[FIX] lobbies now get correctly updated when someone leaves or joins
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@@ -28,7 +28,7 @@ namespace Client
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public LobbyJoinCallback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public Callback OnServerDisconnect;
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public Callback OnClientJoinLobby;
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public Callback OnLobbyUpdate;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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public RandomWord RandomWord;
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@@ -51,6 +51,7 @@ namespace Client
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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OnLobbyUpdate = updateGameLobby;
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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@@ -142,7 +143,7 @@ namespace Client
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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OnClientJoinLobby?.Invoke();
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OnLobbyUpdate?.Invoke();
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break;
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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@@ -150,21 +151,10 @@ namespace Client
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Debug.WriteLine("[CLIENT] got lobby object");
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int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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OnLobbyUpdate?.Invoke();
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
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OnClientJoinLobby = () =>
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{
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foreach (var item in Lobbies)
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{
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Debug.WriteLine("[CLIENT] lobby data: {0}", item.Users.Count);
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if (item.ID == data.Lobby.ID)
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ViewModels.ViewModelGame.HandleIncomingPlayer(item);
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}
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};
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break;
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case LobbyIdentifier.LEAVE:
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int lobbyLeaveID = JSONConvert.GetLobbyID(payload);
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@@ -195,6 +185,16 @@ namespace Client
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}
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private void updateGameLobby()
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{
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foreach (var item in Lobbies)
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{
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Debug.WriteLine("[CLIENT] lobby data: {0}", item.Users.Count);
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if (data.Lobby != null && item.ID == data.Lobby.ID)
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ViewModels.ViewModelGame.HandleIncomingPlayer(item);
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}
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}
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public void SendMessage(byte[] message)
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{
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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