added windows for #2 and #9. only need to add proper functionality

This commit is contained in:
SemvdH
2021-11-02 10:32:32 +01:00
parent ff10b371dc
commit c7699f081c
5 changed files with 158 additions and 110 deletions

137
Makefile
View File

@@ -1,5 +1,5 @@
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View File

@@ -1,4 +1,4 @@
# Install script for directory: /home/semtex/samples/cybershot-PSVita
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# Set the install prefix
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@@ -32,11 +32,6 @@ if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "TRUE")
endif()
# Set default install directory permissions.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/local/vitasdk/bin/arm-vita-eabi-objdump")
endif()
if(CMAKE_INSTALL_COMPONENT)
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
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View File

@@ -37,7 +37,7 @@ menu windows:
|--------| |------------| |-----|
|tutorial| |color select| |start|
|--------| |------------| |-----|
*/
*/
#define MENU_WINDOW_TUTORIAL 0
#define MENU_WINDOW_COLOR_SELECT 1
#define MENU_WINDOW_START 2
@@ -76,7 +76,7 @@ vita2d_pvf *pvf;
SceUInt64 deltaTime = 0; // delta time in ms
SceKernelSysClock sysclock;
timing_timer bullet_timer = {0, 250, 0}; // 0 as starting time, 250 ms timeout, not elapsed
timing_timer menu_switch_input_delay_timer = {0, 500, 0}; // 0 as starting time, 100 ms timeout, not elapsed
timing_timer menu_switch_input_delay_timer = {0, 500, 0}; // 0 as starting time, 500 ms timeout, not elapsed
timing_timer score_timer = {0, 100, 0}; // timer to update score
timing_timer simple_enemy_spawn_timer = {0, 500, 0}; // timer to spawn a new simple enemy
timing_timer complex_enemy_spawn_timer = {0, 2000, 0}; // timer to spawn a new complex enemy
@@ -97,8 +97,10 @@ uint8_t menu_background_color[3] = {0, 255, 255};
char menu_background_color_index; // 1 or -1, is used to cycle between the colors of the menu
menu_window_state menu_active_window;
uint8_t menu_selected_window; // 0 is how to play, 1 is ship color select, 2 is game
uint8_t menu_left_right_pressed; // 0 is none, 1 is left, 2 is right
uint8_t menu_selected_window; // 0 is how to play, 1 is ship color select, 2 is game
uint8_t menu_left_right_pressed; // 0 is none, 1 is left, 2 is right
uint8_t last_menu_left_right_pressed; // what we pressed last update loop
timing_timer menu_selected_window_input_delay_timer = {0, 300, 0}; // 0 as starting time, 300 ms timeout, not elapsed
/**
* @brief should be called when an unhandlable exception or error occurs. Triggers coredump.
@@ -135,8 +137,9 @@ void init_variables()
menu_background_color[1] = 255;
menu_background_color_index = 1;
menu_active_window = NONE;
menu_selected_window = 0;
menu_left_right_pressed = 0;
menu_selected_window = MENU_WINDOW_TUTORIAL;
menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
last_menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
}
// ################################################################
@@ -408,6 +411,9 @@ void update_menu()
{
timing_update_timer(&menu_switch_input_delay_timer, deltaTime);
timing_check_timer_elapsed(&menu_switch_input_delay_timer);
timing_update_timer(&menu_selected_window_input_delay_timer, deltaTime);
timing_check_timer_elapsed(&menu_selected_window_input_delay_timer);
if (menu_background_color[0] == 254 || menu_background_color[0] == 1)
{
menu_background_color[0] += menu_background_color_index;
@@ -430,22 +436,24 @@ void update_menu()
player_y = 500;
}
if (menu_switch_input_delay_timer.elapsed)
if (menu_selected_window_input_delay_timer.elapsed)
{
if (menu_left_right_pressed == MENU_LEFT_RIGHT_LEFT) // left
{
menu_selected_window -= 1;
if (menu_selected_window < MENU_WINDOW_TUTORIAL)
if (menu_selected_window == 255)
menu_selected_window = MENU_WINDOW_START;
menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
menu_selected_window_input_delay_timer.elapsed = 0;
}
if (menu_left_right_pressed == MENU_LEFT_RIGHT_RIGHT) // right
{
menu_selected_window += 1;
if (menu_selected_window > MENU_WINDOW_START)
if (menu_selected_window == 3)
menu_selected_window = MENU_WINDOW_TUTORIAL;
menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
menu_selected_window_input_delay_timer.elapsed = 0;
}
}
}
@@ -592,11 +600,13 @@ void update()
if (pad.buttons & SCE_CTRL_CROSS)
cross_pressed = 1;
//TODO check on button release?
if (pad.buttons & SCE_CTRL_LEFT)
menu_left_right_pressed = MENU_LEFT_RIGHT_LEFT;
if (pad.buttons & SCE_CTRL_RIGHT)
menu_left_right_pressed = MENU_LEFT_RIGHT_RIGHT;
ctrl_input_get_leftstick(&pad, &left_stick);
// ctrl_input_get_rightstick(&pad, &right_stick);
@@ -628,6 +638,7 @@ void update()
// ------------------------ DRAW FUNCTIONS ------------------
// ################################################################
void draw_start()
{
unsigned int text_color;
@@ -649,20 +660,67 @@ void draw_start()
vita2d_pgf_draw_text(pgf, 622, 457, COLOR_BLACK, 1.2f, "Press X to start");
}
void draw_menu_window_tutorial(uint8_t sel_window)
{
if (sel_window == MENU_WINDOW_TUTORIAL)
{
drawing_draw_selected_window_filled(100, 200, 226, 80, "Tutorial", pgf, SECONDARY_BORDER_COLOR);
}
else
{
drawing_draw_window_filled(100, 200, 226, 80, "Tutorial", pgf, SECONDARY_BORDER_COLOR);
}
vita2d_pgf_draw_text(pgf, 122, 257, COLOR_BLACK, 1.2f, "How to play");
}
void draw_menu_window_color_select(uint8_t sel_window)
{
if (sel_window == MENU_WINDOW_COLOR_SELECT)
{
drawing_draw_selected_window_filled(200, 300, 226, 80, "Make it pretty", pgf, SECONDARY_BORDER_COLOR);
}
else
{
drawing_draw_window_filled(200, 300, 226, 80, "Make it pretty", pgf, SECONDARY_BORDER_COLOR);
}
vita2d_pgf_draw_text(pgf, 222, 357, COLOR_BLACK, 1.2f, "Ship color select");
}
void draw_menu_window_start(uint8_t sel_window)
{
if (sel_window == MENU_WINDOW_START)
{
drawing_draw_selected_window_filled(600, 400, 226, 80, "Message", pgf, SECONDARY_BORDER_COLOR);
}
else
{
drawing_draw_window_filled(600, 400, 226, 80, "Message", pgf, SECONDARY_BORDER_COLOR); // width: 28 pixels for each character
}
vita2d_pgf_draw_text(pgf, 622, 457, COLOR_BLACK, 1.2f, "Start");
}
void draw_menu()
{
// TODO add windows for tutorial and color select, and make "press x to start" window just a "start" window
drawing_draw_window_filled(SCREEN_WIDTH / 2 - 212 / 2, 50, 212, 100, "Window Title", pgf, RGBA8(menu_background_color[0], menu_background_color[1], menu_background_color[2], 255));
vita2d_pgf_draw_text(pgf, SCREEN_WIDTH / 2 - 212 / 2 + 47, 50 + 70, COLOR_BLACK, 2.0, "Menu");
drawing_draw_window_filled(600, 400, 226, 80, "Message", pgf, SECONDARY_BORDER_COLOR); // width: 28 pixels for each character
vita2d_pgf_draw_text(pgf, 622, 457, COLOR_BLACK, 1.2f, "Press X to start");
drawing_draw_window_filled(100, 200, 356, 120, "WIP", pgf, RGBA8(255, 0, 0, 255)); // width: 28 pixels for each character
vita2d_pgf_draw_text(pgf, 122, 257, COLOR_BLACK, 1.2f, "Menu will be\nadded later");
draw_menu_window_tutorial(menu_selected_window);
draw_menu_window_color_select(menu_selected_window);
draw_menu_window_start(menu_selected_window);
// drawing_draw_window_filled(100, 200, 356, 120, "WIP", pgf, RGBA8(255, 0, 0, 255)); // width: 28 pixels for each character
char buf[80];
sprintf(buf, "sel menu %d", menu_selected_window);
vita2d_pgf_draw_text(pgf, 10, 10, COLOR_MAGENTA, 1.2f, buf);
//draw warning triangle
drawing_draw_triangle(320, 240, 280, 300, 360, 300, 3, COLOR_BLACK);
drawing_draw_vline(320 - 1.5, 255, 30, 6, COLOR_BLACK);
vita2d_draw_rectangle(320 - 1.5, 290, 6, 6, COLOR_BLACK);
// drawing_draw_triangle(320, 240, 280, 300, 360, 300, 3, COLOR_BLACK);
// drawing_draw_vline(320 - 1.5, 255, 30, 6, COLOR_BLACK);
// vita2d_draw_rectangle(320 - 1.5, 290, 6, 6, COLOR_BLACK);
}
void draw_game()

View File

@@ -27,15 +27,6 @@ void drawing_draw_vline(float x0, float y0, float height, int thiccness, unsigne
}
}
void drawing_draw_window_clear(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf)
{
drawing_draw_window(x,y,width,heigth,title_text,pgf,MAIN_BORDER_COLOR);
}
void drawing_draw_window_selected(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf)
{
drawing_draw_window(x,y,width,heigth,title_text,pgf,SELECTED_BORDER_COLOR);
}
void drawing_draw_window(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int border_color)
{
@@ -67,6 +58,16 @@ void drawing_draw_window(float x, float y, float width, float heigth, const char
vita2d_pgf_draw_text(pgf, x + 10, y + 23, COLOR_MAGENTA, 0.9, title_text);
}
void drawing_draw_window_clear(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf)
{
drawing_draw_window(x,y,width,heigth,title_text,pgf,MAIN_BORDER_COLOR);
}
void drawing_draw_window_selected(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf)
{
drawing_draw_window(x,y,width,heigth,title_text,pgf,SELECTED_BORDER_COLOR);
}
void drawing_draw_window_filled(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int color)
{
drawing_draw_window_clear(x, y, width, heigth, title_text, pgf);

View File

@@ -56,6 +56,19 @@ void drawing_draw_hline(float x0, float y0, float width, int thiccness, unsigned
*/
void drawing_draw_vline(float x0, float y0, float height, int thiccness, unsigned int color);
/**
* @brief draws a window frame with the specified features
*
* @param x the top left x position of the frame
* @param y the top left y position of the frame
* @param width the width of the frame
* @param heigth the heigth of the frame
* @param title_text the title text to be displayed at the top of the frame
* @param pgf pointer to the pgf font to be used
* @param border_color the color of the border
*/
void drawing_draw_window(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int border_color);
/**
* @brief draws a window frame with the specified features
*