[ADD] stick system

This commit is contained in:
SemvdH
2021-05-20 11:21:06 +02:00
parent 0de0766cbc
commit 748c3416b4
7 changed files with 142 additions and 31 deletions

View File

@@ -52,7 +52,8 @@ link_directories(
add_executable(${PROJECT_NAME}
src/main.c
src/sprites/sprites.c
src/timing/timing.c
src/system/timing.c
src/system/control_input.c
../common/debugScreen.c
)

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@@ -230,32 +230,59 @@ src/sprites/sprites.c.s:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/sprites/sprites.c.s
.PHONY : src/sprites/sprites.c.s
src/timing/timing.obj: src/timing/timing.c.obj
src/system/control_input.obj: src/system/control_input.c.obj
.PHONY : src/timing/timing.obj
.PHONY : src/system/control_input.obj
# target to build an object file
src/timing/timing.c.obj:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/timing/timing.c.obj
.PHONY : src/timing/timing.c.obj
src/system/control_input.c.obj:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/control_input.c.obj
.PHONY : src/system/control_input.c.obj
src/timing/timing.i: src/timing/timing.c.i
src/system/control_input.i: src/system/control_input.c.i
.PHONY : src/timing/timing.i
.PHONY : src/system/control_input.i
# target to preprocess a source file
src/timing/timing.c.i:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/timing/timing.c.i
.PHONY : src/timing/timing.c.i
src/system/control_input.c.i:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/control_input.c.i
.PHONY : src/system/control_input.c.i
src/timing/timing.s: src/timing/timing.c.s
src/system/control_input.s: src/system/control_input.c.s
.PHONY : src/timing/timing.s
.PHONY : src/system/control_input.s
# target to generate assembly for a file
src/timing/timing.c.s:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/timing/timing.c.s
.PHONY : src/timing/timing.c.s
src/system/control_input.c.s:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/control_input.c.s
.PHONY : src/system/control_input.c.s
src/system/timing.obj: src/system/timing.c.obj
.PHONY : src/system/timing.obj
# target to build an object file
src/system/timing.c.obj:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.obj
.PHONY : src/system/timing.c.obj
src/system/timing.i: src/system/timing.c.i
.PHONY : src/system/timing.i
# target to preprocess a source file
src/system/timing.c.i:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.i
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src/system/timing.s: src/system/timing.c.s
.PHONY : src/system/timing.s
# target to generate assembly for a file
src/system/timing.c.s:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.s
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# Help Target
help:
@@ -277,9 +304,12 @@ help:
@echo "... src/sprites/sprites.obj"
@echo "... src/sprites/sprites.i"
@echo "... src/sprites/sprites.s"
@echo "... src/timing/timing.obj"
@echo "... src/timing/timing.i"
@echo "... src/timing/timing.s"
@echo "... src/system/control_input.obj"
@echo "... src/system/control_input.i"
@echo "... src/system/control_input.s"
@echo "... src/system/timing.obj"
@echo "... src/system/timing.i"
@echo "... src/system/timing.s"
.PHONY : help

View File

@@ -9,12 +9,16 @@
#include <vita2d.h>
#include "sprites/sprites.h"
#include "timing/timing.h"
#include "system/timing.h"
#include "system/control_input.h"
// 14 april 2021: 11:00-15:00
#define printf psvDebugScreenPrintf
#define SCREEN_HEIGTH 544
#define SCREEN_WIDTH 940
// extern unsigned char _binary_image_png_start;
/**
@@ -34,6 +38,7 @@ int main(int argc, char *argv[])
/* to enable analog sampling */
sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG);
stick_data left_stick = {0, 0}, right_stick = {0,0};
SceCtrlData pad;
vita2d_pgf *pgf;
vita2d_pvf *pvf;
@@ -73,22 +78,29 @@ int main(int argc, char *argv[])
vita2d_start_drawing();
vita2d_clear_screen();
int16_t lxpos = -128 + pad.lx; // full left is 0 so -128 and full right is 255 so 128
char leftStick[50] = "left stick: ";
sprintf(leftStick, "left stick: %d", lxpos);
ctrl_input_get_leftstick(&pad, &left_stick);
vita2d_pgf_draw_text(pgf, 300, 30, RGBA8(255, 255, 0, 255), 1.0f, leftStick);
if (abs(lxpos) > 15)
x1 += (lxpos) * (deltaTime / 1000.0);
char xtext[50];
sprintf(xtext, "x: %f", x1);
// char leftStick[50] = "left stick: ";
// sprintf(leftStick, "left stick: %d", left_stick.x);
// vita2d_pgf_draw_text(pgf, 300, 30, RGBA8(255, 255, 0, 255), 1.0f, leftStick);
vita2d_pgf_draw_text(pgf, 200, 80, RGBA8(255, 0, 0, 255), 1.0f, xtext);
if (abs(left_stick.x) > 15)
x1 += ctrl_input_calc_value(left_stick.x, deltaTime);
if (abs(left_stick.y) > 15)
y1 += ctrl_input_calc_value(left_stick.y, deltaTime);
// char xtext[50];
// sprintf(xtext, "x: %f", x1);
// vita2d_pgf_draw_text(pgf, 200, 80, RGBA8(255, 0, 0, 255), 1.0f, xtext);
if (x1 <= 0)
x1 = 0;
if (x1 > 700)
x1 = 700;
if (x1 >= SCREEN_WIDTH)
x1 = SCREEN_WIDTH-1;
if (y1 <= 0)
y1 = 0;
if (y1 >= SCREEN_HEIGTH)
y1 = SCREEN_HEIGTH - 1;
vita2d_draw_rectangle(x1, y1, (float)10, (float)10, RGBA8(100, 100, 100, 255));
vita2d_draw_rectangle(x2, y2, (float)10, (float)10, RGBA8(169, 60, 23, 255));

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@@ -0,0 +1,24 @@
#include "control_input.h"
void ctrl_input_get_leftstick(SceCtrlData *pad, stick_data *stickdata)
{
int16_t lxpos = -128 + pad->lx; // full left is 0 so -128 and full right is 255 so 128
int16_t lypos = -128 + pad->ly;
stickdata->x = lxpos;
stickdata->y = lypos;
}
void ctrl_input_get_rightstick(SceCtrlData *pad, stick_data *stickdata)
{
int16_t rxpos = -128 + pad->rx; // full left is 0 so -128 and full right is 255 so 128
int16_t rypos = -128 + pad->ry;
stickdata->x = rxpos;
stickdata->y = rypos;
}
float ctrl_input_calc_value(int16_t pos, SceUInt64 deltaTime)
{
return (float)((pos) * (deltaTime / 1000.0));
}

View File

@@ -0,0 +1,44 @@
#ifndef CONTROL_INPUT_H
#define CONTROL_INPUT_H
#include <stdio.h>
#include <psp2/ctrl.h>
/**
* @brief a struct that holds the x and y pos for a stick. < 0 is left or down, > 0 is right or up. Value goes from 0 to 128
*
*/
typedef struct
{
int16_t x;
int16_t y;
} stick_data;
/**
* @brief gets the value for the left stick
* NOTE: should be called after calling sceCtrlPeekBufferPositive
*
* @param pad the sce control data pointer
* @param stickdata the struct that will hold the result
*/
void ctrl_input_get_leftstick(SceCtrlData *pad, stick_data* stickdata);
/**
* @brief gets the value for the right stick
* NOTE: should be called after calling sceCtrlPeekBufferPositive
*
* @param pad the sce control data pointer
* @param stickdata the struct that will hold the result
* @return stick_data the data of the stick in the struct format
*/
void ctrl_input_get_rightstick(SceCtrlData *pad, stick_data* stickdata);
/**
* @brief calculates the value of the stick based on the input value
*
* @param pos the position to calculate with
* @param deltaTime the deltatime
* @return float the value that can be used to change an entity.
*/
float ctrl_input_calc_value(int16_t pos, SceUInt64 deltaTime);
#endif