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|
||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.i
|
||||
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.i
|
||||
.PHONY : src/toolbox/toolbox.c.i
|
||||
|
||||
src/toolbox/toolbox.s: src/toolbox/toolbox.c.s
|
||||
@@ -354,7 +335,7 @@ src/toolbox/toolbox.s: src/toolbox/toolbox.c.s
|
||||
|
||||
# target to generate assembly for a file
|
||||
src/toolbox/toolbox.c.s:
|
||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.s
|
||||
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.s
|
||||
.PHONY : src/toolbox/toolbox.c.s
|
||||
|
||||
# Help Target
|
||||
@@ -363,14 +344,14 @@ help:
|
||||
@echo "... all (the default if no target is provided)"
|
||||
@echo "... clean"
|
||||
@echo "... depend"
|
||||
@echo "... edit_cache"
|
||||
@echo "... rebuild_cache"
|
||||
@echo "... cybershot.self"
|
||||
@echo "... edit_cache"
|
||||
@echo "... cybershot.vpk"
|
||||
@echo "... cybershot.self"
|
||||
@echo "... cybershot"
|
||||
@echo "... home/semtex/samples/common/debugScreen.obj"
|
||||
@echo "... home/semtex/samples/common/debugScreen.i"
|
||||
@echo "... home/semtex/samples/common/debugScreen.s"
|
||||
@echo "... home/semtex99/vita/samples/common/debugScreen.obj"
|
||||
@echo "... home/semtex99/vita/samples/common/debugScreen.i"
|
||||
@echo "... home/semtex99/vita/samples/common/debugScreen.s"
|
||||
@echo "... src/main.obj"
|
||||
@echo "... src/main.i"
|
||||
@echo "... src/main.s"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# Install script for directory: /home/semtex/samples/cybershot-PSVita
|
||||
# Install script for directory: /home/semtex99/vita/samples/cybershot-PSVita
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
@@ -32,11 +32,6 @@ if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "TRUE")
|
||||
endif()
|
||||
|
||||
# Set default install directory permissions.
|
||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
||||
set(CMAKE_OBJDUMP "/usr/local/vitasdk/bin/arm-vita-eabi-objdump")
|
||||
endif()
|
||||
|
||||
if(CMAKE_INSTALL_COMPONENT)
|
||||
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
||||
else()
|
||||
@@ -45,5 +40,5 @@ endif()
|
||||
|
||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||
file(WRITE "/home/semtex/samples/cybershot-PSVita/${CMAKE_INSTALL_MANIFEST}"
|
||||
file(WRITE "/home/semtex99/vita/samples/cybershot-PSVita/${CMAKE_INSTALL_MANIFEST}"
|
||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||
|
||||
90
src/main.c
90
src/main.c
@@ -37,7 +37,7 @@ menu windows:
|
||||
|--------| |------------| |-----|
|
||||
|tutorial| |color select| |start|
|
||||
|--------| |------------| |-----|
|
||||
*/
|
||||
*/
|
||||
#define MENU_WINDOW_TUTORIAL 0
|
||||
#define MENU_WINDOW_COLOR_SELECT 1
|
||||
#define MENU_WINDOW_START 2
|
||||
@@ -76,7 +76,7 @@ vita2d_pvf *pvf;
|
||||
SceUInt64 deltaTime = 0; // delta time in ms
|
||||
SceKernelSysClock sysclock;
|
||||
timing_timer bullet_timer = {0, 250, 0}; // 0 as starting time, 250 ms timeout, not elapsed
|
||||
timing_timer menu_switch_input_delay_timer = {0, 500, 0}; // 0 as starting time, 100 ms timeout, not elapsed
|
||||
timing_timer menu_switch_input_delay_timer = {0, 500, 0}; // 0 as starting time, 500 ms timeout, not elapsed
|
||||
timing_timer score_timer = {0, 100, 0}; // timer to update score
|
||||
timing_timer simple_enemy_spawn_timer = {0, 500, 0}; // timer to spawn a new simple enemy
|
||||
timing_timer complex_enemy_spawn_timer = {0, 2000, 0}; // timer to spawn a new complex enemy
|
||||
@@ -97,8 +97,10 @@ uint8_t menu_background_color[3] = {0, 255, 255};
|
||||
char menu_background_color_index; // 1 or -1, is used to cycle between the colors of the menu
|
||||
|
||||
menu_window_state menu_active_window;
|
||||
uint8_t menu_selected_window; // 0 is how to play, 1 is ship color select, 2 is game
|
||||
uint8_t menu_left_right_pressed; // 0 is none, 1 is left, 2 is right
|
||||
uint8_t menu_selected_window; // 0 is how to play, 1 is ship color select, 2 is game
|
||||
uint8_t menu_left_right_pressed; // 0 is none, 1 is left, 2 is right
|
||||
uint8_t last_menu_left_right_pressed; // what we pressed last update loop
|
||||
timing_timer menu_selected_window_input_delay_timer = {0, 300, 0}; // 0 as starting time, 300 ms timeout, not elapsed
|
||||
|
||||
/**
|
||||
* @brief should be called when an unhandlable exception or error occurs. Triggers coredump.
|
||||
@@ -135,8 +137,9 @@ void init_variables()
|
||||
menu_background_color[1] = 255;
|
||||
menu_background_color_index = 1;
|
||||
menu_active_window = NONE;
|
||||
menu_selected_window = 0;
|
||||
menu_left_right_pressed = 0;
|
||||
menu_selected_window = MENU_WINDOW_TUTORIAL;
|
||||
menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
|
||||
last_menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
|
||||
}
|
||||
|
||||
// ################################################################
|
||||
@@ -408,6 +411,9 @@ void update_menu()
|
||||
{
|
||||
timing_update_timer(&menu_switch_input_delay_timer, deltaTime);
|
||||
timing_check_timer_elapsed(&menu_switch_input_delay_timer);
|
||||
timing_update_timer(&menu_selected_window_input_delay_timer, deltaTime);
|
||||
timing_check_timer_elapsed(&menu_selected_window_input_delay_timer);
|
||||
|
||||
if (menu_background_color[0] == 254 || menu_background_color[0] == 1)
|
||||
{
|
||||
menu_background_color[0] += menu_background_color_index;
|
||||
@@ -430,22 +436,24 @@ void update_menu()
|
||||
player_y = 500;
|
||||
}
|
||||
|
||||
if (menu_switch_input_delay_timer.elapsed)
|
||||
if (menu_selected_window_input_delay_timer.elapsed)
|
||||
{
|
||||
if (menu_left_right_pressed == MENU_LEFT_RIGHT_LEFT) // left
|
||||
{
|
||||
menu_selected_window -= 1;
|
||||
if (menu_selected_window < MENU_WINDOW_TUTORIAL)
|
||||
if (menu_selected_window == 255)
|
||||
menu_selected_window = MENU_WINDOW_START;
|
||||
menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
|
||||
menu_selected_window_input_delay_timer.elapsed = 0;
|
||||
}
|
||||
|
||||
if (menu_left_right_pressed == MENU_LEFT_RIGHT_RIGHT) // right
|
||||
{
|
||||
menu_selected_window += 1;
|
||||
if (menu_selected_window > MENU_WINDOW_START)
|
||||
if (menu_selected_window == 3)
|
||||
menu_selected_window = MENU_WINDOW_TUTORIAL;
|
||||
menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
|
||||
menu_selected_window_input_delay_timer.elapsed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -592,11 +600,13 @@ void update()
|
||||
if (pad.buttons & SCE_CTRL_CROSS)
|
||||
cross_pressed = 1;
|
||||
|
||||
//TODO check on button release?
|
||||
if (pad.buttons & SCE_CTRL_LEFT)
|
||||
menu_left_right_pressed = MENU_LEFT_RIGHT_LEFT;
|
||||
if (pad.buttons & SCE_CTRL_RIGHT)
|
||||
menu_left_right_pressed = MENU_LEFT_RIGHT_RIGHT;
|
||||
|
||||
|
||||
ctrl_input_get_leftstick(&pad, &left_stick);
|
||||
|
||||
// ctrl_input_get_rightstick(&pad, &right_stick);
|
||||
@@ -628,6 +638,7 @@ void update()
|
||||
// ------------------------ DRAW FUNCTIONS ------------------
|
||||
// ################################################################
|
||||
|
||||
|
||||
void draw_start()
|
||||
{
|
||||
unsigned int text_color;
|
||||
@@ -649,20 +660,67 @@ void draw_start()
|
||||
vita2d_pgf_draw_text(pgf, 622, 457, COLOR_BLACK, 1.2f, "Press X to start");
|
||||
}
|
||||
|
||||
void draw_menu_window_tutorial(uint8_t sel_window)
|
||||
{
|
||||
if (sel_window == MENU_WINDOW_TUTORIAL)
|
||||
{
|
||||
drawing_draw_selected_window_filled(100, 200, 226, 80, "Tutorial", pgf, SECONDARY_BORDER_COLOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawing_draw_window_filled(100, 200, 226, 80, "Tutorial", pgf, SECONDARY_BORDER_COLOR);
|
||||
}
|
||||
|
||||
vita2d_pgf_draw_text(pgf, 122, 257, COLOR_BLACK, 1.2f, "How to play");
|
||||
}
|
||||
|
||||
void draw_menu_window_color_select(uint8_t sel_window)
|
||||
{
|
||||
if (sel_window == MENU_WINDOW_COLOR_SELECT)
|
||||
{
|
||||
drawing_draw_selected_window_filled(200, 300, 226, 80, "Make it pretty", pgf, SECONDARY_BORDER_COLOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawing_draw_window_filled(200, 300, 226, 80, "Make it pretty", pgf, SECONDARY_BORDER_COLOR);
|
||||
}
|
||||
|
||||
vita2d_pgf_draw_text(pgf, 222, 357, COLOR_BLACK, 1.2f, "Ship color select");
|
||||
}
|
||||
|
||||
void draw_menu_window_start(uint8_t sel_window)
|
||||
{
|
||||
if (sel_window == MENU_WINDOW_START)
|
||||
{
|
||||
drawing_draw_selected_window_filled(600, 400, 226, 80, "Message", pgf, SECONDARY_BORDER_COLOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawing_draw_window_filled(600, 400, 226, 80, "Message", pgf, SECONDARY_BORDER_COLOR); // width: 28 pixels for each character
|
||||
}
|
||||
|
||||
vita2d_pgf_draw_text(pgf, 622, 457, COLOR_BLACK, 1.2f, "Start");
|
||||
}
|
||||
|
||||
void draw_menu()
|
||||
{
|
||||
// TODO add windows for tutorial and color select, and make "press x to start" window just a "start" window
|
||||
drawing_draw_window_filled(SCREEN_WIDTH / 2 - 212 / 2, 50, 212, 100, "Window Title", pgf, RGBA8(menu_background_color[0], menu_background_color[1], menu_background_color[2], 255));
|
||||
vita2d_pgf_draw_text(pgf, SCREEN_WIDTH / 2 - 212 / 2 + 47, 50 + 70, COLOR_BLACK, 2.0, "Menu");
|
||||
drawing_draw_window_filled(600, 400, 226, 80, "Message", pgf, SECONDARY_BORDER_COLOR); // width: 28 pixels for each character
|
||||
vita2d_pgf_draw_text(pgf, 622, 457, COLOR_BLACK, 1.2f, "Press X to start");
|
||||
drawing_draw_window_filled(100, 200, 356, 120, "WIP", pgf, RGBA8(255, 0, 0, 255)); // width: 28 pixels for each character
|
||||
vita2d_pgf_draw_text(pgf, 122, 257, COLOR_BLACK, 1.2f, "Menu will be\nadded later");
|
||||
|
||||
draw_menu_window_tutorial(menu_selected_window);
|
||||
draw_menu_window_color_select(menu_selected_window);
|
||||
draw_menu_window_start(menu_selected_window);
|
||||
|
||||
// drawing_draw_window_filled(100, 200, 356, 120, "WIP", pgf, RGBA8(255, 0, 0, 255)); // width: 28 pixels for each character
|
||||
char buf[80];
|
||||
sprintf(buf, "sel menu %d", menu_selected_window);
|
||||
vita2d_pgf_draw_text(pgf, 10, 10, COLOR_MAGENTA, 1.2f, buf);
|
||||
|
||||
//draw warning triangle
|
||||
drawing_draw_triangle(320, 240, 280, 300, 360, 300, 3, COLOR_BLACK);
|
||||
drawing_draw_vline(320 - 1.5, 255, 30, 6, COLOR_BLACK);
|
||||
vita2d_draw_rectangle(320 - 1.5, 290, 6, 6, COLOR_BLACK);
|
||||
// drawing_draw_triangle(320, 240, 280, 300, 360, 300, 3, COLOR_BLACK);
|
||||
// drawing_draw_vline(320 - 1.5, 255, 30, 6, COLOR_BLACK);
|
||||
// vita2d_draw_rectangle(320 - 1.5, 290, 6, 6, COLOR_BLACK);
|
||||
}
|
||||
|
||||
void draw_game()
|
||||
|
||||
@@ -27,15 +27,6 @@ void drawing_draw_vline(float x0, float y0, float height, int thiccness, unsigne
|
||||
}
|
||||
}
|
||||
|
||||
void drawing_draw_window_clear(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf)
|
||||
{
|
||||
drawing_draw_window(x,y,width,heigth,title_text,pgf,MAIN_BORDER_COLOR);
|
||||
}
|
||||
|
||||
void drawing_draw_window_selected(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf)
|
||||
{
|
||||
drawing_draw_window(x,y,width,heigth,title_text,pgf,SELECTED_BORDER_COLOR);
|
||||
}
|
||||
|
||||
void drawing_draw_window(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int border_color)
|
||||
{
|
||||
@@ -67,6 +58,16 @@ void drawing_draw_window(float x, float y, float width, float heigth, const char
|
||||
vita2d_pgf_draw_text(pgf, x + 10, y + 23, COLOR_MAGENTA, 0.9, title_text);
|
||||
}
|
||||
|
||||
void drawing_draw_window_clear(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf)
|
||||
{
|
||||
drawing_draw_window(x,y,width,heigth,title_text,pgf,MAIN_BORDER_COLOR);
|
||||
}
|
||||
|
||||
void drawing_draw_window_selected(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf)
|
||||
{
|
||||
drawing_draw_window(x,y,width,heigth,title_text,pgf,SELECTED_BORDER_COLOR);
|
||||
}
|
||||
|
||||
void drawing_draw_window_filled(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int color)
|
||||
{
|
||||
drawing_draw_window_clear(x, y, width, heigth, title_text, pgf);
|
||||
|
||||
@@ -56,6 +56,19 @@ void drawing_draw_hline(float x0, float y0, float width, int thiccness, unsigned
|
||||
*/
|
||||
void drawing_draw_vline(float x0, float y0, float height, int thiccness, unsigned int color);
|
||||
|
||||
/**
|
||||
* @brief draws a window frame with the specified features
|
||||
*
|
||||
* @param x the top left x position of the frame
|
||||
* @param y the top left y position of the frame
|
||||
* @param width the width of the frame
|
||||
* @param heigth the heigth of the frame
|
||||
* @param title_text the title text to be displayed at the top of the frame
|
||||
* @param pgf pointer to the pgf font to be used
|
||||
* @param border_color the color of the border
|
||||
*/
|
||||
void drawing_draw_window(float x, float y, float width, float heigth, const char *title_text, vita2d_pgf *pgf, unsigned int border_color);
|
||||
|
||||
/**
|
||||
* @brief draws a window frame with the specified features
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user