[EDIT] seperate into update and draw methods

This commit is contained in:
SemvdH
2021-05-20 12:49:11 +02:00
parent 748c3416b4
commit 07c1f76234

View File

@@ -19,7 +19,22 @@
#define SCREEN_HEIGTH 544
#define SCREEN_WIDTH 940
// extern unsigned char _binary_image_png_start;
size_t running = 1;
stick_data left_stick = {0, 0}, right_stick = {0, 0};
SceCtrlData pad;
size_t cross_pressed = 0;
size_t bullet_count = 0;
BULLET bullets[4 * sizeof(BULLET)];
vita2d_pgf *pgf;
vita2d_pvf *pvf;
SceUInt64 deltaTime = 0; // delta time in ms
SceKernelSysClock sysclock;
float x1_pos = 300, y1_pos = 50, x2_pos = 400, y2_pos = 50;
/**
* @brief should be called when an unhandlable exception or error occurs. Triggers coredump.
@@ -33,16 +48,10 @@ __attribute__((__noreturn__)) void shit_yourself(void)
}
}
int main(int argc, char *argv[])
void init()
{
/* to enable analog sampling */
sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG);
stick_data left_stick = {0, 0}, right_stick = {0,0};
SceCtrlData pad;
vita2d_pgf *pgf;
vita2d_pvf *pvf;
// vita2d_texture *image;
vita2d_init();
vita2d_set_clear_color(RGBA8(0x40, 0x40, 0x40, 0xFF));
@@ -50,77 +59,76 @@ int main(int argc, char *argv[])
pgf = vita2d_load_default_pgf();
pvf = vita2d_load_default_pvf();
/*
* Load the statically compiled image.png file.
*/
// image = vita2d_load_PNG_buffer(&_binary_image_png_start);
memset(&pad, 0, sizeof(pad));
BULLET b1 = {1, 200, 200, RGBA8(255, 0, 255, 255)};
SceUInt64 deltaTime = 0; // delta time in ms
SceKernelSysClock sysclock;
float x1 = 300, y1 = 50, x2 = 400, y2 = 50;
while (1)
for (int i = 0; i < 4; i++)
{
deltaTime = timing_get_deltatime(&sysclock);
if (deltaTime < 0)
shit_yourself();
BULLET temp = {0, i * 100, 0, RGBA8(0, i * 50, 255, 255)};
bullets[i] = temp;
}
}
sceCtrlPeekBufferPositive(0, &pad, 1);
void update()
{
deltaTime = timing_get_deltatime(&sysclock);
cross_pressed = 0;
if (deltaTime < 0)
shit_yourself();
if (pad.buttons & SCE_CTRL_START)
break;
sceCtrlPeekBufferPositive(0, &pad, 1);
vita2d_start_drawing();
vita2d_clear_screen();
if (pad.buttons & SCE_CTRL_START)
running = 0;
if (pad.buttons & SCE_CTRL_CROSS)
cross_pressed = 1;
ctrl_input_get_leftstick(&pad, &left_stick);
ctrl_input_get_leftstick(&pad, &left_stick);
// char leftStick[50] = "left stick: ";
// sprintf(leftStick, "left stick: %d", left_stick.x);
// vita2d_pgf_draw_text(pgf, 300, 30, RGBA8(255, 255, 0, 255), 1.0f, leftStick);
if (abs(left_stick.x) > 15)
x1_pos += ctrl_input_calc_value(left_stick.x, deltaTime);
if (abs(left_stick.y) > 15)
y1_pos += ctrl_input_calc_value(left_stick.y, deltaTime);
if (abs(left_stick.x) > 15)
x1 += ctrl_input_calc_value(left_stick.x, deltaTime);
if (abs(left_stick.y) > 15)
y1 += ctrl_input_calc_value(left_stick.y, deltaTime);
// char xtext[50];
// sprintf(xtext, "x: %f", x1);
if (x1_pos <= 0)
x1_pos = 0;
if (x1_pos >= SCREEN_WIDTH)
x1_pos = SCREEN_WIDTH - 1;
if (y1_pos <= 0)
y1_pos = 0;
if (y1_pos >= SCREEN_HEIGTH)
y1_pos = SCREEN_HEIGTH - 1;
}
// vita2d_pgf_draw_text(pgf, 200, 80, RGBA8(255, 0, 0, 255), 1.0f, xtext);
void draw()
{
vita2d_start_drawing();
vita2d_clear_screen();
if (x1 <= 0)
x1 = 0;
if (x1 >= SCREEN_WIDTH)
x1 = SCREEN_WIDTH-1;
if (y1 <= 0)
y1 = 0;
if (y1 >= SCREEN_HEIGTH)
y1 = SCREEN_HEIGTH - 1;
vita2d_draw_rectangle(x1_pos, y1_pos, (float)10, (float)10, RGBA8(100, 100, 100, 255));
vita2d_draw_rectangle(x2_pos, y2_pos, (float)10, (float)10, RGBA8(169, 60, 23, 255));
vita2d_draw_rectangle(x1, y1, (float)10, (float)10, RGBA8(100, 100, 100, 255));
vita2d_draw_rectangle(x2, y2, (float)10, (float)10, RGBA8(169, 60, 23, 255));
char text[80] = "process time: ";
sprintf(text, "%lld ms", deltaTime);
// vita2d_draw_texture(image, 100, 100);
char fps[15] = "fps: ";
sprintf(fps, "%d", timing_get_fps(deltaTime));
char text[80] = "process time: ";
sprintf(text, "%lld ms", deltaTime);
vita2d_pgf_draw_text(pgf, 700, 30, RGBA8(0, 255, 0, 255), 1.0f, text);
char fps[15] = "fps: ";
sprintf(fps, "%d", timing_get_fps(deltaTime));
vita2d_pvf_draw_text(pvf, 700, 80, RGBA8(0, 255, 0, 255), 1.0f, fps);
vita2d_pgf_draw_text(pgf, 700, 30, RGBA8(0, 255, 0, 255), 1.0f, text);
vita2d_end_drawing();
vita2d_swap_buffers();
}
vita2d_pvf_draw_text(pvf, 700, 80, RGBA8(0, 255, 0, 255), 1.0f, fps);
int main(int argc, char *argv[])
{
init();
sprites_draw_bullet(&b1);
vita2d_end_drawing();
vita2d_swap_buffers();
while (running)
{
update();
draw();
}
/*