length-5);
|
||||
Array.Copy(message, 5, payload, 0, message.Length - 5);
|
||||
Debug.WriteLine("[SERVERCLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
|
||||
switch(id)
|
||||
switch (id)
|
||||
{
|
||||
|
||||
case JSONConvert.LOGIN:
|
||||
@@ -122,29 +142,118 @@ namespace Server.Models
|
||||
string textUsername = combo.Item1;
|
||||
string textMsg = combo.Item2;
|
||||
|
||||
Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
|
||||
//Takes the data sent from the client, and then sets it in a data packet to be sent.
|
||||
dynamic packet = new
|
||||
{
|
||||
username = textUsername,
|
||||
message = textMsg
|
||||
};
|
||||
|
||||
// todo handle sending to all except this user the username and message to display in chat
|
||||
serverCom.SendToLobby(ServerCommunication.INSTANCE.GetLobbyForUser(User),payload);
|
||||
Debug.WriteLine("Payload has been sent!");
|
||||
if (textMsg == _randomWord && !string.IsNullOrEmpty(_randomWord))
|
||||
{
|
||||
Debug.WriteLine($"[SERVERCLIENT] word has been guessed! {User.Username} + Word: {_randomWord}");
|
||||
}
|
||||
|
||||
//Sends the incomming message to be broadcast to all of the clients inside the current lobby.
|
||||
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, packet));
|
||||
break;
|
||||
|
||||
case JSONConvert.LOBBY:
|
||||
// lobby data
|
||||
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
|
||||
handleLobbyMessage(payload,l);
|
||||
handleLobbyMessage(payload, l);
|
||||
break;
|
||||
|
||||
case JSONConvert.CANVAS:
|
||||
Debug.WriteLine("GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!");
|
||||
|
||||
int typeToCheck = JSONConvert.GetCanvasMessageType(payload);
|
||||
switch (typeToCheck)
|
||||
{
|
||||
case JSONConvert.CANVAS_WRITING:
|
||||
dynamic canvasData = new
|
||||
{
|
||||
canvasType = typeToCheck,
|
||||
coords = JSONConvert.getCoordinates(payload),
|
||||
color = JSONConvert.getCanvasDrawingColor(payload)
|
||||
};
|
||||
serverCom.SendCanvasDataToLobby(serverCom.GetLobbyForUser(User),User.Username,JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
|
||||
break;
|
||||
|
||||
case JSONConvert.CANVAS_RESET:
|
||||
dynamic canvasDataForReset = new
|
||||
{
|
||||
type = JSONConvert.GetCanvasMessageType(payload)
|
||||
};
|
||||
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(CANVAS, canvasDataForReset));
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// canvas data
|
||||
// todo send canvas data to all other serverclients in lobby
|
||||
break;
|
||||
|
||||
case JSONConvert.GAME:
|
||||
Debug.WriteLine("[SERVERCLIENT] Got a message about the game logic");
|
||||
GameCommand command = JSONConvert.GetGameCommand(payload);
|
||||
switch (command)
|
||||
{
|
||||
case GameCommand.START_GAME:
|
||||
int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
|
||||
serverCom.CloseALobby(lobbyID);
|
||||
//todo start a timer for this lobby
|
||||
Debug.WriteLine("[SERVERCLIENT] making timer for lobby " + lobbyID);
|
||||
System.Timers.Timer lobbyTimer = new System.Timers.Timer(60 * 1000);
|
||||
this.lobbyTimers.Add(lobbyTimer, lobbyID);
|
||||
lobbyTimer.Elapsed += LobbyTimer_Elapsed;
|
||||
lobbyTimer.Start();
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
serverCom.SendToLobby(lobbyID, JSONConvert.ConstructGameInitializeData( serverCom.FindUserNameInLobby(lobbyID),lobbyID));
|
||||
break;
|
||||
case GameCommand.TIMER_ELAPSED:
|
||||
|
||||
break;
|
||||
case GameCommand.NEXT_ROUND:
|
||||
// The next round has been started, so we can start the timer again
|
||||
|
||||
lobbyID = JSONConvert.GetLobbyID(payload);
|
||||
foreach (System.Timers.Timer timer in lobbyTimers.Keys)
|
||||
{
|
||||
if (lobbyTimers[timer] == lobbyID)
|
||||
{
|
||||
timer.Start();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case JSONConvert.RANDOMWORD:
|
||||
//Flag byte for receiving the random word.
|
||||
break;
|
||||
case JSONConvert.MESSAGE_RECEIVED:
|
||||
// we now can send a new message
|
||||
OnMessageReceivedOk?.Invoke();
|
||||
break;
|
||||
|
||||
default:
|
||||
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void LobbyTimer_Elapsed(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
System.Timers.Timer timer = sender as System.Timers.Timer;
|
||||
int lobbyID = lobbyTimers[timer];
|
||||
Debug.WriteLine("[SERVERCLIENT] timer elapsed for lobby " + lobbyID);
|
||||
serverCom.SendToLobby(lobbyID, JSONConvert.ConstructGameTimerElapsedMessage(lobbyID));
|
||||
timer.Stop();
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void handleLobbyMessage(byte[] payload, LobbyIdentifier l)
|
||||
{
|
||||
switch (l)
|
||||
@@ -162,9 +271,20 @@ namespace Server.Models
|
||||
break;
|
||||
case LobbyIdentifier.JOIN:
|
||||
int id = JSONConvert.GetLobbyID(payload);
|
||||
ServerCommunication.INSTANCE.JoinLobby(this.User,id);
|
||||
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
|
||||
bool isHost;
|
||||
ServerCommunication.INSTANCE.JoinLobby(this.User,id, out isHost);
|
||||
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage(isHost));
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
OnMessageReceivedOk = () =>
|
||||
{
|
||||
_randomWord = JSONConvert.SendRandomWord("WordsForGame.json");
|
||||
serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
|
||||
{
|
||||
id = serverCom.GetLobbyForUser(User).ID,
|
||||
word = _randomWord
|
||||
}));
|
||||
OnMessageReceivedOk = null;
|
||||
};
|
||||
break;
|
||||
case LobbyIdentifier.LEAVE:
|
||||
id = JSONConvert.GetLobbyID(payload);
|
||||
@@ -175,6 +295,21 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
|
||||
private async void SendLobbyData()
|
||||
{
|
||||
string result = await WaitForData();
|
||||
if(result == "bruh momento")
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<string> WaitForData()
|
||||
{
|
||||
await Task.Delay(1000);
|
||||
return "bruh momento";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// sends a message to the tcp client
|
||||
/// </summary>
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace Server.Models
|
||||
public bool Started = false;
|
||||
public List<Lobby> lobbies;
|
||||
private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
|
||||
internal Action DisconnectClientAction;
|
||||
public Action newClientAction;
|
||||
|
||||
|
||||
@@ -89,7 +90,7 @@ namespace Server.Models
|
||||
/// send a message to all tcp clients in the list
|
||||
/// </summary>
|
||||
/// <param name="message">the message to send</param>
|
||||
public void sendToAll(byte[] message)
|
||||
public async void sendToAll(byte[] message)
|
||||
{
|
||||
foreach (ServerClient sc in serverClients)
|
||||
{
|
||||
@@ -97,6 +98,26 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerClientDisconnect(ServerClient serverClient)
|
||||
{
|
||||
Debug.WriteLine("[SERVERCOMM] handling disconnect");
|
||||
DisconnectClientAction?.Invoke();
|
||||
int id = -1;
|
||||
foreach (Lobby l in serverClientsInlobbies.Keys)
|
||||
{
|
||||
if (serverClientsInlobbies[l].Contains(serverClient))
|
||||
{
|
||||
id = l.ID;
|
||||
}break;
|
||||
}
|
||||
|
||||
if (id != -1)
|
||||
{
|
||||
LeaveLobby(serverClient.User, id);
|
||||
SendToAllExcept(serverClient, JSONConvert.ConstructLobbyLeaveMessage(id));
|
||||
}
|
||||
}
|
||||
|
||||
public void SendToAllExcept(string username, byte[] message)
|
||||
{
|
||||
foreach (ServerClient sc in serverClients)
|
||||
@@ -105,6 +126,14 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
|
||||
public void SendToAllExcept(ServerClient sc, byte[] message)
|
||||
{
|
||||
foreach (ServerClient s in serverClients)
|
||||
{
|
||||
if (s != sc) s.sendMessage(message);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendToLobby(Lobby lobby, byte[] message)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
@@ -113,6 +142,7 @@ namespace Server.Models
|
||||
{
|
||||
foreach (ServerClient sc in serverClientsInlobbies[l])
|
||||
{
|
||||
Debug.WriteLine("[SERVERCLIENT] Sending message to lobby");
|
||||
sc.sendMessage(message);
|
||||
}
|
||||
break;
|
||||
@@ -120,6 +150,38 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
|
||||
public void SendToLobby(int lobbyID, byte[] message)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l.ID == lobbyID)
|
||||
{
|
||||
foreach (ServerClient sc in serverClientsInlobbies[l])
|
||||
{
|
||||
Debug.WriteLine("[SERVERCLIENT] Sending message to lobby");
|
||||
sc.sendMessage(message);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendCanvasDataToLobby(Lobby lobby, string username, byte[] message)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l == lobby)
|
||||
{
|
||||
foreach (ServerClient sc in serverClientsInlobbies[l])
|
||||
{
|
||||
if (sc.User.Username != username)
|
||||
sc.sendMessage(message);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Lobby GetLobbyForUser(User user)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
@@ -172,12 +234,18 @@ namespace Server.Models
|
||||
return lobby.ID;
|
||||
}
|
||||
|
||||
public void JoinLobby(User user, int id)
|
||||
public void JoinLobby(User user, int id, out bool isHost)
|
||||
{
|
||||
isHost = false;
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l.ID == id)
|
||||
{
|
||||
if (l.Users.Count == 0)
|
||||
{
|
||||
user.Host = true;
|
||||
isHost = true;
|
||||
}
|
||||
AddToLobby(l, user);
|
||||
Debug.WriteLine($"{user.Username} joined lobby with id {id}");
|
||||
break;
|
||||
@@ -210,6 +278,10 @@ namespace Server.Models
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (l.Users.Count != 0)
|
||||
{
|
||||
l.Users[0].Host = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -219,5 +291,32 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseALobby(int lobbyID)
|
||||
{
|
||||
foreach (Lobby lobby in lobbies)
|
||||
{
|
||||
if (lobby.ID == lobbyID)
|
||||
{
|
||||
lobby.LobbyJoinable = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string FindUserNameInLobby(int lobbyID)
|
||||
{
|
||||
Lobby lobbyFound = null;
|
||||
foreach (Lobby lobby in lobbies)
|
||||
{
|
||||
if (lobby.ID == lobbyID)
|
||||
{
|
||||
lobbyFound = lobby;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return lobbyFound?.Users[lobbyFound.UserDrawing]?.Username;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,16 @@
|
||||
<UseWPF>true</UseWPF>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="resources\WordsForGame.json" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="resources\WordsForGame.json">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
|
||||
<PackageReference Include="Extended.Wpf.Toolkit" Version="4.0.1" />
|
||||
|
||||
@@ -33,6 +33,10 @@ namespace Server.ViewModels
|
||||
{
|
||||
InformationModel.ClientsConnected++;
|
||||
};
|
||||
serverCommunication.DisconnectClientAction = () =>
|
||||
{
|
||||
InformationModel.ClientsConnected--;
|
||||
};
|
||||
//BitmapImage onlineImg = new BitmapImage(new Uri(@"/img/online.png",UriKind.Relative));
|
||||
//BitmapImage offlineImg = new BitmapImage(new Uri(@"/img/offline.png", UriKind.Relative));
|
||||
|
||||
|
||||
31
Server/resources/WordsForGame.json
Normal file
31
Server/resources/WordsForGame.json
Normal file
@@ -0,0 +1,31 @@
|
||||
{
|
||||
"filename": "wordsForGame",
|
||||
"words": [
|
||||
"teacher",
|
||||
"love",
|
||||
"engineer",
|
||||
"supermarket",
|
||||
"disaster",
|
||||
"studio",
|
||||
"restaurant",
|
||||
"music",
|
||||
"chocolate",
|
||||
"dirt",
|
||||
"thought",
|
||||
"virus",
|
||||
"lieutenant",
|
||||
"painter",
|
||||
"kiwi",
|
||||
"power ranger",
|
||||
"computer",
|
||||
"people",
|
||||
"candidate",
|
||||
"security guard",
|
||||
"Canada",
|
||||
"teeth",
|
||||
"army",
|
||||
"airport",
|
||||
"president",
|
||||
"bedroom"
|
||||
]
|
||||
}
|
||||
@@ -7,6 +7,8 @@ using System.Text;
|
||||
namespace SharedClientServer
|
||||
{
|
||||
public delegate void Callback();
|
||||
|
||||
|
||||
class ClientServerUtil
|
||||
{
|
||||
// creates a message array to send to the server or to clients
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using Client;
|
||||
using Client;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace SharedClientServer
|
||||
{
|
||||
@@ -15,6 +17,13 @@ namespace SharedClientServer
|
||||
public const byte MESSAGE = 0x02;
|
||||
public const byte LOBBY = 0x03;
|
||||
public const byte CANVAS = 0x04;
|
||||
public const byte GAME = 0x05;
|
||||
public const byte MESSAGE_RECEIVED = 0x06;
|
||||
public const byte RANDOMWORD = 0x07;
|
||||
|
||||
public const int CANVAS_WRITING = 0;
|
||||
public const int CANVAS_RESET = 1;
|
||||
|
||||
|
||||
public enum LobbyIdentifier
|
||||
{
|
||||
@@ -25,9 +34,18 @@ namespace SharedClientServer
|
||||
LIST,
|
||||
REQUEST
|
||||
}
|
||||
|
||||
public enum GameCommand
|
||||
{
|
||||
START_GAME,
|
||||
INITIALIZE,
|
||||
TIMER_ELAPSED,
|
||||
NEXT_ROUND
|
||||
}
|
||||
|
||||
public static (string,string) GetUsernameAndMessage(byte[] json)
|
||||
{
|
||||
string msg = Encoding.ASCII.GetString(json);
|
||||
string msg = Encoding.UTF8.GetString(json);
|
||||
dynamic payload = JsonConvert.DeserializeObject(msg);
|
||||
|
||||
return (payload.username, payload.message);
|
||||
@@ -35,7 +53,7 @@ namespace SharedClientServer
|
||||
|
||||
public static string GetUsernameLogin(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
return payload.username;
|
||||
}
|
||||
|
||||
@@ -83,6 +101,7 @@ namespace SharedClientServer
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public static byte[] ConstructLobbyJoinMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
@@ -102,13 +121,13 @@ namespace SharedClientServer
|
||||
}
|
||||
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
return payload.identifier;
|
||||
}
|
||||
|
||||
public static Lobby[] GetLobbiesFromMessage(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
JArray lobbiesArray = payload.lobbies;
|
||||
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
|
||||
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
|
||||
@@ -122,23 +141,118 @@ namespace SharedClientServer
|
||||
|
||||
public static int GetLobbyID(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
return payload.id;
|
||||
}
|
||||
|
||||
public static Lobby GetLobby(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
JObject dynamicAsObject = payload.lobby;
|
||||
return dynamicAsObject.ToObject<Lobby>();
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyJoinSuccessMessage()
|
||||
public static byte[] ConstructLobbyJoinSuccessMessage(bool isHost)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS});
|
||||
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS,
|
||||
host = isHost});
|
||||
}
|
||||
|
||||
public static bool GetLobbyJoinIsHost(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
return payload.host;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public static byte[] ConstructCanvasDataSend(int typeToSend, double[][] buffer, Color colorToSend)
|
||||
{
|
||||
|
||||
return GetMessageToSend(CANVAS, new
|
||||
{
|
||||
canvasType = typeToSend,
|
||||
coords = buffer,
|
||||
color = colorToSend
|
||||
}); ;
|
||||
}
|
||||
|
||||
public static byte[] ConstructDrawingCanvasData(double[][] buffer, Color colorToSend)
|
||||
{
|
||||
return GetMessageToSend(CANVAS, new
|
||||
{
|
||||
canvasType = CANVAS_WRITING,
|
||||
coords = buffer,
|
||||
color = colorToSend
|
||||
});
|
||||
}
|
||||
|
||||
public static int GetCanvasMessageType(byte[] json)
|
||||
{
|
||||
dynamic d = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
return d.canvasType;
|
||||
}
|
||||
|
||||
public static double[][] getCoordinates(byte[] payload)
|
||||
{
|
||||
Debug.WriteLine("got coords " + Encoding.UTF8.GetString(payload));
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||
JArray coordinatesArray = json.coords;
|
||||
|
||||
double[][] coordinates = coordinatesArray.ToObject<double[][]>();
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public static Color getCanvasDrawingColor(byte[] payload)
|
||||
{
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||
Color color = json.color;
|
||||
return color;
|
||||
}
|
||||
|
||||
public static byte[] ConstructGameStartData(int lobbyID)
|
||||
{
|
||||
|
||||
return GetMessageToSend(GAME, new
|
||||
{
|
||||
command = GameCommand.START_GAME,
|
||||
lobbyToStart = lobbyID
|
||||
}); ;
|
||||
}
|
||||
|
||||
public static byte[] ConstructGameInitializeData(string userName, int lobbyID)
|
||||
{
|
||||
dynamic payload = new
|
||||
{
|
||||
id = lobbyID,
|
||||
command = GameCommand.INITIALIZE,
|
||||
username = userName
|
||||
};
|
||||
return GetMessageToSend(GAME, payload);
|
||||
}
|
||||
|
||||
public static byte[] ConstructGameTimerElapsedMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(GAME, new
|
||||
{
|
||||
command = GameCommand.TIMER_ELAPSED,
|
||||
id = lobbyID
|
||||
});
|
||||
}
|
||||
|
||||
public static GameCommand GetGameCommand(byte[] payload)
|
||||
{
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||
return json.command;
|
||||
}
|
||||
|
||||
public static int GetStartGameLobbyID(byte[] payload)
|
||||
{
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||
return json.lobbyToStart;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructs a message that can be sent to the clients or server
|
||||
/// </summary>
|
||||
@@ -148,7 +262,8 @@ namespace SharedClientServer
|
||||
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
|
||||
{
|
||||
// convert the dynamic to bytes
|
||||
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
|
||||
string json = JsonConvert.SerializeObject(payload);
|
||||
byte[] payloadBytes = Encoding.UTF8.GetBytes(json);
|
||||
// make the array that holds the message and copy the payload into it with the first spot containing the identifier
|
||||
byte[] res = new byte[payloadBytes.Length + 5];
|
||||
// put the payload in the res array
|
||||
@@ -160,6 +275,40 @@ namespace SharedClientServer
|
||||
return res;
|
||||
}
|
||||
|
||||
/*
|
||||
* This method sends a random word from the json file, this happens when the client joins a lobby.
|
||||
*/
|
||||
public static string SendRandomWord(string filename)
|
||||
{
|
||||
dynamic words;
|
||||
Random random = new Random();
|
||||
string workingDir = Path.GetFullPath(@"..\Server");
|
||||
string projDir = Directory.GetParent(workingDir).Parent.Parent.FullName;
|
||||
string filePath = projDir += $@"\resources\{filename}";
|
||||
|
||||
using(StreamReader reader = new StreamReader(filePath))
|
||||
{
|
||||
string json = reader.ReadToEnd();
|
||||
words = JsonConvert.DeserializeObject(json);
|
||||
}
|
||||
|
||||
|
||||
int index = random.Next(0, 24);
|
||||
|
||||
Debug.WriteLine($"[SERVERCLIENT] Sending random words {words}");
|
||||
|
||||
return words.words[index];
|
||||
}
|
||||
|
||||
/*
|
||||
* Client gets the payload and retrieves the word from the payload
|
||||
*/
|
||||
public static string GetRandomWord(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
return payload.word;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ using System.Text;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
class Lobby : INotifyPropertyChanged
|
||||
internal class Lobby : INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
@@ -14,8 +14,10 @@ namespace Client
|
||||
private int _id;
|
||||
private int _playersIn;
|
||||
private int _maxPlayers;
|
||||
private bool _lobbyJoinable;
|
||||
//private List<string> _usernames;
|
||||
private List<User> _users;
|
||||
private int _userDrawing;
|
||||
|
||||
//public void AddUsername(string username, out bool success)
|
||||
//{
|
||||
@@ -34,6 +36,8 @@ namespace Client
|
||||
_maxPlayers = maxPlayers;
|
||||
//_usernames = new List<string>();
|
||||
_users = new List<User>();
|
||||
_lobbyJoinable = true;
|
||||
_userDrawing = 0;
|
||||
}
|
||||
|
||||
public void AddUser(string username, out bool succes)
|
||||
@@ -41,7 +45,7 @@ namespace Client
|
||||
succes = false;
|
||||
if (_users.Count < _maxPlayers)
|
||||
{
|
||||
_users.Add(new User(username, 0, false));
|
||||
_users.Add(new User(username, 0, false, false));
|
||||
succes = true;
|
||||
}
|
||||
}
|
||||
@@ -87,6 +91,17 @@ namespace Client
|
||||
set { _users = value; }
|
||||
}
|
||||
|
||||
public bool LobbyJoinable
|
||||
{
|
||||
get { return _lobbyJoinable; }
|
||||
set { _lobbyJoinable = value; }
|
||||
}
|
||||
|
||||
public int UserDrawing
|
||||
{
|
||||
get { return _userDrawing; }
|
||||
set { _userDrawing = value; }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,14 +11,17 @@ namespace SharedClientServer
|
||||
private string _username;
|
||||
private int _score;
|
||||
private bool _host;
|
||||
private bool _turnToDraw;
|
||||
private string _message;
|
||||
private string _randomWord;
|
||||
|
||||
[JsonConstructor]
|
||||
public User(string username, int score, bool host)
|
||||
public User(string username, int score, bool host, bool turnToDraw)
|
||||
{
|
||||
_username = username;
|
||||
_score = score;
|
||||
_host = host;
|
||||
_turnToDraw = turnToDraw;
|
||||
}
|
||||
|
||||
public User(string username)
|
||||
@@ -26,6 +29,7 @@ namespace SharedClientServer
|
||||
_username = username;
|
||||
_score = 0;
|
||||
_host = false;
|
||||
_turnToDraw = false;
|
||||
}
|
||||
|
||||
public static bool operator ==(User u1, User u2)
|
||||
@@ -81,5 +85,16 @@ namespace SharedClientServer
|
||||
get { return _host; }
|
||||
set { _host = value; }
|
||||
}
|
||||
|
||||
public bool TurnToDraw
|
||||
{
|
||||
get { return _turnToDraw; }
|
||||
set { _turnToDraw = value; }
|
||||
}
|
||||
public string RandomWord
|
||||
{
|
||||
get { return _randomWord; }
|
||||
set { _randomWord = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user