Merge remote-tracking branch 'origin/master'
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@@ -24,6 +24,8 @@ import netwerkprog.game.client.game.map.GameTile;
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import netwerkprog.game.client.game.map.Map;
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import netwerkprog.game.client.game.map.MapRenderer;
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import netwerkprog.game.util.data.Data;
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import netwerkprog.game.util.data.character.DamageData;
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import netwerkprog.game.util.data.character.MoveData;
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import netwerkprog.game.util.data.connection.NameData;
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import netwerkprog.game.util.data.connection.ReadyData;
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import netwerkprog.game.util.data.connection.TeamData;
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@@ -400,6 +402,16 @@ public class MainGame extends Game implements ClientCallback {
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this.enemyReady = true;
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System.out.println("enemy is ready");
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}
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} else if (data instanceof MoveData) {
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MoveData moveData = (MoveData) data;
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if (moveData.getUsername().equals(this.username)) {
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moveData.getTile().visit(team.get(moveData.getCharacterName()));
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} else {
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moveData.getTile().visit(enemyTeam.get(moveData.getCharacterName()));
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}
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} else if (data instanceof DamageData) {
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DamageData damageData = (DamageData) data;
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team.get(damageData.getName()).damage(10);
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}
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}
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@@ -9,10 +9,8 @@ import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.TimeUtils;
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import netwerkprog.game.client.MainGame;
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import netwerkprog.game.client.game.GAMESTATE;
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import netwerkprog.game.util.data.Data;
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import netwerkprog.game.util.data.connection.ReadyData;
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import netwerkprog.game.util.data.connection.TeamData;
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import netwerkprog.game.util.game.Faction;
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import netwerkprog.game.util.data.character.DamageData;
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import netwerkprog.game.util.data.character.MoveData;
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import netwerkprog.game.util.game.GameCharacter;
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import java.util.ArrayList;
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@@ -156,7 +154,7 @@ public class GameInputProcessor implements InputProcessor {
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gameTile.visit(mainGame.getSelectedCharacter());
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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mainGame.increaseTurn();
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mainGame.send(new Data("move"));
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mainGame.send(new MoveData(mainGame.getUsername(),mainGame.getSelectedCharacter().getName(),gameTile));
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}
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}
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// clicking on enemy
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@@ -164,7 +162,7 @@ public class GameInputProcessor implements InputProcessor {
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if (mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
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gameTile.getCharacter().damage(10);
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mainGame.increaseTurn();
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mainGame.send(new DamageData(gameTile.getCharacter().getName()));
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}
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}
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}
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@@ -10,4 +10,8 @@ public class DamageData extends Data {
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super.setPayload(this);
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this.name = name;
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}
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public String getName() {
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return name;
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}
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}
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@@ -1,29 +1,30 @@
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package netwerkprog.game.util.data.character;
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import netwerkprog.game.client.game.map.GameTile;
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import netwerkprog.game.util.data.Data;
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public class MoveData extends Data {
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private final String name;
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private final int x;
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private final int y;
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private final String username;
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private final String characterName;
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private final GameTile tile;
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public MoveData(String name, int x, int y) {
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public MoveData(String username, String characterName, GameTile tile) {
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super("Move");
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super.setPayload(this);
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this.name = name;
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this.x = x;
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this.y = y;
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this.username = username;
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this.characterName = characterName;
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this.tile = tile;
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}
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public String getName() {
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return name;
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public String getUsername() {
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return username;
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}
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public int getX() {
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return x;
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public String getCharacterName() {
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return characterName;
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}
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public int getY() {
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return y;
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public GameTile getTile() {
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return tile;
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}
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}
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