91 Commits

Author SHA1 Message Date
fabjuuuh
e93d6c834b test 2020-09-18 17:05:01 +02:00
shinichi
d912f2dd31 Merge remote-tracking branch 'origin/develop' into develop 2020-09-18 16:32:17 +02:00
shinichi
6d0439fab3 added follow route 2020-09-18 16:31:19 +02:00
Sem van der Hoeven
6b78cf12a2 conflicts 4: the reckoning 2020-09-18 16:30:24 +02:00
Sem van der Hoeven
9f675844ed road showing 2020-09-18 16:29:39 +02:00
fabjuuuh
92d95eb6a6 Made method for terrain no longer in createconnection 2020-09-18 16:29:26 +02:00
fabjuuuh
b2163b0459 Merge branch 'Terrain' into develop 2020-09-18 16:08:15 +02:00
Logophilist
c837af0392 attempt for road on route 2020-09-18 16:06:35 +02:00
fabjuuuh
de7f667dd0 Terrain 2020-09-18 16:01:39 +02:00
Sem van der Hoeven
7842baafb4 conflicts 3: revelations 2020-09-18 16:01:25 +02:00
Sem van der Hoeven
12b4b90bc5 create route method 2020-09-18 16:00:43 +02:00
shinichi
4a745ace75 added getUUIDFromResponse 2020-09-18 15:59:46 +02:00
shinichi
f1d543dafc Merge remote-tracking branch 'origin/develop' into develop 2020-09-18 15:57:13 +02:00
shinichi
c69c3193d4 added moveTo
not working
2020-09-18 15:56:34 +02:00
shinichi
17eb3b1845 added positions for models 2020-09-18 15:39:30 +02:00
Sem van der Hoeven
6eb2ac1a82 added route 2020-09-18 15:33:04 +02:00
Logophilist
36a0177270 routecommand attempt1 2020-09-18 14:54:13 +02:00
shinichi
a5a61a8a83 Merge remote-tracking branch 'origin/develop' into develop 2020-09-18 14:47:53 +02:00
shinichi
b7f3f3542f various changes 2020-09-18 14:47:33 +02:00
Sem van der Hoeven
f1066a365e comments on program.cs 2020-09-18 14:41:18 +02:00
Sem van der Hoeven
99b4e7f426 conflicts 2: the sequal 2020-09-18 14:26:24 +02:00
Sem van der Hoeven
3d72ed9694 conflicts yay 2020-09-18 14:25:21 +02:00
shinichi
037bb8a6cf Merge remote-tracking branch 'origin/develop' into develop 2020-09-18 14:25:04 +02:00
fabjuuuh
1e7d679fc2 Yeet 2020-09-18 14:24:55 +02:00
shinichi
0a2a0405bf Merge remote-tracking branch 'origin/develop' into develop 2020-09-18 14:23:46 +02:00
shinichi
6e09b87f60 added method overloading and custom models 2020-09-18 14:23:43 +02:00
Sem van der Hoeven
0d107a7170 Merge branch 'develop' of https://github.com/SemvdH/Proftaak-RH-B4 into develop 2020-09-18 14:21:35 +02:00
Sem van der Hoeven
1cda955254 pc stuff 2020-09-18 14:21:33 +02:00
DESKTOP-TV73FK0\woute
ef0b293373 Merge branch 'develop' of https://github.com/SemvdH/Proftaak-RH-B4 into develop
# Conflicts:
#	RH-Engine/Program.cs
2020-09-18 14:17:53 +02:00
DESKTOP-TV73FK0\woute
bc99bfd46b addlayer(not finished) 2020-09-18 14:16:41 +02:00
Sem van der Hoeven
8fd3322c63 Merge branch 'develop' of https://github.com/SemvdH/Proftaak-RH-B4 into develop 2020-09-18 12:53:17 +02:00
Sem van der Hoeven
c82f1e9537 comments 2020-09-18 12:53:14 +02:00
shinichi
178bbb030c Merge remote-tracking branch 'origin/develop' into develop 2020-09-18 12:51:17 +02:00
shinichi
bb70d80409 added bike 2020-09-18 12:50:53 +02:00
Sem van der Hoeven
e54cca454b added null message 2020-09-18 12:37:02 +02:00
DESKTOP-TV73FK0\woute
e98bf569f9 Merge branch 'develop' of https://github.com/SemvdH/Proftaak-RH-B4 into develop
# Conflicts:
#	RH-Engine/Program.cs
2020-09-18 12:32:06 +02:00
DESKTOP-TV73FK0\woute
a655646e80 idk 2020-09-18 12:30:57 +02:00
Sem van der Hoeven
0e2ee807e1 Merge branch 'develop' of https://github.com/SemvdH/Proftaak-RH-B4 into develop 2020-09-18 12:18:42 +02:00
Sem van der Hoeven
9ff2eb4e68 added standard name identifiers 2020-09-18 12:18:32 +02:00
shinichi
a8494bc4d2 added first iteration of adding a bike 2020-09-18 12:15:18 +02:00
Sem van der Hoeven
2b80dbad47 merge conflicts 2020-09-18 11:51:56 +02:00
Sem van der Hoeven
7c7b64094b add scene/get and progress on node/delete 2020-09-18 11:50:47 +02:00
fabjuuuh
e32d103e61 Node method 2020-09-18 11:41:44 +02:00
fabjuuuh
4782ecf53a Made methods for all the command still empty 2020-09-18 11:01:27 +02:00
fabjuuuh
a9036e6fc2 Terrrain command changed 2020-09-18 10:50:17 +02:00
Sem van der Hoeven
189fc18448 oneliner 2020-09-16 16:36:22 +02:00
Sem van der Hoeven
2e19b4af92 fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiix 2020-09-16 16:35:19 +02:00
Sem van der Hoeven
fe05f7e71d clean 2020-09-16 16:28:05 +02:00
Sem van der Hoeven
5f65eb32fd senior gesprek fixes 2020-09-16 16:04:21 +02:00
Sem van der Hoeven
c171f15316 vr message temp 2020-09-16 15:34:06 +02:00
Sem van der Hoeven
0264370b38 stuff 2020-09-16 15:30:49 +02:00
Sem van der Hoeven
39e4f655b1 change skybox 2020-09-16 15:21:07 +02:00
Sem van der Hoeven
87a370ee76 Merge remote-tracking branch 'origin/opdrachten' into skybox 2020-09-16 15:05:09 +02:00
Sem van der Hoeven
b9dc2b82a6 stuff 2020-09-16 15:05:07 +02:00
fabjuuuh
7b94cd77f9 Shit 2020-09-16 15:03:36 +02:00
Sem van der Hoeven
ac45f1b454 Merge branch 'develop' of https://github.com/SemvdH/Proftaak-RH-B4 into develop 2020-09-16 14:43:23 +02:00
Sem van der Hoeven
2adfce27b0 added vr message class 2020-09-16 14:43:19 +02:00
fabjuuuh
bdbda2b570 Merge remote-tracking branch 'origin/develop' into opdrachten 2020-09-16 14:29:11 +02:00
shinichi
5f18b3e772 working ish 2020-09-16 14:28:43 +02:00
shinichi
631342ba04 Merge remote-tracking branch 'origin/develop' into develop 2020-09-16 14:26:51 +02:00
shinichi
cb1ca0b671 fix? 2020-09-16 14:26:39 +02:00
shinichi
119f6384b6 tunnel created? 2020-09-16 14:18:56 +02:00
fabjuuuh
f292310775 JsonTextWriter 2020-09-16 14:18:39 +02:00
Sem van der Hoeven
60ae9a3716 finished getting all users method 2020-09-16 13:52:52 +02:00
Sem van der Hoeven
3307f57f36 added getting all users from response 2020-09-16 13:48:31 +02:00
shinichi
359484baa3 Merge branch 'plz-help-fix' into develop 2020-09-16 13:39:42 +02:00
shinichi
4854dcb759 fix re-added do while 2020-09-16 13:39:28 +02:00
shinichi
ae4fd1f093 wip
WHHHHYYYYYYY NOT WORK?!?!?
2020-09-16 13:10:59 +02:00
Sem van der Hoeven
ececffef3f fixed conflicts 2020-09-16 12:14:43 +02:00
Sem van der Hoeven
5699f8678e json parser stuff 2020-09-16 12:14:04 +02:00
shinichi
758fef325e added PC struct 2020-09-16 12:11:30 +02:00
Sem van der Hoeven
b0dc258455 removed offset for buffer 2020-09-16 11:47:37 +02:00
Sem van der Hoeven
d197d01971 oneliner for getting length 2020-09-16 11:44:28 +02:00
Sem van der Hoeven
86a5ddfbc4 thanks johan 2020-09-16 11:43:03 +02:00
Sem van der Hoeven
7edb0ceded fix courtesy of fabian 2020-09-16 10:31:24 +02:00
shinichi
b70da1148e added ReadPrefMessage 2020-09-16 10:23:35 +02:00
Sem van der Hoeven
934507dd36 stuff 2020-09-16 10:20:06 +02:00
shinichi
03dcd4c8b0 added method to get packetLength 2020-09-16 09:59:30 +02:00
Sem van der Hoeven
9dd292dafc added stuff for connecting to vr engine 2020-09-16 09:55:13 +02:00
Sem van der Hoeven
34a3e409ab added new project for the vr engine 2020-09-16 09:32:41 +02:00
Sem van der Hoeven
72c369a578 merge simulation into develop 2020-09-11 15:34:21 +02:00
Logophilist
1c0958f33c Bike Simulator 0x19 (acc)Power update and cadence fix 2020-09-11 15:31:14 +02:00
Logophilist
dee370a4cb Worked on 0x19 simulator 2020-09-11 14:48:44 +02:00
Sem van der Hoeven
40f70a42d4 changed while true 2020-09-11 12:41:29 +02:00
shinichi
4ab46d94db Merge branch 'DataConverter' into develop 2020-09-11 12:39:43 +02:00
shinichi
e77372c913 added resistance changing 2020-09-11 12:39:06 +02:00
Sem van der Hoeven
a471854d71 added null check for sending resistance 2020-09-11 12:37:15 +02:00
shinichi
6e07f3b33a fixed instant power
who doesn't love bit flipping
2020-09-11 11:50:28 +02:00
Sem van der Hoeven
45096558fb added comments to dataconverter 2020-09-11 11:37:53 +02:00
Sem van der Hoeven
8dac69ebf9 added documentation comments to BLEHandler 2020-09-11 11:27:37 +02:00
Sem van der Hoeven
5c29a9c064 removed some comments 2020-09-11 11:17:00 +02:00
11 changed files with 869 additions and 25 deletions

View File

@@ -7,6 +7,9 @@ using System.Security.Cryptography;
namespace Hardware
{
/// <summary>
/// <c>BLEHandler</c> class that handles connection and traffic to and from the bike
/// </summary>
class BLEHandler
{
IDataConverter dataConverter;
@@ -14,12 +17,19 @@ namespace Hardware
private BLE bleHeart;
public bool Running { get; set; }
/// <summary>
/// Makes a new BLEHandler object
/// </summary>
/// <param name="dataConverter">the dataconverter object</param>
public BLEHandler(IDataConverter dataConverter)
{
this.dataConverter = dataConverter;
bool running = false;
}
/// <summary>
/// Checks for available devices to connect to, and if one is found, it connects to it
/// </summary>
public void Connect()
{
BLE bleBike = new BLE();
@@ -40,6 +50,11 @@ namespace Hardware
}
}
}
/// <summary>
/// Connects to the device with the given name
/// </summary>
/// <param name="deviceName">The name of the device to connect to</param>
public async void Connect(string deviceName)
{
int errorCode = 0;
@@ -95,14 +110,17 @@ namespace Hardware
Console.WriteLine("connected to BLE");
this.Running = true;
}
/// <summary>
/// Callback for when the subscription value of the ble bike has changed
/// </summary>
/// <param name="sender"> the sender object</param>
/// <param name="e">the value changed event</param>
private void BleBike_SubscriptionValueChanged(object sender, BLESubscriptionValueChangedEventArgs e)
{
//Console.WriteLine("Received from {0}: {1}", e.ServiceName,
// BitConverter.ToString(e.Data).Replace("-", " "));
//send to dataconverter
if (e.ServiceName == "6e40fec2-b5a3-f393-e0a9-e50e24dcca9e")
{
byte[] payload = new byte[8];
@@ -120,6 +138,9 @@ namespace Hardware
}
/// <summary>
/// Disposes of the current BLE object, if it exists.
/// </summary>
private void disposeBLE()
{
this.bleBike?.Dispose();
@@ -127,6 +148,10 @@ namespace Hardware
this.Running = false;
}
/// <summary>
/// Method <c>setResistance</c> converts the input percentage to bytes and sends it to the bike.
/// </summary>
/// <param name="percentage">The precentage of resistance to set</param>
public void setResistance(float percentage)
{
byte[] antMessage = new byte[13];
@@ -140,7 +165,7 @@ namespace Hardware
antMessage[i] = 0xFF;
}
antMessage[11] = (byte)Math.Max(Math.Min(Math.Round(percentage / 0.5), 255), 0);
//antMessage[11] = 50; //hardcoded for testing
byte checksum = 0;
for (int i = 0; i < 12; i++)
@@ -151,7 +176,7 @@ namespace Hardware
antMessage[12] = checksum;//reminder that i am dumb :P
bleBike.WriteCharacteristic("6E40FEC3-B5A3-F393-E0A9-E50E24DCCA9E", antMessage);
bleBike.WriteCharacteristic("6e40fec3-b5a3-f393-e0a9-e50e24dcca9e", antMessage);
}
}
}

View File

@@ -20,9 +20,12 @@ namespace Hardware.Simulators
private int BPM = 0;
private int cadence = 0;
private double resistance = 0;
private double power;
private double accPower;
//Array for the speed bytes
byte[] array;
byte[] speedArray;
byte[] powerArray;
byte[] accPowerArray;
@@ -43,16 +46,12 @@ namespace Hardware.Simulators
while (true)
{
CalculateVariables(improvedPerlin.GetValue(x)+1);
Console.WriteLine("BikeSimulation:\nSpeed: " + this.speed / 100 + "m/s\t" + this.BPM + "BPM\n"+"Resis: "+ this.resistance+"%\n");
//Simulate sending data
dataConverter.Bike(GenerateBike0x19());
dataConverter.Bike(GenerateBike0x10());
dataConverter.BPM(GenerateHeart());
Thread.Sleep(1000);
x += 0.1f;
@@ -65,14 +64,15 @@ namespace Hardware.Simulators
//Generate an ANT message for page 0x19
private byte[] GenerateBike0x19()
{
byte[] bikeByte = { 0x19, Convert.ToByte(eventCounter%256), 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
byte statByte = (byte)(powerArray[1] >> 4);
byte[] bikeByte = { 0x19, Convert.ToByte(eventCounter%256), Convert.ToByte(cadence%254), accPowerArray[0], accPowerArray[1], powerArray[0], statByte, 0x20 };
return bikeByte;
}
//Generate an ANT message for page 0x10
private byte[] GenerateBike0x10()
{
byte[] bikeByte = { 0x10, Convert.ToByte(equipmentType), Convert.ToByte(elapsedTime*4%64), Convert.ToByte(distanceTraveled), array[0], array[1], Convert.ToByte(BPM), 0xFF };
byte[] bikeByte = { 0x10, Convert.ToByte(equipmentType), Convert.ToByte(elapsedTime*4%64), Convert.ToByte(distanceTraveled), speedArray[0], speedArray[1], Convert.ToByte(BPM), 0xFF };
return bikeByte;
}
@@ -116,11 +116,15 @@ namespace Hardware.Simulators
{
this.speed = perlin * 5 / 0.01 ;
short sped = (short)speed;
array = BitConverter.GetBytes(sped);
speedArray = BitConverter.GetBytes(sped);
this.distanceTraveled = (distanceTraveled+(speed*0.01)) % 256;
this.BPM = (int) (perlin * 80);
this.cadence = (int)speed * 4;
this.cadence = (int)speed/6;
this.power = ((1 + resistance) * speed)/14 % 4094;
this.accPower = (this.accPower + this.power) % 65536;
// TO DO power to power LSB & MSN
powerArray = BitConverter.GetBytes((short)this.power);
accPowerArray = BitConverter.GetBytes((short)accPower);
}
//Set resistance in simulated bike

View File

@@ -4,8 +4,15 @@ using System.Text;
namespace Hardware
{
/// <summary>
/// DataConverter class that handles all conversion of received data from the BLE bike.
/// </summary>
class DataConverter : IDataConverter
{
/// <summary>
/// Receives, parses and displays any incoming data from the bike.
/// </summary>
/// <param name="bytes">the array of bytes that was received</param>
public void Bike(byte[] bytes)
{
if (bytes == null)
@@ -44,16 +51,17 @@ namespace Hardware
Console.WriteLine($"Accumulated power: {accumPower} watt (Rollover 65536)");
int instantPower = (bytes[5]) | (bytes[6]>>4)<<8;
int instantPower = (bytes[5]) | (bytes[6] & 0b00001111)<<8;
if (instantPower != 0xFFF)
Console.WriteLine($"Instant power: {instantPower} watt (Range 0-4094)");
int trainerStatus = bytes[6] & 0b00001111; // bit 4-7
int trainerStatus = bytes[6] & 0b11110000; // bit 4-7
int flags = bytes[7] >> 4;
int FEState = bytes[7] & 0b00001111;
break;
default:
@@ -68,6 +76,10 @@ namespace Hardware
Console.WriteLine();
}
/// <summary>
/// Gets and prints the BPM from the message received from the bike.
/// </summary>
/// <param name="bytes">The array with bytes that was received</param>
public void BPM(byte[] bytes)
{
if (bytes == null)
@@ -92,6 +104,9 @@ namespace Hardware
}
}
/// <summary>
/// Dataconverter interface for handling data received from the bike
/// </summary>
interface IDataConverter
{
void BPM(byte[] bytes);

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using Hardware;
@@ -12,11 +12,34 @@ namespace ProftaakRH
static void Main(string[] agrs)
{
IDataConverter dataConverter = new DataConverter();
BikeSimulator bikeSimulator = new BikeSimulator(dataConverter);
bikeSimulator.setResistance(bikeSimulator.GenerateResistance(1f));
bikeSimulator.StartSimulation();
BLEHandler bLEHandler = new BLEHandler(dataConverter);
bLEHandler.Connect();
//BikeSimulator bikeSimulator = new BikeSimulator(dataConverter);
//bikeSimulator.setResistance(bikeSimulator.GenerateResistance(1f));
//bikeSimulator.StartSimulation();
Console.ReadLine();
bool running = true;
while (running)
{
string input = Console.ReadLine();
input.ToLower();
input.Trim();
if(input == "quit")
{
running = false;
break;
}
try
{
int resistance = Int32.Parse(input);
bLEHandler.setResistance(resistance);
}
catch
{
//do nothing
}
}
}
}
}

View File

@@ -3,7 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30413.136
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProftaakRH", "ProftaakRH.csproj", "{0F053CC5-D969-4970-9501-B3428EA3D777}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProftaakRH", "ProftaakRH.csproj", "{0F053CC5-D969-4970-9501-B3428EA3D777}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RH-Engine", "..\RH-Engine\RH-Engine.csproj", "{E7D960C3-0848-4C56-9779-DD3D5829D3D6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -15,6 +17,10 @@ Global
{0F053CC5-D969-4970-9501-B3428EA3D777}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0F053CC5-D969-4970-9501-B3428EA3D777}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0F053CC5-D969-4970-9501-B3428EA3D777}.Release|Any CPU.Build.0 = Release|Any CPU
{E7D960C3-0848-4C56-9779-DD3D5829D3D6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E7D960C3-0848-4C56-9779-DD3D5829D3D6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E7D960C3-0848-4C56-9779-DD3D5829D3D6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E7D960C3-0848-4C56-9779-DD3D5829D3D6}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

359
RH-Engine/CreateGraphics.cs Normal file
View File

@@ -0,0 +1,359 @@
using LibNoise.Primitive;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
namespace RH_Engine
{
class CreateGraphics
{
public const string STANDARD_HEAD = "Head";
public const string STANDARD_GROUND = "GroundPlane";
public const string STANDARD_SUN = "SunLight";
public const string STANDARD_LEFTHAND = "LeftHand";
public const string STANDARD_RIGHTHAND = "RightHand";
string tunnelID;
public CreateGraphics(string tunnelID)
{
this.tunnelID = tunnelID;
}
public string TerrainCommand(int[] sizeArray, float[] heightsArray)
{
dynamic payload = new
{
id = "scene/terrain/add",
data = new
{
size = sizeArray,
heights = heightsArray
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddLayer(string uid, string texture)
{
dynamic payload = new
{
id = "scene/node/addlayer",
data = new
{
id = uid,
diffuse = @"C:\Users\woute\Downloads\NetworkEngine.18.10.10.1\NetworkEngine\data\NetworkEngine\textures\terrain\adesert_cracks_d.jpg",
normal = @"C:\Users\woute\Downloads\NetworkEngine.18.10.10.1\NetworkEngine\data\NetworkEngine\textures\terrain\adesert_mntn_d.jpg",
minHeight = 0,
maxHeight = 10,
fadeDist = 1
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string UpdateTerrain()
{
dynamic payload = new
{
id = "scene/terrain/update",
data = new
{
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddNodeCommand()
{
dynamic payload = new
{
id = "scene/node/add",
data = new
{
name = "newNode",
components = new
{
terrain = new
{
smoothnormals = true
}
}
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string DeleteNode(string uuid)
{
dynamic payload = new
{
id = "scene/node/delete",
data = new
{
id = uuid,
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddBikeModel()
{
return AddModel("bike", "data\\NetworkEngine\\models\\bike\\bike.fbx");
}
public string AddModel(string nodeName, string fileLocation)
{
return AddModel(nodeName, fileLocation, null, new float[] { 0, 0, 0 }, 1, new float[] { 0, 0, 0 });
}
public string AddModel(string nodeName, string fileLocation, float[] positionVector, float scalar, float[] rotationVector)
{
return AddModel(nodeName, fileLocation, null, positionVector, scalar, rotationVector);
}
public string AddModel(string nodeName, string fileLocation, string animationLocation, float[] positionVector, float scalar, float[] rotationVector)
{
string namename = nodeName;
bool animatedBool = false;
if (animationLocation != null)
{
animatedBool = true;
}
dynamic payload = new
{
id = "scene/node/add",
data = new
{
name = namename,
components = new
{
transform = new
{
position = positionVector,
scale = scalar,
rotation = rotationVector
},
model = new
{
file = fileLocation,
cullbackfaces = true,
animated = animatedBool,
animation = animationLocation
},
}
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string MoveTo(string uuid, float[] positionVector, string rotateValue, float speedValue, float timeValue)
{
return MoveTo(uuid, "idk", positionVector, rotateValue, "linear", false, speedValue, timeValue);
}
private string MoveTo(string uuid, string stopValue, float[] positionVector, string rotateValue, string interpolateValue, bool followHeightValue, float speedValue, float timeValue)
{
dynamic payload = new
{
id = "scene/node/moveto",
data = new
{
id = uuid,
stop = stopValue,
position = positionVector,
rotate = rotateValue,
interpolate = interpolateValue,
followheight = followHeightValue,
speed = speedValue,
time = timeValue
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string RouteCommand()
{
ImprovedPerlin improvedPerlin = new ImprovedPerlin(4325, LibNoise.NoiseQuality.Best);
Random r = new Random();
dynamic payload = new
{
id = "route/add",
data = new
{
nodes = new dynamic[]
{
new
{
/*pos = GetPos(0.6f, improvedPerlin)*/
pos = new int[] {0,0,5 },
dir = new int[] { r.Next(20,100),0,-r.Next(20, 100) }
},
new
{
//pos = GetPos(1.6f, improvedPerlin),
pos = new int[] {50,0,0 },
dir = new int[] { r.Next(20, 100),0,r.Next(20, 100) }
},
new
{
//pos = GetPos(2.654f, improvedPerlin),
pos = new int[] {20,0,20 },
dir = new int[] { r.Next(20, 100),0,r.Next(20, 100) }
},
new
{
//pos = GetPos(3.6543f, improvedPerlin),
pos = new int[] {10,0,50 },
dir = new int[] { -r.Next(3,7),0,r.Next(3,7) }
},
new
{
pos = new int[] {0,0,50 },
dir = new int[] { -r.Next(20, 50),0,-r.Next(20, 50) }
}
}
}
};
Console.WriteLine("route command: " + JsonConvert.SerializeObject(Payload(payload)));
return JsonConvert.SerializeObject(Payload(payload));
}
public string RouteFollow(string routeID, string nodeID, float speedValue)
{
return RouteFollow(routeID, nodeID, speedValue, new float[] { 0, 0, 0 });
}
public string RouteFollow(string routeID, string nodeID, float speedValue, float[] positionOffsetVector)
{
return RouteFollow(routeID, nodeID, speedValue, 0, "XYZ", 1, true, new float[] { 0, 0, 0 }, positionOffsetVector);
}
private string RouteFollow(string routeID, string nodeID, float speedValue, float offsetValue, string rotateValue, float smoothingValue, bool followHeightValue, float[] rotateOffsetVector, float[] positionOffsetVector)
{
dynamic payload = new
{
id = "route/follow",
data = new
{
route = routeID,
node = nodeID,
speed = speedValue,
offset = offsetValue,
rotate = rotateValue,
smoothing = smoothingValue,
followHeight = followHeightValue,
rotateOffset = rotateOffsetVector,
positionOffset = positionOffsetVector
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
private float[] GetPos(float n, ImprovedPerlin improvedPerlin)
{
float[] res = new float[] { improvedPerlin.GetValue(n) * 50, 0, improvedPerlin.GetValue(n) * 50 };
return res;
}
private int[] GetDir()
{
Random rng = new Random();
int[] dir = { rng.Next(50), 0, rng.Next(50) };
return dir;
}
public string FollowRouteCommand()
{
return "";
}
public string RoadCommand(string uuid_route)
{
Console.WriteLine("road");
dynamic payload = new
{
id = "scene/road/add",
data = new
{
route = uuid_route,
diffuse = "data/NetworkEngine/textures/tarmac_diffuse.png",
normal = "data/NetworkEngine/textures/tarmac_normale.png",
specular = "data/NetworkEngine/textures/tarmac_specular.png",
heightoffset = 1f
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string GetSceneInfoCommand()
{
dynamic payload = new
{
id = "scene/get"
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string ResetScene()
{
dynamic payload = new
{
id = "scene/reset"
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string SkyboxCommand(double timeToSet)
{
if (timeToSet < 0 || timeToSet > 24)
{
throw new Exception("The time must be between 0 and 24!");
}
dynamic payload = new
{
id = "scene/skybox/settime",
data = new
{
time = timeToSet
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
private object Payload(dynamic message)
{
return new
{
id = "tunnel/send",
data = new
{
dest = tunnelID,
data = message,
}
};
}
}
}

74
RH-Engine/JSONParser.cs Normal file
View File

@@ -0,0 +1,74 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Sockets;
using System.Text;
using Newtonsoft.Json;
namespace RH_Engine
{
class JSONParser
{
/// <summary>
/// returns all the users from the given response
/// </summary>
/// <param name="msg">the message gotten from the server, without the length prefix</param>
/// <returns></returns>
public static PC[] GetUsers(string msg)
{
dynamic jsonData = JsonConvert.DeserializeObject(msg);
Newtonsoft.Json.Linq.JArray data = jsonData.data;
PC[] res = new PC[data.Count];
int counter = 0;
foreach (dynamic d in data)
{
res[counter] = new PC((string)d.clientinfo.host, (string)d.clientinfo.user);
counter++;
}
return res;
}
public static string GetSessionID(string msg, PC[] PCs)
{
dynamic jsonData = JsonConvert.DeserializeObject(msg);
Newtonsoft.Json.Linq.JArray data = jsonData.data;
for (int i = data.Count-1; i >= 0; i--)
{
dynamic d = data[i];
foreach (PC pc in PCs)
{
if (d.clientinfo.host == pc.host && d.clientinfo.user == pc.user)
{
Console.WriteLine("connecting to {0}, on {1} with id {2}", pc.user, pc.host, d.id);
return d.id;
}
}
}
return null;
}
public static string GetTunnelID(string json)
{
dynamic jsonData = JsonConvert.DeserializeObject(json);
if (jsonData.data.status == "ok")
{
return jsonData.data.id;
}
return null;
}
public static string GetRouteID(string json)
{
dynamic jsonData = JsonConvert.DeserializeObject(json);
if (jsonData.data.status == "ok")
{
return jsonData.data.uuid;
}
return null;
}
}
}

247
RH-Engine/Program.cs Normal file
View File

@@ -0,0 +1,247 @@
using LibNoise.Primitive;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Globalization;
using System.IO;
using System.Net.Sockets;
using System.Runtime.Intrinsics.X86;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading;
namespace RH_Engine
{
internal class Program
{
private static PC[] PCs = {
//new PC("DESKTOP-M2CIH87", "Fabian"),
new PC("T470S", "Shinichi"),
//new PC("DESKTOP-DHS478C", "semme")
//new PC("DESKTOP-TV73FKO", "Wouter"),
//new PC("DESKTOP-SINMKT1", "Ralf"),
//new PC("NA", "Bart")
};
private static void Main(string[] args)
{
TcpClient client = new TcpClient("145.48.6.10", 6666);
CreateConnection(client.GetStream());
}
/// <summary>
/// writes a message to the server
/// </summary>
/// <param name="stream">the network stream to use</param>
/// <param name="message">the message to send</param>
public static void WriteTextMessage(NetworkStream stream, string message)
{
byte[] msg = Encoding.ASCII.GetBytes(message);
byte[] res = new byte[msg.Length + 4];
Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4);
Array.Copy(msg, 0, res, 4, msg.Length);
stream.Write(res);
//Console.WriteLine("sent message " + message);
}
/// <summary>
/// reads a response from the server
/// </summary>
/// <param name="stream">the network stream to use</param>
/// <returns>the returned message from the server</returns>
public static string ReadPrefMessage(NetworkStream stream)
{
byte[] lengthBytes = new byte[4];
stream.Read(lengthBytes, 0, 4);
Console.WriteLine("read message..");
int length = BitConverter.ToInt32(lengthBytes);
//Console.WriteLine("length is: " + length);
byte[] buffer = new byte[length];
int totalRead = 0;
//read bytes until stream indicates there are no more
do
{
int read = stream.Read(buffer, totalRead, buffer.Length - totalRead);
totalRead += read;
//Console.WriteLine("ReadMessage: " + read);
} while (totalRead < length);
return Encoding.UTF8.GetString(buffer, 0, totalRead);
}
/// <summary>
/// connects to the server and creates the tunnel
/// </summary>
/// <param name="stream">the network stream to use</param>
private static void CreateConnection(NetworkStream stream)
{
WriteTextMessage(stream, "{\r\n\"id\" : \"session/list\"\r\n}");
string id = JSONParser.GetSessionID(ReadPrefMessage(stream), PCs);
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + id + "\"}}";
WriteTextMessage(stream, tunnelCreate);
string tunnelResponse = ReadPrefMessage(stream);
Console.WriteLine(tunnelResponse);
string tunnelID = JSONParser.GetTunnelID(tunnelResponse);
if (tunnelID == null)
{
Console.WriteLine("could not find a valid tunnel id!");
return;
}
CreateGraphics createGraphics = new CreateGraphics(tunnelID);
WriteTextMessage(stream, createGraphics.ResetScene());
ReadPrefMessage(stream);
string routeid = CreateRoute(stream, createGraphics);
WriteTextMessage(stream, createGraphics.TerrainCommand(new int[] { 256, 256 }, null));
Console.WriteLine(ReadPrefMessage(stream));
string command;
command = createGraphics.AddBikeModel();
WriteTextMessage(stream, command);
Console.WriteLine(ReadPrefMessage(stream));
command = createGraphics.AddModel("car", "data\\customModels\\TeslaRoadster.fbx");
WriteTextMessage(stream, command);
Console.WriteLine(ReadPrefMessage(stream));
}
/// <summary>
/// gets the id of the object with the given name
/// </summary>
/// <param name="name">the name of the object</param>
/// <param name="stream">the network stream to send requests to</param>
/// <param name="createGraphics">the create graphics object to create all the commands</param>
/// <returns> the uuid of the object with the given name, <c>null</c> otherwise.</returns>
public static string GetId(string name, NetworkStream stream, CreateGraphics createGraphics)
{
JArray children = GetChildren(stream, createGraphics);
foreach (dynamic child in children)
{
if (child.name == name)
{
return child.uuid;
}
}
Console.WriteLine("Could not find id of " + name);
return null;
}
public static string CreateRoute(NetworkStream stream, CreateGraphics createGraphics)
{
WriteTextMessage(stream, createGraphics.RouteCommand());
dynamic response = JsonConvert.DeserializeObject(ReadPrefMessage(stream));
if (response.data.data.id == "route/add")
{
return response.data.data.data.uuid;
}
return null;
}
public static void CreateTerrain(NetworkStream stream, CreateGraphics createGraphics)
{
float x = 0f;
float[] height = new float[256 * 256];
ImprovedPerlin improvedPerlin = new ImprovedPerlin(0, LibNoise.NoiseQuality.Best);
for (int i = 0; i < 256 * 256; i++)
{
height[i] = improvedPerlin.GetValue(x / 10, x / 10, x * 100) + 1;
x += 0.001f;
}
WriteTextMessage(stream, createGraphics.TerrainCommand(new int[] { 256, 256 }, height));
Console.WriteLine(ReadPrefMessage(stream));
WriteTextMessage(stream, createGraphics.AddNodeCommand());
Console.WriteLine(ReadPrefMessage(stream));
}
/// <summary>
/// gets all the children in the current scene
/// </summary>
/// <param name="stream">the network stream to send requests to</param>
/// <param name="createGraphics">the create graphics object to create all the commands</param>
/// <returns>all the children objects in the current scene</returns>
public static JArray GetChildren(NetworkStream stream, CreateGraphics createGraphics)
{
WriteTextMessage(stream, createGraphics.GetSceneInfoCommand());
dynamic response = JsonConvert.DeserializeObject(ReadPrefMessage(stream));
return response.data.data.data.children;
}
/// <summary>
/// returns all objects in the current scene, as name-uuid tuples.
/// </summary>
/// <param name="stream">the network stream to send requests to</param>
/// <param name="createGraphics">the create graphics object to create all the commands</param>
/// <returns>an array of name-uuid tuples for each object</returns>
public static (string, string)[] GetObjectsInScene(NetworkStream stream, CreateGraphics createGraphics)
{
JArray children = GetChildren(stream, createGraphics);
(string, string)[] res = new (string, string)[children.Count];
int i = 0;
foreach (dynamic child in children)
{
res[i] = (child.name, child.uuid);
i++;
}
return res;
}
public static string getUUIDFromResponse(string response)
{
dynamic JSON = JsonConvert.DeserializeObject(response);
return JSON.data.data.data.uuid;
}
}
/// <summary>
/// struct used to store the host pc name and user
/// </summary>
public readonly struct PC
{
public PC(string host, string user)
{
this.host = host;
this.user = user;
}
public string host { get; }
public string user { get; }
public override string ToString()
{
return "PC - host:" + host + " - user:" + user;
}
}
}

View File

@@ -0,0 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<RootNamespace>RH_Engine</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="LibNoise" Version="0.2.0" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
</Project>

25
RH-Engine/RH-Engine.sln Normal file
View File

@@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30503.244
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RH-Engine", "RH-Engine.csproj", "{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C75B8E99-BE3D-496F-B2F0-03C4069493B2}
EndGlobalSection
EndGlobal

52
RH-Engine/VRMessage.cs Normal file
View File

@@ -0,0 +1,52 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace RH_Engine
{
class VRMessage
{
public VRMessage(string id, params JObject[] data)
{
this.Id = id;
this.Data = data;
}
public string Id
{
get; set;
}
public JObject[] Data
{
get;set;
}
public string GetCommand()
{
StringBuilder sb = new StringBuilder();
StringWriter sw = new StringWriter(sb);
using (JsonWriter writer = new JsonTextWriter(sw))
{
writer.WriteStartObject();
writer.WritePropertyName("id");
writer.WriteValue(this.Id);
writer.WritePropertyName("data");
writer.WriteStartArray();
foreach (JObject o in Data)
{
writer.WriteValue(o);
}
writer.WriteEndArray();
writer.WriteEndObject();
}
return sb.ToString();
}
}
}