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|
||||
src/toolbox/toolbox.i: src/toolbox/toolbox.c.i
|
||||
@@ -345,7 +326,7 @@ src/toolbox/toolbox.i: src/toolbox/toolbox.c.i
|
||||
|
||||
# target to preprocess a source file
|
||||
src/toolbox/toolbox.c.i:
|
||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.i
|
||||
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.i
|
||||
.PHONY : src/toolbox/toolbox.c.i
|
||||
|
||||
src/toolbox/toolbox.s: src/toolbox/toolbox.c.s
|
||||
@@ -354,7 +335,7 @@ src/toolbox/toolbox.s: src/toolbox/toolbox.c.s
|
||||
|
||||
# target to generate assembly for a file
|
||||
src/toolbox/toolbox.c.s:
|
||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.s
|
||||
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.s
|
||||
.PHONY : src/toolbox/toolbox.c.s
|
||||
|
||||
# Help Target
|
||||
@@ -363,14 +344,14 @@ help:
|
||||
@echo "... all (the default if no target is provided)"
|
||||
@echo "... clean"
|
||||
@echo "... depend"
|
||||
@echo "... edit_cache"
|
||||
@echo "... rebuild_cache"
|
||||
@echo "... cybershot.self"
|
||||
@echo "... edit_cache"
|
||||
@echo "... cybershot.vpk"
|
||||
@echo "... cybershot.self"
|
||||
@echo "... cybershot"
|
||||
@echo "... home/semtex/samples/common/debugScreen.obj"
|
||||
@echo "... home/semtex/samples/common/debugScreen.i"
|
||||
@echo "... home/semtex/samples/common/debugScreen.s"
|
||||
@echo "... home/semtex99/vita/samples/common/debugScreen.obj"
|
||||
@echo "... home/semtex99/vita/samples/common/debugScreen.i"
|
||||
@echo "... home/semtex99/vita/samples/common/debugScreen.s"
|
||||
@echo "... src/main.obj"
|
||||
@echo "... src/main.i"
|
||||
@echo "... src/main.s"
|
||||
|
||||
@@ -9,6 +9,9 @@ Get the latest version at the [Releases page](https://github.com/SemvdH/cybersho
|
||||
## Installation
|
||||
install the .vpk through [Vitashell](https://github.com/TheOfficialFloW/VitaShell/releases)
|
||||
|
||||
## Planned features
|
||||
The planned features are listed in the [Issues page](https://github.com/SemvdH/cybershot-PSVita/issues)
|
||||
|
||||
## Screenshots
|
||||

|
||||

|
||||
@@ -16,6 +19,4 @@ install the .vpk through [Vitashell](https://github.com/TheOfficialFloW/VitaShel
|
||||

|
||||

|
||||
|
||||
## Planned features
|
||||
The planned features are listed in the [Issues page](https://github.com/SemvdH/cybershot-PSVita/issues)
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# Install script for directory: /home/semtex/samples/cybershot-PSVita
|
||||
# Install script for directory: /home/semtex99/vita/samples/cybershot-PSVita
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
@@ -32,11 +32,6 @@ if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "TRUE")
|
||||
endif()
|
||||
|
||||
# Set default install directory permissions.
|
||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
||||
set(CMAKE_OBJDUMP "/usr/local/vitasdk/bin/arm-vita-eabi-objdump")
|
||||
endif()
|
||||
|
||||
if(CMAKE_INSTALL_COMPONENT)
|
||||
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
||||
else()
|
||||
@@ -45,5 +40,5 @@ endif()
|
||||
|
||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||
file(WRITE "/home/semtex/samples/cybershot-PSVita/${CMAKE_INSTALL_MANIFEST}"
|
||||
file(WRITE "/home/semtex99/vita/samples/cybershot-PSVita/${CMAKE_INSTALL_MANIFEST}"
|
||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||
|
||||
132
src/main.c
132
src/main.c
@@ -25,8 +25,22 @@ Made by Sem van der Hoeven
|
||||
#define SCREEN_WIDTH 960
|
||||
#define SIMPLE_ENEMY_MAX_AMOUNT 20
|
||||
#define ENEMY_MAX_AMOUNT 40
|
||||
#define BULLET_MARGIN 5.0 // extra hitbox space to make sure bullets hit
|
||||
#define MENU_SWITCH_DELAY 50 // delay in ms for when a menu screen is switched.
|
||||
#define BULLET_MARGIN 5.0 // extra hitbox space to make sure bullets hit
|
||||
|
||||
#define MENU_SWITCH_DELAY 50 // delay in ms for when a menu screen is switched.
|
||||
#define MENU_LEFT_RIGHT_NONE 0 // not left or right pressed
|
||||
#define MENU_LEFT_RIGHT_LEFT 1 // left pressed
|
||||
#define MENU_LEFT_RIGHT_RIGHT 2 // right pressed
|
||||
|
||||
/*
|
||||
menu windows:
|
||||
|--------| |------------| |-----|
|
||||
|tutorial| |color select| |start|
|
||||
|--------| |------------| |-----|
|
||||
*/
|
||||
#define MENU_WINDOW_TUTORIAL 0
|
||||
#define MENU_WINDOW_COLOR_SELECT 1
|
||||
#define MENU_WINDOW_START 2
|
||||
|
||||
typedef enum
|
||||
{
|
||||
@@ -36,6 +50,13 @@ typedef enum
|
||||
GAMEOVER
|
||||
} game_state;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
NONE,
|
||||
SHIP_SELECT,
|
||||
HOW_TO_PLAY
|
||||
} menu_window_state;
|
||||
|
||||
uint8_t running, drawing_circle;
|
||||
game_state current_state = START;
|
||||
|
||||
@@ -55,7 +76,7 @@ vita2d_pvf *pvf;
|
||||
SceUInt64 deltaTime = 0; // delta time in ms
|
||||
SceKernelSysClock sysclock;
|
||||
timing_timer bullet_timer = {0, 250, 0}; // 0 as starting time, 250 ms timeout, not elapsed
|
||||
timing_timer menu_switch_input_delay_timer = {0, 500, 0}; // 0 as starting time, 100 ms timeout, not elapsed
|
||||
timing_timer menu_switch_input_delay_timer = {0, 500, 0}; // 0 as starting time, 500 ms timeout, not elapsed
|
||||
timing_timer score_timer = {0, 100, 0}; // timer to update score
|
||||
timing_timer simple_enemy_spawn_timer = {0, 500, 0}; // timer to spawn a new simple enemy
|
||||
timing_timer complex_enemy_spawn_timer = {0, 2000, 0}; // timer to spawn a new complex enemy
|
||||
@@ -70,10 +91,17 @@ int score;
|
||||
|
||||
float player_x, player_y, radius;
|
||||
|
||||
// ----------menu-----------
|
||||
uint8_t ship_color_select_colors[3] = {255, 0, 255}; // colors to select ship
|
||||
uint8_t menu_background_color[3] = {0, 255, 255};
|
||||
char menu_background_color_index; // 1 or -1, is used to cycle between the colors of the menu
|
||||
|
||||
menu_window_state menu_active_window;
|
||||
uint8_t menu_selected_window; // 0 is how to play, 1 is ship color select, 2 is game
|
||||
uint8_t menu_left_right_pressed; // 0 is none, 1 is left, 2 is right
|
||||
uint8_t last_menu_left_right_pressed; // what we pressed last update loop
|
||||
timing_timer menu_selected_window_input_delay_timer = {0, 300, 0}; // 0 as starting time, 300 ms timeout, not elapsed
|
||||
|
||||
/**
|
||||
* @brief should be called when an unhandlable exception or error occurs. Triggers coredump.
|
||||
*
|
||||
@@ -108,6 +136,10 @@ void init_variables()
|
||||
menu_background_color[0] = 0;
|
||||
menu_background_color[1] = 255;
|
||||
menu_background_color_index = 1;
|
||||
menu_active_window = NONE;
|
||||
menu_selected_window = MENU_WINDOW_TUTORIAL;
|
||||
menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
|
||||
last_menu_left_right_pressed = 0;
|
||||
}
|
||||
|
||||
// ################################################################
|
||||
@@ -379,6 +411,9 @@ void update_menu()
|
||||
{
|
||||
timing_update_timer(&menu_switch_input_delay_timer, deltaTime);
|
||||
timing_check_timer_elapsed(&menu_switch_input_delay_timer);
|
||||
timing_update_timer(&menu_selected_window_input_delay_timer, deltaTime);
|
||||
timing_check_timer_elapsed(&menu_selected_window_input_delay_timer);
|
||||
|
||||
if (menu_background_color[0] == 254 || menu_background_color[0] == 1)
|
||||
{
|
||||
menu_background_color[0] += menu_background_color_index;
|
||||
@@ -400,6 +435,29 @@ void update_menu()
|
||||
player_x = SCREEN_WIDTH / 2;
|
||||
player_y = 500;
|
||||
}
|
||||
|
||||
if (menu_selected_window_input_delay_timer.elapsed)
|
||||
{
|
||||
if (menu_left_right_pressed == MENU_LEFT_RIGHT_LEFT) // left
|
||||
{
|
||||
|
||||
menu_selected_window -= 1;
|
||||
if (menu_selected_window == 255)
|
||||
menu_selected_window = MENU_WINDOW_START;
|
||||
menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
|
||||
menu_selected_window_input_delay_timer.elapsed = 0;
|
||||
}
|
||||
|
||||
if (menu_left_right_pressed == MENU_LEFT_RIGHT_RIGHT) // right
|
||||
{
|
||||
|
||||
menu_selected_window += 1;
|
||||
if (menu_selected_window == 3)
|
||||
menu_selected_window = MENU_WINDOW_TUTORIAL;
|
||||
menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
|
||||
menu_selected_window_input_delay_timer.elapsed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void update_game()
|
||||
@@ -544,6 +602,12 @@ void update()
|
||||
if (pad.buttons & SCE_CTRL_CROSS)
|
||||
cross_pressed = 1;
|
||||
|
||||
//TODO check on button release?
|
||||
if (pad.buttons & SCE_CTRL_LEFT)
|
||||
menu_left_right_pressed = MENU_LEFT_RIGHT_LEFT;
|
||||
if (pad.buttons & SCE_CTRL_RIGHT)
|
||||
menu_left_right_pressed = MENU_LEFT_RIGHT_RIGHT;
|
||||
|
||||
ctrl_input_get_leftstick(&pad, &left_stick);
|
||||
|
||||
// ctrl_input_get_rightstick(&pad, &right_stick);
|
||||
@@ -596,19 +660,67 @@ void draw_start()
|
||||
vita2d_pgf_draw_text(pgf, 622, 457, COLOR_BLACK, 1.2f, "Press X to start");
|
||||
}
|
||||
|
||||
void draw_menu_window_tutorial(uint8_t sel_window)
|
||||
{
|
||||
if (sel_window == MENU_WINDOW_TUTORIAL)
|
||||
{
|
||||
drawing_draw_selected_window_filled(100, 200, 226, 80, "Tutorial", pgf, SECONDARY_BORDER_COLOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawing_draw_window_filled(100, 200, 226, 80, "Tutorial", pgf, SECONDARY_BORDER_COLOR);
|
||||
}
|
||||
|
||||
vita2d_pgf_draw_text(pgf, 122, 257, COLOR_BLACK, 1.2f, "How to play");
|
||||
}
|
||||
|
||||
void draw_menu_window_color_select(uint8_t sel_window)
|
||||
{
|
||||
if (sel_window == MENU_WINDOW_COLOR_SELECT)
|
||||
{
|
||||
drawing_draw_selected_window_filled(200, 300, 226, 80, "Make it pretty", pgf, SECONDARY_BORDER_COLOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawing_draw_window_filled(200, 300, 226, 80, "Make it pretty", pgf, SECONDARY_BORDER_COLOR);
|
||||
}
|
||||
|
||||
vita2d_pgf_draw_text(pgf, 222, 357, COLOR_BLACK, 1.2f, "Ship color select");
|
||||
}
|
||||
|
||||
void draw_menu_window_start(uint8_t sel_window)
|
||||
{
|
||||
if (sel_window == MENU_WINDOW_START)
|
||||
{
|
||||
drawing_draw_selected_window_filled(600, 400, 226, 80, "Message", pgf, SECONDARY_BORDER_COLOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawing_draw_window_filled(600, 400, 226, 80, "Message", pgf, SECONDARY_BORDER_COLOR); // width: 28 pixels for each character
|
||||
}
|
||||
|
||||
vita2d_pgf_draw_text(pgf, 622, 457, COLOR_BLACK, 1.2f, "Start");
|
||||
}
|
||||
|
||||
void draw_menu()
|
||||
{
|
||||
// TODO add windows for tutorial and color select, and make "press x to start" window just a "start" window
|
||||
drawing_draw_window_filled(SCREEN_WIDTH / 2 - 212 / 2, 50, 212, 100, "Window Title", pgf, RGBA8(menu_background_color[0], menu_background_color[1], menu_background_color[2], 255));
|
||||
vita2d_pgf_draw_text(pgf, SCREEN_WIDTH / 2 - 212 / 2 + 47, 50 + 70, COLOR_BLACK, 2.0, "Menu");
|
||||
drawing_draw_window_filled(600, 400, 226, 80, "Message", pgf, SECONDARY_BORDER_COLOR); // width: 28 pixels for each character
|
||||
vita2d_pgf_draw_text(pgf, 622, 457, COLOR_BLACK, 1.2f, "Press X to start");
|
||||
drawing_draw_window_filled(100, 200, 356, 120, "WIP", pgf, RGBA8(255, 0, 0, 255)); // width: 28 pixels for each character
|
||||
vita2d_pgf_draw_text(pgf, 122, 257, COLOR_BLACK, 1.2f, "Menu will be\nadded later");
|
||||
|
||||
draw_menu_window_tutorial(menu_selected_window);
|
||||
draw_menu_window_color_select(menu_selected_window);
|
||||
draw_menu_window_start(menu_selected_window);
|
||||
|
||||
// drawing_draw_window_filled(100, 200, 356, 120, "WIP", pgf, RGBA8(255, 0, 0, 255)); // width: 28 pixels for each character
|
||||
char buf[80];
|
||||
sprintf(buf, "sel menu %d", menu_selected_window);
|
||||
vita2d_pgf_draw_text(pgf, 10, 10, COLOR_MAGENTA, 1.2f, buf);
|
||||
|
||||
//draw warning triangle
|
||||
drawing_draw_triangle(320, 240, 280, 300, 360, 300, 3, COLOR_BLACK);
|
||||
drawing_draw_vline(320 - 1.5, 255, 30, 6, COLOR_BLACK);
|
||||
vita2d_draw_rectangle(320 - 1.5, 290, 6, 6, COLOR_BLACK);
|
||||
// drawing_draw_triangle(320, 240, 280, 300, 360, 300, 3, COLOR_BLACK);
|
||||
// drawing_draw_vline(320 - 1.5, 255, 30, 6, COLOR_BLACK);
|
||||
// vita2d_draw_rectangle(320 - 1.5, 290, 6, 6, COLOR_BLACK);
|
||||
}
|
||||
|
||||
void draw_game()
|
||||
|
||||
@@ -27,10 +27,11 @@ void drawing_draw_vline(float x0, float y0, float height, int thiccness, unsigne
|
||||
}
|
||||
}
|
||||
|
||||
void drawing_draw_window_clear(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf)
|
||||
|
||||
void drawing_draw_window(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int border_color)
|
||||
{
|
||||
drawing_draw_rectangle_open(x, y, width, heigth, 10, MAIN_BORDER_COLOR);
|
||||
drawing_draw_hline(x, y + 10, width, 20, MAIN_BORDER_COLOR);
|
||||
drawing_draw_rectangle_open(x, y, width, heigth, 10, border_color);
|
||||
drawing_draw_hline(x, y + 10, width, 20, border_color);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
int box_x = width - 22 * i - 30 + x;
|
||||
@@ -57,12 +58,28 @@ void drawing_draw_window_clear(float x, float y, float width, float heigth, cons
|
||||
vita2d_pgf_draw_text(pgf, x + 10, y + 23, COLOR_MAGENTA, 0.9, title_text);
|
||||
}
|
||||
|
||||
void drawing_draw_window_clear(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf)
|
||||
{
|
||||
drawing_draw_window(x,y,width,heigth,title_text,pgf,MAIN_BORDER_COLOR);
|
||||
}
|
||||
|
||||
void drawing_draw_window_selected(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf)
|
||||
{
|
||||
drawing_draw_window(x,y,width,heigth,title_text,pgf,SELECTED_BORDER_COLOR);
|
||||
}
|
||||
|
||||
void drawing_draw_window_filled(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int color)
|
||||
{
|
||||
drawing_draw_window_clear(x, y, width, heigth, title_text, pgf);
|
||||
vita2d_draw_rectangle(x + 10, y + 30, width - 20, heigth - 40, color);
|
||||
}
|
||||
|
||||
void drawing_draw_selected_window_filled(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int color)
|
||||
{
|
||||
drawing_draw_window_selected(x, y, width, heigth, title_text, pgf);
|
||||
vita2d_draw_rectangle(x + 10, y + 30, width - 20, heigth - 40, color);
|
||||
}
|
||||
|
||||
void drawing_draw_triangle(float x0, float y0, float x1, float y1, float x2, float y2, int thiccness, unsigned int color)
|
||||
{
|
||||
for (int i = 0; i < thiccness; i++)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include <vita2d.h>
|
||||
#define MAIN_BORDER_COLOR (RGBA8(98, 124, 158, 255))
|
||||
#define SELECTED_BORDER_COLOR (RGBA8(115, 115, 110,255))
|
||||
#define SECONDARY_BORDER_COLOR (RGBA8(181, 181, 181,255))
|
||||
#define COLOR_BLACK (RGBA8(0, 0, 0, 255))
|
||||
#define COLOR_MAGENTA (RGBA8(251, 41, 255,255))
|
||||
@@ -55,6 +56,19 @@ void drawing_draw_hline(float x0, float y0, float width, int thiccness, unsigned
|
||||
*/
|
||||
void drawing_draw_vline(float x0, float y0, float height, int thiccness, unsigned int color);
|
||||
|
||||
/**
|
||||
* @brief draws a window frame with the specified features
|
||||
*
|
||||
* @param x the top left x position of the frame
|
||||
* @param y the top left y position of the frame
|
||||
* @param width the width of the frame
|
||||
* @param heigth the heigth of the frame
|
||||
* @param title_text the title text to be displayed at the top of the frame
|
||||
* @param pgf pointer to the pgf font to be used
|
||||
* @param border_color the color of the border
|
||||
*/
|
||||
void drawing_draw_window(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int border_color);
|
||||
|
||||
/**
|
||||
* @brief draws a window frame with the specified features
|
||||
*
|
||||
@@ -67,6 +81,18 @@ void drawing_draw_vline(float x0, float y0, float height, int thiccness, unsigne
|
||||
*/
|
||||
void drawing_draw_window_clear(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf);
|
||||
|
||||
/**
|
||||
* @brief draws a selected window frame with the specified features
|
||||
*
|
||||
* @param x the top left x position of the frame
|
||||
* @param y the top left y position of the frame
|
||||
* @param width the width of the frame
|
||||
* @param heigth the heigth of the frame
|
||||
* @param title_text the title text to be displayed at the top of the frame
|
||||
* @param pgf pointer to the pgf font to be used
|
||||
*/
|
||||
void drawing_draw_window_selected(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf);
|
||||
|
||||
/**
|
||||
* @brief draws a window frame with the specified features
|
||||
*
|
||||
@@ -80,6 +106,19 @@ void drawing_draw_window_clear(float x, float y, float width, float heigth, cons
|
||||
*/
|
||||
void drawing_draw_window_filled(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int color);
|
||||
|
||||
/**
|
||||
* @brief draws a selected window frame with the specified features
|
||||
*
|
||||
* @param x the top left x position of the frame
|
||||
* @param y the top left y position of the frame
|
||||
* @param width the width of the frame
|
||||
* @param heigth the heigth of the frame
|
||||
* @param title_text the title text to be displayed at the top of the frame
|
||||
* @param pgf pointer to the pgf font to be used
|
||||
* @param color the color of the background of the window
|
||||
*/
|
||||
void drawing_draw_selected_window_filled(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int color);
|
||||
|
||||
/**
|
||||
* @brief draws an open triangle with the given parameters
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user