Files
netwerk-programming-eindopd…/core/src/netwerkprog/game/client/MainGame.java
2020-06-06 16:07:05 +02:00

273 lines
8.2 KiB
Java

package netwerkprog.game.client;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Files;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import netwerkprog.game.client.game.GAMESTATE;
import netwerkprog.game.client.game.characters.Agent;
import netwerkprog.game.client.game.characters.Hacker;
import netwerkprog.game.client.game.characters.Team;
import netwerkprog.game.client.game.characters.abilities.BodySwap;
import netwerkprog.game.client.game.map.GameTile;
import netwerkprog.game.client.game.map.Map;
import netwerkprog.game.client.game.map.MapRenderer;
import netwerkprog.game.client.game.map.GameInputProcessor;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.graphics.FrameRate;
import netwerkprog.game.util.graphics.TextRenderer;
import java.awt.*;
public class MainGame extends ApplicationAdapter {
SpriteBatch batch;
float screenWidth;
float screenHeight;
private FrameRate frameRate;
private Thread client;
private OrthographicCamera camera;
private GameInputProcessor gameInputProcessor;
private GameCharacter selectedCharacter;
private Team team;
private Team enemyTeam;
private TextRenderer textRenderer;
private BitmapFont font;
private GlyphLayout layout;
private GAMESTATE gamestate;
private Faction chosenFaction;
private Map map;
public MapRenderer mapRenderer;
private static MainGame INSTANCE;
private MainGame() {
}
public static MainGame getInstance() {
if (INSTANCE == null) {
INSTANCE = new MainGame();
}
return INSTANCE;
}
@Override
public void create() {
batch = new SpriteBatch();
screenWidth = Gdx.graphics.getWidth();
screenHeight = Gdx.graphics.getHeight();
frameRate = new FrameRate();
camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
textRenderer = new TextRenderer();
font = new BitmapFont();
layout = new GlyphLayout();
String[] strings = new String[]{
"#########################",
"#xxxx #",
"# x #",
"# xxxx xxxxx #",
"# xxxx xxxxx #",
"# xxxx xx xx #",
"# x xxxxx #",
"# x xxxx #",
"# x #",
"# xxxxxx #",
"# x #",
"# x xxxx x x #",
"#########################"
};
map = new Map(strings);
gameInputProcessor = new GameInputProcessor(camera);
Gdx.input.setInputProcessor(gameInputProcessor);
mapRenderer = new MapRenderer(map, 32, batch, camera);
camera.position.set(screenWidth / 2, screenHeight / 2, 0);
camera.viewportWidth = screenWidth / 2;
camera.viewportHeight = screenHeight / 2;
camera.update();
setGamestate(GAMESTATE.SELECTING_FACTION);
// this.tree.insert(new Hacker(,new BodySwap()));
// playSong();
// connectToServer();
}
public void initCharacters() {
Texture texture = new Texture(Gdx.files.internal("core/assets/characters.png"));
TextureRegion[][] characters = TextureRegion.split(texture, 32, 32);
this.team = new Team();
for (int i = 1; i <= 5; i++) {
GameCharacter temp =new Hacker("hacker" + i, characters[5][0], new BodySwap("test"));
mapRenderer.getGameTiles()[1][i].visit(temp);
if (chosenFaction == Faction.HACKER) {
this.team.addMember(temp);
}
}
for (int i = 1; i <= 5; i++) {
GameCharacter temp = new Agent("Agent" + i,characters[11][0],new BodySwap("Test"));
mapRenderer.getGameTiles()[3][i].visit(temp);
if (chosenFaction == Faction.MEGACORPORATION) {
this.team.addMember(temp);
}
}
this.setSelectedCharacter(this.team.get(0));
}
private void playSong() {
// play music
Music music = Gdx.audio.newMusic(Gdx.files.getFileHandle("core/assets/music.mp3", Files.FileType.Internal));
music.setVolume(.1f);
music.play();
music.setLooping(true);
connectToServer();
}
private void connectToServer() {
client = new Thread(new Client("localhost"));
try {
client.start();
} catch (Exception e) {
System.out.println("There was an error connecting : " + e.getMessage());
}
}
/**
* render method that is called after the update method
*/
@Override
public void render() {
if (this.gamestate == GAMESTATE.PLAYING) {
update();
// clear screen
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
mapRenderer.render();
frameRate.render();
renderText();
} else if (this.gamestate == GAMESTATE.SELECTING_FACTION) {
renderString("FACTION SELECT\nPress 1 for mega corporation, press 2 for hackers", Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f);
}
}
private void renderText() {
String text = "FACION: " + chosenFaction;
text += "\nSelected character: " + selectedCharacter.getName();
text += "\nHealth: " + selectedCharacter.getHealth();
layout.setText(font, text);
textRenderer.render(text, Gdx.graphics.getWidth() - layout.width - 5, Gdx.graphics.getHeight() - 3);
}
private void renderString(String text) {
layout.setText(font, text);
textRenderer.render(text, Gdx.graphics.getWidth() - layout.width - 5, Gdx.graphics.getHeight() - 3);
}
private void renderString(String text, float x, float y) {
layout.setText(font, text);
textRenderer.render(text, x - layout.width / 2f, x - layout.height / 2f);
}
/**
* update method that does all calculation before something is being drawn
*/
public void update() {
frameRate.update();
camera.update();
this.gameInputProcessor.update();
}
@Override
public void resize(int width, int height) {
super.resize(width, height);
screenHeight = height;
screenWidth = width;
frameRate.resize(width, height);
mapRenderer.resize(width, height);
textRenderer.resize(width, height);
}
@Override
public void resume() {
super.resume();
}
@Override
public void dispose() {
batch.dispose();
textRenderer.dispose();
}
public float getScreenWidth() {
return screenWidth;
}
public float getScreenHeight() {
return screenHeight;
}
public int getVerticalTileAmount() {
return map.getHeight();
}
public int getHorizontalTileAmount() {
return map.getWidth();
}
public void setSelectedCharacter(GameCharacter character) {
this.selectedCharacter = character;
GameTile characterTile = mapRenderer.getTile(character);
Point pos = mapRenderer.getPos(characterTile);
mapRenderer.setSurroundedTilesOfCurrentCharacter(pos.x, pos.y);
}
public GAMESTATE getGamestate() {
return gamestate;
}
public void setGamestate(GAMESTATE gamestate) {
this.gamestate = gamestate;
}
public Faction getChosenFaction() {
return chosenFaction;
}
public void setChosenFaction(Faction chosenFaction) {
this.chosenFaction = chosenFaction;
}
public GameCharacter getSelectedCharacter() {
return selectedCharacter;
}
public boolean hasCharacterSelected() {
return selectedCharacter != null;
}
public Team getTeam() {
return team;
}
}