add exit method
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@@ -320,6 +320,12 @@ public class MainGame extends Game implements ClientCallback {
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return map.getWidth();
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}
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public void exit() {
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client.disconnect();
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dispose();
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Gdx.app.exit();
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}
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public void setSelectedCharacter(GameCharacter character) {
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if (!character.isDead()) {
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this.selectedCharacter = character;
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@@ -128,6 +128,10 @@ public class GameInputProcessor implements InputProcessor {
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mainGame.chooseHacker();
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}
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} else if (mainGame.getGamestate() == GAMESTATE.ENDED) {
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if (keycode == Input.Keys.ESCAPE) {
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mainGame.exit();
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}
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}
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return false;
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}
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@@ -5,8 +5,8 @@ public abstract class AbstractTree<E> implements Tree<E> {
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public void inorder() {
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}
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@Override /* Postorder traversal from the root */
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public void postorder() {
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@Override /* Post order traversal from the root */
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public void postOrder() {
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}
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@Override /* Preorder traversal from the root */
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@@ -141,7 +141,7 @@ public class BST<E extends Comparable<E>> extends AbstractTree<E> {
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* Post order traversal from the root
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*/
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@Override
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public void postorder() {
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public void postOrder() {
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postorder(root);
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}
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@@ -16,7 +16,7 @@ public interface Tree<E> extends Iterable<E> {
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public void inorder();
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/** Postorder traversal from the root */
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public void postorder();
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public void postOrder();
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/** Preorder traversal from the root */
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public void preorder();
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