23 Commits

Author SHA1 Message Date
Dogukan
7df48ab322 [FIX] Callbacks weren't properly called 2020-10-23 14:49:20 +02:00
Sem van der Hoeven
80d970da35 [FIX] made login impossible if no name was entered 2020-10-23 14:13:22 +02:00
SemvdH
2c7bf3e217 Merge pull request #11 from SemvdH/setupBranch
merge Setup branch into master
2020-10-23 14:06:36 +02:00
SemvdH
92f57a87bc Merge pull request #10 from SemvdH/update-scores
added updating scores on lobby list receive
2020-10-23 13:59:28 +02:00
Sem van der Hoeven
da5528c7b2 added updating scores on lobby list receive 2020-10-23 13:58:44 +02:00
Lars
c16f7cf68f Merge branch 'master' into setupBranch 2020-10-23 13:11:56 +02:00
SemvdH
5c2dea3ab4 Merge pull request #9 from SemvdH/feature/playerList
Feature/player list
2020-10-23 12:53:43 +02:00
SemvdH
e2f9dfec78 Merge branch 'master' into feature/playerList 2020-10-23 12:53:35 +02:00
Dogukan
7fcf424b65 [FIX] fixed the async for updating the label, as well as the chat messages 2020-10-23 12:48:27 +02:00
Dogukan
97be0f937c [Cleanup] cleaned a null checking if-statement for the lobby id 2020-10-23 12:42:24 +02:00
Dogukan
09056818df Merge remote-tracking branch 'origin/feature/playerList' into feature/playerList 2020-10-23 12:33:06 +02:00
Dogukan
8d4f72c09d [CHANGED] Static function for handling to callbacks 2020-10-23 12:32:11 +02:00
Sem van der Hoeven
f51d310787 [EDIT] removed uneccesary call to updatelobbies 2020-10-23 12:31:01 +02:00
Sem van der Hoeven
9e829c47ff [FIX] lobbies now get correctly updated when someone leaves or joins 2020-10-23 12:26:31 +02:00
Lars
f5d55ef405 [FIX] randomword is not visible 2020-10-23 11:54:43 +02:00
Dogukan
0d44b2d840 [TRY] tried to bind the label data, doesn't work yet 2020-10-23 11:30:06 +02:00
Dogukan
1c04ab95c0 [ADDED] player list in lobby updates on join! Not on disconnect yet. Tried to set the word label doesn't work yet. 2020-10-22 23:54:07 +02:00
Sem van der Hoeven
ddf4594c5e [ADD] add canvas data sending on mouse up 2020-10-22 22:47:11 +02:00
Sem van der Hoeven
09f9e227b8 merge stuff 2020-10-22 22:35:29 +02:00
SemvdH
ec156f3dc6 Merge pull request #8 from SemvdH/stateful-canvas
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2020-10-22 22:31:09 +02:00
Lars
24eb43239b [FIX] nog when you click host, you are able to click the start game button 2020-10-22 22:02:41 +02:00
Lars
335d17838c Merge branch 'master' into setupBranch 2020-10-22 20:04:30 +02:00
Lars
242c435ac7 added something little, not that very important tho 2020-10-22 17:46:45 +02:00
10 changed files with 131 additions and 73 deletions

View File

@@ -13,9 +13,15 @@ using static SharedClientServer.JSONConvert;
namespace Client
{
public delegate void LobbyJoinCallback(bool isHost);
public delegate void RandomWord(string word);
public delegate void HandleIncomingMsg(string username, string msg);
internal delegate void HandleIncomingPlayer(Lobby lobby);
public delegate void CanvasDataReceived(double[][] coordinates, Color color);
public delegate void CanvasReset();
public delegate void LobbyCallback(int id);
class Client : ObservableObject
{
@@ -34,11 +40,16 @@ namespace Client
public LobbyJoinCallback OnLobbyJoinSuccess;
public Callback OnLobbiesReceivedAndWaitingForHost;
public Callback OnServerDisconnect;
public Callback OnLobbyUpdate;
public LobbyCallback OnLobbyCreated;
public LobbyCallback OnLobbyLeave;
public RandomWord RandomWord;
public HandleIncomingMsg IncomingMsg;
public HandleIncomingPlayer IncomingPlayer;
private ClientData data = ClientData.Instance;
public CanvasDataReceived CanvasDataReceived;
public CanvasReset CReset;
public HandleIncomingPlayer UpdateUserScores;
public Lobby[] Lobbies { get; set; }
public Client(string username)
@@ -57,6 +68,7 @@ namespace Client
this.tcpClient.EndConnect(ar);
this.stream = tcpClient.GetStream();
OnSuccessfullConnect?.Invoke();
OnLobbyUpdate = updateGameLobby;
SendMessage(JSONConvert.ConstructUsernameMessage(username));
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
@@ -72,6 +84,7 @@ namespace Client
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
return;
try
{
int amountReceived = stream.EndRead(ar);
@@ -81,7 +94,6 @@ namespace Client
throw new OutOfMemoryException("buffer too small");
}
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
totalBufferReceived += amountReceived;
@@ -129,7 +141,7 @@ namespace Client
if(textUsername != data.User.Username)
{
ViewModels.ViewModelGame.HandleIncomingMsg(textUsername, textMsg);
IncomingMsg?.Invoke(textUsername, textMsg);
}
//TODO display username and message in chat window
@@ -147,6 +159,7 @@ namespace Client
Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
OnLobbiesListReceived?.Invoke();
OnLobbiesReceivedAndWaitingForHost?.Invoke();
OnLobbyUpdate?.Invoke();
break;
case LobbyIdentifier.HOST:
// we receive this when the server has made us a host of a new lobby
@@ -156,7 +169,6 @@ namespace Client
OnLobbyCreated?.Invoke(lobbyCreatedID);
break;
case LobbyIdentifier.JOIN_SUCCESS:
OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
break;
case LobbyIdentifier.LEAVE:
@@ -179,7 +191,6 @@ namespace Client
case JSONConvert.CANVAS_WRITING:
CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
// we hebben gedrawed, dus stuur dat we weer kunnen drawen
break;
}
@@ -189,9 +200,11 @@ namespace Client
case JSONConvert.RANDOMWORD:
//Flag byte for receiving the random word.
int lobbyId = JSONConvert.GetLobbyID(payload);
string randomWord = JSONConvert.GetRandomWord(payload);
if(data.Lobby?.ID == lobbyId)
ViewModels.ViewModelGame.HandleRandomWord(JSONConvert.GetRandomWord(payload));
if (data.Lobby?.ID == lobbyId)
RandomWord?.Invoke(randomWord);
break;
default:
Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
@@ -201,11 +214,25 @@ namespace Client
}
private void updateGameLobby()
{
Debug.WriteLine("[CLIENT] updating game lobby");
foreach (var item in Lobbies)
{
Debug.WriteLine("[CLIENT] lobby data: {0}", item.Users.Count);
if (item.ID == data.Lobby?.ID)
{
//IncomingPlayer?.Invoke(item);
UpdateUserScores?.Invoke(item as Lobby);
}
}
}
public void SendMessage(byte[] message)
{
Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
}
private void OnWriteComplete(IAsyncResult ar)

View File

@@ -61,6 +61,7 @@ namespace Client
Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
client.SendMessage(JSONConvert.ConstructLobbyHostMessage());
client.OnLobbyCreated = becomeHostForLobby;
}
private void becomeHostForLobby(int id)
@@ -68,6 +69,7 @@ namespace Client
Debug.WriteLine($"got host succes with data {id} ");
wantToBeHost = true;
wantToBeHostId = id;
ClientData.Instance.User.Host = true;
client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
}
@@ -112,7 +114,7 @@ namespace Client
private void updateLobbies()
{
Debug.WriteLine("updating lobbies...");
Debug.WriteLine("[VIEWMODEL] updating lobbies...");
Lobby[] lobbiesArr = client.Lobbies;
Application.Current.Dispatcher.Invoke(delegate
{
@@ -122,6 +124,11 @@ namespace Client
foreach (Lobby l in lobbiesArr)
{
_lobbies.Add(l);
Lobby clientLobby = ClientData.Instance.Lobby;
if (l.ID == clientLobby?.ID)
{
clientLobby = l;
}
}
});

View File

@@ -1,5 +1,4 @@
using Client.Views;
using Client.Views;
using GalaSoft.MvvmLight.Command;
using SharedClientServer;
using System;
@@ -9,7 +8,6 @@ using System.ComponentModel;
using System.Diagnostics;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
@@ -30,15 +28,10 @@ namespace Client.ViewModels
private Timer queueTimer;
public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
public ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
private dynamic _payload;
public static string Word
{
get;
set;
}
public string _username;
public string _message;
@@ -54,6 +47,13 @@ namespace Client.ViewModels
}
}
private string _randomWord;
public string RandomWord
{
get { return _randomWord; }
set { _randomWord = value; }
}
public bool IsHost
{
get { return data.User.Host; }
@@ -62,17 +62,6 @@ namespace Client.ViewModels
public ViewModelGame(GameWindow window)
{
this.window = window;
if (_payload == null)
{
_message = "";
}
else
{
//_message = data.Message;
//_username = data.User.Username;
//Messages.Add($"{data.User.Username}: {Message}");
}
buffer = new double[maxLines][];
linesQueue = new Queue<double[][]>();
@@ -81,6 +70,10 @@ namespace Client.ViewModels
ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
data.Client.CReset = CanvasResetData;
data.Client.RandomWord = HandleRandomWord;
data.Client.IncomingMsg = HandleIncomingMsg;
data.Client.IncomingPlayer = HandleIncomingPlayer;
data.Client.UpdateUserScores = UpdateUserScores;
}
public ICommand OnKeyDown { get; set; }
@@ -149,12 +142,16 @@ namespace Client.ViewModels
}
}
public void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
{
sendArrayFromQueue(sender, null);
}
private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
{
if (linesQueue.Count != 0)
{
Debug.WriteLine("[GAME] sending canvas data...");
double[][] temp = linesQueue.Dequeue();
data.Client.SendMessage(JSONConvert.ConstructDrawingCanvasData(temp,color));
}
@@ -213,32 +210,62 @@ namespace Client.ViewModels
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
}
/*
* MISC make this a callback
* Handles the incoming chat message from another client.
*/
public static void HandleIncomingMsg(string username, string message)
public void HandleIncomingMsg(string username, string message)
{
Application.Current.Dispatcher.Invoke(delegate
{
Messages.Add($"{username}: {message}");
});
}
public void LeaveGame(object sender, CancelEventArgs e)
public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
{
Debug.WriteLine("Leaving...");
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
}
/*
* MISC make this a callback
* Handles the random word that has been received from the server.
*/
public static void HandleRandomWord(string randomWord)
public void HandleRandomWord(string randomWord)
{
Debug.WriteLine("[CLIENT] Reached the handle random word method!");
Word = "NegerPik";
Application.Current.Dispatcher.Invoke(delegate
{
RandomWord = randomWord;
});
}
public void HandleIncomingPlayer(Lobby lobby)
{
Application.Current.Dispatcher.Invoke(delegate
{
Players.Clear();
foreach (var item in lobby.Users)
{
Players.Add(item.Username + "\n" + item.Score);
}
});
}
private void UpdateUserScores(Lobby newLobby) {
Debug.WriteLine("[GAME] updating user scores");
List<User> newUsers = newLobby.Users;
// go over all users in current lobby
foreach (User user in data.Lobby?.Users)
{
// check with all users in new lobby
foreach (User newUser in newUsers)
{
// and update the score
if (newUser.Username == user.Username)
{
Debug.WriteLine($"[GAME] setting score of {user.Username} to {newUser.Score}. it was {user.Score}");
user.Score = newUser.Score;
break;
}
}
}
// update all the scores in the player list
HandleIncomingPlayer(newLobby);
}
}
}

View File

@@ -22,16 +22,9 @@
<Grid Grid.Column="0" Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<ListBox Name="PlayerList" ItemsSource="{Binding Path=Players}" Margin="10,0,0,10" FontSize="20"/>
</Grid>
<Grid Grid.Row="0" Grid.Column="1">
@@ -44,19 +37,17 @@
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
<Label Grid.Row="0" Grid.Column="2" FontSize="20" Content="" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<Label Name="GuessWord" Grid.Row="0" Grid.Column="2" Content="{Binding Path=RandomWord, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="20"/>
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
</Grid>
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding IsHost}"/>
<Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=Word, UpdateSourceTrigger=PropertyChanged}" Margin="140,0,109,0"/>
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove">
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove" MouseUp="CanvasForPaint_MouseUp">
<Canvas.Background>
<SolidColorBrush Color="White" Opacity="0"/>
</Canvas.Background>
@@ -64,9 +55,9 @@
</Border>
<Grid Grid.Column="2" Grid.Row="1">
<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,0,69"/>
<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,10,69" />
<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,0,0">
<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,10,0">
<TextBox.InputBindings>
<KeyBinding Key="Return" Command="{Binding OnKeyDown}"/>
</TextBox.InputBindings>

View File

@@ -36,16 +36,6 @@ namespace Client.Views
private void CanvasReset_Click(object sender, RoutedEventArgs e)
{
CanvasForPaint.Children.Clear();
//FOR FUTURE USE, IF NECCESSARY
//TEST.Children.Clear();
//foreach (UIElement child in CanvasForPaint.Children)
//{
// var xaml = System.Windows.Markup.XamlWriter.Save(child);
// var deepCopy = System.Windows.Markup.XamlReader.Parse(xaml) as UIElement;
// TEST.Children.Add(deepCopy);
//}
}
private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e)
@@ -53,5 +43,9 @@ namespace Client.Views
viewModel.Color_Picker(e, this);
}
private void CanvasForPaint_MouseUp(object sender, MouseButtonEventArgs e)
{
viewModel.Canvas_MouseUp(sender, e);
}
}
}

View File

@@ -11,6 +11,7 @@
<RowDefinition Height="60"/>
<RowDefinition Height="50"/>
<RowDefinition Height="30"/>
<RowDefinition Height="100"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
@@ -22,8 +23,9 @@
<Label Grid.Row="1" FontSize="30" Content="Enter a username:"/>
<Label Grid.Row="2" FontSize="15" Content="(max amount of characters for the username is 10)"/>
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="10" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
<Button Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="69" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
<Button Name="LoginButton" Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
<Label Grid.Row="3" Grid.Column="0" Content="Tip of the century: base64 != UTF8!" FontSize="20" FontWeight="Bold"/>
</Grid>
</Window>

View File

@@ -1,4 +1,5 @@
using SharedClientServer;
using Client.ViewModels;
using SharedClientServer;
using System;
using System.Collections.Generic;
using System.Text;
@@ -26,8 +27,12 @@ namespace Client.Views
private void Button_EnterUsername(object sender, RoutedEventArgs e)
{
User user = new User(usernameTextbox.Text);
string name = usernameTextbox.Text;
if (name == string.Empty) return;
User user = new User(name);
Client client = new Client(user.Username);
LoginButton.IsEnabled = false;
client.OnSuccessfullConnect = () =>
{
// because we need to start the main window on a UI thread, we need to let the dispatcher handle it, which will execute the code on the ui thread
@@ -41,6 +46,7 @@ namespace Client.Views
});
};
}
}
}

View File

@@ -59,6 +59,7 @@ namespace Server.Models
throw new OutOfMemoryException("buffer is too small!");
}
// copy the received bytes into the buffer
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
// add the bytes we received to the total amount
@@ -90,6 +91,7 @@ namespace Server.Models
}
ar.AsyncWaitHandle.WaitOne();
// start reading for a new message
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
@@ -232,6 +234,7 @@ namespace Server.Models
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
OnMessageReceivedOk = () =>
{
serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
{
id = serverCom.GetLobbyForUser(User).ID,

View File

@@ -4,6 +4,7 @@ using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Media;

View File

@@ -6,7 +6,7 @@ using System.Text;
namespace Client
{
class Lobby : INotifyPropertyChanged
internal class Lobby : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;