[ADDED] player list in lobby updates on join! Not on disconnect yet. Tried to set the word label doesn't work yet.
This commit is contained in:
@@ -27,6 +27,7 @@ namespace Client
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public LobbyJoinCallback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public Callback OnServerDisconnect;
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public Callback OnClientJoinLobby;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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private ClientData data = ClientData.Instance;
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@@ -62,6 +63,7 @@ namespace Client
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{
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if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
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return;
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try
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{
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int amountReceived = stream.EndRead(ar);
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@@ -138,6 +140,7 @@ namespace Client
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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OnClientJoinLobby?.Invoke();
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break;
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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@@ -147,8 +150,19 @@ namespace Client
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
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OnClientJoinLobby = () =>
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{
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foreach (var item in Lobbies)
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{
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Debug.WriteLine("[CLIENT] lobby data: {0}", item.Users.Count);
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if (item.ID == data.Lobby.ID)
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ViewModels.ViewModelGame.HandleIncomingPlayer(item);
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}
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};
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break;
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case LobbyIdentifier.LEAVE:
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int lobbyLeaveID = JSONConvert.GetLobbyID(payload);
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@@ -181,7 +195,6 @@ namespace Client
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{
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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}
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private void OnWriteComplete(IAsyncResult ar)
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@@ -2,6 +2,7 @@
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using Client.Views;
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using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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@@ -24,6 +25,8 @@ namespace Client.ViewModels
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public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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public static ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
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private dynamic _payload;
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public static string Word
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@@ -46,6 +49,7 @@ namespace Client.ViewModels
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_message = value;
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}
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}
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public ICommand OnKeyDown { get; set; }
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public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
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@@ -106,7 +110,6 @@ namespace Client.ViewModels
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internal void AddMessage(string message)
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{
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Messages.Add($"{data.User.Username}: {message}");
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_payload = new
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{
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username = data.User.Username,
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@@ -131,6 +134,10 @@ namespace Client.ViewModels
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public void LeaveGame(object sender, CancelEventArgs e)
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{
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Debug.WriteLine("Leaving...");
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Application.Current.Dispatcher.Invoke(delegate
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{
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Players.Remove(data.User.Username);
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});
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data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
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}
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@@ -141,7 +148,22 @@ namespace Client.ViewModels
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public static void HandleRandomWord(string randomWord)
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{
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Debug.WriteLine("[CLIENT] Reached the handle random word method!");
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Word = "NegerPik";
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Application.Current.Dispatcher.Invoke(delegate
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{
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Word = randomWord;
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});
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}
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public static void HandleIncomingPlayer(Lobby lobby)
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{
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Application.Current.Dispatcher.Invoke(delegate
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{
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Players.Clear();
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foreach (var item in lobby.Users)
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{
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Players.Add(item.Username);
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}
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});
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}
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}
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}
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@@ -22,21 +22,14 @@
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<Grid Grid.Column="0" Grid.Row="1">
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<Grid.RowDefinitions>
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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</Grid.RowDefinitions>
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<ListBox Name="PlayerList" ItemsSource="{Binding Path=Players}" Margin="10,0,0,10" FontSize="20"/>
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</Grid>
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<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="2" Margin="84,10,10,10" Content="RESET"/>
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<Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=Word, UpdateSourceTrigger=PropertyChanged}" Margin="140,0,109,0"/>
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<Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=Word, Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}" Margin="140,0,109,0"/>
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<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
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@@ -49,9 +42,9 @@
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</Border>
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<Grid Grid.Column="2" Grid.Row="1">
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<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,0,69"/>
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<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,10,69" />
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<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,0,0">
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<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,10,0">
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<TextBox.InputBindings>
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<KeyBinding Key="Return" Command="{Binding OnKeyDown}"/>
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</TextBox.InputBindings>
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@@ -11,6 +11,7 @@
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<RowDefinition Height="60"/>
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<RowDefinition Height="50"/>
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<RowDefinition Height="30"/>
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<RowDefinition Height="100"/>
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</Grid.RowDefinitions>
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<Grid.ColumnDefinitions>
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@@ -22,8 +23,9 @@
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<Label Grid.Row="1" FontSize="30" Content="Enter a username:"/>
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<Label Grid.Row="2" FontSize="15" Content="(max amount of characters for the username is 10)"/>
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<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="10" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
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<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="69" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
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<Button Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
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<Label Grid.Row="3" Grid.Column="0" Content="Tip of the century: base64 != UTF8!" FontSize="20" FontWeight="Bold"/>
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</Grid>
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</Window>
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@@ -1,4 +1,5 @@
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using SharedClientServer;
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using Client.ViewModels;
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using SharedClientServer;
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -59,6 +59,8 @@ namespace Server.Models
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throw new OutOfMemoryException("buffer is too small!");
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}
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ar.AsyncWaitHandle.WaitOne();
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// copy the received bytes into the buffer
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
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// add the bytes we received to the total amount
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@@ -90,7 +92,6 @@ namespace Server.Models
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}
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ar.AsyncWaitHandle.WaitOne();
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// start reading for a new message
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
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}
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@@ -194,6 +195,7 @@ namespace Server.Models
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ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
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OnMessageReceivedOk = () =>
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{
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serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
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{
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id = serverCom.GetLobbyForUser(User).ID,
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