Compare commits
18 Commits
feature/js
...
stateful-c
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
0158841159 | ||
|
|
8a490eb399 | ||
|
|
5e408091cb | ||
|
|
eae05d17df | ||
|
|
d37696d4bd | ||
|
|
4a400628df | ||
|
|
9fa231ab00 | ||
|
|
21ee724056 | ||
|
|
eca17cc70f | ||
|
|
07b0357b0a | ||
|
|
d8bbaf5258 | ||
|
|
bb289865b7 | ||
|
|
f1878eaf25 | ||
|
|
1fdba622cc | ||
|
|
cac0fdc0a4 | ||
|
|
674c4f1ba1 | ||
|
|
d3bd1418d1 | ||
|
|
8190724f77 |
107
Client/Client.cs
107
Client/Client.cs
@@ -2,20 +2,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Windows.Media;
|
||||
using System.Windows;
|
||||
|
||||
using static SharedClientServer.JSONConvert;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
public delegate void LobbyCallback(int id);
|
||||
public delegate void LobbyJoinCallback(bool isHost);
|
||||
public delegate void CanvasDataReceived(double[][] coordinates, Color color);
|
||||
public delegate void CanvasReset();
|
||||
public delegate void LobbyCallback(int id);
|
||||
class Client : ObservableObject
|
||||
{
|
||||
|
||||
private ClientData clientData = ClientData.Instance;
|
||||
|
||||
private TcpClient tcpClient;
|
||||
private NetworkStream stream;
|
||||
private byte[] buffer = new byte[1024];
|
||||
private byte[] totalBuffer = new byte[1024];
|
||||
private byte[] buffer = new byte[2048];
|
||||
private byte[] totalBuffer = new byte[2048];
|
||||
private int totalBufferReceived = 0;
|
||||
public int Port = 5555;
|
||||
public bool Connected = false;
|
||||
@@ -24,9 +33,12 @@ namespace Client
|
||||
public Callback OnLobbiesListReceived;
|
||||
public LobbyJoinCallback OnLobbyJoinSuccess;
|
||||
public Callback OnLobbiesReceivedAndWaitingForHost;
|
||||
public Callback OnServerDisconnect;
|
||||
public LobbyCallback OnLobbyCreated;
|
||||
public LobbyCallback OnLobbyLeave;
|
||||
private ClientData data = ClientData.Instance;
|
||||
public CanvasDataReceived CanvasDataReceived;
|
||||
public CanvasReset CReset;
|
||||
public Lobby[] Lobbies { get; set; }
|
||||
|
||||
public Client(string username)
|
||||
@@ -40,45 +52,60 @@ namespace Client
|
||||
private void OnConnect(IAsyncResult ar)
|
||||
{
|
||||
Debug.Write("finished connecting to server");
|
||||
this.tcpClient.EndConnect(ar);
|
||||
this.stream = tcpClient.GetStream();
|
||||
OnSuccessfullConnect?.Invoke();
|
||||
SendMessage(JSONConvert.ConstructUsernameMessage(username));
|
||||
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
|
||||
try
|
||||
{
|
||||
this.tcpClient.EndConnect(ar);
|
||||
this.stream = tcpClient.GetStream();
|
||||
OnSuccessfullConnect?.Invoke();
|
||||
SendMessage(JSONConvert.ConstructUsernameMessage(username));
|
||||
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
|
||||
|
||||
} catch (Exception e)
|
||||
{
|
||||
Debug.WriteLine("Can't connect, retrying...");
|
||||
tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReadComplete(IAsyncResult ar)
|
||||
{
|
||||
|
||||
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
|
||||
return;
|
||||
|
||||
int amountReceived = stream.EndRead(ar);
|
||||
|
||||
if (totalBufferReceived + amountReceived > 1024)
|
||||
try
|
||||
{
|
||||
throw new OutOfMemoryException("buffer too small");
|
||||
}
|
||||
int amountReceived = stream.EndRead(ar);
|
||||
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
|
||||
totalBufferReceived += amountReceived;
|
||||
if (totalBufferReceived + amountReceived > 2048)
|
||||
{
|
||||
throw new OutOfMemoryException("buffer too small");
|
||||
}
|
||||
|
||||
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
|
||||
while (totalBufferReceived >= expectedMessageLength)
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
|
||||
totalBufferReceived += amountReceived;
|
||||
|
||||
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
|
||||
while (totalBufferReceived >= expectedMessageLength)
|
||||
{
|
||||
// we have received the complete packet
|
||||
byte[] message = new byte[expectedMessageLength];
|
||||
// put the message received into the message array
|
||||
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
|
||||
handleData(message);
|
||||
|
||||
totalBufferReceived -= expectedMessageLength;
|
||||
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
}
|
||||
|
||||
ar.AsyncWaitHandle.WaitOne();
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
|
||||
} catch (IOException e)
|
||||
{
|
||||
// we have received the complete packet
|
||||
byte[] message = new byte[expectedMessageLength];
|
||||
// put the message received into the message array
|
||||
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
|
||||
|
||||
handleData(message);
|
||||
|
||||
totalBufferReceived -= expectedMessageLength;
|
||||
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
|
||||
OnServerDisconnect?.Invoke();
|
||||
}
|
||||
|
||||
ar.AsyncWaitHandle.WaitOne();
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
|
||||
}
|
||||
|
||||
private void handleData(byte[] message)
|
||||
@@ -142,7 +169,22 @@ namespace Client
|
||||
|
||||
case JSONConvert.CANVAS:
|
||||
// canvas data
|
||||
break;
|
||||
//clientData.CanvasData = JSONConvert.getCoordinates(payload);
|
||||
int type = JSONConvert.GetCanvasMessageType(payload);
|
||||
switch (type)
|
||||
{
|
||||
case JSONConvert.CANVAS_RESET:
|
||||
CReset?.Invoke();
|
||||
break;
|
||||
|
||||
case JSONConvert.CANVAS_WRITING:
|
||||
CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
|
||||
// we hebben gedrawed, dus stuur dat we weer kunnen drawen
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case JSONConvert.RANDOMWORD:
|
||||
//Flag byte for receiving the random word.
|
||||
@@ -155,6 +197,7 @@ namespace Client
|
||||
Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
|
||||
break;
|
||||
}
|
||||
SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE_RECEIVED,null));
|
||||
|
||||
}
|
||||
|
||||
@@ -162,12 +205,14 @@ namespace Client
|
||||
{
|
||||
Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
|
||||
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
|
||||
|
||||
}
|
||||
|
||||
private void OnWriteComplete(IAsyncResult ar)
|
||||
{
|
||||
Debug.WriteLine("[CLIENT] finished writing");
|
||||
stream.EndWrite(ar);
|
||||
stream.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace Client
|
||||
private Client _client;
|
||||
private Lobby _lobby;
|
||||
private string _message;
|
||||
private double[] _canvasData = new double[4];
|
||||
|
||||
private ClientData()
|
||||
{
|
||||
@@ -68,5 +69,11 @@ namespace Client
|
||||
}
|
||||
}
|
||||
|
||||
public double[] CanvasData
|
||||
{
|
||||
get { return _canvasData; }
|
||||
set { _canvasData = value; }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,9 @@ using System.Collections.ObjectModel;
|
||||
using Client.Views;
|
||||
using System.Linq;
|
||||
using System.Windows.Data;
|
||||
using System.Data;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Controls;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
@@ -35,6 +38,10 @@ namespace Client
|
||||
client = ClientData.Instance.Client;
|
||||
client.OnLobbiesListReceived = updateLobbies;
|
||||
client.OnLobbyLeave = leaveLobby;
|
||||
client.OnServerDisconnect = () =>
|
||||
{
|
||||
Environment.Exit(0);
|
||||
};
|
||||
|
||||
|
||||
OnHostButtonClick = new RelayCommand(hostGame);
|
||||
@@ -58,12 +65,10 @@ namespace Client
|
||||
|
||||
private void becomeHostForLobby(int id)
|
||||
{
|
||||
|
||||
Debug.WriteLine($"got host succes with data {id} ");
|
||||
wantToBeHost = true;
|
||||
wantToBeHostId = id;
|
||||
client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
|
||||
|
||||
}
|
||||
|
||||
private void hostLobbiesReceived()
|
||||
@@ -85,9 +90,16 @@ namespace Client
|
||||
|
||||
private void joinLobby()
|
||||
{
|
||||
if (SelectedLobby != null)
|
||||
{
|
||||
if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoinable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
|
||||
}
|
||||
|
||||
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
|
||||
}
|
||||
|
||||
private void OnLobbyJoinSuccess(bool isHost)
|
||||
@@ -163,5 +175,7 @@ namespace Client
|
||||
get { return _lobbies; }
|
||||
set { _lobbies = value; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,148 +1,244 @@
|
||||
|
||||
using Client.Views;
|
||||
using GalaSoft.MvvmLight.Command;
|
||||
using SharedClientServer;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Client.ViewModels
|
||||
{
|
||||
class ViewModelGame : INotifyPropertyChanged
|
||||
{
|
||||
private ClientData data = ClientData.Instance;
|
||||
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
private Point currentPoint = new Point();
|
||||
private Color color;
|
||||
|
||||
public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
|
||||
|
||||
private dynamic _payload;
|
||||
|
||||
public static string Word
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string _username;
|
||||
|
||||
public string _message;
|
||||
public string Message
|
||||
{
|
||||
get
|
||||
{
|
||||
return _message;
|
||||
}
|
||||
set
|
||||
{
|
||||
_message = value;
|
||||
}
|
||||
}
|
||||
public ICommand OnKeyDown { get; set; }
|
||||
|
||||
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.ButtonState == MouseButtonState.Pressed)
|
||||
{
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.LeftButton == MouseButtonState.Pressed)
|
||||
{
|
||||
double[] coordinates = new double[4];
|
||||
Line line = new Line();
|
||||
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
//line.Stroke = SystemColors.WindowFrameBrush;
|
||||
line.X1 = currentPoint.X;
|
||||
line.Y1 = currentPoint.Y;
|
||||
line.X2 = e.GetPosition(window.CanvasForPaint).X;
|
||||
line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
|
||||
coordinates[0] = line.X1;
|
||||
coordinates[1] = line.Y1;
|
||||
coordinates[2] = line.X2;
|
||||
coordinates[3] = line.Y2;
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
|
||||
window.CanvasForPaint.Children.Add(line);
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(0x04, coordinates));
|
||||
}
|
||||
}
|
||||
|
||||
public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
|
||||
{
|
||||
Color colorSelected = new Color();
|
||||
colorSelected.A = 255;
|
||||
colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
|
||||
colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
|
||||
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
|
||||
color = colorSelected;
|
||||
}
|
||||
|
||||
|
||||
public ViewModelGame()
|
||||
{
|
||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||
}
|
||||
|
||||
private void ChatBox_KeyDown()
|
||||
{
|
||||
//if enter then clear textbox and send message.
|
||||
if (Message != string.Empty) AddMessage(Message);
|
||||
Message = string.Empty;
|
||||
}
|
||||
|
||||
internal void AddMessage(string message)
|
||||
{
|
||||
Messages.Add($"{data.User.Username}: {message}");
|
||||
|
||||
_payload = new
|
||||
{
|
||||
username = data.User.Username,
|
||||
message = message
|
||||
};
|
||||
|
||||
//Broadcast the message after adding it to the list!
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
|
||||
}
|
||||
|
||||
/*
|
||||
* MISC make this a callback
|
||||
* Handles the incoming chat message from another client.
|
||||
*/
|
||||
public static void HandleIncomingMsg(string username, string message)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
Messages.Add($"{username}: {message}");
|
||||
});
|
||||
}
|
||||
public void LeaveGame(object sender, CancelEventArgs e)
|
||||
{
|
||||
Debug.WriteLine("Leaving...");
|
||||
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
|
||||
}
|
||||
|
||||
/*
|
||||
* MISC make this a callback
|
||||
* Handles the random word that has been received from the server.
|
||||
*/
|
||||
public static void HandleRandomWord(string randomWord)
|
||||
{
|
||||
Debug.WriteLine("[CLIENT] Reached the handle random word method!");
|
||||
Word = "NegerPik";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
using Client.Views;
|
||||
using GalaSoft.MvvmLight.Command;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.Timers;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Client.ViewModels
|
||||
{
|
||||
class ViewModelGame : INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
private ClientData data = ClientData.Instance;
|
||||
private GameWindow window;
|
||||
private Point currentPoint = new Point();
|
||||
public Color color;
|
||||
public double[][] buffer;
|
||||
public int pos = 0;
|
||||
public int maxLines = 50;
|
||||
public Queue<double[][]> linesQueue;
|
||||
private Timer queueTimer;
|
||||
|
||||
public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
|
||||
|
||||
private dynamic _payload;
|
||||
|
||||
public static string Word
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string _username;
|
||||
|
||||
public string _message;
|
||||
public string Message
|
||||
{
|
||||
get
|
||||
{
|
||||
return _message;
|
||||
}
|
||||
set
|
||||
{
|
||||
_message = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsHost
|
||||
{
|
||||
get { return data.User.Host; }
|
||||
}
|
||||
|
||||
public ViewModelGame(GameWindow window)
|
||||
{
|
||||
this.window = window;
|
||||
if (_payload == null)
|
||||
{
|
||||
_message = "";
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//_message = data.Message;
|
||||
//_username = data.User.Username;
|
||||
//Messages.Add($"{data.User.Username}: {Message}");
|
||||
}
|
||||
|
||||
buffer = new double[maxLines][];
|
||||
linesQueue = new Queue<double[][]>();
|
||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||
ButtonStartGame = new RelayCommand(BeginGame);
|
||||
ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
|
||||
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
|
||||
data.Client.CReset = CanvasResetData;
|
||||
}
|
||||
|
||||
public ICommand OnKeyDown { get; set; }
|
||||
public ICommand ButtonStartGame { get; set; }
|
||||
public ICommand ButtonResetCanvas { get; set; }
|
||||
|
||||
public void BeginGame()
|
||||
{
|
||||
|
||||
queueTimer = new Timer(50);
|
||||
queueTimer.Start();
|
||||
queueTimer.Elapsed += sendArrayFromQueue;
|
||||
data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
|
||||
}
|
||||
|
||||
|
||||
private void CanvasResetLocal()
|
||||
{
|
||||
this.window.CanvasForPaint.Children.Clear();
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.CANVAS, JSONConvert.CANVAS_RESET));
|
||||
}
|
||||
|
||||
|
||||
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.ButtonState == MouseButtonState.Pressed)
|
||||
{
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.LeftButton == MouseButtonState.Pressed)
|
||||
{
|
||||
double[] coordinates = new double[4];
|
||||
Line line = new Line();
|
||||
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
//line.Stroke = SystemColors.WindowFrameBrush;
|
||||
line.X1 = currentPoint.X;
|
||||
line.Y1 = currentPoint.Y;
|
||||
line.X2 = e.GetPosition(window.CanvasForPaint).X;
|
||||
line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
|
||||
coordinates[0] = line.X1;
|
||||
coordinates[1] = line.Y1;
|
||||
coordinates[2] = line.X2;
|
||||
coordinates[3] = line.Y2;
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
buffer[pos] = coordinates;
|
||||
pos++;
|
||||
|
||||
window.CanvasForPaint.Children.Add(line);
|
||||
if (pos == maxLines)
|
||||
{
|
||||
double[][] temp = new double[maxLines][];
|
||||
for (int i = 0; i < maxLines; i++)
|
||||
{
|
||||
temp[i] = buffer[i];
|
||||
}
|
||||
linesQueue.Enqueue(temp);
|
||||
Array.Clear(buffer, 0, buffer.Length);
|
||||
pos = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
|
||||
if (linesQueue.Count != 0)
|
||||
{
|
||||
Debug.WriteLine("[GAME] sending canvas data...");
|
||||
double[][] temp = linesQueue.Dequeue();
|
||||
data.Client.SendMessage(JSONConvert.ConstructDrawingCanvasData(temp,color));
|
||||
}
|
||||
}
|
||||
|
||||
public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
|
||||
{
|
||||
Color colorSelected = new Color();
|
||||
colorSelected.A = 255;
|
||||
colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
|
||||
colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
|
||||
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
|
||||
color = colorSelected;
|
||||
}
|
||||
|
||||
private void UpdateCanvasWithNewData(double[][] buffer, Color color)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
foreach (double[] arr in buffer)
|
||||
{
|
||||
Line line = new Line();
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
line.X1 = arr[0];
|
||||
line.Y1 = arr[1];
|
||||
line.X2 = arr[2];
|
||||
line.Y2 = arr[3];
|
||||
this.window.CanvasForPaint.Children.Add(line);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void CanvasResetData()
|
||||
{
|
||||
this.window.CanvasForPaint.Children.Clear();
|
||||
}
|
||||
|
||||
private void ChatBox_KeyDown()
|
||||
{
|
||||
//if enter then clear textbox and send message.
|
||||
if (Message != string.Empty) AddMessage(Message);
|
||||
Message = string.Empty;
|
||||
}
|
||||
|
||||
internal void AddMessage(string message)
|
||||
{
|
||||
Messages.Add($"{data.User.Username}: {message}");
|
||||
|
||||
_payload = new
|
||||
{
|
||||
username = data.User.Username,
|
||||
message = message
|
||||
};
|
||||
|
||||
//Broadcast the message after adding it to the list!
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
|
||||
}
|
||||
|
||||
/*
|
||||
* MISC make this a callback
|
||||
* Handles the incoming chat message from another client.
|
||||
*/
|
||||
public static void HandleIncomingMsg(string username, string message)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
Messages.Add($"{username}: {message}");
|
||||
});
|
||||
}
|
||||
public void LeaveGame(object sender, CancelEventArgs e)
|
||||
{
|
||||
Debug.WriteLine("Leaving...");
|
||||
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
|
||||
}
|
||||
|
||||
/*
|
||||
* MISC make this a callback
|
||||
* Handles the random word that has been received from the server.
|
||||
*/
|
||||
public static void HandleRandomWord(string randomWord)
|
||||
{
|
||||
Debug.WriteLine("[CLIENT] Reached the handle random word method!");
|
||||
Word = "NegerPik";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -34,12 +34,27 @@
|
||||
|
||||
</Grid>
|
||||
|
||||
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="2" Margin="84,10,10,10" Content="RESET"/>
|
||||
<Grid Grid.Row="0" Grid.Column="1">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="160"/>
|
||||
<ColumnDefinition Width="160"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="100"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
|
||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
|
||||
|
||||
<Label Grid.Row="0" Grid.Column="2" FontSize="20" Content="" VerticalAlignment="Center" HorizontalAlignment="Center"/>
|
||||
|
||||
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
|
||||
</Grid>
|
||||
|
||||
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding IsHost}"/>
|
||||
<Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=Word, UpdateSourceTrigger=PropertyChanged}" Margin="140,0,109,0"/>
|
||||
|
||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
|
||||
|
||||
|
||||
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
|
||||
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove">
|
||||
<Canvas.Background>
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Client.Views
|
||||
private ViewModelGame viewModel;
|
||||
public GameWindow()
|
||||
{
|
||||
this.viewModel = new ViewModelGame();
|
||||
this.viewModel = new ViewModelGame(this);
|
||||
DataContext = this.viewModel;
|
||||
Closing += this.viewModel.LeaveGame;
|
||||
InitializeComponent();
|
||||
|
||||
@@ -57,7 +57,8 @@
|
||||
<GridView x:Name="grdList">
|
||||
<GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/>
|
||||
<GridViewColumn Header="Players in" DisplayMemberBinding="{Binding PlayersIn}" Width="70"/>
|
||||
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}"/>
|
||||
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}" Width="150"/>
|
||||
<GridViewColumn Header="joinable" DisplayMemberBinding="{Binding LobbyJoinable}"/>
|
||||
</GridView>
|
||||
</ListView.View>
|
||||
</ListView>
|
||||
|
||||
@@ -15,15 +15,17 @@ using static SharedClientServer.JSONConvert;
|
||||
|
||||
namespace Server.Models
|
||||
{
|
||||
public delegate void Callback();
|
||||
class ServerClient : ObservableObject
|
||||
{
|
||||
private TcpClient tcpClient;
|
||||
private NetworkStream stream;
|
||||
private byte[] buffer = new byte[1024];
|
||||
private byte[] totalBuffer = new byte[1024];
|
||||
private byte[] buffer = new byte[2048];
|
||||
private byte[] totalBuffer = new byte[2048];
|
||||
private int totalBufferReceived = 0;
|
||||
public User User { get; set; }
|
||||
private ServerCommunication serverCom = ServerCommunication.INSTANCE;
|
||||
private Callback OnMessageReceivedOk;
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -52,7 +54,7 @@ namespace Server.Models
|
||||
{
|
||||
int bytesReceived = this.stream.EndRead(ar);
|
||||
|
||||
if (totalBufferReceived + bytesReceived > 1024)
|
||||
if (totalBufferReceived + bytesReceived > 2048)
|
||||
{
|
||||
throw new OutOfMemoryException("buffer is too small!");
|
||||
}
|
||||
@@ -94,6 +96,7 @@ namespace Server.Models
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Debug.WriteLine("[SERVERCLIENT] Client disconnected! exception was " + e.Message);
|
||||
tcpClient.Close();
|
||||
ServerCommunication.INSTANCE.ServerClientDisconnect(this);
|
||||
}
|
||||
@@ -149,15 +152,57 @@ namespace Server.Models
|
||||
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
|
||||
handleLobbyMessage(payload, l);
|
||||
break;
|
||||
|
||||
case JSONConvert.CANVAS:
|
||||
Debug.WriteLine("GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!");
|
||||
|
||||
int typeToCheck = JSONConvert.GetCanvasMessageType(payload);
|
||||
switch (typeToCheck)
|
||||
{
|
||||
case JSONConvert.CANVAS_WRITING:
|
||||
dynamic canvasData = new
|
||||
{
|
||||
canvasType = typeToCheck,
|
||||
coords = JSONConvert.getCoordinates(payload),
|
||||
color = JSONConvert.getCanvasDrawingColor(payload)
|
||||
};
|
||||
serverCom.SendToLobby(serverCom.GetLobbyForUser(User),JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
|
||||
break;
|
||||
|
||||
case JSONConvert.CANVAS_RESET:
|
||||
dynamic canvasDataForReset = new
|
||||
{
|
||||
type = JSONConvert.GetCanvasMessageType(payload)
|
||||
};
|
||||
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(CANVAS, canvasDataForReset));
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// canvas data
|
||||
// todo send canvas data to all other serverclients in lobby
|
||||
break;
|
||||
|
||||
case JSONConvert.GAME:
|
||||
Debug.WriteLine("[SERVERCLIENT] Got a message about the game logic");
|
||||
string command = JSONConvert.GetGameCommand(payload);
|
||||
switch (command)
|
||||
{
|
||||
case "startGame":
|
||||
int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
|
||||
serverCom.CloseALobby(lobbyID);
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case JSONConvert.RANDOMWORD:
|
||||
//Flag byte for receiving the random word.
|
||||
break;
|
||||
case JSONConvert.MESSAGE_RECEIVED:
|
||||
// we now can send a new message
|
||||
OnMessageReceivedOk?.Invoke();
|
||||
break;
|
||||
|
||||
default:
|
||||
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
|
||||
break;
|
||||
@@ -181,21 +226,19 @@ namespace Server.Models
|
||||
break;
|
||||
case LobbyIdentifier.JOIN:
|
||||
int id = JSONConvert.GetLobbyID(payload);
|
||||
ServerCommunication.INSTANCE.JoinLobby(this.User, id);
|
||||
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
|
||||
|
||||
bool isHost;
|
||||
ServerCommunication.INSTANCE.JoinLobby(this.User,id, out isHost);
|
||||
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage(isHost));
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
|
||||
//Task.Run(SendLobbyData);
|
||||
|
||||
serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
|
||||
OnMessageReceivedOk = () =>
|
||||
{
|
||||
id = serverCom.GetLobbyForUser(User).ID,
|
||||
word = JSONConvert.SendRandomWord("WordsForGame.json")
|
||||
}));
|
||||
serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
|
||||
{
|
||||
id = serverCom.GetLobbyForUser(User).ID,
|
||||
word = JSONConvert.SendRandomWord("WordsForGame.json")
|
||||
}));
|
||||
OnMessageReceivedOk = null;
|
||||
};
|
||||
break;
|
||||
case LobbyIdentifier.LEAVE:
|
||||
id = JSONConvert.GetLobbyID(payload);
|
||||
|
||||
@@ -150,6 +150,21 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
|
||||
public void SendCanvasDataToLobby(Lobby lobby, string username, byte[] message)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l == lobby)
|
||||
{
|
||||
foreach (ServerClient sc in serverClientsInlobbies[l])
|
||||
{
|
||||
sc.sendMessage(message);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Lobby GetLobbyForUser(User user)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
@@ -255,5 +270,16 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseALobby(int lobbyID)
|
||||
{
|
||||
foreach (Lobby lobby in lobbies)
|
||||
{
|
||||
if (lobby.ID == lobbyID)
|
||||
{
|
||||
lobby.LobbyJoinable = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,8 @@ using System.Text;
|
||||
namespace SharedClientServer
|
||||
{
|
||||
public delegate void Callback();
|
||||
|
||||
|
||||
class ClientServerUtil
|
||||
{
|
||||
// creates a message array to send to the server or to clients
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
using Client;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using Client;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace SharedClientServer
|
||||
{
|
||||
@@ -17,7 +16,13 @@ namespace SharedClientServer
|
||||
public const byte MESSAGE = 0x02;
|
||||
public const byte LOBBY = 0x03;
|
||||
public const byte CANVAS = 0x04;
|
||||
public const byte RANDOMWORD = 0x05;
|
||||
public const byte GAME = 0x05;
|
||||
public const byte MESSAGE_RECEIVED = 0x06;
|
||||
public const byte RANDOMWORD = 0x07;
|
||||
|
||||
public const int CANVAS_WRITING = 0;
|
||||
public const int CANVAS_RESET = 1;
|
||||
|
||||
|
||||
public enum LobbyIdentifier
|
||||
{
|
||||
@@ -28,9 +33,10 @@ namespace SharedClientServer
|
||||
LIST,
|
||||
REQUEST
|
||||
}
|
||||
|
||||
public static (string,string) GetUsernameAndMessage(byte[] json)
|
||||
{
|
||||
string msg = Encoding.ASCII.GetString(json);
|
||||
string msg = Encoding.UTF8.GetString(json);
|
||||
dynamic payload = JsonConvert.DeserializeObject(msg);
|
||||
|
||||
return (payload.username, payload.message);
|
||||
@@ -38,7 +44,7 @@ namespace SharedClientServer
|
||||
|
||||
public static string GetUsernameLogin(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
return payload.username;
|
||||
}
|
||||
|
||||
@@ -86,6 +92,7 @@ namespace SharedClientServer
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public static byte[] ConstructLobbyJoinMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
@@ -105,13 +112,13 @@ namespace SharedClientServer
|
||||
}
|
||||
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
return payload.identifier;
|
||||
}
|
||||
|
||||
public static Lobby[] GetLobbiesFromMessage(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
JArray lobbiesArray = payload.lobbies;
|
||||
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
|
||||
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
|
||||
@@ -125,13 +132,13 @@ namespace SharedClientServer
|
||||
|
||||
public static int GetLobbyID(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
return payload.id;
|
||||
}
|
||||
|
||||
public static Lobby GetLobby(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
JObject dynamicAsObject = payload.lobby;
|
||||
return dynamicAsObject.ToObject<Lobby>();
|
||||
}
|
||||
@@ -144,11 +151,79 @@ namespace SharedClientServer
|
||||
|
||||
public static bool GetLobbyJoinIsHost(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
return payload.host;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public static byte[] ConstructCanvasDataSend(int typeToSend, double[][] buffer, Color colorToSend)
|
||||
{
|
||||
|
||||
return GetMessageToSend(CANVAS, new
|
||||
{
|
||||
canvasType = typeToSend,
|
||||
coords = buffer,
|
||||
color = colorToSend
|
||||
}); ;
|
||||
}
|
||||
|
||||
public static byte[] ConstructDrawingCanvasData(double[][] buffer, Color colorToSend)
|
||||
{
|
||||
return GetMessageToSend(CANVAS, new
|
||||
{
|
||||
canvasType = CANVAS_WRITING,
|
||||
coords = buffer,
|
||||
color = colorToSend
|
||||
});
|
||||
}
|
||||
|
||||
public static int GetCanvasMessageType(byte[] json)
|
||||
{
|
||||
dynamic d = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||
return d.canvasType;
|
||||
}
|
||||
|
||||
public static double[][] getCoordinates(byte[] payload)
|
||||
{
|
||||
Debug.WriteLine("got coords " + Encoding.UTF8.GetString(payload));
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||
JArray coordinatesArray = json.coords;
|
||||
|
||||
double[][] coordinates = coordinatesArray.ToObject<double[][]>();
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public static Color getCanvasDrawingColor(byte[] payload)
|
||||
{
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||
Color color = json.color;
|
||||
return color;
|
||||
}
|
||||
|
||||
public static byte[] ConstructGameStartData(int lobbyID)
|
||||
{
|
||||
string startGame = "startGame";
|
||||
return GetMessageToSend(GAME, new
|
||||
{
|
||||
command = startGame,
|
||||
lobbyToStart = lobbyID
|
||||
}); ;
|
||||
}
|
||||
|
||||
public static string GetGameCommand(byte[] payload)
|
||||
{
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||
return json.command;
|
||||
}
|
||||
|
||||
public static int GetStartGameLobbyID(byte[] payload)
|
||||
{
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||
return json.lobbyToStart;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructs a message that can be sent to the clients or server
|
||||
/// </summary>
|
||||
@@ -158,7 +233,8 @@ namespace SharedClientServer
|
||||
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
|
||||
{
|
||||
// convert the dynamic to bytes
|
||||
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
|
||||
string json = JsonConvert.SerializeObject(payload);
|
||||
byte[] payloadBytes = Encoding.UTF8.GetBytes(json);
|
||||
// make the array that holds the message and copy the payload into it with the first spot containing the identifier
|
||||
byte[] res = new byte[payloadBytes.Length + 5];
|
||||
// put the payload in the res array
|
||||
@@ -169,8 +245,8 @@ namespace SharedClientServer
|
||||
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
|
||||
return res;
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
/*
|
||||
* This method sends a random word from the json file, this happens when the client joins a lobby.
|
||||
*/
|
||||
public static string SendRandomWord(string filename)
|
||||
@@ -203,5 +279,7 @@ namespace SharedClientServer
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
return payload.word;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace Client
|
||||
private int _id;
|
||||
private int _playersIn;
|
||||
private int _maxPlayers;
|
||||
private bool _lobbyJoinable;
|
||||
//private List<string> _usernames;
|
||||
private List<User> _users;
|
||||
|
||||
@@ -34,6 +35,7 @@ namespace Client
|
||||
_maxPlayers = maxPlayers;
|
||||
//_usernames = new List<string>();
|
||||
_users = new List<User>();
|
||||
_lobbyJoinable = true;
|
||||
}
|
||||
|
||||
public void AddUser(string username, out bool succes)
|
||||
@@ -41,7 +43,7 @@ namespace Client
|
||||
succes = false;
|
||||
if (_users.Count < _maxPlayers)
|
||||
{
|
||||
_users.Add(new User(username, 0, false));
|
||||
_users.Add(new User(username, 0, false, false));
|
||||
succes = true;
|
||||
}
|
||||
}
|
||||
@@ -87,6 +89,11 @@ namespace Client
|
||||
set { _users = value; }
|
||||
}
|
||||
|
||||
public bool LobbyJoinable
|
||||
{
|
||||
get { return _lobbyJoinable; }
|
||||
set { _lobbyJoinable = value; }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,14 +11,16 @@ namespace SharedClientServer
|
||||
private string _username;
|
||||
private int _score;
|
||||
private bool _host;
|
||||
private bool _turnToDraw;
|
||||
private string _message;
|
||||
|
||||
[JsonConstructor]
|
||||
public User(string username, int score, bool host)
|
||||
public User(string username, int score, bool host, bool turnToDraw)
|
||||
{
|
||||
_username = username;
|
||||
_score = score;
|
||||
_host = host;
|
||||
_turnToDraw = turnToDraw;
|
||||
}
|
||||
|
||||
public User(string username)
|
||||
@@ -26,6 +28,7 @@ namespace SharedClientServer
|
||||
_username = username;
|
||||
_score = 0;
|
||||
_host = false;
|
||||
_turnToDraw = false;
|
||||
}
|
||||
|
||||
public static bool operator ==(User u1, User u2)
|
||||
@@ -81,5 +84,11 @@ namespace SharedClientServer
|
||||
get { return _host; }
|
||||
set { _host = value; }
|
||||
}
|
||||
|
||||
public bool TurnToDraw
|
||||
{
|
||||
get { return _turnToDraw; }
|
||||
set { _turnToDraw = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user