Merge branch 'master' into feature/handleChatData
This commit is contained in:
@@ -8,7 +8,7 @@ using static SharedClientServer.JSONConvert;
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namespace Client
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{
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public delegate void OnLobbyCreated(int id);
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public delegate void LobbyCallback(int id);
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class Client : ObservableObject
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{
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private TcpClient tcpClient;
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@@ -23,7 +23,8 @@ namespace Client
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public Callback OnLobbiesListReceived;
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public Callback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public OnLobbyCreated OnLobbyCreated;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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private ClientData data = ClientData.Instance;
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public Lobby[] Lobbies { get; set; }
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@@ -125,6 +126,10 @@ namespace Client
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke();
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break;
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case LobbyIdentifier.LEAVE:
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int lobbyLeaveID = JSONConvert.GetLobbyID(payload);
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OnLobbyLeave?.Invoke(lobbyLeaveID);
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break;
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}
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//TODO fill lobby with the data received
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break;
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@@ -34,6 +34,7 @@ namespace Client
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_lobbies = new ObservableCollection<Lobby>();
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client = ClientData.Instance.Client;
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client.OnLobbiesListReceived = updateLobbies;
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client.OnLobbyLeave = leaveLobby;
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OnHostButtonClick = new RelayCommand(hostGame);
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@@ -41,6 +42,13 @@ namespace Client
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JoinSelectedLobby = new RelayCommand(joinLobby, true);
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}
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private void leaveLobby(int id)
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{
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_model.CanStartGame = true;
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ClientData.Instance.Lobby = null;
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SelectedLobby = null;
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}
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private void hostGame()
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{
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Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
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@@ -96,19 +104,6 @@ namespace Client
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Lobby[] lobbiesArr = client.Lobbies;
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Application.Current.Dispatcher.Invoke(delegate
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{
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//for (int i = 0; i < lobbiesArr.Length; i++)
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//{
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// Lobby lobby = lobbiesArr[i];
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// Debug.WriteLine(lobby.PlayersIn);
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// if (i < _lobbies.Count && _lobbies[i].ID == lobby.ID)
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// {
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// _lobbies[i].Set(lobby);
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// } else
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// {
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// _lobbies.Add(lobbiesArr[i]);
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// }
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//}
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_lobbies.Clear();
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@@ -4,6 +4,7 @@ using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Media;
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@@ -127,6 +128,13 @@ namespace Client.ViewModels
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Messages.Add($"{username}: {message}");
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});
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}
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public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
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{
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Debug.WriteLine("Leaving...");
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data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
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}
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}
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}
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@@ -3,7 +3,6 @@
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:Client.Views"
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xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
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mc:Ignorable="d"
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Title="Scrubl.io" Height="600" Width="1200">
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@@ -1,15 +1,8 @@
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using Client.ViewModels;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace Client.Views
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{
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@@ -24,6 +17,7 @@ namespace Client.Views
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{
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this.viewModel = new ViewModelGame();
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DataContext = this.viewModel;
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Closing += this.viewModel.LeaveGame;
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InitializeComponent();
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}
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@@ -58,5 +52,6 @@ namespace Client.Views
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{
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viewModel.Color_Picker(e, this);
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}
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}
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}
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@@ -170,6 +170,12 @@ namespace Server.Models
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sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
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ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
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break;
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case LobbyIdentifier.LEAVE:
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id = JSONConvert.GetLobbyID(payload);
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ServerCommunication.INSTANCE.LeaveLobby(User, id);
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sendMessage(JSONConvert.ConstructLobbyLeaveMessage(id));
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ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
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break;
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}
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}
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@@ -161,6 +161,7 @@ namespace Server.Models
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}
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}
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public int HostForLobby(User user)
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{
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Lobby lobby = new Lobby( lobbies.Count + 1,0, 8);
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@@ -183,5 +184,40 @@ namespace Server.Models
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}
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}
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}
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public void LeaveLobby(User user, int id)
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{
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Debug.WriteLine("[SERVERCOMM] removing user from lobby");
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foreach (Lobby l in lobbies)
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{
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if (l.ID == id)
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{
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Debug.WriteLine($"[SERVERCOMM] checking for lobby with id {l.ID}");
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foreach (User u in l.Users)
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{
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Debug.WriteLine($"[SERVERCOMM] checking if {u.Username} is {user.Username} ");
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// contains doesn't work, so we'll do it like this...
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if (u.Username == user.Username)
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{
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Debug.WriteLine("[SERVERCOMM] removed user from lobby!");
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l.Users.Remove(user);
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foreach (ServerClient sc in serverClients)
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{
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if (sc.User.Username == user.Username)
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{
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serverClientsInlobbies[l].Remove(sc);
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break;
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}
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}
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break;
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}
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}
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}
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}
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}
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}
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}
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@@ -139,7 +139,6 @@ namespace SharedClientServer
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}
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#endregion
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/// <summary>
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/// constructs a message that can be sent to the clients or server
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/// </summary>
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@@ -1,11 +1,12 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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namespace SharedClientServer
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{
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class User
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class User : IEquatable<User>
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{
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private string _username;
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private int _score;
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@@ -27,6 +28,42 @@ namespace SharedClientServer
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_host = false;
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}
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public static bool operator ==(User u1, User u2)
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{
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if (object.ReferenceEquals(u1, null))
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{
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return object.ReferenceEquals(u2, null);
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}
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return u1.Equals(u2 as object);
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}
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public static bool operator !=(User u1, User u2)
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{
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if (object.ReferenceEquals(u1, null))
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{
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return object.ReferenceEquals(u2, null);
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}
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return u1.Equals(u2 as object);
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}
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public override bool Equals(object obj)
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{
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if ((obj == null) || !this.GetType().Equals(obj.GetType()))
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{
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return false;
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}
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else
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{
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return this.Equals(obj as User);
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}
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}
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public bool Equals([AllowNull] User other)
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{
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return other.Username == this.Username;
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}
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public string Username
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{
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get { return _username; }
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