[ADD] button callback for game over screen
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@@ -95,9 +95,10 @@ namespace scene
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gui::Button button_start_scene(render_engine::loader::LoadTexture("res/Birb1.jpg"), glm::vec2(0.0f, -0.5f), glm::vec2(0.25f, 0.25f));
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gui::Button button_start_scene(render_engine::loader::LoadTexture("res/Birb1.jpg"), glm::vec2(0.0f, -0.5f), glm::vec2(0.25f, 0.25f));
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button_start_scene.SetHoverTexture(render_engine::loader::LoadTexture("res/Birb2.jpg"));
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button_start_scene.SetHoverTexture(render_engine::loader::LoadTexture("res/Birb2.jpg"));
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button_start_scene.SetClickedTexture(render_engine::loader::LoadTexture("res/Birb3.jpg"));
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button_start_scene.SetClickedTexture(render_engine::loader::LoadTexture("res/Birb3.jpg"));
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button_start_scene.SetOnClickAction([]()
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button_start_scene.SetOnClickAction([this]()
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{
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{
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std::cout << "Back to start screen!!" << std::endl;
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std::cout << "Back to start screen!!" << std::endl;
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return_value = Scenes::STARTUP;
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});
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});
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guis_gameOver.push_back(&button_start_scene);
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guis_gameOver.push_back(&button_start_scene);
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