Merge branch 'master' into setupBranch
This commit is contained in:
@@ -2,9 +2,11 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Windows.Media;
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using System.Windows;
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using static SharedClientServer.JSONConvert;
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namespace Client
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@@ -30,6 +32,7 @@ namespace Client
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public Callback OnLobbiesListReceived;
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public LobbyJoinCallback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public Callback OnServerDisconnect;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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private ClientData data = ClientData.Instance;
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@@ -48,43 +51,60 @@ namespace Client
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private void OnConnect(IAsyncResult ar)
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{
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Debug.Write("finished connecting to server");
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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try
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{
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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} catch (Exception e)
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{
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Debug.WriteLine("Can't connect, retrying...");
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tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
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}
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}
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private void OnReadComplete(IAsyncResult ar)
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{
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int amountReceived = stream.EndRead(ar);
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if (totalBufferReceived + amountReceived > 1024)
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if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
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return;
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try
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{
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throw new OutOfMemoryException("buffer too small");
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}
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// copy the received bytes into the buffer
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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// add the bytes we received to the total amount
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totalBufferReceived += amountReceived;
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int amountReceived = stream.EndRead(ar);
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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if (totalBufferReceived + amountReceived > 1024)
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{
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throw new OutOfMemoryException("buffer too small");
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}
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while (totalBufferReceived >= expectedMessageLength)
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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totalBufferReceived += amountReceived;
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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while (totalBufferReceived >= expectedMessageLength)
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{
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// we have received the complete packet
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byte[] message = new byte[expectedMessageLength];
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// put the message received into the message array
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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handleData(message);
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totalBufferReceived -= expectedMessageLength;
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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}
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ar.AsyncWaitHandle.WaitOne();
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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} catch (IOException e)
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{
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// we have received the complete packet
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byte[] message = new byte[expectedMessageLength];
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// put the message received into the message array
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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handleData(message);
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totalBufferReceived -= expectedMessageLength;
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Debug.WriteLine($"reduced buffer: {expectedMessageLength}");
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
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OnServerDisconnect?.Invoke();
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}
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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}
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private void handleData(byte[] message)
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@@ -162,10 +182,18 @@ namespace Client
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}
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break;
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case JSONConvert.RANDOMWORD:
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//Flag byte for receiving the random word.
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int lobbyId = JSONConvert.GetLobbyID(payload);
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if(data.Lobby?.ID == lobbyId)
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ViewModels.ViewModelGame.HandleRandomWord(JSONConvert.GetRandomWord(payload));
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break;
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default:
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Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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break;
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}
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SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE_RECEIVED,null));
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}
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@@ -173,12 +201,14 @@ namespace Client
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{
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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}
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private void OnWriteComplete(IAsyncResult ar)
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{
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Debug.WriteLine("[CLIENT] finished writing");
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stream.EndWrite(ar);
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stream.Flush();
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}
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}
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}
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@@ -38,6 +38,10 @@ namespace Client
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client = ClientData.Instance.Client;
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client.OnLobbiesListReceived = updateLobbies;
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client.OnLobbyLeave = leaveLobby;
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client.OnServerDisconnect = () =>
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{
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Environment.Exit(0);
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};
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OnHostButtonClick = new RelayCommand(hostGame);
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@@ -61,12 +65,10 @@ namespace Client
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private void becomeHostForLobby(int id)
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{
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Debug.WriteLine($"got host succes with data {id} ");
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wantToBeHost = true;
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wantToBeHostId = id;
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client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
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}
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private void hostLobbiesReceived()
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@@ -1,5 +1,5 @@
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using Client.Views;
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using Client.Views;
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using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using System;
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@@ -7,6 +7,7 @@ using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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@@ -25,6 +26,12 @@ namespace Client.ViewModels
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private dynamic _payload;
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public static string Word
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{
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get;
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set;
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}
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public string _username;
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public string _message;
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@@ -165,6 +172,10 @@ namespace Client.ViewModels
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data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
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}
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/*
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* MISC make this a callback
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* Handles the incoming chat message from another client.
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*/
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public static void HandleIncomingMsg(string username, string message)
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{
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Application.Current.Dispatcher.Invoke(delegate
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@@ -172,13 +183,21 @@ namespace Client.ViewModels
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Messages.Add($"{username}: {message}");
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});
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}
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public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
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public void LeaveGame(object sender, CancelEventArgs e)
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{
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Debug.WriteLine("Leaving...");
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data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
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}
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/*
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* MISC make this a callback
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* Handles the random word that has been received from the server.
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*/
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public static void HandleRandomWord(string randomWord)
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{
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Debug.WriteLine("[CLIENT] Reached the handle random word method!");
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Word = "NegerPik";
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}
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}
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}
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@@ -9,10 +9,13 @@ using System.Diagnostics;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using static SharedClientServer.JSONConvert;
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namespace Server.Models
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{
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public delegate void Callback();
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class ServerClient : ObservableObject
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{
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private TcpClient tcpClient;
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@@ -22,7 +25,8 @@ namespace Server.Models
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private int totalBufferReceived = 0;
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public User User { get; set; }
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private ServerCommunication serverCom = ServerCommunication.INSTANCE;
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private Callback OnMessageReceivedOk;
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/// <summary>
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/// Constructor that creates a new serverclient object with the given tcp client.
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@@ -86,17 +90,18 @@ namespace Server.Models
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}
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ar.AsyncWaitHandle.WaitOne();
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// start reading for a new message
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
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}
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catch (IOException e)
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{
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Debug.WriteLine("[SERVERCLIENT] Client disconnected! exception was " + e.Message);
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tcpClient.Close();
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ServerCommunication.INSTANCE.ServerClientDisconnect(this);
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}
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}
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/// <summary>
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@@ -108,21 +113,21 @@ namespace Server.Models
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Debug.WriteLine($"Got message : {Encoding.ASCII.GetString(message)}");
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byte id = message[4];
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byte[] payload = new byte[message.Length - 5];
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Array.Copy(message,5,payload,0,message.Length-5);
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Array.Copy(message, 5, payload, 0, message.Length - 5);
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Debug.WriteLine("[SERVERCLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
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switch(id)
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switch (id)
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{
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case JSONConvert.LOGIN:
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// json log in username data
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string uName = JSONConvert.GetUsernameLogin(payload);
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if (uName != null)
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{
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User = new User(uName);
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User.Username = uName;
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Debug.WriteLine("[SERVERCLIENT] set username to " + uName);
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}
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break;
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case JSONConvert.MESSAGE:
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@@ -145,7 +150,7 @@ namespace Server.Models
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case JSONConvert.LOBBY:
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// lobby data
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LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
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handleLobbyMessage(payload,l);
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handleLobbyMessage(payload, l);
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break;
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case JSONConvert.CANVAS:
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@@ -191,6 +196,13 @@ namespace Server.Models
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break;
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case JSONConvert.RANDOMWORD:
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//Flag byte for receiving the random word.
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break;
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case JSONConvert.MESSAGE_RECEIVED:
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// we now can send a new message
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OnMessageReceivedOk?.Invoke();
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break;
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default:
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Debug.WriteLine("[SERVER] Received weird identifier: " + id);
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break;
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@@ -218,6 +230,15 @@ namespace Server.Models
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ServerCommunication.INSTANCE.JoinLobby(this.User,id, out isHost);
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sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage(isHost));
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ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
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OnMessageReceivedOk = () =>
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{
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serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
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{
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id = serverCom.GetLobbyForUser(User).ID,
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word = JSONConvert.SendRandomWord("WordsForGame.json")
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}));
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OnMessageReceivedOk = null;
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};
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break;
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case LobbyIdentifier.LEAVE:
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id = JSONConvert.GetLobbyID(payload);
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@@ -228,6 +249,21 @@ namespace Server.Models
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}
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}
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private async void SendLobbyData()
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{
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string result = await WaitForData();
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if(result == "bruh momento")
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{
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}
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}
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private async Task<string> WaitForData()
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{
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await Task.Delay(1000);
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return "bruh momento";
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}
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/// <summary>
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/// sends a message to the tcp client
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/// </summary>
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@@ -90,7 +90,7 @@ namespace Server.Models
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/// send a message to all tcp clients in the list
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/// </summary>
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/// <param name="message">the message to send</param>
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public void sendToAll(byte[] message)
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public async void sendToAll(byte[] message)
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{
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foreach (ServerClient sc in serverClients)
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{
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@@ -142,6 +142,7 @@ namespace Server.Models
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{
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foreach (ServerClient sc in serverClientsInlobbies[l])
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{
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Debug.WriteLine("[SERVERCLIENT] Sending message");
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sc.sendMessage(message);
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}
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break;
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@@ -6,6 +6,16 @@
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="resources\WordsForGame.json" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="resources\WordsForGame.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
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<PackageReference Include="Extended.Wpf.Toolkit" Version="4.0.1" />
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31
Server/resources/WordsForGame.json
Normal file
31
Server/resources/WordsForGame.json
Normal file
@@ -0,0 +1,31 @@
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{
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"filename": "wordsForGame",
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"words": [
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"teacher",
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"love",
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"engineer",
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"supermarket",
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"disaster",
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"studio",
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"restaurant",
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"music",
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"chocolate",
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"dirt",
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"thought",
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"virus",
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"lieutenant",
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"painter",
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"kiwi",
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"power ranger",
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"computer",
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"people",
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"candidate",
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"security guard",
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"Canada",
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"teeth",
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"army",
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"airport",
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"president",
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"bedroom"
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]
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}
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@@ -1,9 +1,11 @@
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using Client;
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using Microsoft.VisualBasic.CompilerServices;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Windows.Media;
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@@ -16,6 +18,8 @@ namespace SharedClientServer
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public const byte MESSAGE = 0x02;
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public const byte LOBBY = 0x03;
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public const byte CANVAS = 0x04;
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public const byte RANDOMWORD = 0x05;
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public const byte MESSAGE_RECEIVED = 0x06;
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public const byte GAME = 0x05;
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public enum LobbyIdentifier
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@@ -233,7 +237,39 @@ namespace SharedClientServer
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Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
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return res;
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}
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/*
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* This method sends a random word from the json file, this happens when the client joins a lobby.
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*/
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public static string SendRandomWord(string filename)
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{
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dynamic words;
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Random random = new Random();
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string workingDir = Path.GetFullPath(@"..\Server");
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string projDir = Directory.GetParent(workingDir).Parent.Parent.FullName;
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string filePath = projDir += $@"\resources\{filename}";
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using(StreamReader reader = new StreamReader(filePath))
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{
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string json = reader.ReadToEnd();
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words = JsonConvert.DeserializeObject(json);
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}
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int index = random.Next(0, 24);
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Debug.WriteLine($"[SERVERCLIENT] Sending random words {words}");
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return words.words[index];
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}
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/*
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* Client gets the payload and retrieves the word from the payload
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*/
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public static string GetRandomWord(byte[] json)
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{
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dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
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return payload.word;
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}
|
||||
}
|
||||
}
|
||||
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Reference in New Issue
Block a user