added updating scores on lobby list receive
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@@ -20,6 +20,7 @@ namespace Client
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public delegate void CanvasDataReceived(double[][] coordinates, Color color);
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public delegate void CanvasReset();
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public delegate void LobbyCallback(int id);
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class Client : ObservableObject
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{
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@@ -48,6 +49,7 @@ namespace Client
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private ClientData data = ClientData.Instance;
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public CanvasDataReceived CanvasDataReceived;
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public CanvasReset CReset;
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public HandleIncomingPlayer UpdateUserScores;
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public Lobby[] Lobbies { get; set; }
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public Client(string username)
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@@ -190,7 +192,6 @@ namespace Client
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case JSONConvert.CANVAS_WRITING:
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CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
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// we hebben gedrawed, dus stuur dat we weer kunnen drawen
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break;
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}
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@@ -216,11 +217,16 @@ namespace Client
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private void updateGameLobby()
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{
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Debug.WriteLine("[CLIENT] updating game lobby");
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foreach (var item in Lobbies)
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{
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Debug.WriteLine("[CLIENT] lobby data: {0}", item.Users.Count);
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if (item.ID == data.Lobby?.ID)
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IncomingPlayer?.Invoke(item);
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{
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//IncomingPlayer?.Invoke(item);
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UpdateUserScores?.Invoke(item as Lobby);
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}
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}
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}
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@@ -112,7 +112,7 @@ namespace Client
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private void updateLobbies()
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{
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Debug.WriteLine("updating lobbies...");
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Debug.WriteLine("[VIEWMODEL] updating lobbies...");
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Lobby[] lobbiesArr = client.Lobbies;
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Application.Current.Dispatcher.Invoke(delegate
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{
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@@ -122,6 +122,11 @@ namespace Client
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foreach (Lobby l in lobbiesArr)
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{
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_lobbies.Add(l);
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Lobby clientLobby = ClientData.Instance.Lobby;
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if (l.ID == clientLobby?.ID)
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{
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clientLobby = l;
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}
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}
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});
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@@ -91,6 +91,7 @@ namespace Client.ViewModels
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data.Client.RandomWord = HandleRandomWord;
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data.Client.IncomingMsg = HandleIncomingMsg;
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data.Client.IncomingPlayer = HandleIncomingPlayer;
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data.Client.UpdateUserScores = UpdateUserScores;
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}
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public ICommand OnKeyDown { get; set; }
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@@ -255,9 +256,34 @@ namespace Client.ViewModels
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Players.Clear();
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foreach (var item in lobby.Users)
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{
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Players.Add(item.Username);
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Players.Add(item.Username + "\n" + item.Score);
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}
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});
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}
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private void UpdateUserScores(Lobby newLobby) {
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Debug.WriteLine("[GAME] updating user scores");
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List<User> newUsers = newLobby.Users;
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// go over all users in current lobby
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foreach (User user in data.Lobby?.Users)
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{
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// check with all users in new lobby
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foreach (User newUser in newUsers)
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{
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// and update the score
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if (newUser.Username == user.Username)
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{
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Debug.WriteLine($"[GAME] setting score of {user.Username} to {newUser.Score}. it was {user.Score}");
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user.Score = newUser.Score;
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break;
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}
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}
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}
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// update all the scores in the player list
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HandleIncomingPlayer(newLobby);
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}
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}
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}
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