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23 Commits
feature/br
...
feature/ha
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671951c35b | ||
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ba1b71d870 |
@@ -4,9 +4,11 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net.Sockets;
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using System.Text;
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using static SharedClientServer.JSONConvert;
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namespace Client
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{
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public delegate void LobbyCallback(int id);
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class Client : ObservableObject
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{
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private TcpClient tcpClient;
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@@ -18,6 +20,13 @@ namespace Client
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public bool Connected = false;
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private string username;
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public Callback OnSuccessfullConnect;
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public Callback OnLobbiesListReceived;
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public Callback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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private ClientData data = ClientData.Instance;
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public Lobby[] Lobbies { get; set; }
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public Client(string username)
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{
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@@ -70,8 +79,11 @@ namespace Client
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private void handleData(byte[] message)
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{
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byte id = message[4];
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byte[] payload = new byte[message.Length - 1];
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Array.Copy(message, 1, payload, 0, message.Length - 1);
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byte[] payload = new byte[message.Length - 5];
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Array.Copy(message, 5, payload, 0, message.Length - 5);
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Debug.WriteLine("[CLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
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switch (id)
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{
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case JSONConvert.LOGIN:
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@@ -83,6 +95,11 @@ namespace Client
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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if(textUsername != data.User.Username)
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{
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ViewModels.ViewModelGame.HandleIncomingMsg(textUsername, textMsg);
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}
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//TODO display username and message in chat window
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Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
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Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
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@@ -90,6 +107,30 @@ namespace Client
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case JSONConvert.LOBBY:
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// lobby data
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LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
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switch (lobbyIdentifier)
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{
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case LobbyIdentifier.LIST:
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Debug.WriteLine("got lobbies list");
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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break;
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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// TODO get lobby id
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Debug.WriteLine("[CLIENT] got lobby object");
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int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke();
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break;
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case LobbyIdentifier.LEAVE:
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int lobbyLeaveID = JSONConvert.GetLobbyID(payload);
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OnLobbyLeave?.Invoke(lobbyLeaveID);
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break;
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}
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//TODO fill lobby with the data received
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break;
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@@ -9,6 +9,8 @@ using System.Diagnostics;
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using System.Windows;
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using System.Collections.ObjectModel;
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using Client.Views;
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using System.Linq;
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using System.Windows.Data;
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namespace Client
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{
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@@ -21,21 +23,96 @@ namespace Client
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public Lobby SelectedLobby { get; set; }
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private Client client;
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private bool wantToBeHost = false;
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private int wantToBeHostId = 0;
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public ViewModel()
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{
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_model = new Model();
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_lobbies = new ObservableCollection<Lobby>();
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client = ClientData.Instance.Client;
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client.OnLobbiesListReceived = updateLobbies;
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client.OnLobbyLeave = leaveLobby;
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_lobbies.Add(new Lobby(50, 3, 8));
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_lobbies.Add(new Lobby(69, 1, 9));
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_lobbies.Add(new Lobby(420, 7, 7));
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OnHostButtonClick = new RelayCommand(hostGame);
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OnHostButtonClick = new RelayCommand(() =>
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JoinSelectedLobby = new RelayCommand(joinLobby, true);
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}
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private void leaveLobby(int id)
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{
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_model.CanStartGame = true;
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ClientData.Instance.Lobby = null;
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SelectedLobby = null;
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}
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private void hostGame()
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{
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Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
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client.SendMessage(JSONConvert.ConstructLobbyHostMessage());
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client.OnLobbyCreated = becomeHostForLobby;
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}
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private void becomeHostForLobby(int id)
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{
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Debug.WriteLine($"got host succes with data {id} ");
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wantToBeHost = true;
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wantToBeHostId = id;
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client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
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}
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private void hostLobbiesReceived()
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{
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if (wantToBeHost)
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foreach (Lobby l in Lobbies)
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{
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if (l.ID == wantToBeHostId)
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{
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Debug.WriteLine("found lobby that we want to be host of: " + l.ID + ", joining..");
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SelectedLobby = l;
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startGameInLobby();
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wantToBeHost = false;
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client.OnLobbiesReceivedAndWaitingForHost = null;
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break;
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}
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}
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}
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private void joinLobby()
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{
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// lobby die je wilt joinen verwijderen
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// nieuwe binnengekregen lobby toevoegen
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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}
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private void OnLobbyJoinSuccess()
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{
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startGameInLobby();
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}
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private void updateLobbies()
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{
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Debug.WriteLine("updating lobbies...");
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Lobby[] lobbiesArr = client.Lobbies;
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Application.Current.Dispatcher.Invoke(delegate
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{
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Debug.WriteLine("Host button clicked");
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});
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JoinSelectedLobby = new RelayCommand(startGameInLobby, true);
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_lobbies.Clear();
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foreach (Lobby l in lobbiesArr)
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{
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_lobbies.Add(l);
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}
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});
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}
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private void startGameInLobby()
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@@ -43,11 +120,18 @@ namespace Client
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if (SelectedLobby != null)
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{
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ClientData.Instance.Lobby = SelectedLobby;
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_model.CanStartGame = false;
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startGameWindow();
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}
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}
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private void startGameWindow()
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{
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_model.CanStartGame = false;
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Application.Current.Dispatcher.Invoke(delegate
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{
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GameWindow window = new GameWindow();
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window.Show();
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}
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});
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}
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private void ClickCheck()
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@@ -1,71 +1,140 @@
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using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Windows.Input;
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namespace Client.ViewModels
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{
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class ViewModelGame : INotifyPropertyChanged
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{
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ClientData data = ClientData.Instance;
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public event PropertyChangedEventHandler PropertyChanged;
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public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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private dynamic _payload;
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private string _username;
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private string _message;
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public string Message
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{
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get
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{
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return _message;
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}
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set
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{
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_message = value;
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}
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}
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public ICommand OnKeyDown { get; set; }
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public ViewModelGame()
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{
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if (_payload == null)
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{
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_message = "";
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}
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else
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{
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//_message = data.Message;
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//_username = data.User.Username;
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//Messages.Add($"{data.User.Username}: {Message}");
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}
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OnKeyDown = new RelayCommand(ChatBox_KeyDown);
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}
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private void ChatBox_KeyDown()
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{
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//if enter then clear textbox and send message.
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if (Message != string.Empty) AddMessage(Message);
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Message = string.Empty;
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}
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internal void AddMessage(string message)
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{
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Messages.Add($"{data.User.Username}: {message}");
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_payload = new
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{
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username = data.User.Username,
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message = message
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};
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//Broadcast the message after adding it to the list!
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data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
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}
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}
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}
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using Client.Views;
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using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace Client.ViewModels
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{
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class ViewModelGame : INotifyPropertyChanged
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{
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private ClientData data = ClientData.Instance;
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public event PropertyChangedEventHandler PropertyChanged;
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private Point currentPoint = new Point();
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private Color color;
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public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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private dynamic _payload;
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|
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public string _username;
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|
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public string _message;
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public string Message
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{
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get
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{
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return _message;
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}
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set
|
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{
|
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_message = value;
|
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}
|
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}
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public ICommand OnKeyDown { get; set; }
|
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|
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public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
|
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{
|
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if (e.ButtonState == MouseButtonState.Pressed)
|
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{
|
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currentPoint = e.GetPosition(window.CanvasForPaint);
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}
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}
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|
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public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
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{
|
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if (e.LeftButton == MouseButtonState.Pressed)
|
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{
|
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double[] coordinates = new double[4];
|
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Line line = new Line();
|
||||
|
||||
line.Stroke = new SolidColorBrush(color);
|
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//line.Stroke = SystemColors.WindowFrameBrush;
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line.X1 = currentPoint.X;
|
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line.Y1 = currentPoint.Y;
|
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line.X2 = e.GetPosition(window.CanvasForPaint).X;
|
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line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
|
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coordinates[0] = line.X1;
|
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coordinates[1] = line.Y1;
|
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coordinates[2] = line.X2;
|
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coordinates[3] = line.Y2;
|
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currentPoint = e.GetPosition(window.CanvasForPaint);
|
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|
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window.CanvasForPaint.Children.Add(line);
|
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data.Client.SendMessage(JSONConvert.GetMessageToSend(0x04, coordinates));
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}
|
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}
|
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|
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public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
|
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{
|
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Color colorSelected = new Color();
|
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colorSelected.A = 255;
|
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colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
|
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colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
|
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colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
|
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color = colorSelected;
|
||||
}
|
||||
|
||||
|
||||
public ViewModelGame()
|
||||
{
|
||||
if (_payload == null)
|
||||
{
|
||||
_message = "";
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//_message = data.Message;
|
||||
//_username = data.User.Username;
|
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//Messages.Add($"{data.User.Username}: {Message}");
|
||||
}
|
||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||
}
|
||||
|
||||
private void ChatBox_KeyDown()
|
||||
{
|
||||
//if enter then clear textbox and send message.
|
||||
if (Message != string.Empty) AddMessage(Message);
|
||||
Message = string.Empty;
|
||||
}
|
||||
|
||||
internal void AddMessage(string message)
|
||||
{
|
||||
Messages.Add($"{data.User.Username}: {message}");
|
||||
|
||||
_payload = new
|
||||
{
|
||||
username = data.User.Username,
|
||||
message = message
|
||||
};
|
||||
|
||||
//Broadcast the message after adding it to the list!
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
|
||||
}
|
||||
|
||||
public static void HandleIncomingMsg(string username, string message)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
Messages.Add($"{username}: {message}");
|
||||
});
|
||||
}
|
||||
public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
|
||||
{
|
||||
Debug.WriteLine("Leaving...");
|
||||
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:Client.Views"
|
||||
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
|
||||
mc:Ignorable="d"
|
||||
Title="Scrubl.io" Height="600" Width="1200">
|
||||
|
||||
@@ -1,15 +1,8 @@
|
||||
using Client.ViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
|
||||
namespace Client.Views
|
||||
{
|
||||
@@ -18,55 +11,26 @@ namespace Client.Views
|
||||
/// </summary>
|
||||
public partial class GameWindow : Window
|
||||
{
|
||||
|
||||
ClientData data = ClientData.Instance;
|
||||
private ViewModelGame viewModel;
|
||||
public GameWindow()
|
||||
{
|
||||
DataContext = new ViewModelGame();
|
||||
this.viewModel = new ViewModelGame();
|
||||
DataContext = this.viewModel;
|
||||
Closing += this.viewModel.LeaveGame;
|
||||
InitializeComponent();
|
||||
|
||||
}
|
||||
Point currentPoint = new Point();
|
||||
|
||||
|
||||
private void CanvasForPaint_MouseDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (e.ButtonState == MouseButtonState.Pressed)
|
||||
{
|
||||
currentPoint = e.GetPosition(CanvasForPaint);
|
||||
}
|
||||
|
||||
this.viewModel.Canvas_MouseDown(e, this);
|
||||
}
|
||||
|
||||
private void CanvasForPaint_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (e.LeftButton == MouseButtonState.Pressed)
|
||||
{
|
||||
Line line = new Line();
|
||||
|
||||
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
//line.Stroke = SystemColors.WindowFrameBrush;
|
||||
line.X1 = currentPoint.X;
|
||||
line.Y1 = currentPoint.Y;
|
||||
line.X2 = e.GetPosition(CanvasForPaint).X;
|
||||
line.Y2 = e.GetPosition(CanvasForPaint).Y;
|
||||
|
||||
currentPoint = e.GetPosition(CanvasForPaint);
|
||||
|
||||
CanvasForPaint.Children.Add(line);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private Color color;
|
||||
|
||||
private void ClrPcker_Background_SelectedColorChanged(object sender, RoutedPropertyChangedEventArgs<Color> e)
|
||||
{
|
||||
Color colorSelected = new Color();
|
||||
colorSelected.A = 255;
|
||||
colorSelected.R = ClrPcker_Background.SelectedColor.Value.R;
|
||||
colorSelected.G = ClrPcker_Background.SelectedColor.Value.G;
|
||||
colorSelected.B = ClrPcker_Background.SelectedColor.Value.B;
|
||||
color = colorSelected;
|
||||
viewModel.Canvas_MouseMove(e, this);
|
||||
}
|
||||
|
||||
private void CanvasReset_Click(object sender, RoutedEventArgs e)
|
||||
@@ -86,22 +50,8 @@ namespace Client.Views
|
||||
|
||||
private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e)
|
||||
{
|
||||
Color colorSelected = new Color();
|
||||
colorSelected.A = 255;
|
||||
colorSelected.R = ClrPcker_Background.SelectedColor.Value.R;
|
||||
colorSelected.G = ClrPcker_Background.SelectedColor.Value.G;
|
||||
colorSelected.B = ClrPcker_Background.SelectedColor.Value.B;
|
||||
color = colorSelected;
|
||||
viewModel.Color_Picker(e, this);
|
||||
}
|
||||
|
||||
///*
|
||||
// * Writes the current client's message to the chatbox.
|
||||
// */
|
||||
//private void WriteToChat(string message)
|
||||
//{
|
||||
// string user = data.User.Username;
|
||||
// SentMessage.AppendText($"{user}: {message}\n");
|
||||
// data.User.Message = message;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace Client.Views
|
||||
Application.Current.Dispatcher.Invoke(delegate {
|
||||
data.User = user;
|
||||
data.Client = client;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyRequestMessage());
|
||||
MainWindow startWindow = new MainWindow();
|
||||
startWindow.Show();
|
||||
this.Close();
|
||||
|
||||
@@ -32,18 +32,6 @@ namespace Client
|
||||
|
||||
private void Button_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
Lobby lobbySelected = LobbyList.SelectedItem as Lobby;
|
||||
if(lobbySelected != null)
|
||||
{
|
||||
testLabel.Content = lobbySelected.ID;
|
||||
colorSelection.IsEnabled = false;
|
||||
joinButton.IsEnabled = false;
|
||||
hostButton.IsEnabled = false;
|
||||
|
||||
GameWindow window = new GameWindow();
|
||||
window.Show();
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
|
||||
|
||||
using Client;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
@@ -6,6 +8,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using static SharedClientServer.JSONConvert;
|
||||
|
||||
namespace Server.Models
|
||||
{
|
||||
@@ -84,6 +87,7 @@ namespace Server.Models
|
||||
// start reading for a new message
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -118,17 +122,24 @@ namespace Server.Models
|
||||
string textUsername = combo.Item1;
|
||||
string textMsg = combo.Item2;
|
||||
|
||||
Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
|
||||
//Takes the data sent from the client, and then sets it in a data packet to be sent.
|
||||
dynamic packet = new
|
||||
{
|
||||
username = textUsername,
|
||||
message = textMsg
|
||||
};
|
||||
|
||||
// todo handle sending to all except this user the username and message to display in chat
|
||||
serverCom.SendToLobby(User.Lobby,payload);
|
||||
Debug.WriteLine("Payload has been sent!");
|
||||
//Sends the incomming message to be broadcast to all of the clients inside the current lobby.
|
||||
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, packet));
|
||||
break;
|
||||
|
||||
case JSONConvert.LOBBY:
|
||||
// lobby data
|
||||
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
|
||||
handleLobbyMessage(payload,l);
|
||||
break;
|
||||
case JSONConvert.CANVAS:
|
||||
Debug.WriteLine("GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!");
|
||||
// canvas data
|
||||
// todo send canvas data to all other serverclients in lobby
|
||||
break;
|
||||
@@ -136,7 +147,36 @@ namespace Server.Models
|
||||
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
|
||||
break;
|
||||
}
|
||||
//TODO implement ways to handle the message
|
||||
}
|
||||
|
||||
private void handleLobbyMessage(byte[] payload, LobbyIdentifier l)
|
||||
{
|
||||
switch (l)
|
||||
{
|
||||
case LobbyIdentifier.REQUEST:
|
||||
Debug.WriteLine("[SERVERCLIENT] got lobby request message, sending lobbies...");
|
||||
sendMessage(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
break;
|
||||
case LobbyIdentifier.HOST:
|
||||
// add new lobby and add this serverclient to it
|
||||
int createdLobbyID = ServerCommunication.INSTANCE.HostForLobby(this.User);
|
||||
Debug.WriteLine("[SERVERCLIENT] created lobby");
|
||||
sendMessage(JSONConvert.ConstructLobbyHostCreatedMessage(createdLobbyID));
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
break;
|
||||
case LobbyIdentifier.JOIN:
|
||||
int id = JSONConvert.GetLobbyID(payload);
|
||||
ServerCommunication.INSTANCE.JoinLobby(this.User,id);
|
||||
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
break;
|
||||
case LobbyIdentifier.LEAVE:
|
||||
id = JSONConvert.GetLobbyID(payload);
|
||||
ServerCommunication.INSTANCE.LeaveLobby(User, id);
|
||||
sendMessage(JSONConvert.ConstructLobbyLeaveMessage(id));
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -32,7 +32,10 @@ namespace Server.Models
|
||||
listener = new TcpListener(IPAddress.Any, port);
|
||||
serverClients = new List<ServerClient>();
|
||||
lobbies = new List<Lobby>();
|
||||
Lobby temp = new Lobby(1, 7, 8);
|
||||
lobbies.Add(temp);
|
||||
serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>();
|
||||
serverClientsInlobbies.Add(temp, new List<ServerClient>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -117,6 +120,18 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
|
||||
public Lobby GetLobbyForUser(User user)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l.Users.Contains(user))
|
||||
{
|
||||
return l;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void AddToLobby(Lobby lobby, User user)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
@@ -125,6 +140,7 @@ namespace Server.Models
|
||||
{
|
||||
bool succ;
|
||||
l.AddUser(user, out succ);
|
||||
Debug.WriteLine("[SERVERCOMM] added user to lobby, now contains " + l.PlayersIn);
|
||||
if (!succ)
|
||||
{
|
||||
// TODO send lobby full message
|
||||
@@ -144,5 +160,64 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public int HostForLobby(User user)
|
||||
{
|
||||
Lobby lobby = new Lobby( lobbies.Count + 1,0, 8);
|
||||
lobbies.Add(lobby);
|
||||
serverClientsInlobbies.Add(lobby, new List<ServerClient>());
|
||||
user.Host = true;
|
||||
AddToLobby(lobby, user);
|
||||
return lobby.ID;
|
||||
}
|
||||
|
||||
public void JoinLobby(User user, int id)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l.ID == id)
|
||||
{
|
||||
AddToLobby(l, user);
|
||||
Debug.WriteLine($"{user.Username} joined lobby with id {id}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void LeaveLobby(User user, int id)
|
||||
{
|
||||
Debug.WriteLine("[SERVERCOMM] removing user from lobby");
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l.ID == id)
|
||||
{
|
||||
Debug.WriteLine($"[SERVERCOMM] checking for lobby with id {l.ID}");
|
||||
|
||||
foreach (User u in l.Users)
|
||||
{
|
||||
Debug.WriteLine($"[SERVERCOMM] checking if {u.Username} is {user.Username} ");
|
||||
// contains doesn't work, so we'll do it like this...
|
||||
if (u.Username == user.Username)
|
||||
{
|
||||
Debug.WriteLine("[SERVERCOMM] removed user from lobby!");
|
||||
l.Users.Remove(user);
|
||||
foreach (ServerClient sc in serverClients)
|
||||
{
|
||||
if (sc.User.Username == user.Username)
|
||||
{
|
||||
serverClientsInlobbies[l].Remove(sc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using Client;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace SharedClientServer
|
||||
@@ -14,11 +16,13 @@ namespace SharedClientServer
|
||||
public const byte LOBBY = 0x03;
|
||||
public const byte CANVAS = 0x04;
|
||||
|
||||
enum LobbyIdentifier
|
||||
public enum LobbyIdentifier
|
||||
{
|
||||
HOST,
|
||||
ADD,
|
||||
JOIN,
|
||||
JOIN_SUCCESS,
|
||||
LEAVE,
|
||||
LIST,
|
||||
REQUEST
|
||||
}
|
||||
public static (string,string) GetUsernameAndMessage(byte[] json)
|
||||
@@ -43,12 +47,98 @@ namespace SharedClientServer
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyDataMessage(Lobby lobby)
|
||||
#region lobby messages
|
||||
|
||||
public static byte[] ConstructLobbyHostMessage()
|
||||
{
|
||||
return null;
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.HOST
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.HOST,
|
||||
id = lobbyID
|
||||
}) ;
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyRequestMessage()
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.REQUEST
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyListMessage(Lobby[] lobbiesList)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.LIST,
|
||||
lobbies = lobbiesList
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyJoinMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.JOIN,
|
||||
id = lobbyID
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyLeaveMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.LEAVE,
|
||||
id = lobbyID
|
||||
});
|
||||
}
|
||||
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
return payload.identifier;
|
||||
}
|
||||
|
||||
public static Lobby[] GetLobbiesFromMessage(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
JArray lobbiesArray = payload.lobbies;
|
||||
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
|
||||
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
|
||||
Debug.WriteLine("lobbies in array: ");
|
||||
foreach (Lobby l in lobbiesTemp)
|
||||
{
|
||||
Debug.WriteLine("players: " + l.PlayersIn);
|
||||
}
|
||||
return lobbiesTemp;
|
||||
}
|
||||
|
||||
public static int GetLobbyID(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
return payload.id;
|
||||
}
|
||||
|
||||
public static Lobby GetLobby(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
JObject dynamicAsObject = payload.lobby;
|
||||
return dynamicAsObject.ToObject<Lobby>();
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyJoinSuccessMessage()
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS});
|
||||
}
|
||||
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// constructs a message that can be sent to the clients or server
|
||||
/// </summary>
|
||||
@@ -69,5 +159,7 @@ namespace SharedClientServer
|
||||
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,16 +64,29 @@ namespace Client
|
||||
|
||||
public int PlayersIn
|
||||
{
|
||||
get { return _playersIn; }
|
||||
get { return _users.Count; }
|
||||
set { _playersIn = value; }
|
||||
}
|
||||
|
||||
public void Set(Lobby lobby)
|
||||
{
|
||||
this._id = lobby._id;
|
||||
this._users = lobby._users;
|
||||
this._maxPlayers = lobby._maxPlayers;
|
||||
}
|
||||
|
||||
public int MaxPlayers
|
||||
{
|
||||
get { return _maxPlayers; }
|
||||
set { _maxPlayers = value; }
|
||||
}
|
||||
|
||||
public List<User> Users
|
||||
{
|
||||
get { return _users; }
|
||||
set { _users = value; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,19 @@
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Text;
|
||||
|
||||
namespace SharedClientServer
|
||||
{
|
||||
class User
|
||||
class User : IEquatable<User>
|
||||
{
|
||||
private string _username;
|
||||
private int _score;
|
||||
private bool _host;
|
||||
private string _message;
|
||||
|
||||
[JsonConstructor]
|
||||
public User(string username, int score, bool host)
|
||||
{
|
||||
_username = username;
|
||||
@@ -25,6 +28,42 @@ namespace SharedClientServer
|
||||
_host = false;
|
||||
}
|
||||
|
||||
public static bool operator ==(User u1, User u2)
|
||||
{
|
||||
if (object.ReferenceEquals(u1, null))
|
||||
{
|
||||
return object.ReferenceEquals(u2, null);
|
||||
}
|
||||
return u1.Equals(u2 as object);
|
||||
}
|
||||
|
||||
public static bool operator !=(User u1, User u2)
|
||||
{
|
||||
if (object.ReferenceEquals(u1, null))
|
||||
{
|
||||
return object.ReferenceEquals(u2, null);
|
||||
}
|
||||
return u1.Equals(u2 as object);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if ((obj == null) || !this.GetType().Equals(obj.GetType()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.Equals(obj as User);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public bool Equals([AllowNull] User other)
|
||||
{
|
||||
return other.Username == this.Username;
|
||||
}
|
||||
|
||||
public string Username
|
||||
{
|
||||
get { return _username; }
|
||||
|
||||
Reference in New Issue
Block a user