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@@ -100,7 +100,6 @@ menu_window_state menu_active_window;
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uint8_t menu_selected_window; // 0 is how to play, 1 is ship color select, 2 is game
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uint8_t menu_left_right_pressed; // 0 is none, 1 is left, 2 is right
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uint8_t last_menu_left_right_pressed; // what we pressed last update loop
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uint8_t menu_needs_to_switch;
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timing_timer menu_selected_window_input_delay_timer = {0, 300, 0}; // 0 as starting time, 300 ms timeout, not elapsed
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/**
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