Commit Graph
122 Commits
Author SHA1 Message Date
Sem van der Hoeven 6c1e073348 merge master into this branch
# Conflicts:
#	core/src/netwerkprog/game/util/game/Character.java
#	core/src/netwerkprog/game/util/game/Faction.java
2020-05-27 23:04:04 +02:00
Sem van der Hoeven cc4297d86d made it possible to move multiple characters 2020-05-27 22:59:21 +02:00
MickWerf 95037404f2 Removed generic dataparser.
Removed generic callback.
Added Parsers for client and server.
Added Parsercallback interface.
Applied parser and callback to serverclient and client.
2020-05-27 22:46:24 +02:00
Sem van der Hoeven dedb0e1af4 add stuff for character placing 2020-05-27 22:31:02 +02:00
MickWerf 99647b781e Merge branch 'master' into Mick
* master:
  refactor map things
2020-05-27 21:18:43 +02:00
Sem van der Hoeven 9ddf94589b added test character drawing 2020-05-27 21:17:09 +02:00
Sem van der Hoeven 1f6e229d79 added bst classes 2020-05-27 20:40:37 +02:00
Sem van der Hoeven ba2af725da added characters to game tile and map renderer 2020-05-27 20:33:55 +02:00
Sem van der Hoeven e069fb1b77 refactor map things 2020-05-25 22:05:07 +02:00
MickWerf b0752f1c1c Merge branch 'master' into Mick
* master:
  stuff
2020-05-25 22:01:08 +02:00
Sem van der Hoeven 58df1d4c8e stuff 2020-05-25 22:00:21 +02:00
MickWerf 4a2c3cf3ee Merge branch 'master' into Mick
* master:
  refactor tile to gametile
  add tile
  removed inputtransform class, add comments and made smol fixes
  add ability to see which tile was selected when you click on it
  remade the map drawing with tile classes that have a position
  stuff
  add inputProcesser
2020-05-25 21:58:51 +02:00
MickWerf 2e04560930 Changed GameCharacter to include sprites and draw method.
Added ScifiCritters testspirtes.
2020-05-25 21:57:43 +02:00
Sem van der Hoeven 8c403f416e refactor tile to gametile 2020-05-25 21:57:17 +02:00
Sem van der Hoeven 0c6e06abaf add tile 2020-05-25 21:52:44 +02:00
Sem van der Hoeven 1053e15b4a add tile 2020-05-25 21:51:24 +02:00
MickWerf 5e68d98be3 Merge pull request #5 from SemvdH/add-clicking
click click click click
2020-05-25 21:25:51 +02:00
MickWerf cc37fc2858 Expanded Character to include sprites and positions.
Added George sprites for testing.
TestCode for George
2020-05-25 20:58:06 +02:00
Sem van der Hoeven d4c6d76aea removed inputtransform class, add comments and made smol fixes 2020-05-25 20:55:02 +02:00
Sem van der Hoeven 75f1c26349 add ability to see which tile was selected when you click on it 2020-05-25 20:44:20 +02:00
Sem van der Hoeven 6c85ae9949 remade the map drawing with tile classes that have a position 2020-05-25 20:13:10 +02:00
Sem van der Hoeven afeb7afa29 stuff 2020-05-25 19:52:46 +02:00
SemvdH 88f817837e Merge pull request #4 from SemvdH/Mick
Split and personalized client code to fit our program.
2020-05-25 19:52:33 +02:00
MickWerf bdcdff4c17 Split and personalized client code to fit our program.
Added comments to client code.
2020-05-25 19:48:29 +02:00
Sem van der Hoeven 8668bc2017 add inputProcesser 2020-05-25 19:36:19 +02:00
Sem van der Hoeven c4c95b6c6d merge master 2020-05-25 19:26:46 +02:00
Sem van der Hoeven 3e6bf5223f made camera take into account map size 2020-05-18 16:04:17 +02:00
MickWerf a20568b427 Restructured Util for better usability
Moved MainGame from util to client.
Moved server port static from serverData to Data
2020-05-18 15:53:14 +02:00
MickWerf 198c1bfdd8 Fixed Shutdown to truely shut down the sessionController actions and closes the thread.
Added testcode to RestartSessionControllerTest to test for no errors.
2020-05-18 15:39:09 +02:00
Sem van der Hoeven d70e39e172 added moving of camera 2020-05-18 15:28:33 +02:00
MickWerf 7601496e40 Added Data parser call to the ServerClient class.
Added comments, helper functions and finished the framework of the SessionController.
2020-05-18 15:04:22 +02:00
MickWerf 94ecff6799 Abbreviated Connect function into the listen function on the sessionController 2020-05-18 14:26:44 +02:00
Sem van der Hoeven 2eb3aa7ecf added test path 2020-05-18 14:16:32 +02:00
MickWerf 8dee45a844 Added skeleton for Server Connection structure changes.
Added Data and Event classes for Data saving on the server.
Added DataParser class for translating requests to data.
Added ServerData package
2020-05-18 14:09:48 +02:00
Sem van der Hoeven ca2747ef03 made drawing of tiles possible 2020-05-18 14:01:40 +02:00
MickWerf 7969746bc1 Fixed issue with build.
Changed MainGame to create a thread instead of a client and used the client as input for the thread
Changed client to extend Controller instead of thread
2020-05-15 21:45:57 +02:00
MickWerf 63f24b1bb1 Added code to ability super class 2020-05-15 21:34:37 +02:00
MickWerf 46ae15b1c7 Structure change to fit new design.
Added skeleton for Characters and abilities.
Added ability and Character super classes.
Added code to character superclass.
Added faction Enum
2020-05-15 21:28:56 +02:00
Sem van der Hoeven aae0e2db9a added ability to generate map array from strings 2020-05-15 20:07:59 +02:00
Sem van der Hoeven a8fe07b5c0 added maprenderer 2020-05-15 19:51:40 +02:00
Sem van der Hoeven 162b5e74cd removed tilewidth because the map data will not need this 2020-05-15 19:36:38 +02:00
Sem van der Hoeven 8cf834b9ea add map test 2020-05-15 19:34:43 +02:00
Sem van der Hoeven 4402bc65ae add junit to classpath 2020-05-15 19:20:45 +02:00
Sem van der Hoeven 1958f724d1 add begin of map class 2020-05-15 19:12:56 +02:00
Sem van der Hoeven 4854902bbf add drawable interface 2020-05-15 19:12:46 +02:00
Sem van der Hoeven 9b893a4294 add server launcher 2020-05-14 20:35:36 +02:00
Sem van der Hoeven 017a590618 comment test code 2020-05-14 20:34:31 +02:00
Sem van der Hoeven b6c3e433aa added logicController 2020-05-14 20:33:45 +02:00
Sem van der Hoeven 46759d9a5e moved timer 2020-05-14 20:33:17 +02:00
Sem van der Hoeven 917200c67e made callback class 2020-05-14 20:33:04 +02:00