Merge pull request #1 from SemvdH/setupBranch
merge Setup branch into develop
This commit is contained in:
9
Client/App.xaml
Normal file
9
Client/App.xaml
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@@ -0,0 +1,9 @@
|
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<Application x:Class="Client.App"
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||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:Client"
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>
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<Application.Resources>
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||||
|
||||
</Application.Resources>
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</Application>
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30
Client/App.xaml.cs
Normal file
30
Client/App.xaml.cs
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@@ -0,0 +1,30 @@
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||||
using Client.Views;
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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|
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namespace Client
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{
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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public partial class App : Application
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{
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protected override void OnStartup(StartupEventArgs e)
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{
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base.OnStartup(e);
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LoginScreen startWindow = new LoginScreen();
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//ViewModel VM = new ViewModel();
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//startWindow.DataContext = VM;
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startWindow.Show();
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}
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}
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}
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10
Client/AssemblyInfo.cs
Normal file
10
Client/AssemblyInfo.cs
Normal file
@@ -0,0 +1,10 @@
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using System.Windows;
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[assembly: ThemeInfo(
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ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
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//(used if a resource is not found in the page,
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// or application resource dictionaries)
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ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
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||||
//(used if a resource is not found in the page,
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||||
// app, or any theme specific resource dictionaries)
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)]
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148
Client/Client.cs
Normal file
148
Client/Client.cs
Normal file
@@ -0,0 +1,148 @@
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using SharedClientServer;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net.Sockets;
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using System.Text;
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using static SharedClientServer.JSONConvert;
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namespace Client
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{
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public delegate void OnLobbyCreated(int id);
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class Client : ObservableObject
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{
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private TcpClient tcpClient;
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private NetworkStream stream;
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private byte[] buffer = new byte[1024];
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private byte[] totalBuffer = new byte[1024];
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private int totalBufferReceived = 0;
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public int Port = 5555;
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public bool Connected = false;
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private string username;
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public Callback OnSuccessfullConnect;
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public Callback OnLobbiesListReceived;
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public Callback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public OnLobbyCreated OnLobbyCreated;
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public Lobby[] Lobbies { get; set; }
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public Client(string username)
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{
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this.username = username;
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this.tcpClient = new TcpClient();
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Debug.WriteLine("Starting connect to server");
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tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
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}
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private void OnConnect(IAsyncResult ar)
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{
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Debug.Write("finished connecting to server");
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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}
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private void OnReadComplete(IAsyncResult ar)
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{
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int amountReceived = stream.EndRead(ar);
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|
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if (totalBufferReceived + amountReceived > 1024)
|
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{
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throw new OutOfMemoryException("buffer too small");
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}
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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totalBufferReceived += amountReceived;
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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while (totalBufferReceived >= expectedMessageLength)
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{
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// we have received the complete packet
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byte[] message = new byte[expectedMessageLength];
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// put the message received into the message array
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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handleData(message);
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|
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totalBufferReceived -= expectedMessageLength;
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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}
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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}
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private void handleData(byte[] message)
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{
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byte id = message[4];
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byte[] payload = new byte[message.Length - 5];
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Array.Copy(message, 5, payload, 0, message.Length - 5);
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switch (id)
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{
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case JSONConvert.LOGIN:
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// json log in username data
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break;
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case JSONConvert.MESSAGE:
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// json message data
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(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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//TODO display username and message in chat window
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Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
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Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
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break;
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|
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case JSONConvert.LOBBY:
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// lobby data
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LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
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switch (lobbyIdentifier)
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{
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||||
case LobbyIdentifier.LIST:
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Debug.WriteLine("got lobbies list");
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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break;
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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// TODO get lobby id
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Debug.WriteLine("[CLIENT] got lobby object");
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int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke();
|
||||
break;
|
||||
}
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//TODO fill lobby with the data received
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||||
break;
|
||||
|
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case JSONConvert.CANVAS:
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// canvas data
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||||
break;
|
||||
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||||
default:
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||||
Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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||||
break;
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||||
}
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||||
|
||||
}
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||||
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||||
public void SendMessage(byte[] message)
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||||
{
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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||||
}
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||||
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private void OnWriteComplete(IAsyncResult ar)
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{
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Debug.WriteLine("[CLIENT] finished writing");
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stream.EndWrite(ar);
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||||
}
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||||
}
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}
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22
Client/Client.csproj
Normal file
22
Client/Client.csproj
Normal file
@@ -0,0 +1,22 @@
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||||
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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||||
<UseWPF>true</UseWPF>
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</PropertyGroup>
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||||
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<ItemGroup>
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<PackageReference Include="Extended.Wpf.Toolkit" Version="4.0.1" />
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<PackageReference Include="MvvmLightLibs" Version="5.4.1.1" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="PropertyChanged.Fody" Version="3.2.9" />
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||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="..\SharedClientServer\SharedClientServer.projitems" Label="Shared" />
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||||
|
||||
</Project>
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||||
72
Client/ClientData.cs
Normal file
72
Client/ClientData.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using SharedClientServer;
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||||
using System;
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||||
using System.Collections.Generic;
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using System.Data;
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using System.Text;
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namespace Client
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||||
{
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class ClientData
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{
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private static ClientData _instance;
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private static readonly object padlock = new object();
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||||
public static ClientData Instance
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||||
{
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get
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{
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lock (padlock)
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{
|
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if (_instance == null)
|
||||
{
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_instance = new ClientData();
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}
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return _instance;
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||||
}
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||||
}
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}
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||||
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||||
private User _user;
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||||
private Client _client;
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private Lobby _lobby;
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private string _message;
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||||
|
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private ClientData()
|
||||
{
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||||
|
||||
}
|
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|
||||
|
||||
public User User
|
||||
{
|
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get { return _user; }
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set { _user = value; }
|
||||
}
|
||||
|
||||
public Client Client
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||||
{
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get { return _client; }
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set { _client = value; }
|
||||
}
|
||||
|
||||
public Lobby Lobby
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||||
{
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||||
get { return _lobby; }
|
||||
set { _lobby = value; }
|
||||
}
|
||||
|
||||
public String Message
|
||||
{
|
||||
get
|
||||
{
|
||||
return _message;
|
||||
}
|
||||
set
|
||||
{
|
||||
_message = value;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
3
Client/FodyWeavers.xml
Normal file
3
Client/FodyWeavers.xml
Normal file
@@ -0,0 +1,3 @@
|
||||
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
|
||||
<PropertyChanged />
|
||||
</Weavers>
|
||||
74
Client/FodyWeavers.xsd
Normal file
74
Client/FodyWeavers.xsd
Normal file
@@ -0,0 +1,74 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
|
||||
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
|
||||
<xs:element name="Weavers">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="PropertyChanged" minOccurs="0" maxOccurs="1">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="InjectOnPropertyNameChanged" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the On_PropertyName_Changed feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="TriggerDependentProperties" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the Dependent properties feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="EnableIsChangedProperty" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the IsChanged property feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="EventInvokerNames" type="xs:string">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to change the name of the method that fires the notify event. This is a string that accepts multiple values in a comma separated form.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="CheckForEquality" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should be inserted. If false, equality checking will be disabled for the project.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="CheckForEqualityUsingBaseEquals" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should use the Equals method resolved from the base class.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="UseStaticEqualsFromBase" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should use the static Equals method resolved from the base class.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="SuppressWarnings" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to turn off build warnings from this weaver.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="SuppressOnPropertyNameChangedWarning" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to turn off build warnings about mismatched On_PropertyName_Changed methods.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
<xs:attribute name="VerifyAssembly" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="GenerateXsd" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
56
Client/Models/Model.cs
Normal file
56
Client/Models/Model.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Text;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
class Model : INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
private int _numbers;
|
||||
private bool _status;
|
||||
private bool _canStartGame;
|
||||
|
||||
//Test code
|
||||
public int Numbers
|
||||
{
|
||||
get { return _numbers; }
|
||||
|
||||
set
|
||||
{
|
||||
_numbers = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public bool Status
|
||||
{
|
||||
get
|
||||
{
|
||||
return _status;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
_status = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanStartGame
|
||||
{
|
||||
get { return _canStartGame; }
|
||||
set { _canStartGame = value; }
|
||||
}
|
||||
|
||||
|
||||
public Model()
|
||||
{
|
||||
_status = false;
|
||||
_numbers = 0;
|
||||
_canStartGame = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
172
Client/ViewModels/ViewModel.cs
Normal file
172
Client/ViewModels/ViewModel.cs
Normal file
@@ -0,0 +1,172 @@
|
||||
using GalaSoft.MvvmLight.Command;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Text;
|
||||
using System.Windows.Input;
|
||||
using SharedClientServer;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Collections.ObjectModel;
|
||||
using Client.Views;
|
||||
using System.Linq;
|
||||
using System.Windows.Data;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
class ViewModel : INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
public ICommand OnHostButtonClick { get; set; }
|
||||
public ICommand JoinSelectedLobby { get; set; }
|
||||
|
||||
public Lobby SelectedLobby { get; set; }
|
||||
|
||||
private Client client;
|
||||
|
||||
private bool wantToBeHost = false;
|
||||
private int wantToBeHostId = 0;
|
||||
|
||||
public ViewModel()
|
||||
{
|
||||
_model = new Model();
|
||||
_lobbies = new ObservableCollection<Lobby>();
|
||||
client = ClientData.Instance.Client;
|
||||
client.OnLobbiesListReceived = updateLobbies;
|
||||
|
||||
|
||||
OnHostButtonClick = new RelayCommand(hostGame);
|
||||
|
||||
JoinSelectedLobby = new RelayCommand(joinLobby, true);
|
||||
}
|
||||
|
||||
private void hostGame()
|
||||
{
|
||||
Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
|
||||
client.SendMessage(JSONConvert.ConstructLobbyHostMessage());
|
||||
client.OnLobbyCreated = becomeHostForLobby;
|
||||
}
|
||||
|
||||
private void becomeHostForLobby(int id)
|
||||
{
|
||||
|
||||
Debug.WriteLine($"got host succes with data {id} ");
|
||||
wantToBeHost = true;
|
||||
wantToBeHostId = id;
|
||||
client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
|
||||
|
||||
}
|
||||
|
||||
private void hostLobbiesReceived()
|
||||
{
|
||||
if (wantToBeHost)
|
||||
foreach (Lobby l in Lobbies)
|
||||
{
|
||||
if (l.ID == wantToBeHostId)
|
||||
{
|
||||
Debug.WriteLine("found lobby that we want to be host of: " + l.ID + ", joining..");
|
||||
SelectedLobby = l;
|
||||
startGameInLobby();
|
||||
wantToBeHost = false;
|
||||
client.OnLobbiesReceivedAndWaitingForHost = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void joinLobby()
|
||||
{
|
||||
// lobby die je wilt joinen verwijderen
|
||||
// nieuwe binnengekregen lobby toevoegen
|
||||
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
|
||||
}
|
||||
|
||||
private void OnLobbyJoinSuccess()
|
||||
{
|
||||
startGameInLobby();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void updateLobbies()
|
||||
{
|
||||
Debug.WriteLine("updating lobbies...");
|
||||
Lobby[] lobbiesArr = client.Lobbies;
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
|
||||
//for (int i = 0; i < lobbiesArr.Length; i++)
|
||||
//{
|
||||
// Lobby lobby = lobbiesArr[i];
|
||||
// Debug.WriteLine(lobby.PlayersIn);
|
||||
// if (i < _lobbies.Count && _lobbies[i].ID == lobby.ID)
|
||||
// {
|
||||
// _lobbies[i].Set(lobby);
|
||||
// } else
|
||||
// {
|
||||
// _lobbies.Add(lobbiesArr[i]);
|
||||
// }
|
||||
//}
|
||||
|
||||
_lobbies.Clear();
|
||||
|
||||
foreach (Lobby l in lobbiesArr)
|
||||
{
|
||||
_lobbies.Add(l);
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
private void startGameInLobby()
|
||||
{
|
||||
if (SelectedLobby != null)
|
||||
{
|
||||
ClientData.Instance.Lobby = SelectedLobby;
|
||||
startGameWindow();
|
||||
}
|
||||
}
|
||||
|
||||
private void startGameWindow()
|
||||
{
|
||||
_model.CanStartGame = false;
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
GameWindow window = new GameWindow();
|
||||
window.Show();
|
||||
});
|
||||
}
|
||||
|
||||
private void ClickCheck()
|
||||
{
|
||||
if(!(_model.Status))
|
||||
_model.Status = true;
|
||||
|
||||
_model.Numbers = _model.Numbers + 5;
|
||||
}
|
||||
|
||||
|
||||
private Model _model;
|
||||
public Model Model
|
||||
{
|
||||
get
|
||||
{
|
||||
return _model;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
_model = value;
|
||||
}
|
||||
}
|
||||
|
||||
private ObservableCollection<Lobby> _lobbies;
|
||||
public ObservableCollection<Lobby> Lobbies
|
||||
{
|
||||
get { return _lobbies; }
|
||||
set { _lobbies = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
126
Client/ViewModels/ViewModelGame.cs
Normal file
126
Client/ViewModels/ViewModelGame.cs
Normal file
@@ -0,0 +1,126 @@
|
||||
|
||||
using Client.Views;
|
||||
using GalaSoft.MvvmLight.Command;
|
||||
using SharedClientServer;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Windows;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Client.ViewModels
|
||||
{
|
||||
class ViewModelGame : INotifyPropertyChanged
|
||||
{
|
||||
private ClientData data = ClientData.Instance;
|
||||
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
private Point currentPoint = new Point();
|
||||
private Color color;
|
||||
|
||||
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
|
||||
|
||||
private dynamic _payload;
|
||||
|
||||
private string _username;
|
||||
|
||||
private string _message;
|
||||
public string Message
|
||||
{
|
||||
get
|
||||
{
|
||||
return _message;
|
||||
}
|
||||
set
|
||||
{
|
||||
_message = value;
|
||||
}
|
||||
}
|
||||
public ICommand OnKeyDown { get; set; }
|
||||
|
||||
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.ButtonState == MouseButtonState.Pressed)
|
||||
{
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.LeftButton == MouseButtonState.Pressed)
|
||||
{
|
||||
double[] coordinates = new double[4];
|
||||
Line line = new Line();
|
||||
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
//line.Stroke = SystemColors.WindowFrameBrush;
|
||||
line.X1 = currentPoint.X;
|
||||
line.Y1 = currentPoint.Y;
|
||||
line.X2 = e.GetPosition(window.CanvasForPaint).X;
|
||||
line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
|
||||
coordinates[0] = line.X1;
|
||||
coordinates[1] = line.Y1;
|
||||
coordinates[2] = line.X2;
|
||||
coordinates[3] = line.Y2;
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
|
||||
window.CanvasForPaint.Children.Add(line);
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(0x04, coordinates));
|
||||
}
|
||||
}
|
||||
|
||||
public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
|
||||
{
|
||||
Color colorSelected = new Color();
|
||||
colorSelected.A = 255;
|
||||
colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
|
||||
colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
|
||||
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
|
||||
color = colorSelected;
|
||||
}
|
||||
|
||||
|
||||
public ViewModelGame()
|
||||
{
|
||||
if (_payload == null)
|
||||
{
|
||||
_message = "";
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//_message = data.Message;
|
||||
//_username = data.User.Username;
|
||||
//Messages.Add($"{data.User.Username}: {Message}");
|
||||
}
|
||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||
}
|
||||
|
||||
private void ChatBox_KeyDown()
|
||||
{
|
||||
//if enter then clear textbox and send message.
|
||||
if (Message != string.Empty) AddMessage(Message);
|
||||
Message = string.Empty;
|
||||
}
|
||||
|
||||
internal void AddMessage(string message)
|
||||
{
|
||||
Messages.Add($"{data.User.Username}: {message}");
|
||||
|
||||
_payload = new
|
||||
{
|
||||
username = data.User.Username,
|
||||
message = message
|
||||
};
|
||||
|
||||
//Broadcast the message after adding it to the list!
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
61
Client/Views/GameWindow.xaml
Normal file
61
Client/Views/GameWindow.xaml
Normal file
@@ -0,0 +1,61 @@
|
||||
<Window x:Class="Client.Views.GameWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:Client.Views"
|
||||
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
|
||||
mc:Ignorable="d"
|
||||
Title="Scrubl.io" Height="600" Width="1200">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="50"/>
|
||||
<RowDefinition/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="200"/>
|
||||
<ColumnDefinition Width="799"/>
|
||||
<ColumnDefinition Width="200"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
|
||||
<Grid Grid.Column="0" Grid.Row="1">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
|
||||
</Grid>
|
||||
|
||||
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="2" Margin="84,10,10,10" Content="RESET"/>
|
||||
|
||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
|
||||
|
||||
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
|
||||
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove">
|
||||
<Canvas.Background>
|
||||
<SolidColorBrush Color="White" Opacity="0"/>
|
||||
</Canvas.Background>
|
||||
</Canvas>
|
||||
</Border>
|
||||
|
||||
<Grid Grid.Column="2" Grid.Row="1">
|
||||
<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,0,69"/>
|
||||
|
||||
<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,0,0">
|
||||
<TextBox.InputBindings>
|
||||
<KeyBinding Key="Return" Command="{Binding OnKeyDown}"/>
|
||||
</TextBox.InputBindings>
|
||||
</TextBox>
|
||||
</Grid>
|
||||
|
||||
</Grid>
|
||||
</Window>
|
||||
62
Client/Views/GameWindow.xaml.cs
Normal file
62
Client/Views/GameWindow.xaml.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using Client.ViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Client.Views
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for GameWindow.xaml
|
||||
/// </summary>
|
||||
public partial class GameWindow : Window
|
||||
{
|
||||
ClientData data = ClientData.Instance;
|
||||
private ViewModelGame viewModel;
|
||||
public GameWindow()
|
||||
{
|
||||
this.viewModel = new ViewModelGame();
|
||||
DataContext = this.viewModel;
|
||||
InitializeComponent();
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void CanvasForPaint_MouseDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
this.viewModel.Canvas_MouseDown(e, this);
|
||||
}
|
||||
|
||||
private void CanvasForPaint_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
viewModel.Canvas_MouseMove(e, this);
|
||||
}
|
||||
|
||||
private void CanvasReset_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
CanvasForPaint.Children.Clear();
|
||||
|
||||
//FOR FUTURE USE, IF NECCESSARY
|
||||
//TEST.Children.Clear();
|
||||
|
||||
//foreach (UIElement child in CanvasForPaint.Children)
|
||||
//{
|
||||
// var xaml = System.Windows.Markup.XamlWriter.Save(child);
|
||||
// var deepCopy = System.Windows.Markup.XamlReader.Parse(xaml) as UIElement;
|
||||
// TEST.Children.Add(deepCopy);
|
||||
//}
|
||||
}
|
||||
|
||||
private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e)
|
||||
{
|
||||
viewModel.Color_Picker(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
29
Client/Views/LoginScreen.xaml
Normal file
29
Client/Views/LoginScreen.xaml
Normal file
@@ -0,0 +1,29 @@
|
||||
<Window x:Class="Client.Views.LoginScreen"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:Client.Views"
|
||||
mc:Ignorable="d"
|
||||
Title="LoginScreen" Height="450" Width="800">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="60"/>
|
||||
<RowDefinition Height="50"/>
|
||||
<RowDefinition Height="30"/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<Label Grid.Row="0" FontSize="40" Content="Welcome to Scrubl.io"/>
|
||||
<Label Grid.Row="1" FontSize="30" Content="Enter a username:"/>
|
||||
<Label Grid.Row="2" FontSize="15" Content="(max amount of characters for the username is 10)"/>
|
||||
|
||||
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="10" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
|
||||
<Button Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
|
||||
|
||||
</Grid>
|
||||
</Window>
|
||||
46
Client/Views/LoginScreen.xaml.cs
Normal file
46
Client/Views/LoginScreen.xaml.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Client.Views
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for LoginScreen.xaml
|
||||
/// </summary>
|
||||
public partial class LoginScreen : Window
|
||||
{
|
||||
ClientData data = ClientData.Instance;
|
||||
public LoginScreen()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Button_EnterUsername(object sender, RoutedEventArgs e)
|
||||
{
|
||||
User user = new User(usernameTextbox.Text);
|
||||
Client client = new Client(user.Username);
|
||||
client.OnSuccessfullConnect = () =>
|
||||
{
|
||||
// because we need to start the main window on a UI thread, we need to let the dispatcher handle it, which will execute the code on the ui thread
|
||||
Application.Current.Dispatcher.Invoke(delegate {
|
||||
data.User = user;
|
||||
data.Client = client;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyRequestMessage());
|
||||
MainWindow startWindow = new MainWindow();
|
||||
startWindow.Show();
|
||||
this.Close();
|
||||
});
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
75
Client/Views/MainWindow.xaml
Normal file
75
Client/Views/MainWindow.xaml
Normal file
@@ -0,0 +1,75 @@
|
||||
<Window x:Class="Client.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:Client"
|
||||
mc:Ignorable="d"
|
||||
Title="Scrubl.io" Height="450" Width="800">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition/>
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<Grid Grid.Row="0" Grid.Column="0">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition/>
|
||||
<ColumnDefinition/>
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<Label Grid.Row="0" Content="This client information:" FontSize="17"/>
|
||||
|
||||
<Label Grid.Row="1" Grid.Column="0" Content="Your username:" FontSize="15" VerticalAlignment="Center"/>
|
||||
|
||||
<Label Grid.Row="2" Grid.Column="0" Content="Select your color:" FontSize="15" VerticalAlignment="Center"/>
|
||||
<ComboBox Name="colorSelection" Grid.Row="2" Grid.Column="1" VerticalAlignment="Center" FontSize="15">
|
||||
<ComboBoxItem Content="BLUE"/>
|
||||
<ComboBoxItem Content="RED"/>
|
||||
<ComboBoxItem Content="YELLOW"/>
|
||||
<ComboBoxItem Content="BLACK"/>
|
||||
<ComboBoxItem Content="GREEN"/>
|
||||
<ComboBoxItem Content="ORANGE"/>
|
||||
<ComboBoxItem Content="PURPLE"/>
|
||||
</ComboBox>
|
||||
|
||||
<Label Grid.Row="3" Name="testLabel" FontSize="15" VerticalAlignment="Center"/>
|
||||
<Label Name="usernameLabel" Content="place username here" Grid.Column="1" HorizontalAlignment="Center" Margin="0,12,0,0" VerticalAlignment="Top" Grid.Row="1"/>
|
||||
|
||||
</Grid>
|
||||
|
||||
|
||||
<ListView Name="LobbyList" Grid.Row="1" Grid.Column="0" SelectedItem="{Binding SelectedLobby}" Margin="10, 10, 10, 10" ItemsSource="{Binding Path=Lobbies}">
|
||||
<ListView.View>
|
||||
<GridView x:Name="grdList">
|
||||
<GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/>
|
||||
<GridViewColumn Header="Players in" DisplayMemberBinding="{Binding PlayersIn}" Width="70"/>
|
||||
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}"/>
|
||||
</GridView>
|
||||
</ListView.View>
|
||||
</ListView>
|
||||
|
||||
<Grid Grid.Row="1" Grid.Column="1">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="50"/>
|
||||
<RowDefinition Height="50"/>
|
||||
</Grid.RowDefinitions>
|
||||
<Button Name="joinButton" Grid.Row="0" Content="join a selected lobby" Command="{Binding JoinSelectedLobby}" IsEnabled="{Binding Model.CanStartGame}" Width="200" Height="40" HorizontalAlignment="Left" Margin="10, 0, 0, 0"/>
|
||||
<Button Name="hostButton" Grid.Row="1" Content="host a new lobby" Command="{Binding OnHostButtonClick}" IsEnabled="{Binding Model.CanStartGame}" Width="200" Height="40" HorizontalAlignment="left" Margin="10, 0, 0, 0"/>
|
||||
</Grid>
|
||||
|
||||
</Grid>
|
||||
</Window>
|
||||
37
Client/Views/MainWindow.xaml.cs
Normal file
37
Client/Views/MainWindow.xaml.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using Client.Views;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
ClientData data = ClientData.Instance;
|
||||
public MainWindow()
|
||||
{
|
||||
this.DataContext = new ViewModel();
|
||||
InitializeComponent();
|
||||
|
||||
usernameLabel.Content = data.User.Username;
|
||||
}
|
||||
|
||||
private void Button_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
88
Eindproject/.idea/.idea.Eindproject/.idea/contentModel.xml
generated
Normal file
88
Eindproject/.idea/.idea.Eindproject/.idea/contentModel.xml
generated
Normal file
@@ -0,0 +1,88 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ContentModelStore">
|
||||
<e p="C:\Users\doguk\AppData\Local\JetBrains\Rider2020.2\extResources" t="IncludeRecursive" />
|
||||
<e p="C:\Users\doguk\AppData\Local\JetBrains\Rider2020.2\resharper-host\Local\Transient\Rider\v202\SolutionCaches\_Eindproject.984599145.00" t="ExcludeRecursive" />
|
||||
<e p="C:\Users\doguk\Documents\C#-EindopdrachtP1J2\Csharp-eindproject\Client" t="IncludeRecursive">
|
||||
<e p="App.xaml" t="Include" />
|
||||
<e p="App.xaml.cs" t="Include" />
|
||||
<e p="AssemblyInfo.cs" t="Include" />
|
||||
<e p="bin" t="ExcludeRecursive" />
|
||||
<e p="Client.cs" t="Include" />
|
||||
<e p="Client.csproj" t="IncludeRecursive" />
|
||||
<e p="FodyWeavers.xml" t="Include" />
|
||||
<e p="Models" t="Include">
|
||||
<e p="Model.cs" t="Include" />
|
||||
</e>
|
||||
<e p="obj" t="ExcludeRecursive">
|
||||
<e p="Debug" t="Include">
|
||||
<e p="netcoreapp3.1" t="Include">
|
||||
<e p="App.g.cs" t="Include" />
|
||||
<e p="Client.AssemblyInfo.cs" t="Include" />
|
||||
<e p="Views" t="Include">
|
||||
<e p="GameWindow.g.cs" t="Include" />
|
||||
<e p="MainWindow.g.cs" t="Include" />
|
||||
</e>
|
||||
</e>
|
||||
</e>
|
||||
</e>
|
||||
<e p="ViewModels" t="Include">
|
||||
<e p="ViewModel.cs" t="Include" />
|
||||
<e p="ViewModelGame.cs" t="Include" />
|
||||
</e>
|
||||
<e p="Views" t="Include">
|
||||
<e p="GameWindow.xaml" t="Include" />
|
||||
<e p="GameWindow.xaml.cs" t="Include" />
|
||||
<e p="MainWindow.xaml" t="Include" />
|
||||
<e p="MainWindow.xaml.cs" t="Include" />
|
||||
</e>
|
||||
</e>
|
||||
<e p="C:\Users\doguk\Documents\C#-EindopdrachtP1J2\Csharp-eindproject\Eindproject" t="IncludeFlat">
|
||||
<e p="Eindproject.sln" t="IncludeFlat" />
|
||||
<e p="packages" t="ExcludeRecursive" />
|
||||
</e>
|
||||
<e p="C:\Users\doguk\Documents\C#-EindopdrachtP1J2\Csharp-eindproject\Server" t="IncludeRecursive">
|
||||
<e p="App.xaml" t="Include" />
|
||||
<e p="App.xaml.cs" t="Include" />
|
||||
<e p="AssemblyInfo.cs" t="Include" />
|
||||
<e p="bin" t="ExcludeRecursive" />
|
||||
<e p="FodyWeavers.xml" t="Include" />
|
||||
<e p="img" t="Include">
|
||||
<e p="offline.png" t="Include" />
|
||||
<e p="online.png" t="Include" />
|
||||
</e>
|
||||
<e p="Models" t="Include">
|
||||
<e p="Information.cs" t="Include" />
|
||||
<e p="ServerClient.cs" t="Include" />
|
||||
<e p="ServerCommunication.cs" t="Include" />
|
||||
</e>
|
||||
<e p="obj" t="ExcludeRecursive">
|
||||
<e p="Debug" t="Include">
|
||||
<e p="netcoreapp3.1" t="Include">
|
||||
<e p="App.g.cs" t="Include" />
|
||||
<e p="Server.AssemblyInfo.cs" t="Include" />
|
||||
<e p="Views" t="Include">
|
||||
<e p="MainWindow.g.cs" t="Include" />
|
||||
</e>
|
||||
</e>
|
||||
</e>
|
||||
</e>
|
||||
<e p="Server.csproj" t="IncludeRecursive" />
|
||||
<e p="ViewModels" t="Include">
|
||||
<e p="MainViewModel.cs" t="Include" />
|
||||
</e>
|
||||
<e p="Views" t="Include">
|
||||
<e p="MainWindow.xaml" t="Include" />
|
||||
<e p="MainWindow.xaml.cs" t="Include" />
|
||||
</e>
|
||||
</e>
|
||||
<e p="C:\Users\doguk\Documents\C#-EindopdrachtP1J2\Csharp-eindproject\SharedClientServer" t="IncludeRecursive">
|
||||
<e p="ClientServerUtil.cs" t="Include" />
|
||||
<e p="JSONConvert.cs" t="Include" />
|
||||
<e p="Lobby.cs" t="Include" />
|
||||
<e p="ObservableObject.cs" t="Include" />
|
||||
<e p="SharedClientServer.projitems" t="Include" />
|
||||
<e p="SharedClientServer.shproj" t="IncludeRecursive" />
|
||||
</e>
|
||||
</component>
|
||||
</project>
|
||||
8
Eindproject/.idea/.idea.Eindproject/.idea/indexLayout.xml
generated
Normal file
8
Eindproject/.idea/.idea.Eindproject/.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ContentModelUserStore">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
41
Eindproject/.idea/.idea.Eindproject/.idea/workspace.xml
generated
Normal file
41
Eindproject/.idea/.idea.Eindproject/.idea/workspace.xml
generated
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="AutoGeneratedRunConfigurationManager">
|
||||
<projectFile>../Server/Server.csproj</projectFile>
|
||||
<projectFile>../Client/Client.csproj</projectFile>
|
||||
</component>
|
||||
<component name="BranchesTreeState">
|
||||
<expand>
|
||||
<path>
|
||||
<item name="ROOT" type="e8cecc67:BranchNodeDescriptor" />
|
||||
<item name="LOCAL_ROOT" type="e8cecc67:BranchNodeDescriptor" />
|
||||
</path>
|
||||
<path>
|
||||
<item name="ROOT" type="e8cecc67:BranchNodeDescriptor" />
|
||||
<item name="REMOTE_ROOT" type="e8cecc67:BranchNodeDescriptor" />
|
||||
</path>
|
||||
<path>
|
||||
<item name="ROOT" type="e8cecc67:BranchNodeDescriptor" />
|
||||
<item name="REMOTE_ROOT" type="e8cecc67:BranchNodeDescriptor" />
|
||||
<item name="GROUP_NODE:origin" type="e8cecc67:BranchNodeDescriptor" />
|
||||
</path>
|
||||
</expand>
|
||||
<select />
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="fef496e2-69d2-46b5-bf76-476954dce052" name="Default Changelist" comment="" />
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="ProjectLevelVcsManager" settingsEditedManually="true" />
|
||||
<component name="TaskManager">
|
||||
<servers />
|
||||
</component>
|
||||
<component name="UnityProjectConfiguration" hasMinimizedUI="null" />
|
||||
<component name="UnityUnitTestConfiguration" currentTestLauncher="EditMode" />
|
||||
<component name="Vcs.Log.Tabs.Properties">
|
||||
<option name="oldMeFiltersMigrated" value="true" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -3,18 +3,31 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30517.126
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Eindproject", "Eindproject.csproj", "{F9D948F4-BD6F-4E5A-B7D1-59C6AA04B308}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Server", "..\Server\Server.csproj", "{67A9BF1A-D317-47CA-9F07-C3480D1360FF}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Client", "..\Client\Client.csproj", "{83768EDB-097E-4089-A5DE-208CB252D1A0}"
|
||||
EndProject
|
||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "SharedClientServer", "..\SharedClientServer\SharedClientServer.shproj", "{6D26F969-9CB1-414F-AC3E-7253D449AC5A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
..\SharedClientServer\SharedClientServer.projitems*{67a9bf1a-d317-47ca-9f07-c3480d1360ff}*SharedItemsImports = 5
|
||||
..\SharedClientServer\SharedClientServer.projitems*{6d26f969-9cb1-414f-ac3e-7253d449ac5a}*SharedItemsImports = 13
|
||||
..\SharedClientServer\SharedClientServer.projitems*{83768edb-097e-4089-a5de-208cb252d1a0}*SharedItemsImports = 5
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F9D948F4-BD6F-4E5A-B7D1-59C6AA04B308}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F9D948F4-BD6F-4E5A-B7D1-59C6AA04B308}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F9D948F4-BD6F-4E5A-B7D1-59C6AA04B308}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F9D948F4-BD6F-4E5A-B7D1-59C6AA04B308}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{67A9BF1A-D317-47CA-9F07-C3480D1360FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{67A9BF1A-D317-47CA-9F07-C3480D1360FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{67A9BF1A-D317-47CA-9F07-C3480D1360FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{67A9BF1A-D317-47CA-9F07-C3480D1360FF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{83768EDB-097E-4089-A5DE-208CB252D1A0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{83768EDB-097E-4089-A5DE-208CB252D1A0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{83768EDB-097E-4089-A5DE-208CB252D1A0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{83768EDB-097E-4089-A5DE-208CB252D1A0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
9
Server/App.xaml
Normal file
9
Server/App.xaml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Application x:Class="Server.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:Server"
|
||||
StartupUri="Views/MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
18
Server/App.xaml.cs
Normal file
18
Server/App.xaml.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
10
Server/AssemblyInfo.cs
Normal file
10
Server/AssemblyInfo.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Windows;
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
3
Server/FodyWeavers.xml
Normal file
3
Server/FodyWeavers.xml
Normal file
@@ -0,0 +1,3 @@
|
||||
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
|
||||
<PropertyChanged />
|
||||
</Weavers>
|
||||
74
Server/FodyWeavers.xsd
Normal file
74
Server/FodyWeavers.xsd
Normal file
@@ -0,0 +1,74 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
|
||||
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
|
||||
<xs:element name="Weavers">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="PropertyChanged" minOccurs="0" maxOccurs="1">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="InjectOnPropertyNameChanged" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the On_PropertyName_Changed feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="TriggerDependentProperties" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the Dependent properties feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="EnableIsChangedProperty" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the IsChanged property feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="EventInvokerNames" type="xs:string">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to change the name of the method that fires the notify event. This is a string that accepts multiple values in a comma separated form.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="CheckForEquality" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should be inserted. If false, equality checking will be disabled for the project.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="CheckForEqualityUsingBaseEquals" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should use the Equals method resolved from the base class.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="UseStaticEqualsFromBase" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should use the static Equals method resolved from the base class.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="SuppressWarnings" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to turn off build warnings from this weaver.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="SuppressOnPropertyNameChangedWarning" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to turn off build warnings about mismatched On_PropertyName_Changed methods.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
<xs:attribute name="VerifyAssembly" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="GenerateXsd" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
22
Server/Models/Information.cs
Normal file
22
Server/Models/Information.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using SharedClientServer;
|
||||
|
||||
namespace Server.Models
|
||||
{
|
||||
public class Information : ObservableObject
|
||||
{
|
||||
|
||||
public bool CanStartServer { get; set; }
|
||||
public bool ServerOnline { get; set; }
|
||||
|
||||
public string ServerStatus
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ServerOnline) return "Online";
|
||||
return "Offline";
|
||||
}
|
||||
}
|
||||
|
||||
public int ClientsConnected{ get; set; }
|
||||
}
|
||||
}
|
||||
192
Server/Models/ServerClient.cs
Normal file
192
Server/Models/ServerClient.cs
Normal file
@@ -0,0 +1,192 @@
|
||||
|
||||
|
||||
using Client;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using static SharedClientServer.JSONConvert;
|
||||
|
||||
namespace Server.Models
|
||||
{
|
||||
class ServerClient : ObservableObject
|
||||
{
|
||||
private TcpClient tcpClient;
|
||||
private NetworkStream stream;
|
||||
private byte[] buffer = new byte[1024];
|
||||
private byte[] totalBuffer = new byte[1024];
|
||||
private int totalBufferReceived = 0;
|
||||
public User User { get; set; }
|
||||
private ServerCommunication serverCom = ServerCommunication.INSTANCE;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructor that creates a new serverclient object with the given tcp client.
|
||||
/// </summary>
|
||||
/// <param name="client">the TcpClient object to use</param>
|
||||
public ServerClient(TcpClient client)
|
||||
{
|
||||
Debug.WriteLine("[SERVERCLIENT] making new instance and starting");
|
||||
tcpClient = client;
|
||||
stream = tcpClient.GetStream();
|
||||
Debug.WriteLine("[SERVERCLIENT] starting read");
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// callback method that gets called when the stream has finished reading a message from the stream.
|
||||
/// </summary>
|
||||
/// <param name="ar">the async result status</param>
|
||||
private void OnRead(IAsyncResult ar)
|
||||
{
|
||||
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
|
||||
return;
|
||||
|
||||
|
||||
int bytesReceived = this.stream.EndRead(ar);
|
||||
|
||||
if (totalBufferReceived + bytesReceived > 1024)
|
||||
{
|
||||
throw new OutOfMemoryException("buffer is too small!");
|
||||
}
|
||||
|
||||
// copy the received bytes into the buffer
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
|
||||
// add the bytes we received to the total amount
|
||||
totalBufferReceived += bytesReceived;
|
||||
|
||||
// calculate the expected length of the message
|
||||
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
|
||||
while (totalBufferReceived >= expectedMessageLength)
|
||||
{
|
||||
// we have received the full packet
|
||||
byte[] message = new byte[expectedMessageLength];
|
||||
// copy the total buffer contents into the message array so we can pass it to the handleIncomingMessage method
|
||||
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
|
||||
HandleIncomingMessage(message);
|
||||
|
||||
// move the contents of the totalbuffer to the start of the array
|
||||
Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength));
|
||||
|
||||
// remove the length of the expected message from the total buffer
|
||||
totalBufferReceived -= expectedMessageLength;
|
||||
// and set the new expected length to the rest that is still in the buffer
|
||||
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
|
||||
if (expectedMessageLength == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
// start reading for a new message
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Method to handle incoming message data
|
||||
/// </summary>
|
||||
/// <param name="message">the incoming message</param>
|
||||
private void HandleIncomingMessage(byte[] message)
|
||||
{
|
||||
Debug.WriteLine($"Got message : {Encoding.ASCII.GetString(message)}");
|
||||
byte id = message[4];
|
||||
byte[] payload = new byte[message.Length - 5];
|
||||
Array.Copy(message,5,payload,0,message.Length-5);
|
||||
Debug.WriteLine("[SERVERCLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
|
||||
switch(id)
|
||||
{
|
||||
|
||||
case JSONConvert.LOGIN:
|
||||
// json log in username data
|
||||
string uName = JSONConvert.GetUsernameLogin(payload);
|
||||
|
||||
if (uName != null)
|
||||
{
|
||||
User = new User(uName);
|
||||
User.Username = uName;
|
||||
Debug.WriteLine("[SERVERCLIENT] set username to " + uName);
|
||||
|
||||
}
|
||||
break;
|
||||
case JSONConvert.MESSAGE:
|
||||
// json message data
|
||||
(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
|
||||
string textUsername = combo.Item1;
|
||||
string textMsg = combo.Item2;
|
||||
|
||||
Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
|
||||
|
||||
// todo handle sending to all except this user the username and message to display in chat
|
||||
serverCom.SendToLobby(ServerCommunication.INSTANCE.GetLobbyForUser(User),payload);
|
||||
Debug.WriteLine("Payload has been sent!");
|
||||
break;
|
||||
|
||||
case JSONConvert.LOBBY:
|
||||
// lobby data
|
||||
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
|
||||
handleLobbyMessage(payload,l);
|
||||
break;
|
||||
case JSONConvert.CANVAS:
|
||||
Debug.WriteLine("GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!");
|
||||
// canvas data
|
||||
// todo send canvas data to all other serverclients in lobby
|
||||
break;
|
||||
default:
|
||||
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleLobbyMessage(byte[] payload, LobbyIdentifier l)
|
||||
{
|
||||
switch (l)
|
||||
{
|
||||
case LobbyIdentifier.REQUEST:
|
||||
Debug.WriteLine("[SERVERCLIENT] got lobby request message, sending lobbies...");
|
||||
sendMessage(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
break;
|
||||
case LobbyIdentifier.HOST:
|
||||
// add new lobby and add this serverclient to it
|
||||
int createdLobbyID = ServerCommunication.INSTANCE.HostForLobby(this.User);
|
||||
Debug.WriteLine("[SERVERCLIENT] created lobby");
|
||||
sendMessage(JSONConvert.ConstructLobbyHostCreatedMessage(createdLobbyID));
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
break;
|
||||
case LobbyIdentifier.JOIN:
|
||||
int id = JSONConvert.GetLobbyID(payload);
|
||||
ServerCommunication.INSTANCE.JoinLobby(this.User,id);
|
||||
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// sends a message to the tcp client
|
||||
/// </summary>
|
||||
/// <param name="message">message to send</param>
|
||||
public void sendMessage(byte[] message)
|
||||
{
|
||||
// start writing the message from the start and until it is empty. When we are done we want to execute the OnWrite method.
|
||||
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// callback method that gets called when the stream has finished writing the message
|
||||
/// </summary>
|
||||
/// <param name="ar">the async result status</param>
|
||||
private void OnWrite(IAsyncResult ar)
|
||||
{
|
||||
// end writing
|
||||
stream.EndWrite(ar);
|
||||
}
|
||||
}
|
||||
}
|
||||
187
Server/Models/ServerCommunication.cs
Normal file
187
Server/Models/ServerCommunication.cs
Normal file
@@ -0,0 +1,187 @@
|
||||
using Client;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Models
|
||||
{
|
||||
class ServerCommunication : ObservableObject
|
||||
{
|
||||
private TcpListener listener;
|
||||
private List<ServerClient> serverClients;
|
||||
public bool Started = false;
|
||||
public List<Lobby> lobbies;
|
||||
private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
|
||||
public Action newClientAction;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// use a padlock object to make sure the singleton is thread-safe
|
||||
/// </summary>
|
||||
private static readonly object padlock = new object();
|
||||
|
||||
private static ServerCommunication instance = null;
|
||||
public int port = 5555;
|
||||
|
||||
private ServerCommunication()
|
||||
{
|
||||
listener = new TcpListener(IPAddress.Any, port);
|
||||
serverClients = new List<ServerClient>();
|
||||
lobbies = new List<Lobby>();
|
||||
Lobby temp = new Lobby(1, 7, 8);
|
||||
lobbies.Add(temp);
|
||||
serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>();
|
||||
serverClientsInlobbies.Add(temp, new List<ServerClient>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// returns the singleton serverCommunication instance
|
||||
/// </summary>
|
||||
public static ServerCommunication INSTANCE
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (padlock)
|
||||
{
|
||||
if (instance == null) {
|
||||
instance = new ServerCommunication();
|
||||
}
|
||||
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// start the server and start listening on port 5555 and begin acceptinc tcp clients
|
||||
/// </summary>
|
||||
public void Start()
|
||||
{
|
||||
listener.Start();
|
||||
Debug.WriteLine($"================================================\nStarted Accepting clients at {DateTime.Now}\n================================================");
|
||||
Started = true;
|
||||
// when we have accepted a tcp client, call the onclientconnected callback method
|
||||
|
||||
listener.BeginAcceptTcpClient(new AsyncCallback(OnClientConnected), null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// callback method that gets called when a client is accepted
|
||||
/// </summary>
|
||||
/// <param name="ar">the result of the asynchronous connect call</param>
|
||||
private void OnClientConnected(IAsyncResult ar)
|
||||
{
|
||||
// stop the acceptation
|
||||
var tcpClient = listener.EndAcceptTcpClient(ar);
|
||||
Debug.WriteLine($"Got connection from {tcpClient.Client.RemoteEndPoint}");
|
||||
newClientAction.Invoke();
|
||||
// create a new serverclient object and add it to the list
|
||||
serverClients.Add(new ServerClient(tcpClient));
|
||||
//start listening for new tcp clients
|
||||
listener.BeginAcceptTcpClient(new AsyncCallback(OnClientConnected), null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// send a message to all tcp clients in the list
|
||||
/// </summary>
|
||||
/// <param name="message">the message to send</param>
|
||||
public void sendToAll(byte[] message)
|
||||
{
|
||||
foreach (ServerClient sc in serverClients)
|
||||
{
|
||||
sc.sendMessage(message);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendToAllExcept(string username, byte[] message)
|
||||
{
|
||||
foreach (ServerClient sc in serverClients)
|
||||
{
|
||||
if (sc.User.Username != username) sc.sendMessage(message);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendToLobby(Lobby lobby, byte[] message)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l == lobby)
|
||||
{
|
||||
foreach (ServerClient sc in serverClientsInlobbies[l])
|
||||
{
|
||||
sc.sendMessage(message);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Lobby GetLobbyForUser(User user)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l.Users.Contains(user))
|
||||
{
|
||||
return l;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void AddToLobby(Lobby lobby, User user)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l == lobby)
|
||||
{
|
||||
bool succ;
|
||||
l.AddUser(user, out succ);
|
||||
Debug.WriteLine("[SERVERCOMM] added user to lobby, now contains " + l.PlayersIn);
|
||||
if (!succ)
|
||||
{
|
||||
// TODO send lobby full message
|
||||
} else
|
||||
{
|
||||
foreach(ServerClient sc in serverClients)
|
||||
{
|
||||
if (sc.User.Username == user.Username)
|
||||
{
|
||||
serverClientsInlobbies[l].Add(sc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int HostForLobby(User user)
|
||||
{
|
||||
Lobby lobby = new Lobby( lobbies.Count + 1,0, 8);
|
||||
lobbies.Add(lobby);
|
||||
serverClientsInlobbies.Add(lobby, new List<ServerClient>());
|
||||
user.Host = true;
|
||||
AddToLobby(lobby, user);
|
||||
return lobby.ID;
|
||||
}
|
||||
|
||||
public void JoinLobby(User user, int id)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l.ID == id)
|
||||
{
|
||||
AddToLobby(l, user);
|
||||
Debug.WriteLine($"{user.Username} joined lobby with id {id}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
19
Server/Server.csproj
Normal file
19
Server/Server.csproj
Normal file
@@ -0,0 +1,19 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<UseWPF>true</UseWPF>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
|
||||
<PackageReference Include="Extended.Wpf.Toolkit" Version="4.0.1" />
|
||||
<PackageReference Include="MvvmLightLibs" Version="5.4.1.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="PropertyChanged.Fody" Version="3.2.9" />
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="..\SharedClientServer\SharedClientServer.projitems" Label="Shared" />
|
||||
|
||||
</Project>
|
||||
53
Server/ViewModels/MainViewModel.cs
Normal file
53
Server/ViewModels/MainViewModel.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using GalaSoft.MvvmLight.Command;
|
||||
using Server.Models;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
|
||||
namespace Server.ViewModels
|
||||
{
|
||||
class MainViewModel : ObservableObject
|
||||
{
|
||||
public ServerCommunication serverCommunication { get; set; }
|
||||
public ICommand ServerStartCommand { get; set; }
|
||||
public Information InformationModel { get; set; }
|
||||
private MainWindow mainWindow;
|
||||
|
||||
public MainViewModel(MainWindow mainWindow)
|
||||
{
|
||||
serverCommunication = ServerCommunication.INSTANCE;
|
||||
this.mainWindow = mainWindow;
|
||||
Debug.WriteLine("init mainviewmodel");
|
||||
InformationModel = new Information();
|
||||
InformationModel.CanStartServer = true;
|
||||
InformationModel.ServerOnline = false;
|
||||
InformationModel.ClientsConnected = 0;
|
||||
serverCommunication.newClientAction = () =>
|
||||
{
|
||||
InformationModel.ClientsConnected++;
|
||||
};
|
||||
//BitmapImage onlineImg = new BitmapImage(new Uri(@"/img/online.png",UriKind.Relative));
|
||||
//BitmapImage offlineImg = new BitmapImage(new Uri(@"/img/offline.png", UriKind.Relative));
|
||||
|
||||
this.ServerStartCommand = new RelayCommand(() =>
|
||||
{
|
||||
Debug.WriteLine("connect button clicked");
|
||||
|
||||
if (!serverCommunication.Started)
|
||||
{
|
||||
serverCommunication.Start();
|
||||
InformationModel.ServerOnline = true;
|
||||
InformationModel.CanStartServer = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
18
Server/Views/MainWindow.xaml
Normal file
18
Server/Views/MainWindow.xaml
Normal file
@@ -0,0 +1,18 @@
|
||||
<Window x:Class="Server.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:Server"
|
||||
mc:Ignorable="d"
|
||||
Title="MainWindow" Height="450" Width="800">
|
||||
<Grid>
|
||||
<Button Content="Start Server" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Command="{Binding ServerStartCommand}" IsEnabled="{Binding InformationModel.CanStartServer}"/>
|
||||
<Label Name="serverStatusLabel" Content="{Binding InformationModel.ServerStatus}" HorizontalAlignment="Left" Margin="174,7,0,0" VerticalAlignment="Top"/>
|
||||
<Label Content="Server Status:" HorizontalAlignment="Left" Margin="80,7,0,0" VerticalAlignment="Top"/>
|
||||
<Label Content="Clients connected:" HorizontalAlignment="Left" Margin="10,35,0,0" VerticalAlignment="Top"/>
|
||||
<Label Content="{Binding InformationModel.ClientsConnected}" HorizontalAlignment="Left" Margin="117,35,0,0" VerticalAlignment="Top"/>
|
||||
|
||||
|
||||
</Grid>
|
||||
</Window>
|
||||
35
Server/Views/MainWindow.xaml.cs
Normal file
35
Server/Views/MainWindow.xaml.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Server.ViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
|
||||
// use mainviewmodel for the bindings of our methods
|
||||
DataContext = new MainViewModel(this);
|
||||
InitializeComponent();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
Server/img/offline.png
Normal file
BIN
Server/img/offline.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 762 B |
BIN
Server/img/online.png
Normal file
BIN
Server/img/online.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 742 B |
22
SharedClientServer/ClientServerUtil.cs
Normal file
22
SharedClientServer/ClientServerUtil.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace SharedClientServer
|
||||
{
|
||||
public delegate void Callback();
|
||||
class ClientServerUtil
|
||||
{
|
||||
// creates a message array to send to the server or to clients
|
||||
public byte[] createPayload(byte id, string payload)
|
||||
{
|
||||
byte[] stringAsBytes = Encoding.ASCII.GetBytes(payload);
|
||||
byte[] res = new byte[stringAsBytes.Length + 1];
|
||||
res[0] = id;
|
||||
Array.Copy(stringAsBytes, 0, res, 1, stringAsBytes.Length);
|
||||
return res;
|
||||
}
|
||||
}
|
||||
}
|
||||
166
SharedClientServer/JSONConvert.cs
Normal file
166
SharedClientServer/JSONConvert.cs
Normal file
@@ -0,0 +1,166 @@
|
||||
using Client;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace SharedClientServer
|
||||
{
|
||||
class JSONConvert
|
||||
{
|
||||
public const byte LOGIN = 0x01;
|
||||
public const byte MESSAGE = 0x02;
|
||||
public const byte LOBBY = 0x03;
|
||||
public const byte CANVAS = 0x04;
|
||||
|
||||
public enum LobbyIdentifier
|
||||
{
|
||||
HOST,
|
||||
JOIN,
|
||||
JOIN_SUCCESS,
|
||||
LEAVE,
|
||||
LIST,
|
||||
REQUEST
|
||||
}
|
||||
public static (string,string) GetUsernameAndMessage(byte[] json)
|
||||
{
|
||||
string msg = Encoding.ASCII.GetString(json);
|
||||
dynamic payload = JsonConvert.DeserializeObject(msg);
|
||||
|
||||
return (payload.username, payload.message);
|
||||
}
|
||||
|
||||
public static string GetUsernameLogin(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
return payload.username;
|
||||
}
|
||||
|
||||
public static byte[] ConstructUsernameMessage(string uName)
|
||||
{
|
||||
return GetMessageToSend(LOGIN, new
|
||||
{
|
||||
username = uName
|
||||
});
|
||||
}
|
||||
|
||||
#region lobby messages
|
||||
|
||||
public static byte[] ConstructLobbyHostMessage()
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.HOST
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.HOST,
|
||||
id = lobbyID
|
||||
}) ;
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyRequestMessage()
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.REQUEST
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyListMessage(Lobby[] lobbiesList)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.LIST,
|
||||
lobbies = lobbiesList
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyJoinMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.JOIN,
|
||||
id = lobbyID
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyLeaveMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.LEAVE,
|
||||
id = lobbyID
|
||||
});
|
||||
}
|
||||
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
return payload.identifier;
|
||||
}
|
||||
|
||||
public static Lobby[] GetLobbiesFromMessage(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
JArray lobbiesArray = payload.lobbies;
|
||||
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
|
||||
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
|
||||
Debug.WriteLine("lobbies in array: ");
|
||||
foreach (Lobby l in lobbiesTemp)
|
||||
{
|
||||
Debug.WriteLine("players: " + l.PlayersIn);
|
||||
}
|
||||
return lobbiesTemp;
|
||||
}
|
||||
|
||||
public static int GetLobbyID(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
return payload.id;
|
||||
}
|
||||
|
||||
public static Lobby GetLobby(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
JObject dynamicAsObject = payload.lobby;
|
||||
return dynamicAsObject.ToObject<Lobby>();
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyJoinSuccessMessage()
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// constructs a message that can be sent to the clients or server
|
||||
/// </summary>
|
||||
/// <param name="identifier">the identifier for what kind of message it is</param>
|
||||
/// <param name="payload">the json payload</param>
|
||||
/// <returns>a byte array containing a message that can be sent to clients or server</returns>
|
||||
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
|
||||
{
|
||||
// convert the dynamic to bytes
|
||||
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
|
||||
// make the array that holds the message and copy the payload into it with the first spot containing the identifier
|
||||
byte[] res = new byte[payloadBytes.Length + 5];
|
||||
// put the payload in the res array
|
||||
Array.Copy(payloadBytes, 0, res, 5, payloadBytes.Length);
|
||||
// put the identifier at the start of the payload part
|
||||
res[4] = identifier;
|
||||
// put the length of the payload at the start of the res array
|
||||
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
92
SharedClientServer/Lobby.cs
Normal file
92
SharedClientServer/Lobby.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Text;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
class Lobby : INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
|
||||
private int _id;
|
||||
private int _playersIn;
|
||||
private int _maxPlayers;
|
||||
//private List<string> _usernames;
|
||||
private List<User> _users;
|
||||
|
||||
//public void AddUsername(string username, out bool success)
|
||||
//{
|
||||
// success = false;
|
||||
// if (_usernames.Count < _maxPlayers)
|
||||
// {
|
||||
// _usernames.Add(username);
|
||||
// success = true;
|
||||
// }
|
||||
//}
|
||||
|
||||
public Lobby(int id, int playersIn, int maxPlayers)
|
||||
{
|
||||
_id = id;
|
||||
_playersIn = playersIn;
|
||||
_maxPlayers = maxPlayers;
|
||||
//_usernames = new List<string>();
|
||||
_users = new List<User>();
|
||||
}
|
||||
|
||||
public void AddUser(string username, out bool succes)
|
||||
{
|
||||
succes = false;
|
||||
if (_users.Count < _maxPlayers)
|
||||
{
|
||||
_users.Add(new User(username, 0, false));
|
||||
succes = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddUser(User user, out bool succes)
|
||||
{
|
||||
succes = false;
|
||||
if (_users.Count < _maxPlayers)
|
||||
{
|
||||
_users.Add(user);
|
||||
succes = true;
|
||||
}
|
||||
}
|
||||
|
||||
public int ID
|
||||
{
|
||||
get { return _id; }
|
||||
set { _id = value; }
|
||||
}
|
||||
|
||||
public int PlayersIn
|
||||
{
|
||||
get { return _users.Count; }
|
||||
set { _playersIn = value; }
|
||||
}
|
||||
|
||||
public void Set(Lobby lobby)
|
||||
{
|
||||
this._id = lobby._id;
|
||||
this._users = lobby._users;
|
||||
this._maxPlayers = lobby._maxPlayers;
|
||||
}
|
||||
|
||||
public int MaxPlayers
|
||||
{
|
||||
get { return _maxPlayers; }
|
||||
set { _maxPlayers = value; }
|
||||
}
|
||||
|
||||
public List<User> Users
|
||||
{
|
||||
get { return _users; }
|
||||
set { _users = value; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
12
SharedClientServer/ObservableObject.cs
Normal file
12
SharedClientServer/ObservableObject.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Text;
|
||||
|
||||
namespace SharedClientServer
|
||||
{
|
||||
public abstract class ObservableObject : INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
}
|
||||
}
|
||||
18
SharedClientServer/SharedClientServer.projitems
Normal file
18
SharedClientServer/SharedClientServer.projitems
Normal file
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
|
||||
<HasSharedItems>true</HasSharedItems>
|
||||
<SharedGUID>6d26f969-9cb1-414f-ac3e-7253d449ac5a</SharedGUID>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration">
|
||||
<Import_RootNamespace>SharedClientServer</Import_RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)ClientServerUtil.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)JSONConvert.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Lobby.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)ObservableObject.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)User.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
13
SharedClientServer/SharedClientServer.shproj
Normal file
13
SharedClientServer/SharedClientServer.shproj
Normal file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>6d26f969-9cb1-414f-ac3e-7253d449ac5a</ProjectGuid>
|
||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
|
||||
<PropertyGroup />
|
||||
<Import Project="SharedClientServer.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
|
||||
</Project>
|
||||
48
SharedClientServer/User.cs
Normal file
48
SharedClientServer/User.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SharedClientServer
|
||||
{
|
||||
class User
|
||||
{
|
||||
private string _username;
|
||||
private int _score;
|
||||
private bool _host;
|
||||
private string _message;
|
||||
|
||||
[JsonConstructor]
|
||||
public User(string username, int score, bool host)
|
||||
{
|
||||
_username = username;
|
||||
_score = score;
|
||||
_host = host;
|
||||
}
|
||||
|
||||
public User(string username)
|
||||
{
|
||||
_username = username;
|
||||
_score = 0;
|
||||
_host = false;
|
||||
}
|
||||
|
||||
public string Username
|
||||
{
|
||||
get { return _username; }
|
||||
set { _username = value; }
|
||||
}
|
||||
|
||||
public int Score
|
||||
{
|
||||
get { return _score; }
|
||||
set { _score = value; }
|
||||
}
|
||||
|
||||
public bool Host
|
||||
{
|
||||
get { return _host; }
|
||||
set { _host = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user