made only possible to select own factions characters
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@@ -9,11 +9,11 @@ import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.GlyphLayout;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import netwerkprog.game.client.game.GAMESTATE;
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import netwerkprog.game.client.game.characters.Agent;
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import netwerkprog.game.client.game.characters.Hacker;
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import netwerkprog.game.client.game.characters.Team;
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import netwerkprog.game.client.game.characters.abilities.BodySwap;
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@@ -49,9 +49,6 @@ public class MainGame extends ApplicationAdapter {
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private Map map;
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public MapRenderer mapRenderer;
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public GameCharacter testCharacter;
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private static MainGame INSTANCE;
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private MainGame() {
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@@ -100,8 +97,6 @@ public class MainGame extends ApplicationAdapter {
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camera.viewportHeight = screenHeight / 2;
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camera.update();
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setGamestate(GAMESTATE.SELECTING_FACTION);
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initCharacters();
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// this.tree.insert(new Hacker(,new BodySwap()));
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@@ -111,16 +106,27 @@ public class MainGame extends ApplicationAdapter {
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// connectToServer();
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}
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private void initCharacters() {
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public void initCharacters() {
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Texture texture = new Texture(Gdx.files.internal("core/assets/characters.png"));
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TextureRegion[][] characters = TextureRegion.split(texture, 32, 32);
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this.testCharacter = new Hacker("harryyyyyyyyyy", characters[1][0], new BodySwap("test"));
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GameCharacter character2 = new Hacker("test2", characters[2][0], new BodySwap("test"));
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mapRenderer.getGameTiles()[1][1].visit(testCharacter);
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mapRenderer.getGameTiles()[1][2].visit(character2);
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this.team = new Team();
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this.team.addMember(this.testCharacter, character2);
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this.setSelectedCharacter(testCharacter);
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for (int i = 1; i <= 5; i++) {
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GameCharacter temp =new Hacker("hacker" + i, characters[5][0], new BodySwap("test"));
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mapRenderer.getGameTiles()[1][i].visit(temp);
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if (chosenFaction == Faction.HACKER) {
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this.team.addMember(temp);
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}
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}
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for (int i = 1; i <= 5; i++) {
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GameCharacter temp = new Agent("Agent" + i,characters[11][0],new BodySwap("Test"));
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mapRenderer.getGameTiles()[3][i].visit(temp);
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if (chosenFaction == Faction.MEGACORPORATION) {
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this.team.addMember(temp);
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}
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}
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this.setSelectedCharacter(this.team.get(0));
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}
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