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35 Commits
stateful-c
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setupBranc
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242c435ac7 |
@@ -13,9 +13,15 @@ using static SharedClientServer.JSONConvert;
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namespace Client
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{
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public delegate void LobbyJoinCallback(bool isHost);
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public delegate void RandomWord(string word);
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public delegate void HandleIncomingMsg(string username, string msg);
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internal delegate void HandleIncomingPlayer(Lobby lobby);
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public delegate void CanvasDataReceived(double[][] coordinates, Color color);
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public delegate void CanvasReset();
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public delegate void LobbyCallback(int id);
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class Client : ObservableObject
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{
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@@ -34,11 +40,16 @@ namespace Client
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public LobbyJoinCallback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public Callback OnServerDisconnect;
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public Callback OnLobbyUpdate;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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public RandomWord RandomWord;
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public HandleIncomingMsg IncomingMsg;
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public HandleIncomingPlayer IncomingPlayer;
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private ClientData data = ClientData.Instance;
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public CanvasDataReceived CanvasDataReceived;
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public CanvasReset CReset;
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public HandleIncomingPlayer UpdateUserScores;
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public Lobby[] Lobbies { get; set; }
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public Client(string username)
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@@ -57,10 +68,12 @@ namespace Client
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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OnLobbyUpdate = updateGameLobby;
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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} catch (Exception e)
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}
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catch (Exception e)
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{
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Debug.WriteLine("Can't connect, retrying...");
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tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
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@@ -72,6 +85,7 @@ namespace Client
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if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
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return;
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try
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{
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int amountReceived = stream.EndRead(ar);
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@@ -81,7 +95,6 @@ namespace Client
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throw new OutOfMemoryException("buffer too small");
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}
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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totalBufferReceived += amountReceived;
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@@ -101,10 +114,11 @@ namespace Client
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ar.AsyncWaitHandle.WaitOne();
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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} catch (IOException e)
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}
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catch (IOException e)
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{
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Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
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OnServerDisconnect?.Invoke();
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OnServerDisconnect?.Invoke();
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}
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}
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@@ -127,9 +141,14 @@ namespace Client
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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if(textUsername != data.User.Username)
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if (textUsername != data.User.Username)
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{
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ViewModels.ViewModelGame.HandleIncomingMsg(textUsername, textMsg);
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IncomingMsg?.Invoke(textUsername, textMsg);
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}
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if (textMsg == data.User.RandomWord && !string.IsNullOrEmpty(data.User.RandomWord))
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{
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Debug.WriteLine($"[CLIENT] word has been guessed! {data.User.Username} + Word: {data.User.RandomWord}");
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}
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//TODO display username and message in chat window
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@@ -147,6 +166,7 @@ namespace Client
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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OnLobbyUpdate?.Invoke();
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break;
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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@@ -156,7 +176,6 @@ namespace Client
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
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break;
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case LobbyIdentifier.LEAVE:
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@@ -179,33 +198,78 @@ namespace Client
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case JSONConvert.CANVAS_WRITING:
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CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
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// we hebben gedrawed, dus stuur dat we weer kunnen drawen
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break;
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}
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break;
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break;
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case JSONConvert.RANDOMWORD:
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//Flag byte for receiving the random word.
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int lobbyId = JSONConvert.GetLobbyID(payload);
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if(data.Lobby?.ID == lobbyId)
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ViewModels.ViewModelGame.HandleRandomWord(JSONConvert.GetRandomWord(payload));
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data.User.RandomWord = JSONConvert.GetRandomWord(payload);
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data.User.TurnToDraw = true; // Dit is test code, dit kan weg zodra alles lopende is.
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if (data.Lobby?.ID == lobbyId && data.User.TurnToDraw)
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RandomWord?.Invoke(data.User.RandomWord);
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break;
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default:
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Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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break;
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case JSONConvert.GAME:
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switch (JSONConvert.GetGameCommand(payload))
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{
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case JSONConvert.GameCommand.TIMER_ELAPSED:
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int lobbyElapsedID = JSONConvert.GetLobbyID(payload);
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//todo set next round
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break;
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case JSONConvert.GameCommand.INITIALIZE:
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int lobbyID = JSONConvert.GetLobbyID(payload);
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string userName = JSONConvert.GetUsernameLogin(payload);
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if (lobbyID == clientData.Lobby.ID)
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{
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if (userName == clientData.User.Username)
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{
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clientData.User.TurnToDraw = true;
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Debug.WriteLine("[CLIENT] Setting a player's turnToDraw to true");
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}
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clientData.Client.UpdateUserScores?.Invoke(clientData.Lobby);
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}
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break;
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}
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break;
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}
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SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE_RECEIVED,null));
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SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE_RECEIVED, null));
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}
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/*
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* Updates the current lobby with the joining players,
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* their player score is also tracked and should always be zero.
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*/
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private void updateGameLobby()
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{
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Debug.WriteLine("[CLIENT] updating game lobby");
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foreach (var item in Lobbies)
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{
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Debug.WriteLine("[CLIENT] lobby data: {0}", item.Users.Count);
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if (item.ID == data.Lobby?.ID)
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{
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//IncomingPlayer?.Invoke(item);
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UpdateUserScores?.Invoke(item as Lobby);
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}
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}
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}
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public void SendMessage(byte[] message)
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{
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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}
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private void OnWriteComplete(IAsyncResult ar)
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@@ -61,6 +61,7 @@ namespace Client
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Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
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client.SendMessage(JSONConvert.ConstructLobbyHostMessage());
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client.OnLobbyCreated = becomeHostForLobby;
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}
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private void becomeHostForLobby(int id)
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@@ -68,6 +69,7 @@ namespace Client
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Debug.WriteLine($"got host succes with data {id} ");
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wantToBeHost = true;
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wantToBeHostId = id;
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ClientData.Instance.User.Host = true;
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client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
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}
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@@ -112,16 +114,26 @@ namespace Client
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private void updateLobbies()
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{
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Debug.WriteLine("updating lobbies...");
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Debug.WriteLine("[VIEWMODEL] updating lobbies...");
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Lobby[] lobbiesArr = client.Lobbies;
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Application.Current.Dispatcher.Invoke(delegate
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{
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_lobbies.Clear();
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Lobby clientLobby = ClientData.Instance.Lobby;
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foreach (Lobby l in lobbiesArr)
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{
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_lobbies.Add(l);
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if (l.ID == clientLobby?.ID)
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{
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clientLobby.Users.Clear();
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foreach (User user in l.Users)
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{
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clientLobby.Users.Add(user);
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}
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}
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}
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});
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@@ -1,5 +1,4 @@
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using Client.Views;
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using Client.Views;
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using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using System;
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@@ -9,7 +8,6 @@ using System.ComponentModel;
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using System.Diagnostics;
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using System.Timers;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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@@ -29,16 +27,13 @@ namespace Client.ViewModels
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public Queue<double[][]> linesQueue;
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private Timer queueTimer;
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private bool wordGuessed = false;
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public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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public ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
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private dynamic _payload;
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public static string Word
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{
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get;
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set;
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}
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public string _username;
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public string _message;
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@@ -54,26 +49,43 @@ namespace Client.ViewModels
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}
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}
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private string _randomWord;
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public string RandomWord
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{
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get {
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if (data.User.TurnToDraw)
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return _randomWord;
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if (!wordGuessed)
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{
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string hiddenWord = "";
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for (int i = 0; i < _randomWord.Length; i++)
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{
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hiddenWord += "_ ";
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}
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return hiddenWord;
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}
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else
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return _randomWord;
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}
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set { _randomWord = value; }
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}
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public bool IsHost
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{
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get { return data.User.Host; }
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}
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public bool UserTurnToDraw
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{
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get { return data.User.TurnToDraw; }
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}
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public ViewModelGame(GameWindow window)
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{
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this.window = window;
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if (_payload == null)
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{
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_message = "";
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}
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else
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{
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//_message = data.Message;
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//_username = data.User.Username;
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//Messages.Add($"{data.User.Username}: {Message}");
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}
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_randomWord = "";
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buffer = new double[maxLines][];
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linesQueue = new Queue<double[][]>();
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OnKeyDown = new RelayCommand(ChatBox_KeyDown);
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@@ -81,6 +93,10 @@ namespace Client.ViewModels
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ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
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data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
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data.Client.CReset = CanvasResetData;
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data.Client.RandomWord = HandleRandomWord;
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data.Client.IncomingMsg = HandleIncomingMsg;
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data.Client.IncomingPlayer = HandleIncomingPlayer;
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data.Client.UpdateUserScores = UpdateUserScores;
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}
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public ICommand OnKeyDown { get; set; }
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@@ -149,12 +165,18 @@ namespace Client.ViewModels
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}
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}
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public void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
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{
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sendArrayFromQueue(sender, null);
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}
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private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
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{
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if (linesQueue.Count != 0)
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{
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Debug.WriteLine("[GAME] sending canvas data...");
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double[][] temp = linesQueue.Dequeue();
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data.Client.SendMessage(JSONConvert.ConstructDrawingCanvasData(temp,color));
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}
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@@ -213,32 +235,62 @@ namespace Client.ViewModels
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data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
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}
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/*
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* MISC make this a callback
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* Handles the incoming chat message from another client.
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*/
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public static void HandleIncomingMsg(string username, string message)
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public void HandleIncomingMsg(string username, string message)
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{
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Application.Current.Dispatcher.Invoke(delegate
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{
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Messages.Add($"{username}: {message}");
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});
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}
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public void LeaveGame(object sender, CancelEventArgs e)
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public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
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{
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Debug.WriteLine("Leaving...");
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data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
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}
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/*
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* MISC make this a callback
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* Handles the random word that has been received from the server.
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*/
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public static void HandleRandomWord(string randomWord)
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public void HandleRandomWord(string randomWord)
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{
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Debug.WriteLine("[CLIENT] Reached the handle random word method!");
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Word = "NegerPik";
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Application.Current.Dispatcher.Invoke(delegate
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{
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RandomWord = randomWord;
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});
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}
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public void HandleIncomingPlayer(Lobby lobby)
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{
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Application.Current.Dispatcher.Invoke(delegate
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{
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Players.Clear();
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foreach (var item in lobby.Users)
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{
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Players.Add(item.Username + "\n" + item.Score + "\n" + item.TurnToDraw);
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}
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});
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}
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private void UpdateUserScores(Lobby newLobby) {
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Debug.WriteLine("[GAME] updating user scores");
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List<User> newUsers = newLobby.Users;
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// go over all users in current lobby
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foreach (User user in data.Lobby?.Users)
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{
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// check with all users in new lobby
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foreach (User newUser in newUsers)
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{
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// and update the score
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if (newUser.Username == user.Username)
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{
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Debug.WriteLine($"[GAME] setting score of {user.Username} to {newUser.Score}. it was {user.Score}");
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user.Score = newUser.Score;
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break;
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}
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}
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}
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|
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// update all the scores in the player list
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HandleIncomingPlayer(newLobby);
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}
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|
||||
|
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}
|
||||
}
|
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|
||||
|
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@@ -22,16 +22,9 @@
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<Grid Grid.Column="0" Grid.Row="1">
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<Grid.RowDefinitions>
|
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<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
|
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<ListBox Name="PlayerList" ItemsSource="{Binding Path=Players}" Margin="10,0,0,10" FontSize="20"/>
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||||
</Grid>
|
||||
|
||||
<Grid Grid.Row="0" Grid.Column="1">
|
||||
@@ -42,21 +35,19 @@
|
||||
<ColumnDefinition Width="100"/>
|
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</Grid.ColumnDefinitions>
|
||||
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
|
||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
|
||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100" />
|
||||
|
||||
|
||||
<Label Name="GuessWord" Grid.Row="0" Grid.Column="2" Content="{Binding Path=RandomWord, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="20"/>
|
||||
|
||||
<Label Grid.Row="0" Grid.Column="2" FontSize="20" Content="" VerticalAlignment="Center" HorizontalAlignment="Center"/>
|
||||
|
||||
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
|
||||
</Grid>
|
||||
|
||||
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding IsHost}"/>
|
||||
<Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=Word, UpdateSourceTrigger=PropertyChanged}" Margin="140,0,109,0"/>
|
||||
|
||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
|
||||
|
||||
|
||||
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
|
||||
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove">
|
||||
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove" MouseUp="CanvasForPaint_MouseUp">
|
||||
<Canvas.Background>
|
||||
<SolidColorBrush Color="White" Opacity="0"/>
|
||||
</Canvas.Background>
|
||||
@@ -64,9 +55,9 @@
|
||||
</Border>
|
||||
|
||||
<Grid Grid.Column="2" Grid.Row="1">
|
||||
<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,0,69"/>
|
||||
<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,10,69" />
|
||||
|
||||
<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,0,0">
|
||||
<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,10,0">
|
||||
<TextBox.InputBindings>
|
||||
<KeyBinding Key="Return" Command="{Binding OnKeyDown}"/>
|
||||
</TextBox.InputBindings>
|
||||
|
||||
@@ -36,16 +36,6 @@ namespace Client.Views
|
||||
private void CanvasReset_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
CanvasForPaint.Children.Clear();
|
||||
|
||||
//FOR FUTURE USE, IF NECCESSARY
|
||||
//TEST.Children.Clear();
|
||||
|
||||
//foreach (UIElement child in CanvasForPaint.Children)
|
||||
//{
|
||||
// var xaml = System.Windows.Markup.XamlWriter.Save(child);
|
||||
// var deepCopy = System.Windows.Markup.XamlReader.Parse(xaml) as UIElement;
|
||||
// TEST.Children.Add(deepCopy);
|
||||
//}
|
||||
}
|
||||
|
||||
private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e)
|
||||
@@ -53,5 +43,9 @@ namespace Client.Views
|
||||
viewModel.Color_Picker(e, this);
|
||||
}
|
||||
|
||||
private void CanvasForPaint_MouseUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
viewModel.Canvas_MouseUp(sender, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
<RowDefinition Height="60"/>
|
||||
<RowDefinition Height="50"/>
|
||||
<RowDefinition Height="30"/>
|
||||
<RowDefinition Height="100"/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid.ColumnDefinitions>
|
||||
@@ -22,8 +23,9 @@
|
||||
<Label Grid.Row="1" FontSize="30" Content="Enter a username:"/>
|
||||
<Label Grid.Row="2" FontSize="15" Content="(max amount of characters for the username is 10)"/>
|
||||
|
||||
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="10" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
|
||||
<Button Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
|
||||
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="69" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
|
||||
<Button Name="LoginButton" Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
|
||||
|
||||
<Label Grid.Row="3" Grid.Column="0" Content="Tip of the century: base64 != UTF8!" FontSize="20" FontWeight="Bold"/>
|
||||
</Grid>
|
||||
</Window>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using SharedClientServer;
|
||||
using Client.ViewModels;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
@@ -19,28 +20,21 @@ namespace Client.Views
|
||||
public partial class LoginScreen : Window
|
||||
{
|
||||
ClientData data = ClientData.Instance;
|
||||
private LoginViewModel loginViewModel;
|
||||
public LoginScreen()
|
||||
{
|
||||
loginViewModel = new LoginViewModel(this);
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Button_EnterUsername(object sender, RoutedEventArgs e)
|
||||
{
|
||||
User user = new User(usernameTextbox.Text);
|
||||
Client client = new Client(user.Username);
|
||||
client.OnSuccessfullConnect = () =>
|
||||
{
|
||||
// because we need to start the main window on a UI thread, we need to let the dispatcher handle it, which will execute the code on the ui thread
|
||||
Application.Current.Dispatcher.Invoke(delegate {
|
||||
data.User = user;
|
||||
data.Client = client;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyRequestMessage());
|
||||
MainWindow startWindow = new MainWindow();
|
||||
startWindow.Show();
|
||||
this.Close();
|
||||
});
|
||||
};
|
||||
string name = usernameTextbox.Text;
|
||||
if (name == string.Empty) return;
|
||||
LoginButton.IsEnabled = false;
|
||||
loginViewModel.UsernameEntered(name);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Timers;
|
||||
using static SharedClientServer.JSONConvert;
|
||||
|
||||
namespace Server.Models
|
||||
@@ -22,7 +23,9 @@ namespace Server.Models
|
||||
private NetworkStream stream;
|
||||
private byte[] buffer = new byte[2048];
|
||||
private byte[] totalBuffer = new byte[2048];
|
||||
private string _randomWord = "";
|
||||
private int totalBufferReceived = 0;
|
||||
private Dictionary<System.Timers.Timer, int> lobbyTimers;
|
||||
public User User { get; set; }
|
||||
private ServerCommunication serverCom = ServerCommunication.INSTANCE;
|
||||
private Callback OnMessageReceivedOk;
|
||||
@@ -34,6 +37,7 @@ namespace Server.Models
|
||||
/// <param name="client">the TcpClient object to use</param>
|
||||
public ServerClient(TcpClient client)
|
||||
{
|
||||
lobbyTimers = new Dictionary<System.Timers.Timer, int>();
|
||||
Debug.WriteLine("[SERVERCLIENT] making new instance and starting");
|
||||
tcpClient = client;
|
||||
stream = tcpClient.GetStream();
|
||||
@@ -59,6 +63,7 @@ namespace Server.Models
|
||||
throw new OutOfMemoryException("buffer is too small!");
|
||||
}
|
||||
|
||||
|
||||
// copy the received bytes into the buffer
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
|
||||
// add the bytes we received to the total amount
|
||||
@@ -90,6 +95,7 @@ namespace Server.Models
|
||||
|
||||
|
||||
}
|
||||
|
||||
ar.AsyncWaitHandle.WaitOne();
|
||||
// start reading for a new message
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
||||
@@ -143,6 +149,11 @@ namespace Server.Models
|
||||
message = textMsg
|
||||
};
|
||||
|
||||
if (textMsg == _randomWord && !string.IsNullOrEmpty(_randomWord))
|
||||
{
|
||||
Debug.WriteLine($"[SERVERCLIENT] word has been guessed! {User.Username} + Word: {_randomWord}");
|
||||
}
|
||||
|
||||
//Sends the incomming message to be broadcast to all of the clients inside the current lobby.
|
||||
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, packet));
|
||||
break;
|
||||
@@ -165,7 +176,7 @@ namespace Server.Models
|
||||
coords = JSONConvert.getCoordinates(payload),
|
||||
color = JSONConvert.getCanvasDrawingColor(payload)
|
||||
};
|
||||
serverCom.SendToLobby(serverCom.GetLobbyForUser(User),JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
|
||||
serverCom.SendCanvasDataToLobby(serverCom.GetLobbyForUser(User),User.Username,JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
|
||||
break;
|
||||
|
||||
case JSONConvert.CANVAS_RESET:
|
||||
@@ -184,13 +195,36 @@ namespace Server.Models
|
||||
|
||||
case JSONConvert.GAME:
|
||||
Debug.WriteLine("[SERVERCLIENT] Got a message about the game logic");
|
||||
string command = JSONConvert.GetGameCommand(payload);
|
||||
GameCommand command = JSONConvert.GetGameCommand(payload);
|
||||
switch (command)
|
||||
{
|
||||
case "startGame":
|
||||
case GameCommand.START_GAME:
|
||||
int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
|
||||
serverCom.CloseALobby(lobbyID);
|
||||
//todo start a timer for this lobby
|
||||
Debug.WriteLine("[SERVERCLIENT] making timer for lobby " + lobbyID);
|
||||
System.Timers.Timer lobbyTimer = new System.Timers.Timer(60 * 1000);
|
||||
this.lobbyTimers.Add(lobbyTimer, lobbyID);
|
||||
lobbyTimer.Elapsed += LobbyTimer_Elapsed;
|
||||
lobbyTimer.Start();
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
serverCom.SendToLobby(lobbyID, JSONConvert.ConstructGameInitializeData( serverCom.FindUserNameInLobby(lobbyID),lobbyID));
|
||||
break;
|
||||
case GameCommand.TIMER_ELAPSED:
|
||||
|
||||
break;
|
||||
case GameCommand.NEXT_ROUND:
|
||||
// The next round has been started, so we can start the timer again
|
||||
|
||||
lobbyID = JSONConvert.GetLobbyID(payload);
|
||||
foreach (System.Timers.Timer timer in lobbyTimers.Keys)
|
||||
{
|
||||
if (lobbyTimers[timer] == lobbyID)
|
||||
{
|
||||
timer.Start();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -209,6 +243,17 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
|
||||
private void LobbyTimer_Elapsed(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
System.Timers.Timer timer = sender as System.Timers.Timer;
|
||||
int lobbyID = lobbyTimers[timer];
|
||||
Debug.WriteLine("[SERVERCLIENT] timer elapsed for lobby " + lobbyID);
|
||||
serverCom.SendToLobby(lobbyID, JSONConvert.ConstructGameTimerElapsedMessage(lobbyID));
|
||||
timer.Stop();
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void handleLobbyMessage(byte[] payload, LobbyIdentifier l)
|
||||
{
|
||||
switch (l)
|
||||
@@ -232,10 +277,11 @@ namespace Server.Models
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
OnMessageReceivedOk = () =>
|
||||
{
|
||||
_randomWord = JSONConvert.SendRandomWord("WordsForGame.json");
|
||||
serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
|
||||
{
|
||||
id = serverCom.GetLobbyForUser(User).ID,
|
||||
word = JSONConvert.SendRandomWord("WordsForGame.json")
|
||||
word = _randomWord
|
||||
}));
|
||||
OnMessageReceivedOk = null;
|
||||
};
|
||||
|
||||
@@ -142,7 +142,7 @@ namespace Server.Models
|
||||
{
|
||||
foreach (ServerClient sc in serverClientsInlobbies[l])
|
||||
{
|
||||
Debug.WriteLine("[SERVERCLIENT] Sending message");
|
||||
Debug.WriteLine("[SERVERCLIENT] Sending message to lobby");
|
||||
sc.sendMessage(message);
|
||||
}
|
||||
break;
|
||||
@@ -150,6 +150,22 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
|
||||
public void SendToLobby(int lobbyID, byte[] message)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l.ID == lobbyID)
|
||||
{
|
||||
foreach (ServerClient sc in serverClientsInlobbies[l])
|
||||
{
|
||||
Debug.WriteLine("[SERVERCLIENT] Sending message to lobby");
|
||||
sc.sendMessage(message);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendCanvasDataToLobby(Lobby lobby, string username, byte[] message)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
@@ -158,7 +174,8 @@ namespace Server.Models
|
||||
{
|
||||
foreach (ServerClient sc in serverClientsInlobbies[l])
|
||||
{
|
||||
sc.sendMessage(message);
|
||||
if (sc.User.Username != username)
|
||||
sc.sendMessage(message);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -261,6 +278,10 @@ namespace Server.Models
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (l.Users.Count != 0)
|
||||
{
|
||||
l.Users[0].Host = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -278,8 +299,24 @@ namespace Server.Models
|
||||
if (lobby.ID == lobbyID)
|
||||
{
|
||||
lobby.LobbyJoinable = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string FindUserNameInLobby(int lobbyID)
|
||||
{
|
||||
Lobby lobbyFound = null;
|
||||
foreach (Lobby lobby in lobbies)
|
||||
{
|
||||
if (lobby.ID == lobbyID)
|
||||
{
|
||||
lobbyFound = lobby;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return lobbyFound?.Users[lobbyFound.UserDrawing]?.Username;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Media;
|
||||
@@ -34,6 +35,14 @@ namespace SharedClientServer
|
||||
REQUEST
|
||||
}
|
||||
|
||||
public enum GameCommand
|
||||
{
|
||||
START_GAME,
|
||||
INITIALIZE,
|
||||
TIMER_ELAPSED,
|
||||
NEXT_ROUND
|
||||
}
|
||||
|
||||
public static (string,string) GetUsernameAndMessage(byte[] json)
|
||||
{
|
||||
string msg = Encoding.UTF8.GetString(json);
|
||||
@@ -204,15 +213,35 @@ namespace SharedClientServer
|
||||
|
||||
public static byte[] ConstructGameStartData(int lobbyID)
|
||||
{
|
||||
string startGame = "startGame";
|
||||
|
||||
return GetMessageToSend(GAME, new
|
||||
{
|
||||
command = startGame,
|
||||
command = GameCommand.START_GAME,
|
||||
lobbyToStart = lobbyID
|
||||
}); ;
|
||||
}
|
||||
|
||||
public static string GetGameCommand(byte[] payload)
|
||||
public static byte[] ConstructGameInitializeData(string userName, int lobbyID)
|
||||
{
|
||||
dynamic payload = new
|
||||
{
|
||||
id = lobbyID,
|
||||
command = GameCommand.INITIALIZE,
|
||||
username = userName
|
||||
};
|
||||
return GetMessageToSend(GAME, payload);
|
||||
}
|
||||
|
||||
public static byte[] ConstructGameTimerElapsedMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(GAME, new
|
||||
{
|
||||
command = GameCommand.TIMER_ELAPSED,
|
||||
id = lobbyID
|
||||
});
|
||||
}
|
||||
|
||||
public static GameCommand GetGameCommand(byte[] payload)
|
||||
{
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||
return json.command;
|
||||
|
||||
@@ -6,7 +6,7 @@ using System.Text;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
class Lobby : INotifyPropertyChanged
|
||||
internal class Lobby : INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace Client
|
||||
private bool _lobbyJoinable;
|
||||
//private List<string> _usernames;
|
||||
private List<User> _users;
|
||||
private int _userDrawing;
|
||||
|
||||
//public void AddUsername(string username, out bool success)
|
||||
//{
|
||||
@@ -36,6 +37,7 @@ namespace Client
|
||||
//_usernames = new List<string>();
|
||||
_users = new List<User>();
|
||||
_lobbyJoinable = true;
|
||||
_userDrawing = 0;
|
||||
}
|
||||
|
||||
public void AddUser(string username, out bool succes)
|
||||
@@ -95,5 +97,11 @@ namespace Client
|
||||
set { _lobbyJoinable = value; }
|
||||
}
|
||||
|
||||
public int UserDrawing
|
||||
{
|
||||
get { return _userDrawing; }
|
||||
set { _userDrawing = value; }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace SharedClientServer
|
||||
private bool _host;
|
||||
private bool _turnToDraw;
|
||||
private string _message;
|
||||
private string _randomWord;
|
||||
|
||||
[JsonConstructor]
|
||||
public User(string username, int score, bool host, bool turnToDraw)
|
||||
@@ -90,5 +91,10 @@ namespace SharedClientServer
|
||||
get { return _turnToDraw; }
|
||||
set { _turnToDraw = value; }
|
||||
}
|
||||
public string RandomWord
|
||||
{
|
||||
get { return _randomWord; }
|
||||
set { _randomWord = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user