From c1ba33e55b89078a7c2458240cb86caf59dfa6ab Mon Sep 17 00:00:00 2001 From: Sem van der Hoeven Date: Fri, 18 Jun 2021 16:24:12 +0200 Subject: [PATCH] [ADD] button callback for game over screen --- src/scenes/game_Over_Scene.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/scenes/game_Over_Scene.cpp b/src/scenes/game_Over_Scene.cpp index 2124fd9..8da7490 100644 --- a/src/scenes/game_Over_Scene.cpp +++ b/src/scenes/game_Over_Scene.cpp @@ -95,9 +95,10 @@ namespace scene gui::Button button_start_scene(render_engine::loader::LoadTexture("res/Birb1.jpg"), glm::vec2(0.0f, -0.5f), glm::vec2(0.25f, 0.25f)); button_start_scene.SetHoverTexture(render_engine::loader::LoadTexture("res/Birb2.jpg")); button_start_scene.SetClickedTexture(render_engine::loader::LoadTexture("res/Birb3.jpg")); - button_start_scene.SetOnClickAction([]() + button_start_scene.SetOnClickAction([this]() { std::cout << "Back to start screen!!" << std::endl; + return_value = Scenes::STARTUP; }); guis_gameOver.push_back(&button_start_scene);