40 Commits

Author SHA1 Message Date
SemvdH
0158841159 Merge branch 'master' into stateful-canvas 2020-10-22 22:30:42 +02:00
Sem van der Hoeven
8a490eb399 [FIX] AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2020-10-22 22:22:24 +02:00
Sem van der Hoeven
5e408091cb the fuck????? 2020-10-22 22:04:20 +02:00
Lars
eae05d17df [ADDED] Color can now we transfered, still need to get fixed with the buffer -_- 2020-10-22 17:30:40 +02:00
Sem van der Hoeven
d37696d4bd [FIX] made message sending statful 2020-10-22 17:11:55 +02:00
Sem van der Hoeven
4a400628df [FIX] merge stuff 2020-10-22 17:05:02 +02:00
SemvdH
9fa231ab00 Merge pull request #7 from SemvdH/fix-async-stuff
merge Fix async stuff into master
2020-10-22 17:02:30 +02:00
SemvdH
21ee724056 Merge pull request #6 from SemvdH/feature/jsonForWords
Feature/json for words
2020-10-22 17:01:41 +02:00
SemvdH
5075f285d1 Merge branch 'master' into feature/jsonForWords 2020-10-22 17:01:28 +02:00
Sem van der Hoeven
eca17cc70f [FIX] handled disconnects for everything 2020-10-22 17:00:26 +02:00
Sem van der Hoeven
07b0357b0a Merge branch 'feature/jsonForWords' into fix-async-stuff 2020-10-22 16:37:05 +02:00
Sem van der Hoeven
d8bbaf5258 Merge branch 'feature/jsonForWords' of https://github.com/SemvdH/Csharp-eindproject into feature/jsonForWords 2020-10-22 16:36:45 +02:00
Dogukan
8190d9b31b [ADDITION] added a wait one to the client onread 2020-10-22 16:36:00 +02:00
Sem van der Hoeven
bb289865b7 [ADD] added message received ok 2020-10-22 16:34:31 +02:00
Dogukan
b8d0f206ba [FIX] IT FUCKING WORKS 2020-10-22 16:34:02 +02:00
Sem van der Hoeven
f1878eaf25 Merge branch 'feature/jsonForWords' of https://github.com/SemvdH/Csharp-eindproject into feature/jsonForWords 2020-10-22 16:16:08 +02:00
Dogukan
3b667b3f0c [ADDITION] tried to fix the async methods. 2020-10-22 16:11:19 +02:00
Lars
1fdba622cc Merge branch 'master' into setupBranch 2020-10-22 15:46:20 +02:00
Lars
cac0fdc0a4 [ADDED] lobby now secured when the game starts. start button is still for everyone available, not working yet 2020-10-22 15:40:09 +02:00
Sem van der Hoeven
674c4f1ba1 Merge branch 'feature/jsonForWords' of https://github.com/SemvdH/Csharp-eindproject into feature/jsonForWords 2020-10-22 13:55:49 +02:00
Sem van der Hoeven
d3bd1418d1 line 2020-10-22 13:55:46 +02:00
Dogukan
5b5d66c41b [ADDITION] Tried to send the random word to a lobby 2020-10-22 13:55:19 +02:00
SemvdH
d4d0545f0b Merge pull request #5 from SemvdH/feature/hostWhenEnterEmptyLobby
merge Feature/host when enter empty lobby into master
2020-10-22 13:23:30 +02:00
Sem van der Hoeven
0b72c4dc9b [ADD] added that when you join an empty lobby you become the host 2020-10-22 13:22:52 +02:00
Sem van der Hoeven
471247827b [ADD] added host user check to join 2020-10-22 13:13:57 +02:00
Dogukan
ef255e4828 [ADDED] a start for reading the random word from a file 2020-10-22 01:37:59 +02:00
Lars
8190724f77 [ADDED] canvas data sending to the server works, but not fully yet to all the clients 2020-10-21 23:18:37 +02:00
SemvdH
b08e6cc749 Merge pull request #4 from SemvdH/feature/disconnect
merge Feature/disconnect into master
2020-10-21 22:55:28 +02:00
Sem van der Hoeven
c150bf3611 [FIX] fixed handling client disconnect 2020-10-21 22:54:37 +02:00
SemvdH
332fcf799c Merge pull request #3 from SemvdH/feature/handleChatData
merga Feature/handle chat data in master
2020-10-21 22:45:21 +02:00
Dogukan
4d3dda023c Merge branch 'master' into feature/handleChatData 2020-10-21 22:43:18 +02:00
Sem van der Hoeven
e8a72e164f add try catch 2020-10-21 22:41:39 +02:00
Dogukan
d5d6d59690 [FIX] fixed the broadcast for the chat messages. 2020-10-21 22:40:36 +02:00
SemvdH
754c1c5db9 Merge pull request #2 from SemvdH/feature/leaveLobby
merge Feature/leave lobby into master
2020-10-21 22:34:27 +02:00
Sem van der Hoeven
8a90e74e74 [FIX] fixed leaving lobby 2020-10-21 22:32:56 +02:00
Sem van der Hoeven
be99c8d3f9 [FIX] fixed equals operators 2020-10-21 22:18:37 +02:00
Sem van der Hoeven
9e1ac07b80 [ADD] added equals operators 2020-10-21 22:03:20 +02:00
Sem van der Hoeven
cc5c71a30f [ADD] added buttons reenabled when leaving 2020-10-21 21:55:28 +02:00
Sem van der Hoeven
442cdccc49 [ADD] add updating lobbies on exiting window 2020-10-21 21:40:35 +02:00
Sem van der Hoeven
c339746a82 [ADD] add closing method 2020-10-21 21:05:04 +02:00
16 changed files with 885 additions and 257 deletions

View File

@@ -2,28 +2,43 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Windows.Media;
using System.Windows;
using static SharedClientServer.JSONConvert;
namespace Client
{
public delegate void OnLobbyCreated(int id);
public delegate void LobbyJoinCallback(bool isHost);
public delegate void CanvasDataReceived(double[][] coordinates, Color color);
public delegate void CanvasReset();
public delegate void LobbyCallback(int id);
class Client : ObservableObject
{
private ClientData clientData = ClientData.Instance;
private TcpClient tcpClient;
private NetworkStream stream;
private byte[] buffer = new byte[1024];
private byte[] totalBuffer = new byte[1024];
private byte[] buffer = new byte[2048];
private byte[] totalBuffer = new byte[2048];
private int totalBufferReceived = 0;
public int Port = 5555;
public bool Connected = false;
private string username;
public Callback OnSuccessfullConnect;
public Callback OnLobbiesListReceived;
public Callback OnLobbyJoinSuccess;
public LobbyJoinCallback OnLobbyJoinSuccess;
public Callback OnLobbiesReceivedAndWaitingForHost;
public OnLobbyCreated OnLobbyCreated;
public Callback OnServerDisconnect;
public LobbyCallback OnLobbyCreated;
public LobbyCallback OnLobbyLeave;
private ClientData data = ClientData.Instance;
public CanvasDataReceived CanvasDataReceived;
public CanvasReset CReset;
public Lobby[] Lobbies { get; set; }
public Client(string username)
@@ -37,22 +52,36 @@ namespace Client
private void OnConnect(IAsyncResult ar)
{
Debug.Write("finished connecting to server");
try
{
this.tcpClient.EndConnect(ar);
this.stream = tcpClient.GetStream();
OnSuccessfullConnect?.Invoke();
SendMessage(JSONConvert.ConstructUsernameMessage(username));
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
} catch (Exception e)
{
Debug.WriteLine("Can't connect, retrying...");
tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
}
}
private void OnReadComplete(IAsyncResult ar)
{
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
return;
try
{
int amountReceived = stream.EndRead(ar);
if (totalBufferReceived + amountReceived > 1024)
if (totalBufferReceived + amountReceived > 2048)
{
throw new OutOfMemoryException("buffer too small");
}
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
totalBufferReceived += amountReceived;
@@ -64,14 +93,19 @@ namespace Client
byte[] message = new byte[expectedMessageLength];
// put the message received into the message array
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
handleData(message);
totalBufferReceived -= expectedMessageLength;
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
}
ar.AsyncWaitHandle.WaitOne();
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
} catch (IOException e)
{
Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
OnServerDisconnect?.Invoke();
}
}
private void handleData(byte[] message)
@@ -81,6 +115,7 @@ namespace Client
byte[] payload = new byte[message.Length - 5];
Array.Copy(message, 5, payload, 0, message.Length - 5);
Debug.WriteLine("[CLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
switch (id)
{
case JSONConvert.LOGIN:
@@ -92,6 +127,11 @@ namespace Client
string textUsername = combo.Item1;
string textMsg = combo.Item2;
if(textUsername != data.User.Username)
{
ViewModels.ViewModelGame.HandleIncomingMsg(textUsername, textMsg);
}
//TODO display username and message in chat window
Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
@@ -116,7 +156,12 @@ namespace Client
OnLobbyCreated?.Invoke(lobbyCreatedID);
break;
case LobbyIdentifier.JOIN_SUCCESS:
OnLobbyJoinSuccess?.Invoke();
OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
break;
case LobbyIdentifier.LEAVE:
int lobbyLeaveID = JSONConvert.GetLobbyID(payload);
OnLobbyLeave?.Invoke(lobbyLeaveID);
break;
}
//TODO fill lobby with the data received
@@ -124,12 +169,35 @@ namespace Client
case JSONConvert.CANVAS:
// canvas data
//clientData.CanvasData = JSONConvert.getCoordinates(payload);
int type = JSONConvert.GetCanvasMessageType(payload);
switch (type)
{
case JSONConvert.CANVAS_RESET:
CReset?.Invoke();
break;
case JSONConvert.CANVAS_WRITING:
CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
// we hebben gedrawed, dus stuur dat we weer kunnen drawen
break;
}
break;
case JSONConvert.RANDOMWORD:
//Flag byte for receiving the random word.
int lobbyId = JSONConvert.GetLobbyID(payload);
if(data.Lobby?.ID == lobbyId)
ViewModels.ViewModelGame.HandleRandomWord(JSONConvert.GetRandomWord(payload));
break;
default:
Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
break;
}
SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE_RECEIVED,null));
}
@@ -137,12 +205,14 @@ namespace Client
{
Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
}
private void OnWriteComplete(IAsyncResult ar)
{
Debug.WriteLine("[CLIENT] finished writing");
stream.EndWrite(ar);
stream.Flush();
}
}
}

View File

@@ -31,6 +31,7 @@ namespace Client
private Client _client;
private Lobby _lobby;
private string _message;
private double[] _canvasData = new double[4];
private ClientData()
{
@@ -68,5 +69,11 @@ namespace Client
}
}
public double[] CanvasData
{
get { return _canvasData; }
set { _canvasData = value; }
}
}
}

View File

@@ -11,6 +11,9 @@ using System.Collections.ObjectModel;
using Client.Views;
using System.Linq;
using System.Windows.Data;
using System.Data;
using System.Windows.Controls.Primitives;
using System.Windows.Controls;
namespace Client
{
@@ -34,6 +37,11 @@ namespace Client
_lobbies = new ObservableCollection<Lobby>();
client = ClientData.Instance.Client;
client.OnLobbiesListReceived = updateLobbies;
client.OnLobbyLeave = leaveLobby;
client.OnServerDisconnect = () =>
{
Environment.Exit(0);
};
OnHostButtonClick = new RelayCommand(hostGame);
@@ -41,6 +49,13 @@ namespace Client
JoinSelectedLobby = new RelayCommand(joinLobby, true);
}
private void leaveLobby(int id)
{
_model.CanStartGame = true;
ClientData.Instance.Lobby = null;
SelectedLobby = null;
}
private void hostGame()
{
Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
@@ -50,12 +65,10 @@ namespace Client
private void becomeHostForLobby(int id)
{
Debug.WriteLine($"got host succes with data {id} ");
wantToBeHost = true;
wantToBeHostId = id;
client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
}
private void hostLobbiesReceived()
@@ -77,14 +90,21 @@ namespace Client
private void joinLobby()
{
// lobby die je wilt joinen verwijderen
// nieuwe binnengekregen lobby toevoegen
if (SelectedLobby != null)
{
if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoinable)
{
return;
}
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
}
private void OnLobbyJoinSuccess()
}
private void OnLobbyJoinSuccess(bool isHost)
{
ClientData.Instance.User.Host = isHost;
startGameInLobby();
}
@@ -97,19 +117,6 @@ namespace Client
Application.Current.Dispatcher.Invoke(delegate
{
//for (int i = 0; i < lobbiesArr.Length; i++)
//{
// Lobby lobby = lobbiesArr[i];
// Debug.WriteLine(lobby.PlayersIn);
// if (i < _lobbies.Count && _lobbies[i].ID == lobby.ID)
// {
// _lobbies[i].Set(lobby);
// } else
// {
// _lobbies.Add(lobbiesArr[i]);
// }
//}
_lobbies.Clear();
foreach (Lobby l in lobbiesArr)
@@ -168,5 +175,7 @@ namespace Client
get { return _lobbies; }
set { _lobbies = value; }
}
}
}

View File

@@ -1,10 +1,15 @@
using Client.Views;
using Client.Views;
using GalaSoft.MvvmLight.Command;
using SharedClientServer;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
@@ -13,20 +18,30 @@ namespace Client.ViewModels
{
class ViewModelGame : INotifyPropertyChanged
{
private ClientData data = ClientData.Instance;
public event PropertyChangedEventHandler PropertyChanged;
private ClientData data = ClientData.Instance;
private GameWindow window;
private Point currentPoint = new Point();
private Color color;
public Color color;
public double[][] buffer;
public int pos = 0;
public int maxLines = 50;
public Queue<double[][]> linesQueue;
private Timer queueTimer;
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
private dynamic _payload;
private string _username;
public static string Word
{
get;
set;
}
private string _message;
public string _username;
public string _message;
public string Message
{
get
@@ -38,7 +53,56 @@ namespace Client.ViewModels
_message = value;
}
}
public bool IsHost
{
get { return data.User.Host; }
}
public ViewModelGame(GameWindow window)
{
this.window = window;
if (_payload == null)
{
_message = "";
}
else
{
//_message = data.Message;
//_username = data.User.Username;
//Messages.Add($"{data.User.Username}: {Message}");
}
buffer = new double[maxLines][];
linesQueue = new Queue<double[][]>();
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
ButtonStartGame = new RelayCommand(BeginGame);
ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
data.Client.CReset = CanvasResetData;
}
public ICommand OnKeyDown { get; set; }
public ICommand ButtonStartGame { get; set; }
public ICommand ButtonResetCanvas { get; set; }
public void BeginGame()
{
queueTimer = new Timer(50);
queueTimer.Start();
queueTimer.Elapsed += sendArrayFromQueue;
data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
}
private void CanvasResetLocal()
{
this.window.CanvasForPaint.Children.Clear();
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.CANVAS, JSONConvert.CANVAS_RESET));
}
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
{
@@ -66,9 +130,33 @@ namespace Client.ViewModels
coordinates[2] = line.X2;
coordinates[3] = line.Y2;
currentPoint = e.GetPosition(window.CanvasForPaint);
buffer[pos] = coordinates;
pos++;
window.CanvasForPaint.Children.Add(line);
data.Client.SendMessage(JSONConvert.GetMessageToSend(0x04, coordinates));
if (pos == maxLines)
{
double[][] temp = new double[maxLines][];
for (int i = 0; i < maxLines; i++)
{
temp[i] = buffer[i];
}
linesQueue.Enqueue(temp);
Array.Clear(buffer, 0, buffer.Length);
pos = 0;
}
}
}
private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
{
if (linesQueue.Count != 0)
{
Debug.WriteLine("[GAME] sending canvas data...");
double[][] temp = linesQueue.Dequeue();
data.Client.SendMessage(JSONConvert.ConstructDrawingCanvasData(temp,color));
}
}
@@ -82,21 +170,26 @@ namespace Client.ViewModels
color = colorSelected;
}
public ViewModelGame()
private void UpdateCanvasWithNewData(double[][] buffer, Color color)
{
if (_payload == null)
Application.Current.Dispatcher.Invoke(delegate
{
_message = "";
foreach (double[] arr in buffer)
{
Line line = new Line();
line.Stroke = new SolidColorBrush(color);
line.X1 = arr[0];
line.Y1 = arr[1];
line.X2 = arr[2];
line.Y2 = arr[3];
this.window.CanvasForPaint.Children.Add(line);
}
else
{
//_message = data.Message;
//_username = data.User.Username;
//Messages.Add($"{data.User.Username}: {Message}");
});
}
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
private void CanvasResetData()
{
this.window.CanvasForPaint.Children.Clear();
}
private void ChatBox_KeyDown()
@@ -120,7 +213,32 @@ namespace Client.ViewModels
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
}
/*
* MISC make this a callback
* Handles the incoming chat message from another client.
*/
public static void HandleIncomingMsg(string username, string message)
{
Application.Current.Dispatcher.Invoke(delegate
{
Messages.Add($"{username}: {message}");
});
}
public void LeaveGame(object sender, CancelEventArgs e)
{
Debug.WriteLine("Leaving...");
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
}
/*
* MISC make this a callback
* Handles the random word that has been received from the server.
*/
public static void HandleRandomWord(string randomWord)
{
Debug.WriteLine("[CLIENT] Reached the handle random word method!");
Word = "NegerPik";
}
}
}

View File

@@ -3,7 +3,6 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Client.Views"
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
mc:Ignorable="d"
Title="Scrubl.io" Height="600" Width="1200">
@@ -35,10 +34,27 @@
</Grid>
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="2" Margin="84,10,10,10" Content="RESET"/>
<Grid Grid.Row="0" Grid.Column="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="160"/>
<ColumnDefinition Width="160"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="100"/>
</Grid.ColumnDefinitions>
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
<Label Grid.Row="0" Grid.Column="2" FontSize="20" Content="" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
</Grid>
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding IsHost}"/>
<Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=Word, UpdateSourceTrigger=PropertyChanged}" Margin="140,0,109,0"/>
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove">
<Canvas.Background>

View File

@@ -1,15 +1,8 @@
using Client.ViewModels;
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Client.Views
{
@@ -22,8 +15,9 @@ namespace Client.Views
private ViewModelGame viewModel;
public GameWindow()
{
this.viewModel = new ViewModelGame();
this.viewModel = new ViewModelGame(this);
DataContext = this.viewModel;
Closing += this.viewModel.LeaveGame;
InitializeComponent();
}
@@ -58,5 +52,6 @@ namespace Client.Views
{
viewModel.Color_Picker(e, this);
}
}
}

View File

@@ -57,7 +57,8 @@
<GridView x:Name="grdList">
<GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/>
<GridViewColumn Header="Players in" DisplayMemberBinding="{Binding PlayersIn}" Width="70"/>
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}"/>
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}" Width="150"/>
<GridViewColumn Header="joinable" DisplayMemberBinding="{Binding LobbyJoinable}"/>
</GridView>
</ListView.View>
</ListView>

View File

@@ -6,21 +6,26 @@ using SharedClientServer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using static SharedClientServer.JSONConvert;
namespace Server.Models
{
public delegate void Callback();
class ServerClient : ObservableObject
{
private TcpClient tcpClient;
private NetworkStream stream;
private byte[] buffer = new byte[1024];
private byte[] totalBuffer = new byte[1024];
private byte[] buffer = new byte[2048];
private byte[] totalBuffer = new byte[2048];
private int totalBufferReceived = 0;
public User User { get; set; }
private ServerCommunication serverCom = ServerCommunication.INSTANCE;
private Callback OnMessageReceivedOk;
/// <summary>
@@ -45,10 +50,11 @@ namespace Server.Models
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
return;
try
{
int bytesReceived = this.stream.EndRead(ar);
if (totalBufferReceived + bytesReceived > 1024)
if (totalBufferReceived + bytesReceived > 2048)
{
throw new OutOfMemoryException("buffer is too small!");
}
@@ -84,8 +90,16 @@ namespace Server.Models
}
ar.AsyncWaitHandle.WaitOne();
// start reading for a new message
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
}
catch (IOException e)
{
Debug.WriteLine("[SERVERCLIENT] Client disconnected! exception was " + e.Message);
tcpClient.Close();
ServerCommunication.INSTANCE.ServerClientDisconnect(this);
}
}
@@ -122,11 +136,15 @@ namespace Server.Models
string textUsername = combo.Item1;
string textMsg = combo.Item2;
Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
//Takes the data sent from the client, and then sets it in a data packet to be sent.
dynamic packet = new
{
username = textUsername,
message = textMsg
};
// todo handle sending to all except this user the username and message to display in chat
serverCom.SendToLobby(ServerCommunication.INSTANCE.GetLobbyForUser(User),payload);
Debug.WriteLine("Payload has been sent!");
//Sends the incomming message to be broadcast to all of the clients inside the current lobby.
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, packet));
break;
case JSONConvert.LOBBY:
@@ -134,11 +152,57 @@ namespace Server.Models
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
handleLobbyMessage(payload, l);
break;
case JSONConvert.CANVAS:
Debug.WriteLine("GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!");
int typeToCheck = JSONConvert.GetCanvasMessageType(payload);
switch (typeToCheck)
{
case JSONConvert.CANVAS_WRITING:
dynamic canvasData = new
{
canvasType = typeToCheck,
coords = JSONConvert.getCoordinates(payload),
color = JSONConvert.getCanvasDrawingColor(payload)
};
serverCom.SendToLobby(serverCom.GetLobbyForUser(User),JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
break;
case JSONConvert.CANVAS_RESET:
dynamic canvasDataForReset = new
{
type = JSONConvert.GetCanvasMessageType(payload)
};
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(CANVAS, canvasDataForReset));
break;
}
// canvas data
// todo send canvas data to all other serverclients in lobby
break;
case JSONConvert.GAME:
Debug.WriteLine("[SERVERCLIENT] Got a message about the game logic");
string command = JSONConvert.GetGameCommand(payload);
switch (command)
{
case "startGame":
int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
serverCom.CloseALobby(lobbyID);
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
}
break;
case JSONConvert.RANDOMWORD:
//Flag byte for receiving the random word.
break;
case JSONConvert.MESSAGE_RECEIVED:
// we now can send a new message
OnMessageReceivedOk?.Invoke();
break;
default:
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
break;
@@ -162,13 +226,44 @@ namespace Server.Models
break;
case LobbyIdentifier.JOIN:
int id = JSONConvert.GetLobbyID(payload);
ServerCommunication.INSTANCE.JoinLobby(this.User,id);
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
bool isHost;
ServerCommunication.INSTANCE.JoinLobby(this.User,id, out isHost);
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage(isHost));
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
OnMessageReceivedOk = () =>
{
serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
{
id = serverCom.GetLobbyForUser(User).ID,
word = JSONConvert.SendRandomWord("WordsForGame.json")
}));
OnMessageReceivedOk = null;
};
break;
case LobbyIdentifier.LEAVE:
id = JSONConvert.GetLobbyID(payload);
ServerCommunication.INSTANCE.LeaveLobby(User, id);
sendMessage(JSONConvert.ConstructLobbyLeaveMessage(id));
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
}
}
private async void SendLobbyData()
{
string result = await WaitForData();
if(result == "bruh momento")
{
}
}
private async Task<string> WaitForData()
{
await Task.Delay(1000);
return "bruh momento";
}
/// <summary>
/// sends a message to the tcp client
/// </summary>

View File

@@ -16,6 +16,7 @@ namespace Server.Models
public bool Started = false;
public List<Lobby> lobbies;
private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
internal Action DisconnectClientAction;
public Action newClientAction;
@@ -89,7 +90,7 @@ namespace Server.Models
/// send a message to all tcp clients in the list
/// </summary>
/// <param name="message">the message to send</param>
public void sendToAll(byte[] message)
public async void sendToAll(byte[] message)
{
foreach (ServerClient sc in serverClients)
{
@@ -97,6 +98,26 @@ namespace Server.Models
}
}
public void ServerClientDisconnect(ServerClient serverClient)
{
Debug.WriteLine("[SERVERCOMM] handling disconnect");
DisconnectClientAction?.Invoke();
int id = -1;
foreach (Lobby l in serverClientsInlobbies.Keys)
{
if (serverClientsInlobbies[l].Contains(serverClient))
{
id = l.ID;
}break;
}
if (id != -1)
{
LeaveLobby(serverClient.User, id);
SendToAllExcept(serverClient, JSONConvert.ConstructLobbyLeaveMessage(id));
}
}
public void SendToAllExcept(string username, byte[] message)
{
foreach (ServerClient sc in serverClients)
@@ -105,7 +126,31 @@ namespace Server.Models
}
}
public void SendToAllExcept(ServerClient sc, byte[] message)
{
foreach (ServerClient s in serverClients)
{
if (s != sc) s.sendMessage(message);
}
}
public void SendToLobby(Lobby lobby, byte[] message)
{
foreach (Lobby l in lobbies)
{
if (l == lobby)
{
foreach (ServerClient sc in serverClientsInlobbies[l])
{
Debug.WriteLine("[SERVERCLIENT] Sending message");
sc.sendMessage(message);
}
break;
}
}
}
public void SendCanvasDataToLobby(Lobby lobby, string username, byte[] message)
{
foreach (Lobby l in lobbies)
{
@@ -161,6 +206,7 @@ namespace Server.Models
}
}
public int HostForLobby(User user)
{
Lobby lobby = new Lobby( lobbies.Count + 1,0, 8);
@@ -171,17 +217,69 @@ namespace Server.Models
return lobby.ID;
}
public void JoinLobby(User user, int id)
public void JoinLobby(User user, int id, out bool isHost)
{
isHost = false;
foreach (Lobby l in lobbies)
{
if (l.ID == id)
{
if (l.Users.Count == 0)
{
user.Host = true;
isHost = true;
}
AddToLobby(l, user);
Debug.WriteLine($"{user.Username} joined lobby with id {id}");
break;
}
}
}
public void LeaveLobby(User user, int id)
{
Debug.WriteLine("[SERVERCOMM] removing user from lobby");
foreach (Lobby l in lobbies)
{
if (l.ID == id)
{
Debug.WriteLine($"[SERVERCOMM] checking for lobby with id {l.ID}");
foreach (User u in l.Users)
{
Debug.WriteLine($"[SERVERCOMM] checking if {u.Username} is {user.Username} ");
// contains doesn't work, so we'll do it like this...
if (u.Username == user.Username)
{
Debug.WriteLine("[SERVERCOMM] removed user from lobby!");
l.Users.Remove(user);
foreach (ServerClient sc in serverClients)
{
if (sc.User.Username == user.Username)
{
serverClientsInlobbies[l].Remove(sc);
break;
}
}
break;
}
}
}
}
}
public void CloseALobby(int lobbyID)
{
foreach (Lobby lobby in lobbies)
{
if (lobby.ID == lobbyID)
{
lobby.LobbyJoinable = false;
}
}
}
}
}

View File

@@ -6,6 +6,16 @@
<UseWPF>true</UseWPF>
</PropertyGroup>
<ItemGroup>
<None Remove="resources\WordsForGame.json" />
</ItemGroup>
<ItemGroup>
<Content Include="resources\WordsForGame.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
<PackageReference Include="Extended.Wpf.Toolkit" Version="4.0.1" />

View File

@@ -33,6 +33,10 @@ namespace Server.ViewModels
{
InformationModel.ClientsConnected++;
};
serverCommunication.DisconnectClientAction = () =>
{
InformationModel.ClientsConnected--;
};
//BitmapImage onlineImg = new BitmapImage(new Uri(@"/img/online.png",UriKind.Relative));
//BitmapImage offlineImg = new BitmapImage(new Uri(@"/img/offline.png", UriKind.Relative));

View File

@@ -0,0 +1,31 @@
{
"filename": "wordsForGame",
"words": [
"teacher",
"love",
"engineer",
"supermarket",
"disaster",
"studio",
"restaurant",
"music",
"chocolate",
"dirt",
"thought",
"virus",
"lieutenant",
"painter",
"kiwi",
"power ranger",
"computer",
"people",
"candidate",
"security guard",
"Canada",
"teeth",
"army",
"airport",
"president",
"bedroom"
]
}

View File

@@ -7,6 +7,8 @@ using System.Text;
namespace SharedClientServer
{
public delegate void Callback();
class ClientServerUtil
{
// creates a message array to send to the server or to clients

View File

@@ -1,4 +1,4 @@
using Client;
using Client;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
@@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Windows.Media;
namespace SharedClientServer
{
@@ -15,6 +16,13 @@ namespace SharedClientServer
public const byte MESSAGE = 0x02;
public const byte LOBBY = 0x03;
public const byte CANVAS = 0x04;
public const byte GAME = 0x05;
public const byte MESSAGE_RECEIVED = 0x06;
public const byte RANDOMWORD = 0x07;
public const int CANVAS_WRITING = 0;
public const int CANVAS_RESET = 1;
public enum LobbyIdentifier
{
@@ -25,9 +33,10 @@ namespace SharedClientServer
LIST,
REQUEST
}
public static (string,string) GetUsernameAndMessage(byte[] json)
{
string msg = Encoding.ASCII.GetString(json);
string msg = Encoding.UTF8.GetString(json);
dynamic payload = JsonConvert.DeserializeObject(msg);
return (payload.username, payload.message);
@@ -35,7 +44,7 @@ namespace SharedClientServer
public static string GetUsernameLogin(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
return payload.username;
}
@@ -83,6 +92,7 @@ namespace SharedClientServer
});
}
public static byte[] ConstructLobbyJoinMessage(int lobbyID)
{
return GetMessageToSend(LOBBY, new
@@ -102,13 +112,13 @@ namespace SharedClientServer
}
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
return payload.identifier;
}
public static Lobby[] GetLobbiesFromMessage(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
JArray lobbiesArray = payload.lobbies;
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
@@ -122,24 +132,98 @@ namespace SharedClientServer
public static int GetLobbyID(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
return payload.id;
}
public static Lobby GetLobby(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
JObject dynamicAsObject = payload.lobby;
return dynamicAsObject.ToObject<Lobby>();
}
public static byte[] ConstructLobbyJoinSuccessMessage()
public static byte[] ConstructLobbyJoinSuccessMessage(bool isHost)
{
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS});
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS,
host = isHost});
}
public static bool GetLobbyJoinIsHost(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
return payload.host;
}
#endregion
public static byte[] ConstructCanvasDataSend(int typeToSend, double[][] buffer, Color colorToSend)
{
return GetMessageToSend(CANVAS, new
{
canvasType = typeToSend,
coords = buffer,
color = colorToSend
}); ;
}
public static byte[] ConstructDrawingCanvasData(double[][] buffer, Color colorToSend)
{
return GetMessageToSend(CANVAS, new
{
canvasType = CANVAS_WRITING,
coords = buffer,
color = colorToSend
});
}
public static int GetCanvasMessageType(byte[] json)
{
dynamic d = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
return d.canvasType;
}
public static double[][] getCoordinates(byte[] payload)
{
Debug.WriteLine("got coords " + Encoding.UTF8.GetString(payload));
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
JArray coordinatesArray = json.coords;
double[][] coordinates = coordinatesArray.ToObject<double[][]>();
return coordinates;
}
public static Color getCanvasDrawingColor(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
Color color = json.color;
return color;
}
public static byte[] ConstructGameStartData(int lobbyID)
{
string startGame = "startGame";
return GetMessageToSend(GAME, new
{
command = startGame,
lobbyToStart = lobbyID
}); ;
}
public static string GetGameCommand(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
return json.command;
}
public static int GetStartGameLobbyID(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
return json.lobbyToStart;
}
/// <summary>
/// constructs a message that can be sent to the clients or server
/// </summary>
@@ -149,7 +233,8 @@ namespace SharedClientServer
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
{
// convert the dynamic to bytes
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
string json = JsonConvert.SerializeObject(payload);
byte[] payloadBytes = Encoding.UTF8.GetBytes(json);
// make the array that holds the message and copy the payload into it with the first spot containing the identifier
byte[] res = new byte[payloadBytes.Length + 5];
// put the payload in the res array
@@ -161,6 +246,40 @@ namespace SharedClientServer
return res;
}
/*
* This method sends a random word from the json file, this happens when the client joins a lobby.
*/
public static string SendRandomWord(string filename)
{
dynamic words;
Random random = new Random();
string workingDir = Path.GetFullPath(@"..\Server");
string projDir = Directory.GetParent(workingDir).Parent.Parent.FullName;
string filePath = projDir += $@"\resources\{filename}";
using(StreamReader reader = new StreamReader(filePath))
{
string json = reader.ReadToEnd();
words = JsonConvert.DeserializeObject(json);
}
int index = random.Next(0, 24);
Debug.WriteLine($"[SERVERCLIENT] Sending random words {words}");
return words.words[index];
}
/*
* Client gets the payload and retrieves the word from the payload
*/
public static string GetRandomWord(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.word;
}
}
}

View File

@@ -14,6 +14,7 @@ namespace Client
private int _id;
private int _playersIn;
private int _maxPlayers;
private bool _lobbyJoinable;
//private List<string> _usernames;
private List<User> _users;
@@ -34,6 +35,7 @@ namespace Client
_maxPlayers = maxPlayers;
//_usernames = new List<string>();
_users = new List<User>();
_lobbyJoinable = true;
}
public void AddUser(string username, out bool succes)
@@ -41,7 +43,7 @@ namespace Client
succes = false;
if (_users.Count < _maxPlayers)
{
_users.Add(new User(username, 0, false));
_users.Add(new User(username, 0, false, false));
succes = true;
}
}
@@ -87,6 +89,11 @@ namespace Client
set { _users = value; }
}
public bool LobbyJoinable
{
get { return _lobbyJoinable; }
set { _lobbyJoinable = value; }
}
}
}

View File

@@ -1,23 +1,26 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Text;
namespace SharedClientServer
{
class User
class User : IEquatable<User>
{
private string _username;
private int _score;
private bool _host;
private bool _turnToDraw;
private string _message;
[JsonConstructor]
public User(string username, int score, bool host)
public User(string username, int score, bool host, bool turnToDraw)
{
_username = username;
_score = score;
_host = host;
_turnToDraw = turnToDraw;
}
public User(string username)
@@ -25,6 +28,43 @@ namespace SharedClientServer
_username = username;
_score = 0;
_host = false;
_turnToDraw = false;
}
public static bool operator ==(User u1, User u2)
{
if (object.ReferenceEquals(u1, null))
{
return object.ReferenceEquals(u2, null);
}
return u1.Equals(u2 as object);
}
public static bool operator !=(User u1, User u2)
{
if (object.ReferenceEquals(u1, null))
{
return object.ReferenceEquals(u2, null);
}
return u1.Equals(u2 as object);
}
public override bool Equals(object obj)
{
if ((obj == null) || !this.GetType().Equals(obj.GetType()))
{
return false;
}
else
{
return this.Equals(obj as User);
}
}
public bool Equals([AllowNull] User other)
{
return other.Username == this.Username;
}
public string Username
@@ -44,5 +84,11 @@ namespace SharedClientServer
get { return _host; }
set { _host = value; }
}
public bool TurnToDraw
{
get { return _turnToDraw; }
set { _turnToDraw = value; }
}
}
}