Lars
4587559030
[COMMENTS] added some comments for all the scene files
...
the only thing i could not find was the on key method, the other params are empty(thus no comments)
2021-06-04 16:44:10 +02:00
Jasper
aa4860eb48
[FIX] only clicks ones when you close hand now
2021-06-04 16:41:16 +02:00
Sem van der Hoeven
e70d2ef19d
[EDIT] removed unused hand stuff
2021-06-04 16:32:30 +02:00
Jasper
b3412e414e
[ADD] menu now works
...
menu switches to next item when hand is closed and calls OnClick() when hand is closed
2021-06-04 16:32:26 +02:00
Sem van der Hoeven
1ab5ae798e
[ADD] hand calibration screen
2021-06-04 16:27:30 +02:00
Menno
aa9c6a0fbb
[ADDED] comments
2021-06-04 15:54:23 +02:00
Menno
8c50792657
[FEATURE] simple house generator
2021-06-04 15:49:56 +02:00
Sem van der Hoeven
e4b5dc39c0
[EDIT] change variable names in compliance with code style guide
2021-06-04 15:10:19 +02:00
Sem van der Hoeven
b80653b668
[EDIT] change method names in compliance with code style guide
2021-06-04 15:07:36 +02:00
Sem van der Hoeven
ca2959bf2d
[FIX] detecting hand when its just a finger or hair
2021-06-04 14:48:19 +02:00
Nathalie Seen
86383aace5
[ADD] camera follows the only at the z position
2021-06-04 14:44:41 +02:00
Menno
cfd2d00d08
[ADDED] simple house generation
2021-06-04 14:32:16 +02:00
Sem van der Hoeven
81dec3b9f4
[ADD] detecting if hand is in square
2021-06-04 13:10:11 +02:00
Sem van der Hoeven
f5926fffcb
[ADD] detecting if hand is in square
2021-06-04 13:09:51 +02:00
Nathalie Seen
2523e1abfa
Merge branch 'feature/automatic-rendering' into feature/MovementCharacter
...
* feature/automatic-rendering:
[ADD] deque method
[EDIT] caffemodel in gitignore
[EDIT] small fix
[ADD] (test) trees at every chunk
[ADD] comments
[ADD] added deque support for light loading
[ADD] automatic loading of models
[ADDED] timer class
# Conflicts:
# src/scenes/in_Game_Scene.cpp
# wk2_fps.vcxproj.filters
2021-06-04 12:57:51 +02:00
Nathalie Seen
bc5703eb65
[FIX] made bee move
2021-06-04 12:52:24 +02:00
Sem van der Hoeven
4c49895f6d
[MERGE] async compvision
2021-06-04 12:29:36 +02:00
Sem van der Hoeven
921609de5d
[EDIT] stuff
2021-06-04 11:39:23 +02:00
Sem van der Hoeven
fe94b0f83d
[FIX] showing of pose detection points
2021-06-04 10:55:53 +02:00
Jasper
7cc918fdf8
[MERGE] merged feature/improve-hand-detection into feature/Start-scene correctly
2021-06-04 10:51:53 +02:00
Sem van der Hoeven
75c745427c
[ADD] deque method
2021-06-04 10:22:35 +02:00
Jasper
f76c0fcf1b
Merge remote-tracking branch 'origin/feature/improve-hand-detection' into feature/menu
2021-06-04 10:03:08 +02:00
Nathalie Seen
c25efec103
[ADD] load bee in scene
2021-06-04 10:01:13 +02:00
Sem van der Hoeven
6f546fdd8b
[EDIT] caffemodel in gitignore
2021-06-02 10:54:10 +02:00
Sem van der Hoeven
e166c1f988
[EDIT] small fix
2021-06-02 10:51:59 +02:00
Sem van der Hoeven
ab30c41bee
[FIX] crashing with pose detection
2021-06-02 10:41:50 +02:00
Sem van der Hoeven
1a149b8b7e
[ADD] static camera instance
2021-06-02 10:05:09 +02:00
Sem van der Hoeven
cc7cb37840
[ADD] caffemodel project entry
2021-06-02 09:44:30 +02:00
Sem van der Hoeven
ad35e14bfc
[ADD] (test) trees at every chunk
2021-06-02 09:37:13 +02:00
lars
2468d7fa7f
[ADD] the pause menu can be accessed with the 'P' key. the real button are not implemented yet.
2021-06-01 15:18:07 +02:00
Jasper
7679555059
[ADD] added the menu buttons with correct textures to the scene
2021-06-01 15:10:23 +02:00
Kim
623003a4f7
[ADD] gitignore change
2021-06-01 14:40:26 +02:00
Kim
27e99dd2eb
[ADD] Looping through array depending on open or closed hand
2021-06-01 14:37:57 +02:00
Sem van der Hoeven
f69e104a8d
[ADD] comments
2021-06-01 14:24:16 +02:00
Sem van der Hoeven
8d52703297
[ADD] added deque support for light loading
2021-06-01 14:06:28 +02:00
Sem van der Hoeven
658b809ef2
[ADD] automatic loading of models
2021-06-01 13:57:45 +02:00
Menno
ef466c9d95
Merge branch 'feature/timer' into develop
2021-06-01 11:41:43 +02:00
Menno
f03cc485cd
[ADDED] timer class
2021-06-01 11:41:21 +02:00
Menno
739b4a9eb6
[FIXED] merge
2021-05-28 16:17:15 +02:00
Menno
0c654a51b9
Merge branch 'feature/collision' into develop
2021-05-28 16:14:49 +02:00
Menno
ef058b0087
[FIXED] merge
2021-05-28 16:12:51 +02:00
Menno
1ef0d87437
Merge remote-tracking branch 'origin/feature/adding_scenes' into feature/collision
2021-05-28 16:08:35 +02:00
Lars
5d31327a47
[ADD] The scene switching works now, the only thing to do is controling the scenes with the keys!
2021-05-28 16:04:41 +02:00
Menno
e8b3e1b482
[FEATURE] collisions!!!!!!!!!!! YAY
2021-05-28 15:45:46 +02:00
Sem van der Hoeven
40529f84b3
[ADD] basis for async arm detection
2021-05-28 15:31:21 +02:00
Jasper
a68c6a57bf
[EDIT] edited file
2021-05-28 12:32:10 +02:00
Jasper
078a6ce66d
[ADD] added all the files
2021-05-28 12:27:12 +02:00
Lars
93b3223737
[testing] shader ddoesnt work, still on it
2021-05-28 12:08:12 +02:00
Menno
28400fb320
[ADDED] simple collision logic for entities
2021-05-28 11:37:21 +02:00
Sem van der Hoeven
f1f1aac93d
[ADD] comments
2021-05-25 15:54:02 +02:00