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feature/ad
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feature/ca
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -428,4 +428,6 @@ FodyWeavers.xsd
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|||||||
**/docs/*
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**/docs/*
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||||||
**/doc/*
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**/doc/*
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||||||
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||||||
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**/pose_iter_160000.caffemodel
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||||||
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|
||||||
# End of https://www.toptal.com/developers/gitignore/api/c++,visualstudio,visualstudiocode,opencv
|
# End of https://www.toptal.com/developers/gitignore/api/c++,visualstudio,visualstudiocode,opencv
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||||||
|
|||||||
24350
res/haarcascade_frontalface_alt.xml
Normal file
24350
res/haarcascade_frontalface_alt.xml
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File diff suppressed because it is too large
Load Diff
2976
res/pose/coco/pose_deploy_linevec.prototxt
Normal file
2976
res/pose/coco/pose_deploy_linevec.prototxt
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File diff suppressed because it is too large
Load Diff
2081
res/pose/mpi/pose_deploy_linevec_faster_4_stages.prototxt
Normal file
2081
res/pose/mpi/pose_deploy_linevec_faster_4_stages.prototxt
Normal file
File diff suppressed because it is too large
Load Diff
31
src/collision/collision.h
Normal file
31
src/collision/collision.h
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@@ -0,0 +1,31 @@
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|||||||
|
#pragma once
|
||||||
|
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||||||
|
#include <glm/gtc/matrix_transform.hpp>
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|
#include "../entities/entity.h"
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|
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||||||
|
namespace collision
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||||||
|
{
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||||||
|
/*
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|
* This structure represents a collision box inside the world.
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||||||
|
*
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||||||
|
* center_pos: The center position of the collision box
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|
* size: The size in each axis of the collision box
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||||||
|
*/
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||||||
|
struct Box
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||||||
|
{
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||||||
|
glm::vec3 center_pos;
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|
glm::vec3 size;
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|
};
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||||||
|
|
||||||
|
/*
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|
* This structure represents a collision between 2 entities
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|
*
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|
* entity1: The first entity
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|
* entity2: The second entity
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||||||
|
*/
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||||||
|
struct Collision
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||||||
|
{
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|
entities::Entity& entity1;
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|
entities::Entity& entity2;
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|
};
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||||||
|
}
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40
src/collision/collision_handler.cpp
Normal file
40
src/collision/collision_handler.cpp
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@@ -0,0 +1,40 @@
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|
#include "collision_handler.h"
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namespace collision
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|
{
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|
void CheckCollisions(std::vector<entities::CollisionEntity*>& entities)
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||||||
|
{
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||||||
|
if (entities.size() == 2)
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||||||
|
{
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||||||
|
if (entities[0]->IsColliding(*entities[1]))
|
||||||
|
{
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||||||
|
collision::Collision c = { *entities[0], *entities[1] };
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||||||
|
entities[0]->OnCollide(c);
|
||||||
|
entities[1]->OnCollide(c);
|
||||||
|
}
|
||||||
|
}
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||||||
|
|
||||||
|
for (int i = 0; i < entities.size() - 2; i++)
|
||||||
|
{
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||||||
|
entities::CollisionEntity* entity = entities[i];
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||||||
|
|
||||||
|
for (int j = i + 1; i < entities.size() - 1; j++)
|
||||||
|
{
|
||||||
|
entities::CollisionEntity* entity2 = entities[j];
|
||||||
|
|
||||||
|
if (entity == entity2)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entity->IsColliding(*entity2))
|
||||||
|
{
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||||||
|
collision::Collision c = { *entity, *entity2 };
|
||||||
|
entity->OnCollide(c);
|
||||||
|
entity2->OnCollide(c);
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||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
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||||||
|
}
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16
src/collision/collision_handler.h
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16
src/collision/collision_handler.h
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@@ -0,0 +1,16 @@
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|
#pragma once
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|
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||||||
|
#include <vector>
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|
#include "../entities/collision_entity.h"
|
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|
#include "collision.h"
|
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|
|
||||||
|
namespace collision
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* @brief: This function will check all the collision entities for
|
||||||
|
* collisions and call the OnCollide function when a entity collides.
|
||||||
|
*
|
||||||
|
* @param entities: A list with all the collision entities.
|
||||||
|
*/
|
||||||
|
void CheckCollisions(std::vector<entities::CollisionEntity*>& entities);
|
||||||
|
}
|
||||||
59
src/computervision/BackgroundRemover.cpp
Normal file
59
src/computervision/BackgroundRemover.cpp
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@@ -0,0 +1,59 @@
|
|||||||
|
#include "BackgroundRemover.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
Author: Pierfrancesco Soffritti https://github.com/PierfrancescoSoffritti
|
||||||
|
*/
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
BackgroundRemover::BackgroundRemover(void) {
|
||||||
|
background;
|
||||||
|
calibrated = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BackgroundRemover::calibrate(Mat input) {
|
||||||
|
cvtColor(input, background, CV_BGR2GRAY);
|
||||||
|
calibrated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat BackgroundRemover::getForeground(Mat input) {
|
||||||
|
Mat foregroundMask = getForegroundMask(input);
|
||||||
|
|
||||||
|
//imshow("foregroundMask", foregroundMask);
|
||||||
|
|
||||||
|
Mat foreground;
|
||||||
|
input.copyTo(foreground, foregroundMask);
|
||||||
|
|
||||||
|
return foreground;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat BackgroundRemover::getForegroundMask(Mat input) {
|
||||||
|
Mat foregroundMask;
|
||||||
|
|
||||||
|
if (!calibrated) {
|
||||||
|
foregroundMask = Mat::zeros(input.size(), CV_8UC1);
|
||||||
|
return foregroundMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
cvtColor(input, foregroundMask, CV_BGR2GRAY);
|
||||||
|
|
||||||
|
removeBackground(foregroundMask, background);
|
||||||
|
|
||||||
|
return foregroundMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BackgroundRemover::removeBackground(Mat input, Mat background) {
|
||||||
|
int thresholdOffset = 25;
|
||||||
|
|
||||||
|
for (int i = 0; i < input.rows; i++) {
|
||||||
|
for (int j = 0; j < input.cols; j++) {
|
||||||
|
uchar framePixel = input.at<uchar>(i, j);
|
||||||
|
uchar bgPixel = background.at<uchar>(i, j);
|
||||||
|
|
||||||
|
if (framePixel >= bgPixel - thresholdOffset && framePixel <= bgPixel + thresholdOffset)
|
||||||
|
input.at<uchar>(i, j) = 0;
|
||||||
|
else
|
||||||
|
input.at<uchar>(i, j) = 255;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
58
src/computervision/BackgroundRemover.h
Normal file
58
src/computervision/BackgroundRemover.h
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
#pragma once
|
||||||
|
#include"opencv2\opencv.hpp"
|
||||||
|
#include <opencv2/imgproc\types_c.h>
|
||||||
|
/*
|
||||||
|
Author: Pierfrancesco Soffritti https://github.com/PierfrancescoSoffritti
|
||||||
|
*/
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
using namespace cv;
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
class BackgroundRemover {
|
||||||
|
public:
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief constructor,
|
||||||
|
* create background variable and set calibrated to faslse
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
BackgroundRemover(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief sets the input image to a grayscale image
|
||||||
|
* sets calibrated to true
|
||||||
|
*
|
||||||
|
* @param input input the image that has to be calibrated
|
||||||
|
*/
|
||||||
|
void calibrate(Mat input);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Gets the mask of the foregorund of the input image
|
||||||
|
* and copies it to another image
|
||||||
|
*
|
||||||
|
* @param input The image from which the forground needs to be picked
|
||||||
|
* @return The image on which te foregroundmask is copied
|
||||||
|
*/
|
||||||
|
Mat getForeground(Mat input);
|
||||||
|
|
||||||
|
private:
|
||||||
|
Mat background;
|
||||||
|
bool calibrated = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Sets the image to grayscale and removes the background
|
||||||
|
*
|
||||||
|
* @param input The image from which the forground needs to be picked
|
||||||
|
* @return The mask of the foreground of the image
|
||||||
|
*/
|
||||||
|
Mat getForegroundMask(Mat input);
|
||||||
|
/**
|
||||||
|
* @brief makes everything on the background black
|
||||||
|
*
|
||||||
|
* @param input the image from which the background needs to be removed
|
||||||
|
* @param background the background of the image
|
||||||
|
*/
|
||||||
|
void removeBackground(Mat input, Mat background);
|
||||||
|
};
|
||||||
|
}
|
||||||
301
src/computervision/FingerCount.cpp
Normal file
301
src/computervision/FingerCount.cpp
Normal file
@@ -0,0 +1,301 @@
|
|||||||
|
#include "FingerCount.h"
|
||||||
|
|
||||||
|
#include "opencv2/imgproc.hpp"
|
||||||
|
#include "opencv2/highgui.hpp"
|
||||||
|
|
||||||
|
/*
|
||||||
|
Author: Nicol<6F> Castellazzi https://github.com/nicast
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define LIMIT_ANGLE_SUP 60
|
||||||
|
#define LIMIT_ANGLE_INF 5
|
||||||
|
#define BOUNDING_RECT_FINGER_SIZE_SCALING 0.3
|
||||||
|
#define BOUNDING_RECT_NEIGHBOR_DISTANCE_SCALING 0.05
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
|
||||||
|
FingerCount::FingerCount(void) {
|
||||||
|
color_blue = Scalar(255, 0, 0);
|
||||||
|
color_green = Scalar(0, 255, 0);
|
||||||
|
color_red = Scalar(0, 0, 255);
|
||||||
|
color_black = Scalar(0, 0, 0);
|
||||||
|
color_white = Scalar(255, 255, 255);
|
||||||
|
color_yellow = Scalar(0, 255, 255);
|
||||||
|
color_purple = Scalar(255, 0, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat FingerCount::findFingersCount(Mat input_image, Mat frame) {
|
||||||
|
Mat contours_image = Mat::zeros(input_image.size(), CV_8UC3);
|
||||||
|
|
||||||
|
// check if the source image is good
|
||||||
|
if (input_image.empty())
|
||||||
|
return contours_image;
|
||||||
|
|
||||||
|
// we work only on the 1 channel result, since this function is called inside a loop we are not sure that this is always the case
|
||||||
|
if (input_image.channels() != 1)
|
||||||
|
return contours_image;
|
||||||
|
|
||||||
|
findContours(input_image, contours, hierarchy, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_NONE);
|
||||||
|
|
||||||
|
// we need at least one contour to work
|
||||||
|
if (contours.size() <= 0)
|
||||||
|
return contours_image;
|
||||||
|
|
||||||
|
// find the biggest contour (let's suppose it's our hand)
|
||||||
|
biggest_contour_index = -1;
|
||||||
|
double biggest_area = 0.0;
|
||||||
|
|
||||||
|
for (int i = 0; i < contours.size(); i++) {
|
||||||
|
double area = contourArea(contours[i], false);
|
||||||
|
if (area > biggest_area) {
|
||||||
|
biggest_area = area;
|
||||||
|
biggest_contour_index = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (biggest_contour_index < 0)
|
||||||
|
return contours_image;
|
||||||
|
|
||||||
|
// find the convex hull object for each contour and the defects, two different data structure are needed by the OpenCV api
|
||||||
|
vector<Point> hull_points;
|
||||||
|
vector<int> hull_ints;
|
||||||
|
|
||||||
|
// for drawing the convex hull and for finding the bounding rectangle
|
||||||
|
convexHull(Mat(contours[biggest_contour_index]), hull_points, true);
|
||||||
|
|
||||||
|
// for finding the defects
|
||||||
|
convexHull(Mat(contours[biggest_contour_index]), hull_ints, false);
|
||||||
|
|
||||||
|
// we need at least 3 points to find the defects
|
||||||
|
vector<Vec4i> defects;
|
||||||
|
if (hull_ints.size() > 3)
|
||||||
|
convexityDefects(Mat(contours[biggest_contour_index]), hull_ints, defects);
|
||||||
|
else
|
||||||
|
return contours_image;
|
||||||
|
|
||||||
|
// we bound the convex hull
|
||||||
|
Rect bounding_rectangle = boundingRect(Mat(hull_points));
|
||||||
|
|
||||||
|
// we find the center of the bounding rectangle, this should approximately also be the center of the hand
|
||||||
|
Point center_bounding_rect(
|
||||||
|
(bounding_rectangle.tl().x + bounding_rectangle.br().x) / 2,
|
||||||
|
(bounding_rectangle.tl().y + bounding_rectangle.br().y) / 2
|
||||||
|
);
|
||||||
|
|
||||||
|
// we separate the defects keeping only the ones of intrest
|
||||||
|
vector<Point> start_points;
|
||||||
|
vector<Point> far_points;
|
||||||
|
|
||||||
|
for (int i = 0; i < defects.size(); i++) {
|
||||||
|
start_points.push_back(contours[biggest_contour_index][defects[i].val[0]]);
|
||||||
|
|
||||||
|
// filtering the far point based on the distance from the center of the bounding rectangle
|
||||||
|
if (findPointsDistance(contours[biggest_contour_index][defects[i].val[2]], center_bounding_rect) < bounding_rectangle.height * BOUNDING_RECT_FINGER_SIZE_SCALING)
|
||||||
|
far_points.push_back(contours[biggest_contour_index][defects[i].val[2]]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// we compact them on their medians
|
||||||
|
vector<Point> filtered_start_points = compactOnNeighborhoodMedian(start_points, bounding_rectangle.height * BOUNDING_RECT_NEIGHBOR_DISTANCE_SCALING);
|
||||||
|
vector<Point> filtered_far_points = compactOnNeighborhoodMedian(far_points, bounding_rectangle.height * BOUNDING_RECT_NEIGHBOR_DISTANCE_SCALING);
|
||||||
|
|
||||||
|
// now we try to find the fingers
|
||||||
|
vector<Point> filtered_finger_points;
|
||||||
|
|
||||||
|
if (filtered_far_points.size() > 1) {
|
||||||
|
vector<Point> finger_points;
|
||||||
|
|
||||||
|
for (int i = 0; i < filtered_start_points.size(); i++) {
|
||||||
|
vector<Point> closest_points = findClosestOnX(filtered_far_points, filtered_start_points[i]);
|
||||||
|
|
||||||
|
if (isFinger(closest_points[0], filtered_start_points[i], closest_points[1], LIMIT_ANGLE_INF, LIMIT_ANGLE_SUP, center_bounding_rect, bounding_rectangle.height * BOUNDING_RECT_FINGER_SIZE_SCALING))
|
||||||
|
finger_points.push_back(filtered_start_points[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (finger_points.size() > 0) {
|
||||||
|
|
||||||
|
// we have at most five fingers usually :)
|
||||||
|
while (finger_points.size() > 5)
|
||||||
|
finger_points.pop_back();
|
||||||
|
|
||||||
|
// filter out the points too close to each other
|
||||||
|
for (int i = 0; i < finger_points.size() - 1; i++) {
|
||||||
|
if (findPointsDistanceOnX(finger_points[i], finger_points[i + 1]) > bounding_rectangle.height * BOUNDING_RECT_NEIGHBOR_DISTANCE_SCALING * 1.5)
|
||||||
|
filtered_finger_points.push_back(finger_points[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (finger_points.size() > 2) {
|
||||||
|
if (findPointsDistanceOnX(finger_points[0], finger_points[finger_points.size() - 1]) > bounding_rectangle.height * BOUNDING_RECT_NEIGHBOR_DISTANCE_SCALING * 1.5)
|
||||||
|
filtered_finger_points.push_back(finger_points[finger_points.size() - 1]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
filtered_finger_points.push_back(finger_points[finger_points.size() - 1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// we draw what found on the returned image
|
||||||
|
drawContours(contours_image, contours, biggest_contour_index, color_green, 2, 8, hierarchy);
|
||||||
|
polylines(contours_image, hull_points, true, color_blue);
|
||||||
|
rectangle(contours_image, bounding_rectangle.tl(), bounding_rectangle.br(), color_red, 2, 8, 0);
|
||||||
|
circle(contours_image, center_bounding_rect, 5, color_purple, 2, 8);
|
||||||
|
drawVectorPoints(contours_image, filtered_start_points, color_blue, true);
|
||||||
|
drawVectorPoints(contours_image, filtered_far_points, color_red, true);
|
||||||
|
drawVectorPoints(contours_image, filtered_finger_points, color_yellow, false);
|
||||||
|
putText(contours_image, to_string(filtered_finger_points.size()), center_bounding_rect, FONT_HERSHEY_PLAIN, 3, color_purple);
|
||||||
|
|
||||||
|
// and on the starting frame
|
||||||
|
drawContours(frame, contours, biggest_contour_index, color_green, 2, 8, hierarchy);
|
||||||
|
circle(frame, center_bounding_rect, 5, color_purple, 2, 8);
|
||||||
|
drawVectorPoints(frame, filtered_finger_points, color_yellow, false);
|
||||||
|
putText(frame, to_string(filtered_finger_points.size()), center_bounding_rect, FONT_HERSHEY_PLAIN, 3, color_purple);
|
||||||
|
|
||||||
|
amount_of_fingers = filtered_finger_points.size();
|
||||||
|
|
||||||
|
return contours_image;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FingerCount::DrawHandContours(Mat& image)
|
||||||
|
{
|
||||||
|
drawContours(image, contours, biggest_contour_index, color_green, 2, 8, hierarchy);
|
||||||
|
}
|
||||||
|
|
||||||
|
int FingerCount::getAmountOfFingers()
|
||||||
|
{
|
||||||
|
return amount_of_fingers;
|
||||||
|
}
|
||||||
|
|
||||||
|
double FingerCount::findPointsDistance(Point a, Point b) {
|
||||||
|
Point difference = a - b;
|
||||||
|
return sqrt(difference.ddot(difference));
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<Point> FingerCount::compactOnNeighborhoodMedian(vector<Point> points, double max_neighbor_distance) {
|
||||||
|
vector<Point> median_points;
|
||||||
|
|
||||||
|
if (points.size() == 0)
|
||||||
|
return median_points;
|
||||||
|
|
||||||
|
if (max_neighbor_distance <= 0)
|
||||||
|
return median_points;
|
||||||
|
|
||||||
|
// we start with the first point
|
||||||
|
Point reference = points[0];
|
||||||
|
Point median = points[0];
|
||||||
|
|
||||||
|
for (int i = 1; i < points.size(); i++) {
|
||||||
|
if (findPointsDistance(reference, points[i]) > max_neighbor_distance) {
|
||||||
|
|
||||||
|
// the point is not in range, we save the median
|
||||||
|
median_points.push_back(median);
|
||||||
|
|
||||||
|
// we swap the reference
|
||||||
|
reference = points[i];
|
||||||
|
median = points[i];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
median = (points[i] + median) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
// last median
|
||||||
|
median_points.push_back(median);
|
||||||
|
|
||||||
|
return median_points;
|
||||||
|
}
|
||||||
|
|
||||||
|
double FingerCount::findAngle(Point a, Point b, Point c) {
|
||||||
|
double ab = findPointsDistance(a, b);
|
||||||
|
double bc = findPointsDistance(b, c);
|
||||||
|
double ac = findPointsDistance(a, c);
|
||||||
|
return acos((ab * ab + bc * bc - ac * ac) / (2 * ab * bc)) * 180 / CV_PI;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FingerCount::isFinger(Point a, Point b, Point c, double limit_angle_inf, double limit_angle_sup, Point palm_center, double min_distance_from_palm) {
|
||||||
|
double angle = findAngle(a, b, c);
|
||||||
|
if (angle > limit_angle_sup || angle < limit_angle_inf)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// the finger point sohould not be under the two far points
|
||||||
|
int delta_y_1 = b.y - a.y;
|
||||||
|
int delta_y_2 = b.y - c.y;
|
||||||
|
if (delta_y_1 > 0 && delta_y_2 > 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// the two far points should not be both under the center of the hand
|
||||||
|
int delta_y_3 = palm_center.y - a.y;
|
||||||
|
int delta_y_4 = palm_center.y - c.y;
|
||||||
|
if (delta_y_3 < 0 && delta_y_4 < 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
double distance_from_palm = findPointsDistance(b, palm_center);
|
||||||
|
if (distance_from_palm < min_distance_from_palm)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// this should be the case when no fingers are up
|
||||||
|
double distance_from_palm_far_1 = findPointsDistance(a, palm_center);
|
||||||
|
double distance_from_palm_far_2 = findPointsDistance(c, palm_center);
|
||||||
|
if (distance_from_palm_far_1 < min_distance_from_palm / 4 || distance_from_palm_far_2 < min_distance_from_palm / 4)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<Point> FingerCount::findClosestOnX(vector<Point> points, Point pivot) {
|
||||||
|
vector<Point> to_return(2);
|
||||||
|
|
||||||
|
if (points.size() == 0)
|
||||||
|
return to_return;
|
||||||
|
|
||||||
|
double distance_x_1 = DBL_MAX;
|
||||||
|
double distance_1 = DBL_MAX;
|
||||||
|
double distance_x_2 = DBL_MAX;
|
||||||
|
double distance_2 = DBL_MAX;
|
||||||
|
int index_found = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < points.size(); i++) {
|
||||||
|
double distance_x = findPointsDistanceOnX(pivot, points[i]);
|
||||||
|
double distance = findPointsDistance(pivot, points[i]);
|
||||||
|
|
||||||
|
if (distance_x < distance_x_1 && distance_x != 0 && distance <= distance_1) {
|
||||||
|
distance_x_1 = distance_x;
|
||||||
|
distance_1 = distance;
|
||||||
|
index_found = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
to_return[0] = points[index_found];
|
||||||
|
|
||||||
|
for (int i = 0; i < points.size(); i++) {
|
||||||
|
double distance_x = findPointsDistanceOnX(pivot, points[i]);
|
||||||
|
double distance = findPointsDistance(pivot, points[i]);
|
||||||
|
|
||||||
|
if (distance_x < distance_x_2 && distance_x != 0 && distance <= distance_2 && distance_x != distance_x_1) {
|
||||||
|
distance_x_2 = distance_x;
|
||||||
|
distance_2 = distance;
|
||||||
|
index_found = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
to_return[1] = points[index_found];
|
||||||
|
|
||||||
|
return to_return;
|
||||||
|
}
|
||||||
|
|
||||||
|
double FingerCount::findPointsDistanceOnX(Point a, Point b) {
|
||||||
|
double to_return = 0.0;
|
||||||
|
|
||||||
|
if (a.x > b.x)
|
||||||
|
to_return = a.x - b.x;
|
||||||
|
else
|
||||||
|
to_return = b.x - a.x;
|
||||||
|
|
||||||
|
return to_return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FingerCount::drawVectorPoints(Mat image, vector<Point> points, Scalar color, bool with_numbers) {
|
||||||
|
for (int i = 0; i < points.size(); i++) {
|
||||||
|
circle(image, points[i], 5, color, 2, 8);
|
||||||
|
if (with_numbers)
|
||||||
|
putText(image, to_string(i), points[i], FONT_HERSHEY_PLAIN, 3, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
129
src/computervision/FingerCount.h
Normal file
129
src/computervision/FingerCount.h
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "opencv2/core.hpp"
|
||||||
|
#include <opencv2/imgproc/types_c.h>
|
||||||
|
|
||||||
|
/*
|
||||||
|
Author: Nicol<6F> Castellazzi https://github.com/nicast
|
||||||
|
*/
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
using namespace cv;
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
class FingerCount {
|
||||||
|
public:
|
||||||
|
FingerCount(void);
|
||||||
|
/**
|
||||||
|
* @brief gets the amount of fingers that are held up.
|
||||||
|
*
|
||||||
|
* @param input_image the source image to find the fingers on. It should be a mask of a hand
|
||||||
|
* @param frame the frame to draw the resulting values on (how many fingers are held up etc)
|
||||||
|
* @return a new image with all the data drawn on it.
|
||||||
|
*/
|
||||||
|
Mat findFingersCount(Mat input_image, Mat frame);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief gets the currently held-up finger count.
|
||||||
|
*
|
||||||
|
* @return the currently held-up finger count
|
||||||
|
*/
|
||||||
|
int getAmountOfFingers();
|
||||||
|
|
||||||
|
void DrawHandContours(Mat& image);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
int biggest_contour_index;
|
||||||
|
vector<vector<Point>> contours;
|
||||||
|
vector<Vec4i> hierarchy;
|
||||||
|
|
||||||
|
|
||||||
|
// colors to use
|
||||||
|
Scalar color_blue;
|
||||||
|
Scalar color_green;
|
||||||
|
Scalar color_red;
|
||||||
|
Scalar color_black;
|
||||||
|
Scalar color_white;
|
||||||
|
Scalar color_yellow;
|
||||||
|
Scalar color_purple;
|
||||||
|
|
||||||
|
int amount_of_fingers;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief finds the distance between 2 points.
|
||||||
|
*
|
||||||
|
* @param a the first point
|
||||||
|
* @param b the second point
|
||||||
|
* @return a double representing the distance
|
||||||
|
*/
|
||||||
|
double findPointsDistance(Point a, Point b);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief compacts the given points on their medians.
|
||||||
|
* what it does is for each point, it checks if the distance to it's neighbour is greater than the
|
||||||
|
* max distance. If so, it just adds it to the list that is returned. If not, it calculates the
|
||||||
|
* median and adds it to the returned list
|
||||||
|
*
|
||||||
|
* @param points the points to compact
|
||||||
|
* @param max_neighbor_distance the maximum distance between points
|
||||||
|
* @return a vector with the points now compacted.
|
||||||
|
*/
|
||||||
|
vector<Point> compactOnNeighborhoodMedian(vector<Point> points, double max_neighbor_distance);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief finds the angle between 3 different points.
|
||||||
|
*
|
||||||
|
* @param a the first point
|
||||||
|
* @param b the second point
|
||||||
|
* @param c the third point
|
||||||
|
* @return the angle between the 3 points
|
||||||
|
*/
|
||||||
|
double findAngle(Point a, Point b, Point c);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief checks if the given points make up a finger.
|
||||||
|
*
|
||||||
|
* @param a the first point to check for
|
||||||
|
* @param b the second point to check for
|
||||||
|
* @param c the third point to check for
|
||||||
|
* @param limit_angle_inf the limit of the angle between 2 fingers
|
||||||
|
* @param limit_angle_sup the limit of the angle between a finger and a convex point
|
||||||
|
* @param palm_center the center of the palm
|
||||||
|
* @param distance_from_palm_tollerance the distance from the palm tolerance
|
||||||
|
* @return true if the points are a finger, false if not.
|
||||||
|
*/
|
||||||
|
bool isFinger(Point a, Point b, Point c, double limit_angle_inf, double limit_angle_sup, cv::Point palm_center, double distance_from_palm_tollerance);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief finds the closest point to the given point that is in the given list.
|
||||||
|
*
|
||||||
|
* @param points the points to check for
|
||||||
|
* @param pivot the pivot to check against
|
||||||
|
* @return a vector containing the point that is closest
|
||||||
|
*/
|
||||||
|
vector<Point> findClosestOnX(vector<Point> points, Point pivot);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief finds the distance between the x coords of the points.
|
||||||
|
*
|
||||||
|
* @param a the first point
|
||||||
|
* @param b the second point
|
||||||
|
* @return the distance between the x values
|
||||||
|
*/
|
||||||
|
double findPointsDistanceOnX(Point a, Point b);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief draws the points on the image.
|
||||||
|
*
|
||||||
|
* @param image the image to draw on
|
||||||
|
* @param points the points to draw
|
||||||
|
* @param color the color to draw them with
|
||||||
|
* @param with_numbers if the numbers should be drawn with the points
|
||||||
|
*/
|
||||||
|
void drawVectorPoints(Mat image, vector<Point> points, Scalar color, bool with_numbers);
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
105
src/computervision/HandDetectRegion.cpp
Normal file
105
src/computervision/HandDetectRegion.cpp
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
|
||||||
|
#include "HandDetectRegion.h"
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
|
||||||
|
HandDetectRegion::HandDetectRegion(std::string id,int x_pos, int y_pos, int width, int height)
|
||||||
|
{
|
||||||
|
region_id = id;
|
||||||
|
start_x_pos = x_pos;
|
||||||
|
start_y_pos = y_pos;
|
||||||
|
region_width = width;
|
||||||
|
region_height = height;
|
||||||
|
hand_mask_generated = false;
|
||||||
|
hand_present = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandDetectRegion::DetectHand(cv::Mat& camera_frame)
|
||||||
|
{
|
||||||
|
Mat input_frame = GenerateHandMaskSquare(camera_frame);
|
||||||
|
frame_out = input_frame.clone();
|
||||||
|
|
||||||
|
// detect skin color
|
||||||
|
skin_detector.drawSkinColorSampler(camera_frame,start_x_pos,start_y_pos,region_width,region_height);
|
||||||
|
|
||||||
|
// remove background from image
|
||||||
|
foreground = background_remover.getForeground(input_frame);
|
||||||
|
|
||||||
|
// detect the hand contours
|
||||||
|
handMask = skin_detector.getSkinMask(foreground);
|
||||||
|
|
||||||
|
// draw the hand rectangle on the camera input, and draw text showing if the hand is open or closed.
|
||||||
|
DrawHandMask(&camera_frame);
|
||||||
|
|
||||||
|
//imshow("output" + region_id, frame_out);
|
||||||
|
//imshow("foreground" + region_id, foreground);
|
||||||
|
//imshow("handMask" + region_id, handMask);
|
||||||
|
/*imshow("handDetection", fingerCountDebug);*/
|
||||||
|
|
||||||
|
hand_present = hand_calibrator.CheckIfHandPresent(handMask,handcalibration::HandDetectionType::GAME);
|
||||||
|
//std::string text = (hand_present ? "hand" : "no");
|
||||||
|
//cv::putText(camera_frame, text, cv::Point(start_x_pos, start_y_pos), cv::FONT_HERSHEY_COMPLEX, 2.0, cv::Scalar(0, 255, 255), 2);
|
||||||
|
hand_calibrator.SetHandPresent(hand_present);
|
||||||
|
|
||||||
|
//draw black rectangle behind calibration information text
|
||||||
|
cv::rectangle(camera_frame, cv::Rect(0, camera_frame.rows - 55, 450, camera_frame.cols), cv::Scalar(0, 0, 0), -1);
|
||||||
|
|
||||||
|
hand_calibrator.DrawBackgroundSkinCalibrated(camera_frame);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
cv::Mat HandDetectRegion::GenerateHandMaskSquare(cv::Mat img)
|
||||||
|
{
|
||||||
|
cv::Mat mask = cv::Mat::zeros(img.size(), img.type());
|
||||||
|
cv::Mat distance_img = cv::Mat::zeros(img.size(), img.type());
|
||||||
|
|
||||||
|
cv::rectangle(mask, cv::Rect(start_x_pos, start_y_pos, region_width, region_height), cv::Scalar(255, 255, 255), -1);
|
||||||
|
|
||||||
|
img.copyTo(distance_img, mask);
|
||||||
|
|
||||||
|
hand_mask_generated = true;
|
||||||
|
return distance_img;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HandDetectRegion::DrawHandMask(cv::Mat* input)
|
||||||
|
{
|
||||||
|
if (!hand_mask_generated) return false;
|
||||||
|
rectangle(*input, Rect(start_x_pos, start_y_pos, region_width, region_height), (hand_present ? Scalar(0, 255, 0) : Scalar(0,0,255)),2);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HandDetectRegion::IsHandPresent()
|
||||||
|
{
|
||||||
|
return hand_present;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandDetectRegion::CalibrateBackground()
|
||||||
|
{
|
||||||
|
std::cout << "calibrating background " << region_id << std::endl;
|
||||||
|
background_remover.calibrate(frame_out);
|
||||||
|
hand_calibrator.SetBackGroundCalibrated(true);
|
||||||
|
}
|
||||||
|
void HandDetectRegion::CalibrateSkin()
|
||||||
|
{
|
||||||
|
skin_detector.calibrate(frame_out);
|
||||||
|
hand_calibrator.SetSkinCalibration(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<int> HandDetectRegion::CalculateSkinTresholds()
|
||||||
|
{
|
||||||
|
std::cout << "calibrating skin " << region_id << std::endl;
|
||||||
|
hand_calibrator.SetSkinCalibration(true);
|
||||||
|
return skin_detector.calibrateAndReturn(frame_out);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandDetectRegion::setSkinTresholds(std::vector<int>& tresholds)
|
||||||
|
{
|
||||||
|
std::cout << "setting skin " << region_id << std::endl;
|
||||||
|
skin_detector.setTresholds(tresholds);
|
||||||
|
hand_calibrator.SetSkinCalibration(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
56
src/computervision/HandDetectRegion.h
Normal file
56
src/computervision/HandDetectRegion.h
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <opencv2/core.hpp>
|
||||||
|
#include <opencv2/imgproc.hpp>
|
||||||
|
#include "async/StaticCameraInstance.h"
|
||||||
|
#include "calibration/HandCalibrator.h"
|
||||||
|
#include "BackgroundRemover.h"
|
||||||
|
#include "SkinDetector.h"
|
||||||
|
#include "FingerCount.h"
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
class HandDetectRegion
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
HandDetectRegion(std::string id,int x_pos, int y_pos, int width, int height);
|
||||||
|
|
||||||
|
void SetXPos(int x) { start_x_pos = x; }
|
||||||
|
void SetYPos(int y) { start_y_pos = y; }
|
||||||
|
int GetXPos() { return start_x_pos; }
|
||||||
|
int GetYPos() { return start_y_pos; }
|
||||||
|
|
||||||
|
void SetWidth(int width) { region_width = width; }
|
||||||
|
void SetHeigth(int height) { region_height = height; }
|
||||||
|
int GetWidth() { return region_width; }
|
||||||
|
int GetHeight() { return region_height; }
|
||||||
|
|
||||||
|
cv::Mat GenerateHandMaskSquare(cv::Mat img);
|
||||||
|
|
||||||
|
void DetectHand(cv::Mat& camera_frame);
|
||||||
|
|
||||||
|
bool IsHandPresent();
|
||||||
|
|
||||||
|
void CalibrateBackground();
|
||||||
|
void CalibrateSkin();
|
||||||
|
|
||||||
|
std::vector<int> CalculateSkinTresholds();
|
||||||
|
|
||||||
|
void setSkinTresholds(std::vector<int>& tresholds);
|
||||||
|
|
||||||
|
private:
|
||||||
|
int start_x_pos;
|
||||||
|
int start_y_pos;
|
||||||
|
int region_height;
|
||||||
|
int region_width;
|
||||||
|
bool hand_mask_generated;
|
||||||
|
bool hand_present;
|
||||||
|
cv::Mat frame, frame_out, handMask, foreground, fingerCountDebug;
|
||||||
|
BackgroundRemover background_remover;
|
||||||
|
SkinDetector skin_detector;
|
||||||
|
handcalibration::HandCalibrator hand_calibrator;
|
||||||
|
std::string region_id;
|
||||||
|
|
||||||
|
bool DrawHandMask(cv::Mat* input);
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
150
src/computervision/ObjectDetection.cpp
Normal file
150
src/computervision/ObjectDetection.cpp
Normal file
@@ -0,0 +1,150 @@
|
|||||||
|
|
||||||
|
#include <opencv2/videoio.hpp>
|
||||||
|
#include <opencv2/highgui.hpp>
|
||||||
|
#include <opencv2/video.hpp>
|
||||||
|
|
||||||
|
#include "ObjectDetection.h"
|
||||||
|
#include "BackgroundRemover.h"
|
||||||
|
#include "SkinDetector.h"
|
||||||
|
#include "FingerCount.h"
|
||||||
|
#include "async/StaticCameraInstance.h"
|
||||||
|
#include "calibration/HandCalibrator.h"
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
|
||||||
|
cv::Mat img, img_gray, img2, img2_gray, img3, img4;
|
||||||
|
|
||||||
|
int hand_mask_start_x_pos, hand_mask_start_y_pos, hand_mask_width, hand_mask_height;
|
||||||
|
bool hand_mask_generated = false;
|
||||||
|
|
||||||
|
Mat frame, frame_out, handMask, foreground, fingerCountDebug;
|
||||||
|
BackgroundRemover background_remover;
|
||||||
|
SkinDetector skin_detector;
|
||||||
|
FingerCount finger_count;
|
||||||
|
handcalibration::HandCalibrator hand_calibrator;
|
||||||
|
|
||||||
|
cv::VideoCapture cap = static_camera::getCap();
|
||||||
|
|
||||||
|
ObjectDetection::ObjectDetection()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
cv::Mat ObjectDetection::ReadCamera() {
|
||||||
|
cap.read(img);
|
||||||
|
return img;
|
||||||
|
}
|
||||||
|
|
||||||
|
cv::VideoCapture ObjectDetection::GetCap()
|
||||||
|
{
|
||||||
|
return cap;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ObjectDetection::DetectHand(Mat camera_frame, bool& hand_present)
|
||||||
|
{
|
||||||
|
Mat input_frame = GenerateHandMaskSquare(camera_frame);
|
||||||
|
frame_out = input_frame.clone();
|
||||||
|
|
||||||
|
// detect skin color
|
||||||
|
skin_detector.drawSkinColorSampler(camera_frame);
|
||||||
|
|
||||||
|
// remove background from image
|
||||||
|
foreground = background_remover.getForeground(input_frame);
|
||||||
|
|
||||||
|
// detect the hand contours
|
||||||
|
handMask = skin_detector.getSkinMask(foreground);
|
||||||
|
|
||||||
|
// count the amount of fingers and put the info on the matrix
|
||||||
|
fingerCountDebug = finger_count.findFingersCount(handMask, frame_out);
|
||||||
|
|
||||||
|
// get the amount of fingers
|
||||||
|
int fingers_amount = finger_count.getAmountOfFingers();
|
||||||
|
|
||||||
|
// draw the hand rectangle on the camera input, and draw text showing if the hand is open or closed.
|
||||||
|
DrawHandMask(&camera_frame);
|
||||||
|
|
||||||
|
|
||||||
|
hand_calibrator.SetAmountOfFingers(fingers_amount);
|
||||||
|
finger_count.DrawHandContours(camera_frame);
|
||||||
|
hand_calibrator.DrawHandCalibrationText(camera_frame);
|
||||||
|
imshow("camera", camera_frame);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*imshow("output", frame_out);
|
||||||
|
imshow("foreground", foreground);
|
||||||
|
imshow("handMask", handMask);
|
||||||
|
imshow("handDetection", fingerCountDebug);*/
|
||||||
|
|
||||||
|
hand_present = hand_calibrator.CheckIfHandPresent(handMask,handcalibration::HandDetectionType::MENU);
|
||||||
|
hand_calibrator.SetHandPresent(hand_present);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int key = waitKey(1);
|
||||||
|
|
||||||
|
if (key == 98) // b, calibrate the background
|
||||||
|
{
|
||||||
|
background_remover.calibrate(input_frame);
|
||||||
|
hand_calibrator.SetBackGroundCalibrated(true);
|
||||||
|
}
|
||||||
|
else if (key == 115) // s, calibrate the skin color
|
||||||
|
{
|
||||||
|
skin_detector.calibrate(input_frame);
|
||||||
|
hand_calibrator.SetSkinCalibration(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return fingers_amount > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ObjectDetection::CalculateDifference()
|
||||||
|
{
|
||||||
|
cap.read(img);
|
||||||
|
cap.read(img2);
|
||||||
|
|
||||||
|
cv::cvtColor(img, img_gray, cv::COLOR_RGBA2GRAY);
|
||||||
|
cv::cvtColor(img2, img2_gray, cv::COLOR_RGBA2GRAY);
|
||||||
|
|
||||||
|
cv::absdiff(img_gray, img2_gray, img3);
|
||||||
|
cv::threshold(img3, img4, 50, 170, cv::THRESH_BINARY);
|
||||||
|
|
||||||
|
imshow("threshold", img4);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
cv::Mat ObjectDetection::GenerateHandMaskSquare(cv::Mat img)
|
||||||
|
{
|
||||||
|
hand_mask_start_x_pos = 20;
|
||||||
|
hand_mask_start_y_pos = img.rows / 5;
|
||||||
|
hand_mask_width = img.cols / 3;
|
||||||
|
hand_mask_height = img.cols / 3;
|
||||||
|
|
||||||
|
|
||||||
|
cv::Mat mask = cv::Mat::zeros(img.size(), img.type());
|
||||||
|
cv::Mat distance_img = cv::Mat::zeros(img.size(), img.type());
|
||||||
|
|
||||||
|
cv::rectangle(mask, Rect(hand_mask_start_x_pos, hand_mask_start_y_pos, hand_mask_width, hand_mask_height), Scalar(255, 255, 255), -1);
|
||||||
|
|
||||||
|
img.copyTo(distance_img, mask);
|
||||||
|
|
||||||
|
hand_mask_generated = true;
|
||||||
|
return distance_img;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ObjectDetection::DrawHandMask(cv::Mat* input)
|
||||||
|
{
|
||||||
|
if (!hand_mask_generated) return false;
|
||||||
|
rectangle(*input, Rect(hand_mask_start_x_pos, hand_mask_start_y_pos, hand_mask_width, hand_mask_height), Scalar(255, 255, 255));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ObjectDetection::ShowWebcam()
|
||||||
|
{
|
||||||
|
imshow("Webcam image", img);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
94
src/computervision/ObjectDetection.h
Normal file
94
src/computervision/ObjectDetection.h
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <opencv2/imgcodecs.hpp>
|
||||||
|
#include <opencv2/highgui.hpp>
|
||||||
|
#include <opencv2/imgproc.hpp>
|
||||||
|
#include <opencv2/objdetect.hpp>
|
||||||
|
#include <opencv2/videoio.hpp>
|
||||||
|
#include <opencv2/core.hpp>
|
||||||
|
#include <opencv2/imgproc/imgproc.hpp>
|
||||||
|
#include <opencv2/highgui/highgui.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
class ObjectDetection
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
|
||||||
|
public:
|
||||||
|
/**
|
||||||
|
* @brief default constructor of ObjectDetection
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
ObjectDetection();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Displays an image of the current webcam-footage
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
void ShowWebcam();
|
||||||
|
/**
|
||||||
|
* @brief Calculates the difference between two images
|
||||||
|
* and outputs an image that only shows the difference
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
void CalculateDifference();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief generates the square that will hold the mask in which the hand will be detected.
|
||||||
|
*
|
||||||
|
* @param img the current camear frame
|
||||||
|
* @return a matrix containing the mask
|
||||||
|
*/
|
||||||
|
cv::Mat GenerateHandMaskSquare(cv::Mat img);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief reads the camera and returns it in a matrix.
|
||||||
|
*
|
||||||
|
* @return the camera frame in a matrix
|
||||||
|
*/
|
||||||
|
cv::Mat ReadCamera();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief detects a hand based on the given hand mask input frame.
|
||||||
|
*
|
||||||
|
* @param inputFrame the input frame from the camera
|
||||||
|
* @param hand_present boolean that will hold true if the hand is detected, false if not.
|
||||||
|
* @return true if hand is open, false if hand is closed
|
||||||
|
*/
|
||||||
|
bool DetectHand(cv::Mat camera_frame, bool& hand_present);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief draws the hand mask rectangle on the given input matrix.
|
||||||
|
*
|
||||||
|
* @param input the input matrix to draw the rectangle on
|
||||||
|
*/
|
||||||
|
bool DrawHandMask(cv::Mat *input);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief checks if the hand of the user is open.
|
||||||
|
*
|
||||||
|
* @return true if the hand is open, false if not.
|
||||||
|
*/
|
||||||
|
bool IsHandOpen();
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief checks whether the hand is held within the detection square.
|
||||||
|
*
|
||||||
|
* @return true if the hand is in the detection square, false if not.
|
||||||
|
*/
|
||||||
|
bool IsHandPresent();
|
||||||
|
|
||||||
|
cv::VideoCapture GetCap();
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool is_hand_open;
|
||||||
|
bool is_hand_present;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
108
src/computervision/OpenPoseVideo.cpp
Normal file
108
src/computervision/OpenPoseVideo.cpp
Normal file
@@ -0,0 +1,108 @@
|
|||||||
|
#include "OpenPoseVideo.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
using namespace cv;
|
||||||
|
using namespace cv::dnn;
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
#define MPI
|
||||||
|
|
||||||
|
#ifdef MPI
|
||||||
|
const int POSE_PAIRS[7][2] =
|
||||||
|
{
|
||||||
|
{0,1}, {1,2}, {2,3},
|
||||||
|
{3,4}, {1,5}, {5,6},
|
||||||
|
{6,7}
|
||||||
|
};
|
||||||
|
|
||||||
|
string protoFile = "res/pose/mpi/pose_deploy_linevec_faster_4_stages.prototxt";
|
||||||
|
string weightsFile = "res/pose/mpi/pose_iter_160000.caffemodel";
|
||||||
|
|
||||||
|
int nPoints = 8;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef COCO
|
||||||
|
const int POSE_PAIRS[17][2] =
|
||||||
|
{
|
||||||
|
{1,2}, {1,5}, {2,3},
|
||||||
|
{3,4}, {5,6}, {6,7},
|
||||||
|
{1,8}, {8,9}, {9,10},
|
||||||
|
{1,11}, {11,12}, {12,13},
|
||||||
|
{1,0}, {0,14},
|
||||||
|
{14,16}, {0,15}, {15,17}
|
||||||
|
};
|
||||||
|
|
||||||
|
string protoFile = "pose/coco/pose_deploy_linevec.prototxt";
|
||||||
|
string weightsFile = "pose/coco/pose_iter_440000.caffemodel";
|
||||||
|
|
||||||
|
int nPoints = 18;
|
||||||
|
#endif
|
||||||
|
Net net;
|
||||||
|
|
||||||
|
void OpenPoseVideo::setup() {
|
||||||
|
net = readNetFromCaffe(protoFile, weightsFile);
|
||||||
|
|
||||||
|
net.setPreferableBackend(DNN_TARGET_CPU);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OpenPoseVideo::movementSkeleton(Mat& inputImage, std::function<void(std::vector<Point>&, cv::Mat& poinst_on_image)> f) {
|
||||||
|
std::cout << "movement skeleton start" << std::endl;
|
||||||
|
|
||||||
|
int inWidth = 368;
|
||||||
|
int inHeight = 368;
|
||||||
|
float thresh = 0.01;
|
||||||
|
|
||||||
|
Mat frame;
|
||||||
|
int frameWidth = inputImage.size().width;
|
||||||
|
int frameHeight = inputImage.size().height;
|
||||||
|
|
||||||
|
double t = (double)cv::getTickCount();
|
||||||
|
std::cout << "reading input image and blob" << std::endl;
|
||||||
|
|
||||||
|
frame = inputImage;
|
||||||
|
Mat inpBlob = blobFromImage(frame, 1.0 / 255, Size(inWidth, inHeight), Scalar(0, 0, 0), false, false);
|
||||||
|
|
||||||
|
std::cout << "done reading image and blob" << std::endl;
|
||||||
|
|
||||||
|
net.setInput(inpBlob);
|
||||||
|
|
||||||
|
std::cout << "done setting input to net" << std::endl;
|
||||||
|
Mat output = net.forward();
|
||||||
|
std::cout << "time took to set input and forward: " << t << std::endl;
|
||||||
|
|
||||||
|
int H = output.size[2];
|
||||||
|
int W = output.size[3];
|
||||||
|
|
||||||
|
std::cout << "about to find position of boxy parts" << std::endl;
|
||||||
|
// find the position of the body parts
|
||||||
|
vector<Point> points(nPoints);
|
||||||
|
for (int n = 0; n < nPoints; n++)
|
||||||
|
{
|
||||||
|
// Probability map of corresponding body's part.
|
||||||
|
Mat probMap(H, W, CV_32F, output.ptr(0, n));
|
||||||
|
|
||||||
|
Point2f p(-1, -1);
|
||||||
|
Point maxLoc;
|
||||||
|
double prob;
|
||||||
|
minMaxLoc(probMap, 0, &prob, 0, &maxLoc);
|
||||||
|
if (prob > thresh)
|
||||||
|
{
|
||||||
|
p = maxLoc;
|
||||||
|
p.x *= (float)frameWidth / W;
|
||||||
|
p.y *= (float)frameHeight / H;
|
||||||
|
|
||||||
|
circle(frame, cv::Point((int)p.x, (int)p.y), 8, Scalar(0, 255, 255), -1);
|
||||||
|
cv::putText(frame, cv::format("%d", n), cv::Point((int)p.x, (int)p.y), cv::FONT_HERSHEY_COMPLEX, 1.1, cv::Scalar(0, 0, 255), 2);
|
||||||
|
}
|
||||||
|
points[n] = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
cv::putText(frame, cv::format("time taken = %.2f sec", t), cv::Point(50, 50), cv::FONT_HERSHEY_COMPLEX, .8, cv::Scalar(255, 50, 0), 2);
|
||||||
|
std::cout << "time taken: " << t << std::endl;
|
||||||
|
//imshow("Output-Keypoints", frame);
|
||||||
|
//imshow("Output-Skeleton", frame);
|
||||||
|
std::cout << "about to call points receiving method" << std::endl;
|
||||||
|
f(points,frame);
|
||||||
|
}
|
||||||
|
}
|
||||||
19
src/computervision/OpenPoseVideo.h
Normal file
19
src/computervision/OpenPoseVideo.h
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <opencv2/dnn.hpp>
|
||||||
|
#include <opencv2/imgproc.hpp>
|
||||||
|
#include <opencv2/highgui.hpp>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
using namespace cv;
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
class OpenPoseVideo{
|
||||||
|
private:
|
||||||
|
|
||||||
|
public:
|
||||||
|
void movementSkeleton(Mat& inputImage, std::function<void(std::vector<Point>&, cv::Mat& poinst_on_image)> f);
|
||||||
|
void setup();
|
||||||
|
};
|
||||||
|
}
|
||||||
175
src/computervision/SkinDetector.cpp
Normal file
175
src/computervision/SkinDetector.cpp
Normal file
@@ -0,0 +1,175 @@
|
|||||||
|
#include "SkinDetector.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
/*
|
||||||
|
Author: Pierfrancesco Soffritti https://github.com/PierfrancescoSoffritti
|
||||||
|
*/
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
SkinDetector::SkinDetector(void) {
|
||||||
|
hLowThreshold = 0;
|
||||||
|
hHighThreshold = 0;
|
||||||
|
sLowThreshold = 0;
|
||||||
|
sHighThreshold = 0;
|
||||||
|
vLowThreshold = 0;
|
||||||
|
vHighThreshold = 0;
|
||||||
|
|
||||||
|
calibrated = false;
|
||||||
|
|
||||||
|
skinColorSamplerRectangle1, skinColorSamplerRectangle2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SkinDetector::drawSkinColorSampler(Mat input) {
|
||||||
|
int frameWidth = input.size().width, frameHeight = input.size().height;
|
||||||
|
|
||||||
|
int rectangleSize = 25;
|
||||||
|
Scalar rectangleColor = Scalar(0, 255, 255);
|
||||||
|
|
||||||
|
skinColorSamplerRectangle1 = Rect(frameWidth / 5, frameHeight / 2, rectangleSize, rectangleSize);
|
||||||
|
skinColorSamplerRectangle2 = Rect(frameWidth / 5, frameHeight / 3, rectangleSize, rectangleSize);
|
||||||
|
|
||||||
|
rectangle(
|
||||||
|
input,
|
||||||
|
skinColorSamplerRectangle1,
|
||||||
|
rectangleColor
|
||||||
|
);
|
||||||
|
|
||||||
|
rectangle(
|
||||||
|
input,
|
||||||
|
skinColorSamplerRectangle2,
|
||||||
|
rectangleColor
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SkinDetector::drawSkinColorSampler(Mat input,int x, int y,int width, int height) {
|
||||||
|
int frameWidth = width, frameHeight = height;
|
||||||
|
|
||||||
|
int rectangleSize = 25;
|
||||||
|
Scalar rectangleColor = Scalar(0, 255, 255);
|
||||||
|
|
||||||
|
skinColorSamplerRectangle1 = Rect(frameWidth / 5 + x, frameHeight / 2 + y, rectangleSize, rectangleSize);
|
||||||
|
skinColorSamplerRectangle2 = Rect(frameWidth / 5 + x, frameHeight / 3 + y, rectangleSize, rectangleSize);
|
||||||
|
|
||||||
|
rectangle(
|
||||||
|
input,
|
||||||
|
skinColorSamplerRectangle1,
|
||||||
|
rectangleColor
|
||||||
|
);
|
||||||
|
|
||||||
|
rectangle(
|
||||||
|
input,
|
||||||
|
skinColorSamplerRectangle2,
|
||||||
|
rectangleColor
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SkinDetector::calibrate(Mat input) {
|
||||||
|
|
||||||
|
Mat hsvInput;
|
||||||
|
cvtColor(input, hsvInput, CV_BGR2HSV);
|
||||||
|
|
||||||
|
Mat sample1 = Mat(hsvInput, skinColorSamplerRectangle1);
|
||||||
|
Mat sample2 = Mat(hsvInput, skinColorSamplerRectangle2);
|
||||||
|
|
||||||
|
calculateThresholds(sample1, sample2);
|
||||||
|
|
||||||
|
calibrated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<int> SkinDetector::calibrateAndReturn(Mat input)
|
||||||
|
{
|
||||||
|
Mat hsvInput;
|
||||||
|
cvtColor(input, hsvInput, CV_BGR2HSV);
|
||||||
|
|
||||||
|
Mat sample1 = Mat(hsvInput, skinColorSamplerRectangle1);
|
||||||
|
Mat sample2 = Mat(hsvInput, skinColorSamplerRectangle2);
|
||||||
|
|
||||||
|
calibrated = true;
|
||||||
|
return calculateAndReturnTresholds(sample1, sample2);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void SkinDetector::calculateThresholds(Mat sample1, Mat sample2) {
|
||||||
|
int offsetLowThreshold = 80;
|
||||||
|
int offsetHighThreshold = 30;
|
||||||
|
|
||||||
|
Scalar hsvMeansSample1 = mean(sample1);
|
||||||
|
Scalar hsvMeansSample2 = mean(sample2);
|
||||||
|
|
||||||
|
hLowThreshold = min(hsvMeansSample1[0], hsvMeansSample2[0]) - offsetLowThreshold;
|
||||||
|
hHighThreshold = max(hsvMeansSample1[0], hsvMeansSample2[0]) + offsetHighThreshold;
|
||||||
|
|
||||||
|
sLowThreshold = min(hsvMeansSample1[1], hsvMeansSample2[1]) - offsetLowThreshold;
|
||||||
|
sHighThreshold = max(hsvMeansSample1[1], hsvMeansSample2[1]) + offsetHighThreshold;
|
||||||
|
|
||||||
|
// the V channel shouldn't be used. By ignorint it, shadows on the hand wouldn't interfire with segmentation.
|
||||||
|
// Unfortunately there's a bug somewhere and not using the V channel causes some problem. This shouldn't be too hard to fix.
|
||||||
|
vLowThreshold = min(hsvMeansSample1[2], hsvMeansSample2[2]) - offsetLowThreshold;
|
||||||
|
vHighThreshold = max(hsvMeansSample1[2], hsvMeansSample2[2]) + offsetHighThreshold;
|
||||||
|
//vLowThreshold = 0;
|
||||||
|
//vHighThreshold = 255;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<int> SkinDetector::calculateAndReturnTresholds(Mat sample1, Mat sample2)
|
||||||
|
{
|
||||||
|
|
||||||
|
calculateThresholds(sample1, sample2);
|
||||||
|
std::vector<int> res;
|
||||||
|
res.push_back(hLowThreshold);
|
||||||
|
res.push_back(hHighThreshold);
|
||||||
|
res.push_back(sLowThreshold);
|
||||||
|
res.push_back(sHighThreshold);
|
||||||
|
res.push_back(vLowThreshold);
|
||||||
|
res.push_back(vHighThreshold);
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SkinDetector::setTresholds(std::vector<int>& tresholds)
|
||||||
|
{
|
||||||
|
if (tresholds.size() != 6)
|
||||||
|
{
|
||||||
|
std::cout << "tresholds array not the right size!" << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
hLowThreshold = tresholds[0];
|
||||||
|
hHighThreshold = tresholds[1];
|
||||||
|
sLowThreshold = tresholds[2];
|
||||||
|
sHighThreshold = tresholds[3];
|
||||||
|
vLowThreshold = tresholds[4];
|
||||||
|
vHighThreshold = tresholds[5];
|
||||||
|
|
||||||
|
calibrated = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat SkinDetector::getSkinMask(Mat input) {
|
||||||
|
Mat skinMask;
|
||||||
|
|
||||||
|
if (!calibrated) {
|
||||||
|
skinMask = Mat::zeros(input.size(), CV_8UC1);
|
||||||
|
return skinMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat hsvInput;
|
||||||
|
cvtColor(input, hsvInput, CV_BGR2HSV);
|
||||||
|
|
||||||
|
inRange(
|
||||||
|
hsvInput,
|
||||||
|
Scalar(hLowThreshold, sLowThreshold, vLowThreshold),
|
||||||
|
Scalar(hHighThreshold, sHighThreshold, vHighThreshold),
|
||||||
|
skinMask);
|
||||||
|
|
||||||
|
performOpening(skinMask, MORPH_ELLIPSE, { 3, 3 });
|
||||||
|
dilate(skinMask, skinMask, Mat(), Point(-1, -1), 3);
|
||||||
|
|
||||||
|
return skinMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SkinDetector::performOpening(Mat binaryImage, int kernelShape, Point kernelSize) {
|
||||||
|
Mat structuringElement = getStructuringElement(kernelShape, kernelSize);
|
||||||
|
morphologyEx(binaryImage, binaryImage, MORPH_OPEN, structuringElement);
|
||||||
|
}
|
||||||
|
}
|
||||||
85
src/computervision/SkinDetector.h
Normal file
85
src/computervision/SkinDetector.h
Normal file
@@ -0,0 +1,85 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <opencv2\core.hpp>
|
||||||
|
#include <opencv2/imgcodecs.hpp>
|
||||||
|
#include <opencv2/imgproc.hpp>
|
||||||
|
#include <opencv2/imgproc/types_c.h>
|
||||||
|
/*
|
||||||
|
Author: Pierfrancesco Soffritti https://github.com/PierfrancescoSoffritti
|
||||||
|
*/
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
using namespace cv;
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
class SkinDetector {
|
||||||
|
public:
|
||||||
|
SkinDetector(void);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @brief draws the positions in where the skin color will be sampled.
|
||||||
|
*
|
||||||
|
* @param input the input matrix to sample the skin color from
|
||||||
|
*/
|
||||||
|
void drawSkinColorSampler(Mat input);
|
||||||
|
|
||||||
|
void drawSkinColorSampler(Mat input, int x, int y, int width, int heigth);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @brief calibrates the skin color detector with the given input frame
|
||||||
|
*
|
||||||
|
* @param input the input frame to calibrate from
|
||||||
|
*/
|
||||||
|
void calibrate(Mat input);
|
||||||
|
|
||||||
|
std::vector<int> calibrateAndReturn(Mat input);
|
||||||
|
|
||||||
|
void setTresholds(std::vector<int>& tresholds);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @brief gets the mask for the hand
|
||||||
|
*
|
||||||
|
* @param input the input matrix to get the skin mask from
|
||||||
|
* @returns the skin mask in a new matrix
|
||||||
|
*/
|
||||||
|
Mat getSkinMask(Mat input);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
// thresholds for hsv calculation
|
||||||
|
int hLowThreshold = 0;
|
||||||
|
int hHighThreshold = 0;
|
||||||
|
int sLowThreshold = 0;
|
||||||
|
int sHighThreshold = 0;
|
||||||
|
int vLowThreshold = 0;
|
||||||
|
int vHighThreshold = 0;
|
||||||
|
|
||||||
|
// wether or not the skindetector has calibrated yet.
|
||||||
|
bool calibrated = false;
|
||||||
|
|
||||||
|
// rectangles that get drawn to show where the skin color will be sampled
|
||||||
|
Rect skinColorSamplerRectangle1, skinColorSamplerRectangle2;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @brief calculates the skin tresholds for the given samples
|
||||||
|
*
|
||||||
|
* @param sample1 the first sample
|
||||||
|
* @param sample2 the second sample
|
||||||
|
*/
|
||||||
|
void calculateThresholds(Mat sample1, Mat sample2);
|
||||||
|
|
||||||
|
std::vector<int> calculateAndReturnTresholds(Mat sample1, Mat sample2);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief the opening. it generates the structuring element and performs the morphological transformations required to detect the hand.
|
||||||
|
* This needs to be done to get the skin mask.
|
||||||
|
*
|
||||||
|
* @param binaryImage the matrix to perform the opening on. This needs to be a binary image, so consisting of only 1's and 0's.
|
||||||
|
* @param structuralElementShape the shape to use for the kernel that is used with generating the structuring element
|
||||||
|
* @param structuralElementSize the size of the kernel that will be used with generating the structuring element.
|
||||||
|
*/
|
||||||
|
void performOpening(Mat binaryImage, int structuralElementShape, Point structuralElementSize);
|
||||||
|
};
|
||||||
|
}
|
||||||
12
src/computervision/async/StaticCameraInstance.h
Normal file
12
src/computervision/async/StaticCameraInstance.h
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <opencv2/videoio.hpp>
|
||||||
|
|
||||||
|
namespace static_camera
|
||||||
|
{
|
||||||
|
|
||||||
|
static cv::VideoCapture getCap()
|
||||||
|
{
|
||||||
|
static cv::VideoCapture cap(0);
|
||||||
|
return cap;
|
||||||
|
}
|
||||||
|
};
|
||||||
46
src/computervision/async/async_arm_detection.cpp
Normal file
46
src/computervision/async/async_arm_detection.cpp
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
#include <iostream>
|
||||||
|
#include "async_arm_detection.h"
|
||||||
|
#include "../OpenPoseVideo.h"
|
||||||
|
#include <thread>
|
||||||
|
#include "StaticCameraInstance.h"
|
||||||
|
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
AsyncArmDetection::AsyncArmDetection()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void AsyncArmDetection::run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
|
||||||
|
{
|
||||||
|
VideoCapture cap = static_camera::getCap();
|
||||||
|
|
||||||
|
std::cout << "STARTING THREAD LAMBDA" << std::endl;
|
||||||
|
/*cv::VideoCapture cap = static_camera::GetCap();*/
|
||||||
|
|
||||||
|
if (!cap.isOpened())
|
||||||
|
{
|
||||||
|
std::cout << "capture was closed, opening..." << std::endl;
|
||||||
|
cap.open(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
Mat img;
|
||||||
|
cap.read(img);
|
||||||
|
op.movementSkeleton(img, points_ready_func);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AsyncArmDetection::start(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
|
||||||
|
{
|
||||||
|
|
||||||
|
std::cout << "starting function" << std::endl;
|
||||||
|
|
||||||
|
|
||||||
|
std::thread async_arm_detect_thread(&AsyncArmDetection::run_arm_detection,this, points_ready_func, op);
|
||||||
|
|
||||||
|
async_arm_detect_thread.detach(); // makes sure the thread is detached from the variable.
|
||||||
|
}
|
||||||
|
}
|
||||||
23
src/computervision/async/async_arm_detection.h
Normal file
23
src/computervision/async/async_arm_detection.h
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <vector>
|
||||||
|
#include <opencv2/core/types.hpp>
|
||||||
|
#include <opencv2/videoio.hpp>
|
||||||
|
#include <functional>
|
||||||
|
#include "../OpenPoseVideo.h"
|
||||||
|
#include "StaticCameraInstance.h"
|
||||||
|
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
class AsyncArmDetection
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AsyncArmDetection(void);
|
||||||
|
|
||||||
|
|
||||||
|
void start(std::function<void(std::vector<cv::Point>, cv::Mat poinst_on_image)>, computervision::OpenPoseVideo op);
|
||||||
|
private:
|
||||||
|
void run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op);
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
92
src/computervision/calibration/HandCalibrator.cpp
Normal file
92
src/computervision/calibration/HandCalibrator.cpp
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
|
||||||
|
#include "HandCalibrator.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#define MIN_MENU_HAND_SIZE 10000
|
||||||
|
#define MIN_GAME_HAND_SIZE 3000 // todo change
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
namespace handcalibration
|
||||||
|
{
|
||||||
|
|
||||||
|
HandCalibrator::HandCalibrator()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandCalibrator::DrawHandCalibrationText(cv::Mat& output_frame)
|
||||||
|
{
|
||||||
|
cv::rectangle(output_frame, cv::Rect(0, 0, output_frame.cols, 40), cv::Scalar(0, 0, 0), -1);
|
||||||
|
cv::putText(output_frame, "Hand calibration", cv::Point(output_frame.cols / 2 - 100, 25), cv::FONT_HERSHEY_PLAIN, 2.0, cv::Scalar(18, 219, 65), 2);
|
||||||
|
cv::putText(output_frame, "press 'b' to calibrate background,then press 's' to calibrate skin tone", cv::Point(5, 35), cv::FONT_HERSHEY_PLAIN, 1.0, cv::Scalar(18, 219, 65), 1);
|
||||||
|
|
||||||
|
cv::rectangle(output_frame, cv::Rect(0, output_frame.rows - 80, 450, output_frame.cols), cv::Scalar(0, 0, 0), -1);
|
||||||
|
|
||||||
|
cv::putText(output_frame, "hand in frame:", cv::Point(5, output_frame.rows - 50), cv::FONT_HERSHEY_PLAIN, 2.0, cv::Scalar(255, 255, 0), 1);
|
||||||
|
cv::rectangle(output_frame, cv::Rect(420, output_frame.rows - 67, 15, 15), hand_present ? cv::Scalar(0, 255, 0) : cv::Scalar(0, 0, 255), -1);
|
||||||
|
|
||||||
|
DrawBackgroundSkinCalibrated(output_frame);
|
||||||
|
|
||||||
|
if (hand_present)
|
||||||
|
{
|
||||||
|
std::string hand_text = fingers_amount > 0 ? "open" : "closed";
|
||||||
|
cv::putText(output_frame, hand_text, cv::Point(10, 75), cv::FONT_HERSHEY_PLAIN, 2.0, cv::Scalar(255, 0, 255), 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandCalibrator::DrawBackgroundSkinCalibrated(cv::Mat& output_frame)
|
||||||
|
{
|
||||||
|
|
||||||
|
cv::putText(output_frame, "background calibrated:", cv::Point(5, output_frame.rows - 30), cv::FONT_HERSHEY_PLAIN, 2.0, cv::Scalar(255, 255, 0), 1);
|
||||||
|
cv::rectangle(output_frame, cv::Rect(420, output_frame.rows - 47, 15, 15), background_calibrated ? cv::Scalar(0, 255, 0) : cv::Scalar(0, 0, 255), -1);
|
||||||
|
|
||||||
|
cv::putText(output_frame, "skin color calibrated:", cv::Point(5, output_frame.rows - 10), cv::FONT_HERSHEY_PLAIN, 2.0, cv::Scalar(255, 255, 0), 1);
|
||||||
|
cv::rectangle(output_frame, cv::Rect(420, output_frame.rows - 27, 15, 15), skintone_calibrated ? cv::Scalar(0, 255, 0) : cv::Scalar(0, 0, 255), -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandCalibrator::SetSkinCalibration(bool val)
|
||||||
|
{
|
||||||
|
skintone_calibrated = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandCalibrator::SetBackGroundCalibrated(bool val)
|
||||||
|
{
|
||||||
|
background_calibrated = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandCalibrator::SetHandPresent(bool val)
|
||||||
|
{
|
||||||
|
hand_present = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandCalibrator::SetAmountOfFingers(int amount)
|
||||||
|
{
|
||||||
|
fingers_amount = amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HandCalibrator::CheckIfHandPresent(cv::Mat input_image, HandDetectionType type)
|
||||||
|
{
|
||||||
|
std::vector<std::vector<cv::Point>> points;
|
||||||
|
cv::findContours(input_image, points, cv::RetrievalModes::RETR_LIST, cv::ContourApproximationModes::CHAIN_APPROX_SIMPLE);
|
||||||
|
|
||||||
|
if (points.size() == 0) return false;
|
||||||
|
|
||||||
|
for (int p = 0; p < points.size(); p++)
|
||||||
|
{
|
||||||
|
int area = cv::contourArea(points[p]);
|
||||||
|
|
||||||
|
if (type == handcalibration::HandDetectionType::MENU)
|
||||||
|
if (area > MIN_MENU_HAND_SIZE) return true;
|
||||||
|
|
||||||
|
if (type == handcalibration::HandDetectionType::GAME)
|
||||||
|
if (area > MIN_GAME_HAND_SIZE) return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
76
src/computervision/calibration/HandCalibrator.h
Normal file
76
src/computervision/calibration/HandCalibrator.h
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <opencv2/core/base.hpp>
|
||||||
|
#include <opencv2/imgcodecs.hpp>
|
||||||
|
#include <opencv2/imgproc.hpp>
|
||||||
|
|
||||||
|
namespace computervision
|
||||||
|
{
|
||||||
|
namespace handcalibration
|
||||||
|
{
|
||||||
|
enum class HandDetectionType
|
||||||
|
{
|
||||||
|
MENU,
|
||||||
|
GAME
|
||||||
|
};
|
||||||
|
|
||||||
|
class HandCalibrator
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
HandCalibrator();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief draws the text to show the status of the calibration on the image
|
||||||
|
*
|
||||||
|
* @param output_frame the frame to draw on.
|
||||||
|
*/
|
||||||
|
void DrawHandCalibrationText(cv::Mat& output_frame);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief sets the skin calibration variable.
|
||||||
|
*
|
||||||
|
* @param val the value to set
|
||||||
|
*/
|
||||||
|
void SetSkinCalibration(bool val);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief sets the background calibration variable.
|
||||||
|
*
|
||||||
|
* @param val the value to set
|
||||||
|
*/
|
||||||
|
void SetBackGroundCalibrated(bool val);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief sets the value for if the hand is present.
|
||||||
|
*
|
||||||
|
* @param val the value to set.
|
||||||
|
*/
|
||||||
|
void SetHandPresent(bool val);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief checks if the hand is present in the given image
|
||||||
|
*
|
||||||
|
* @param input_image the input image to check.
|
||||||
|
*/
|
||||||
|
bool CheckIfHandPresent(cv::Mat input_image, HandDetectionType type);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief sets the amount of fingers that are currently detected.
|
||||||
|
*
|
||||||
|
* @param amount the amount of fingers.
|
||||||
|
*/
|
||||||
|
void SetAmountOfFingers(int amount);
|
||||||
|
|
||||||
|
void DrawBackgroundSkinCalibrated(cv::Mat& output_frame);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
bool background_calibrated;
|
||||||
|
bool skintone_calibrated;
|
||||||
|
bool hand_present;
|
||||||
|
int fingers_amount;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -11,8 +11,9 @@ namespace entities
|
|||||||
|
|
||||||
class Entity
|
class Entity
|
||||||
{
|
{
|
||||||
private:
|
protected:
|
||||||
models::TexturedModel model;
|
models::TexturedModel model;
|
||||||
|
|
||||||
glm::vec3 position;
|
glm::vec3 position;
|
||||||
glm::vec3 rotation;
|
glm::vec3 rotation;
|
||||||
float scale;
|
float scale;
|
||||||
|
|||||||
44
src/entities/collision_entity.cpp
Normal file
44
src/entities/collision_entity.cpp
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
#include "collision_entity.h"
|
||||||
|
|
||||||
|
namespace entities
|
||||||
|
{
|
||||||
|
CollisionEntity::CollisionEntity(const models::TexturedModel& model, const glm::vec3& position,
|
||||||
|
const glm::vec3& rotation, float scale, const collision::Box& bounding_box)
|
||||||
|
: Entity(model, position, rotation, scale),
|
||||||
|
bounding_box(bounding_box)
|
||||||
|
{
|
||||||
|
MoveCollisionBox();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CollisionEntity::OnCollide(const collision::Collision& collision)
|
||||||
|
{
|
||||||
|
if (on_collide != nullptr)
|
||||||
|
{
|
||||||
|
on_collide(collision);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CollisionEntity::IsColliding(const glm::vec3& point) const
|
||||||
|
{
|
||||||
|
return (point.x >= min_xyz.x && point.x <= max_xyz.x) &&
|
||||||
|
(point.y >= min_xyz.y && point.y <= max_xyz.y) &&
|
||||||
|
(point.z >= min_xyz.z && point.z <= max_xyz.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CollisionEntity::IsColliding(const CollisionEntity& e) const
|
||||||
|
{
|
||||||
|
return (min_xyz.x <= e.max_xyz.x && max_xyz.x >= e.min_xyz.x) &&
|
||||||
|
(min_xyz.y <= e.max_xyz.y && max_xyz.y >= e.min_xyz.y) &&
|
||||||
|
(min_xyz.z <= e.max_xyz.z && max_xyz.z >= e.min_xyz.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CollisionEntity::MoveCollisionBox()
|
||||||
|
{
|
||||||
|
bounding_box.center_pos = position;
|
||||||
|
|
||||||
|
const glm::vec3 size = bounding_box.size;
|
||||||
|
|
||||||
|
min_xyz = bounding_box.center_pos;
|
||||||
|
max_xyz = glm::vec3(min_xyz.x + size.x, min_xyz.y + size.y, min_xyz.z + size.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
65
src/entities/collision_entity.h
Normal file
65
src/entities/collision_entity.h
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "entity.h"
|
||||||
|
#include "../collision/collision.h"
|
||||||
|
|
||||||
|
namespace entities
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* This class is an entity with a collision box
|
||||||
|
*/
|
||||||
|
class CollisionEntity : public Entity
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
collision::Box bounding_box;
|
||||||
|
|
||||||
|
glm::vec3 min_xyz;
|
||||||
|
glm::vec3 max_xyz;
|
||||||
|
|
||||||
|
void (*on_collide)(const collision::Collision& collision);
|
||||||
|
|
||||||
|
public:
|
||||||
|
CollisionEntity(const models::TexturedModel& model, const glm::vec3& position, const glm::vec3& rotation,
|
||||||
|
float scale, const collision::Box& bounding_box);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @brief: A function to do some sort of behaviour when the entity collides
|
||||||
|
*
|
||||||
|
* @param collision: The collision
|
||||||
|
*/
|
||||||
|
virtual void OnCollide(const collision::Collision& collision);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @brief: A function to check if the entity is colliding with a point in 3D space
|
||||||
|
*
|
||||||
|
* @param point: The point to check if its colliding with the entity
|
||||||
|
*
|
||||||
|
* @return: True is the entity is colliding, false if not
|
||||||
|
*/
|
||||||
|
bool IsColliding(const glm::vec3& point) const;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @brief: A function to check if the entity is colliding with another entity
|
||||||
|
*
|
||||||
|
* @param e: The other entity to check if its colliding with this
|
||||||
|
*
|
||||||
|
* @return: True is the entity is colliding, false if not
|
||||||
|
*/
|
||||||
|
bool IsColliding(const CollisionEntity& e) const;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @brief: A function to set the collision behaviour of the entity
|
||||||
|
*
|
||||||
|
* @param function: A function pointer to a function with the collision behaviour
|
||||||
|
*/
|
||||||
|
void SetCollisionBehaviour(void (*function)(const collision::Collision& collision))
|
||||||
|
{ if (function != nullptr) { on_collide = function; } }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @brief: This method moves the collision to the center of the entity
|
||||||
|
*/
|
||||||
|
void MoveCollisionBox();
|
||||||
|
};
|
||||||
|
}
|
||||||
37
src/main.cpp
37
src/main.cpp
@@ -1,6 +1,8 @@
|
|||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
#include <glm/gtc/matrix_transform.hpp>
|
#include <glm/gtc/matrix_transform.hpp>
|
||||||
|
#include <functional>
|
||||||
|
#include <vector>
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <map>
|
#include <map>
|
||||||
@@ -9,6 +11,8 @@
|
|||||||
#include <ostream>
|
#include <ostream>
|
||||||
|
|
||||||
#include <opencv2/core.hpp>
|
#include <opencv2/core.hpp>
|
||||||
|
#include <opencv2/videoio.hpp>
|
||||||
|
#include <opencv2/video.hpp>
|
||||||
|
|
||||||
#include "gui/gui_interactable.h"
|
#include "gui/gui_interactable.h"
|
||||||
#include "models/model.h"
|
#include "models/model.h"
|
||||||
@@ -21,18 +25,36 @@
|
|||||||
#include "scenes/in_Game_Scene.h"
|
#include "scenes/in_Game_Scene.h"
|
||||||
#include "scenes/startup_Scene.h"
|
#include "scenes/startup_Scene.h"
|
||||||
|
|
||||||
|
#include "computervision/ObjectDetection.h"
|
||||||
|
//#include "computervision/OpenPoseImage.h"
|
||||||
|
#include "computervision/OpenPoseVideo.h"
|
||||||
|
|
||||||
|
#include "computervision/async/async_arm_detection.h"
|
||||||
|
|
||||||
#pragma comment(lib, "glfw3.lib")
|
#pragma comment(lib, "glfw3.lib")
|
||||||
#pragma comment(lib, "glew32s.lib")
|
#pragma comment(lib, "glew32s.lib")
|
||||||
#pragma comment(lib, "opengl32.lib")
|
#pragma comment(lib, "opengl32.lib")
|
||||||
|
|
||||||
static double UpdateDelta();
|
static double UpdateDelta();
|
||||||
|
|
||||||
static GLFWwindow* window;
|
|
||||||
scene::Scene* current_scene;
|
scene::Scene* current_scene;
|
||||||
|
|
||||||
|
static GLFWwindow* window;
|
||||||
|
bool points_img_available = false;
|
||||||
|
cv::Mat points_img;
|
||||||
|
|
||||||
|
void retrieve_points(std::vector<Point> arm_points, cv::Mat points_on_image)
|
||||||
|
{
|
||||||
|
|
||||||
|
std::cout << "got points!!" << std::endl;
|
||||||
|
std::cout << "points: " << arm_points << std::endl;
|
||||||
|
points_img = points_on_image;
|
||||||
|
points_img_available = true;
|
||||||
|
}
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
#pragma region OPENGL_SETTINGS
|
#pragma region OPENGL_SETTINGS
|
||||||
if (!glfwInit())
|
if (!glfwInit())
|
||||||
throw "Could not inditialize glwf";
|
throw "Could not inditialize glwf";
|
||||||
window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGT, "SDBA", NULL, NULL);
|
window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGT, "SDBA", NULL, NULL);
|
||||||
@@ -44,19 +66,19 @@ int main(void)
|
|||||||
glfwMakeContextCurrent(window);
|
glfwMakeContextCurrent(window);
|
||||||
glewInit();
|
glewInit();
|
||||||
glGetError();
|
glGetError();
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
|
|
||||||
current_scene = new scene::Startup_Scene();
|
current_scene = new scene::Startup_Scene();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
glfwSetKeyCallback(window, [](GLFWwindow* window, int key, int scancode, int action, int mods)
|
glfwSetKeyCallback(window, [](GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||||
{
|
{
|
||||||
current_scene->onKey(window, key, scancode, action, mods);
|
|
||||||
if (key == GLFW_KEY_ESCAPE)
|
if (key == GLFW_KEY_ESCAPE)
|
||||||
|
{
|
||||||
glfwSetWindowShouldClose(window, true);
|
glfwSetWindowShouldClose(window, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
current_scene->onKey(window, key, scancode, action, mods);
|
||||||
});
|
});
|
||||||
|
|
||||||
bool window_open = true;
|
bool window_open = true;
|
||||||
@@ -90,7 +112,6 @@ int main(void)
|
|||||||
|
|
||||||
// Clean up -> preventing memory leaks!!!
|
// Clean up -> preventing memory leaks!!!
|
||||||
std::cout << "ending..." << std::endl;
|
std::cout << "ending..." << std::endl;
|
||||||
delete current_scene;
|
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,6 +10,9 @@
|
|||||||
#include "../renderEngine/renderer.h"
|
#include "../renderEngine/renderer.h"
|
||||||
#include "../shaders/entity_shader.h"
|
#include "../shaders/entity_shader.h"
|
||||||
#include "../toolbox/toolbox.h"
|
#include "../toolbox/toolbox.h"
|
||||||
|
#include <opencv2/core/base.hpp>
|
||||||
|
#include "../computervision/HandDetectRegion.h"
|
||||||
|
#include "../computervision/ObjectDetection.h"
|
||||||
|
|
||||||
|
|
||||||
namespace scene
|
namespace scene
|
||||||
@@ -24,6 +27,10 @@ namespace scene
|
|||||||
std::vector<gui::GuiTexture*> guis;
|
std::vector<gui::GuiTexture*> guis;
|
||||||
|
|
||||||
|
|
||||||
|
std::vector<computervision::HandDetectRegion> regions;
|
||||||
|
computervision::HandDetectRegion reg_left("left", 0, 0, 150, 150), reg_right("right", 0, 0, 150, 150), reg_up("up", 0, 0, 150, 150);
|
||||||
|
|
||||||
|
|
||||||
In_Game_Scene::In_Game_Scene()
|
In_Game_Scene::In_Game_Scene()
|
||||||
{
|
{
|
||||||
shader = new shaders::EntityShader;
|
shader = new shaders::EntityShader;
|
||||||
@@ -36,6 +43,17 @@ namespace scene
|
|||||||
|
|
||||||
scene::Scenes scene::In_Game_Scene::start(GLFWwindow* window)
|
scene::Scenes scene::In_Game_Scene::start(GLFWwindow* window)
|
||||||
{
|
{
|
||||||
|
// set up squares according to size of camera input
|
||||||
|
cv::Mat camera_frame;
|
||||||
|
static_camera::getCap().read(camera_frame); // get camera frame to know the width and heigth
|
||||||
|
reg_left.SetXPos(10);
|
||||||
|
reg_left.SetYPos(camera_frame.rows / 2 - reg_left.GetHeight()/2);
|
||||||
|
reg_right.SetXPos(camera_frame.cols - 10 - reg_right.GetWidth());
|
||||||
|
reg_right.SetYPos(camera_frame.rows / 2 - reg_right.GetHeight()/2);
|
||||||
|
reg_up.SetXPos(camera_frame.cols / 2 - reg_up.GetWidth() / 2);
|
||||||
|
reg_up.SetYPos(10);
|
||||||
|
|
||||||
|
|
||||||
raw_model = render_engine::LoadObjModel("res/House.obj");
|
raw_model = render_engine::LoadObjModel("res/House.obj");
|
||||||
texture = { render_engine::loader::LoadTexture("res/Texture.png") };
|
texture = { render_engine::loader::LoadTexture("res/Texture.png") };
|
||||||
texture.shine_damper = 10;
|
texture.shine_damper = 10;
|
||||||
@@ -105,14 +123,40 @@ namespace scene
|
|||||||
void scene::In_Game_Scene::update(GLFWwindow* window)
|
void scene::In_Game_Scene::update(GLFWwindow* window)
|
||||||
{
|
{
|
||||||
camera.Move(window);
|
camera.Move(window);
|
||||||
|
update_hand_detection();
|
||||||
}
|
}
|
||||||
|
|
||||||
void scene::In_Game_Scene::onKey(GLFWwindow* window, int key, int scancode, int action, int mods)
|
void scene::In_Game_Scene::onKey(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||||
{
|
{
|
||||||
if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
|
if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
|
cv::destroyWindow("camera");
|
||||||
return_value = scene::Scenes::STOP;
|
return_value = scene::Scenes::STOP;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_B) == GLFW_PRESS)
|
||||||
|
{
|
||||||
|
reg_left.CalibrateBackground();
|
||||||
|
reg_right.CalibrateBackground();
|
||||||
|
reg_up.CalibrateBackground();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
|
||||||
|
{
|
||||||
|
std::vector<int> tresholds = reg_left.CalculateSkinTresholds();
|
||||||
|
reg_right.setSkinTresholds(tresholds);
|
||||||
|
reg_up.setSkinTresholds(tresholds);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void scene::In_Game_Scene::update_hand_detection()
|
||||||
|
{
|
||||||
|
cv::Mat camera_frame;
|
||||||
|
static_camera::getCap().read(camera_frame);
|
||||||
|
reg_left.DetectHand(camera_frame);
|
||||||
|
reg_right.DetectHand(camera_frame);
|
||||||
|
reg_up.DetectHand(camera_frame);
|
||||||
|
|
||||||
|
cv::imshow("camera", camera_frame);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ namespace scene
|
|||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
scene::Scenes return_value = scene::Scenes::INGAME;
|
scene::Scenes return_value = scene::Scenes::INGAME;
|
||||||
|
void update_hand_detection();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
In_Game_Scene();
|
In_Game_Scene();
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
#include "scene.h"
|
|
||||||
|
|
||||||
namespace scene
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -2,10 +2,13 @@
|
|||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include "startup_Scene.h"
|
#include "startup_Scene.h"
|
||||||
|
#include "../computervision/ObjectDetection.h"
|
||||||
|
#include "../computervision/HandDetectRegion.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
computervision::ObjectDetection objDetect;
|
||||||
scene::Scenes scene::Startup_Scene::start(GLFWwindow *window)
|
scene::Scenes scene::Startup_Scene::start(GLFWwindow *window)
|
||||||
{
|
{
|
||||||
while (return_value == scene::Scenes::STARTUP)
|
while (return_value == scene::Scenes::STARTUP)
|
||||||
@@ -27,7 +30,8 @@ namespace scene
|
|||||||
|
|
||||||
void scene::Startup_Scene::update(GLFWwindow* window)
|
void scene::Startup_Scene::update(GLFWwindow* window)
|
||||||
{
|
{
|
||||||
|
bool hand_present;
|
||||||
|
objDetect.DetectHand(objDetect.ReadCamera(),hand_present);
|
||||||
}
|
}
|
||||||
|
|
||||||
void scene::Startup_Scene::onKey(GLFWwindow* window, int key, int scancode, int action, int mods)
|
void scene::Startup_Scene::onKey(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||||
@@ -35,6 +39,7 @@ namespace scene
|
|||||||
if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
|
if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
return_value = scene::Scenes::INGAME;
|
return_value = scene::Scenes::INGAME;
|
||||||
|
cv::destroyWindow("camera");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
46
src/toolbox/Timer.h
Normal file
46
src/toolbox/Timer.h
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace toolbox
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* This class represents a timer which needs to be updated
|
||||||
|
* every frame to work correctly.
|
||||||
|
*/
|
||||||
|
class Timer
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
float current_time;
|
||||||
|
float final_time;
|
||||||
|
bool has_finished;
|
||||||
|
|
||||||
|
public:
|
||||||
|
/*
|
||||||
|
* @brief: Constructor to make the timer
|
||||||
|
*
|
||||||
|
* @param final_time: The time which the timer needs to count to
|
||||||
|
*/
|
||||||
|
Timer(float final_time): current_time(0), final_time(final_time), has_finished(false) {}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @brief: Updates the timer. Call this method once every iteration in the game loop
|
||||||
|
*
|
||||||
|
* @param delta: The deltatime of the game
|
||||||
|
*/
|
||||||
|
void UpdateTimer(const double delta)
|
||||||
|
{
|
||||||
|
current_time += delta;
|
||||||
|
|
||||||
|
if (current_time >= final_time)
|
||||||
|
{
|
||||||
|
has_finished = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @brief: Returns if the timer has finished
|
||||||
|
*
|
||||||
|
* @return: True if the timer has finished
|
||||||
|
*/
|
||||||
|
bool HasFinished() const { return has_finished; }
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -19,9 +19,18 @@
|
|||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClCompile Include="src\collision\collision_handler.cpp" />
|
||||||
|
<ClCompile Include="src\computervision\calibration\HandCalibrator.cpp" />
|
||||||
|
<ClCompile Include="src\computervision\HandDetectRegion.cpp" />
|
||||||
<ClCompile Include="src\scenes\in_Game_Scene.cpp" />
|
<ClCompile Include="src\scenes\in_Game_Scene.cpp" />
|
||||||
<ClCompile Include="src\scenes\scene.cpp" />
|
<ClCompile Include="src\computervision\async\async_arm_detection.cpp" />
|
||||||
|
<ClCompile Include="src\computervision\ObjectDetection.cpp" />
|
||||||
|
<ClCompile Include="src\computervision\OpenPoseVideo.cpp" />
|
||||||
|
<ClCompile Include="src\computervision\SkinDetector.cpp" />
|
||||||
|
<ClCompile Include="src\computervision\FingerCount.cpp" />
|
||||||
|
<ClCompile Include="src\computervision\BackgroundRemover.cpp" />
|
||||||
<ClCompile Include="src\entities\camera.cpp" />
|
<ClCompile Include="src\entities\camera.cpp" />
|
||||||
|
<ClCompile Include="src\entities\collision_entity.cpp" />
|
||||||
<ClCompile Include="src\entities\entity.cpp" />
|
<ClCompile Include="src\entities\entity.cpp" />
|
||||||
<ClCompile Include="src\gui\gui_interactable.cpp" />
|
<ClCompile Include="src\gui\gui_interactable.cpp" />
|
||||||
<ClCompile Include="src\main.cpp" />
|
<ClCompile Include="src\main.cpp" />
|
||||||
@@ -35,9 +44,22 @@
|
|||||||
<ClCompile Include="src\scenes\startup_Scene.cpp" />
|
<ClCompile Include="src\scenes\startup_Scene.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClInclude Include="src\collision\collision.h" />
|
||||||
|
<ClInclude Include="src\collision\collision_handler.h" />
|
||||||
|
<ClInclude Include="src\computervision\calibration\HandCalibrator.h" />
|
||||||
|
<ClInclude Include="src\computervision\calibration\StaticSkinTreshold.h" />
|
||||||
|
<ClInclude Include="src\computervision\HandDetectRegion.h" />
|
||||||
<ClInclude Include="src\scenes\in_Game_Scene.h" />
|
<ClInclude Include="src\scenes\in_Game_Scene.h" />
|
||||||
<ClInclude Include="src\scenes\scene.h" />
|
<ClInclude Include="src\scenes\scene.h" />
|
||||||
|
<ClInclude Include="src\computervision\async\async_arm_detection.h" />
|
||||||
|
<ClInclude Include="src\computervision\async\StaticCameraInstance.h" />
|
||||||
|
<ClInclude Include="src\computervision\FingerCount.h" />
|
||||||
|
<ClInclude Include="src\computervision\BackgroundRemover.h" />
|
||||||
|
<ClInclude Include="src\computervision\OpenPoseVideo.h" />
|
||||||
|
<ClInclude Include="src\computervision\SkinDetector.h" />
|
||||||
|
<ClInclude Include="src\computervision\ObjectDetection.h" />
|
||||||
<ClInclude Include="src\entities\camera.h" />
|
<ClInclude Include="src\entities\camera.h" />
|
||||||
|
<ClInclude Include="src\entities\collision_entity.h" />
|
||||||
<ClInclude Include="src\entities\entity.h" />
|
<ClInclude Include="src\entities\entity.h" />
|
||||||
<ClInclude Include="src\entities\light.h" />
|
<ClInclude Include="src\entities\light.h" />
|
||||||
<ClInclude Include="src\gui\gui_element.h" />
|
<ClInclude Include="src\gui\gui_element.h" />
|
||||||
@@ -50,9 +72,19 @@
|
|||||||
<ClInclude Include="src\shaders\shader_program.h" />
|
<ClInclude Include="src\shaders\shader_program.h" />
|
||||||
<ClInclude Include="src\shaders\entity_shader.h" />
|
<ClInclude Include="src\shaders\entity_shader.h" />
|
||||||
<ClInclude Include="src\stb_image.h" />
|
<ClInclude Include="src\stb_image.h" />
|
||||||
|
<ClInclude Include="src\toolbox\Timer.h" />
|
||||||
<ClInclude Include="src\toolbox\toolbox.h" />
|
<ClInclude Include="src\toolbox\toolbox.h" />
|
||||||
<ClInclude Include="src\scenes\startup_Scene.h" />
|
<ClInclude Include="src\scenes\startup_Scene.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Xml Include="res\haarcascade_frontalface_alt.xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\..\Avans Hogeschool\Kim Veldhoen - Proftaak 2.4\pose_iter_160000.caffemodel" />
|
||||||
|
<None Include="res\pose\coco\pose_deploy_linevec.prototxt" />
|
||||||
|
<None Include="res\pose\mpi\pose_deploy_linevec_faster_4_stages.prototxt" />
|
||||||
|
<None Include="res\pose\mpi\pose_iter_160000.caffemodel" />
|
||||||
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<VCProjectVersion>16.0</VCProjectVersion>
|
<VCProjectVersion>16.0</VCProjectVersion>
|
||||||
<ProjectGuid>{A7ECF1BE-DB22-4BF7-BFF6-E3BF72691EE6}</ProjectGuid>
|
<ProjectGuid>{A7ECF1BE-DB22-4BF7-BFF6-E3BF72691EE6}</ProjectGuid>
|
||||||
@@ -111,16 +143,18 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
|
||||||
<IncludePath>C:\opencv\build\include;$(IncludePath);C:\opencv\opencv\build\include</IncludePath>
|
<IncludePath>C:\opencv\build\include;$(IncludePath);C:\opencv\opencv\build\include;C:\opencv\build\include</IncludePath>
|
||||||
<LibraryPath>C:\opencv\build\x64\vc15\lib;$(LibraryPath);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath>
|
<LibraryPath>C:\opencv\build\x64\vc15\lib;$(LibraryPath);C:\opencv\opencv\build\x64\vc15\lib;C:\opencv\build\x64\vc15\lib</LibraryPath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
|
||||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\opencv\opencv\build\include</IncludePath>
|
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\opencv\opencv\build\include;C:\opencv\build\include</IncludePath>
|
||||||
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath>
|
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib;C:\opencv\build\x64\vc15\lib</LibraryPath>
|
||||||
|
<IncludePath>C:\opencv\build\include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\opencv\opencv\build\include</IncludePath>
|
||||||
|
<LibraryPath>C:\opencv\build\x64\vc15\lib;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
@@ -152,7 +186,7 @@
|
|||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
<AdditionalDependencies>opencv_world452d.lib;%(AdditionalDependencies); opencv_world452.lib</AdditionalDependencies>
|
<AdditionalDependencies>opencv_world452d.lib;%(AdditionalDependencies); opencv_world452.lib;opencv_world452d.lib</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
@@ -193,7 +227,8 @@
|
|||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies); opencv_world452.lib</AdditionalDependencies>
|
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies); opencv_world452.lib;opencv_world452d.lib</AdditionalDependencies>
|
||||||
|
<AdditionalDependencies>opencv_world452.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
|||||||
@@ -1,114 +1,70 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Filter Include="Source Files">
|
<ClCompile Include="src\collision\collision_handler.cpp" />
|
||||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
<ClCompile Include="src\scenes\in_Game_Scene.cpp" />
|
||||||
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
<ClCompile Include="src\computervision\async\async_arm_detection.cpp" />
|
||||||
</Filter>
|
<ClCompile Include="src\computervision\ObjectDetection.cpp" />
|
||||||
<Filter Include="Header Files">
|
<ClCompile Include="src\computervision\OpenPoseVideo.cpp" />
|
||||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
<ClCompile Include="src\computervision\SkinDetector.cpp" />
|
||||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
<ClCompile Include="src\computervision\FingerCount.cpp" />
|
||||||
</Filter>
|
<ClCompile Include="src\computervision\BackgroundRemover.cpp" />
|
||||||
<Filter Include="Resource Files">
|
<ClCompile Include="src\entities\camera.cpp" />
|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
<ClCompile Include="src\entities\collision_entity.cpp" />
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
<ClCompile Include="src\entities\entity.cpp" />
|
||||||
</Filter>
|
<ClCompile Include="src\gui\gui_interactable.cpp" />
|
||||||
|
<ClCompile Include="src\main.cpp" />
|
||||||
|
<ClCompile Include="src\renderEngine\loader.cpp" />
|
||||||
|
<ClCompile Include="src\renderEngine\obj_loader.cpp" />
|
||||||
|
<ClCompile Include="src\renderEngine\renderer.cpp" />
|
||||||
|
<ClCompile Include="src\shaders\gui_shader.cpp" />
|
||||||
|
<ClCompile Include="src\shaders\shader_program.cpp" />
|
||||||
|
<ClCompile Include="src\shaders\entity_shader.cpp" />
|
||||||
|
<ClCompile Include="src\toolbox\toolbox.cpp" />
|
||||||
|
<ClCompile Include="src\scenes\startup_Scene.cpp" />
|
||||||
|
<ClCompile Include="src\computervision\calibration\HandCalibrator.cpp" />
|
||||||
|
<ClCompile Include="src\computervision\HandDetectRegion.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="src\entities\Camera.cpp">
|
<ClInclude Include="src\collision\collision.h" />
|
||||||
<Filter>Source Files</Filter>
|
<ClInclude Include="src\collision\collision_handler.h" />
|
||||||
</ClCompile>
|
<ClInclude Include="src\scenes\in_Game_Scene.h" />
|
||||||
<ClCompile Include="src\entities\Entity.cpp">
|
<ClInclude Include="src\scenes\scene.h" />
|
||||||
<Filter>Source Files</Filter>
|
<ClInclude Include="src\computervision\async\async_arm_detection.h" />
|
||||||
</ClCompile>
|
<ClInclude Include="src\computervision\async\StaticCameraInstance.h" />
|
||||||
<ClCompile Include="src\renderEngine\Loader.cpp">
|
<ClInclude Include="src\computervision\FingerCount.h" />
|
||||||
<Filter>Source Files</Filter>
|
<ClInclude Include="src\computervision\BackgroundRemover.h" />
|
||||||
</ClCompile>
|
<ClInclude Include="src\computervision\OpenPoseVideo.h" />
|
||||||
<ClCompile Include="src\renderEngine\Renderer.cpp">
|
<ClInclude Include="src\computervision\SkinDetector.h" />
|
||||||
<Filter>Source Files</Filter>
|
<ClInclude Include="src\computervision\ObjectDetection.h" />
|
||||||
</ClCompile>
|
<ClInclude Include="src\entities\camera.h" />
|
||||||
<ClCompile Include="src\main.cpp">
|
<ClInclude Include="src\entities\collision_entity.h" />
|
||||||
<Filter>Source Files</Filter>
|
<ClInclude Include="src\entities\entity.h" />
|
||||||
</ClCompile>
|
<ClInclude Include="src\entities\light.h" />
|
||||||
<ClCompile Include="src\shaders\shader_program.cpp">
|
<ClInclude Include="src\gui\gui_element.h" />
|
||||||
<Filter>Source Files</Filter>
|
<ClInclude Include="src\gui\gui_interactable.h" />
|
||||||
</ClCompile>
|
<ClInclude Include="src\models\model.h" />
|
||||||
<ClCompile Include="src\renderEngine\obj_loader.cpp">
|
<ClInclude Include="src\renderEngine\loader.h" />
|
||||||
<Filter>Source Files</Filter>
|
<ClInclude Include="src\renderEngine\obj_loader.h" />
|
||||||
</ClCompile>
|
<ClInclude Include="src\renderEngine\renderer.h" />
|
||||||
<ClCompile Include="src\toolbox\toolbox.cpp">
|
<ClInclude Include="src\shaders\gui_shader.h" />
|
||||||
<Filter>Source Files</Filter>
|
<ClInclude Include="src\shaders\shader_program.h" />
|
||||||
</ClCompile>
|
<ClInclude Include="src\shaders\entity_shader.h" />
|
||||||
<ClCompile Include="src\shaders\entity_shader.cpp">
|
<ClInclude Include="src\stb_image.h" />
|
||||||
<Filter>Source Files</Filter>
|
<ClInclude Include="src\toolbox\Timer.h" />
|
||||||
</ClCompile>
|
<ClInclude Include="src\toolbox\toolbox.h" />
|
||||||
<ClCompile Include="src\shaders\gui_shader.cpp">
|
<ClInclude Include="src\scenes\startup_Scene.h" />
|
||||||
<Filter>Source Files</Filter>
|
<ClInclude Include="src\computervision\calibration\HandCalibrator.h" />
|
||||||
</ClCompile>
|
<ClInclude Include="src\computervision\HandDetectRegion.h" />
|
||||||
<ClCompile Include="src\gui\gui_interactable.cpp">
|
<ClInclude Include="src\computervision\calibration\StaticSkinTreshold.h" />
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="src\scenes\scene.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="src\scenes\in_Game_Scene.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="src\scenes\startup_Scene.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="src\entities\Camera.h">
|
<Xml Include="res\haarcascade_frontalface_alt.xml" />
|
||||||
<Filter>Header Files</Filter>
|
</ItemGroup>
|
||||||
</ClInclude>
|
<ItemGroup>
|
||||||
<ClInclude Include="src\entities\Entity.h">
|
<None Include="..\..\Avans Hogeschool\Kim Veldhoen - Proftaak 2.4\pose_iter_160000.caffemodel" />
|
||||||
<Filter>Header Files</Filter>
|
<None Include="res\pose\coco\pose_deploy_linevec.prototxt" />
|
||||||
</ClInclude>
|
<None Include="res\pose\mpi\pose_deploy_linevec_faster_4_stages.prototxt" />
|
||||||
<ClInclude Include="src\models\Model.h">
|
<None Include="res\pose\mpi\pose_iter_160000.caffemodel" />
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\renderEngine\Loader.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\renderEngine\Renderer.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\stb_image.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\shaders\shader_program.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\renderEngine\obj_loader.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\toolbox\toolbox.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\entities\light.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\shaders\entity_shader.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\shaders\gui_shader.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\gui\gui_element.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\gui\gui_interactable.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\scenes\scene.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\scenes\in_Game_Scene.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\scenes\startup_Scene.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
Reference in New Issue
Block a user