[ADD] stick system
This commit is contained in:
@@ -52,7 +52,8 @@ link_directories(
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add_executable(${PROJECT_NAME}
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src/main.c
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src/sprites/sprites.c
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src/timing/timing.c
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src/system/timing.c
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src/system/control_input.c
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../common/debugScreen.c
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)
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66
Makefile
66
Makefile
@@ -230,32 +230,59 @@ src/sprites/sprites.c.s:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/sprites/sprites.c.s
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.PHONY : src/sprites/sprites.c.s
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src/timing/timing.obj: src/timing/timing.c.obj
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src/system/control_input.obj: src/system/control_input.c.obj
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.PHONY : src/timing/timing.obj
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.PHONY : src/system/control_input.obj
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# target to build an object file
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src/timing/timing.c.obj:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/timing/timing.c.obj
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.PHONY : src/timing/timing.c.obj
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src/system/control_input.c.obj:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/control_input.c.obj
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.PHONY : src/system/control_input.c.obj
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src/timing/timing.i: src/timing/timing.c.i
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src/system/control_input.i: src/system/control_input.c.i
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.PHONY : src/timing/timing.i
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.PHONY : src/system/control_input.i
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# target to preprocess a source file
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src/timing/timing.c.i:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/timing/timing.c.i
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.PHONY : src/timing/timing.c.i
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src/system/control_input.c.i:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/control_input.c.i
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.PHONY : src/system/control_input.c.i
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src/timing/timing.s: src/timing/timing.c.s
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src/system/control_input.s: src/system/control_input.c.s
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.PHONY : src/timing/timing.s
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.PHONY : src/system/control_input.s
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# target to generate assembly for a file
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src/timing/timing.c.s:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/timing/timing.c.s
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.PHONY : src/timing/timing.c.s
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src/system/control_input.c.s:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/control_input.c.s
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.PHONY : src/system/control_input.c.s
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src/system/timing.obj: src/system/timing.c.obj
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.PHONY : src/system/timing.obj
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# target to build an object file
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src/system/timing.c.obj:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.obj
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.PHONY : src/system/timing.c.obj
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src/system/timing.i: src/system/timing.c.i
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.PHONY : src/system/timing.i
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# target to preprocess a source file
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src/system/timing.c.i:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.i
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.PHONY : src/system/timing.c.i
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src/system/timing.s: src/system/timing.c.s
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.PHONY : src/system/timing.s
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# target to generate assembly for a file
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src/system/timing.c.s:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.s
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.PHONY : src/system/timing.c.s
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# Help Target
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help:
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@@ -277,9 +304,12 @@ help:
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@echo "... src/sprites/sprites.obj"
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@echo "... src/sprites/sprites.i"
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@echo "... src/sprites/sprites.s"
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@echo "... src/timing/timing.obj"
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@echo "... src/timing/timing.i"
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@echo "... src/timing/timing.s"
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@echo "... src/system/control_input.obj"
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@echo "... src/system/control_input.i"
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@echo "... src/system/control_input.s"
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@echo "... src/system/timing.obj"
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@echo "... src/system/timing.i"
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@echo "... src/system/timing.s"
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.PHONY : help
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36
src/main.c
36
src/main.c
@@ -9,12 +9,16 @@
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#include <vita2d.h>
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#include "sprites/sprites.h"
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#include "timing/timing.h"
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#include "system/timing.h"
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#include "system/control_input.h"
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// 14 april 2021: 11:00-15:00
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#define printf psvDebugScreenPrintf
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#define SCREEN_HEIGTH 544
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#define SCREEN_WIDTH 940
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// extern unsigned char _binary_image_png_start;
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/**
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@@ -34,6 +38,7 @@ int main(int argc, char *argv[])
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/* to enable analog sampling */
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sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG);
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stick_data left_stick = {0, 0}, right_stick = {0,0};
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SceCtrlData pad;
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vita2d_pgf *pgf;
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vita2d_pvf *pvf;
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@@ -73,22 +78,29 @@ int main(int argc, char *argv[])
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vita2d_start_drawing();
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vita2d_clear_screen();
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int16_t lxpos = -128 + pad.lx; // full left is 0 so -128 and full right is 255 so 128
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char leftStick[50] = "left stick: ";
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sprintf(leftStick, "left stick: %d", lxpos);
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ctrl_input_get_leftstick(&pad, &left_stick);
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vita2d_pgf_draw_text(pgf, 300, 30, RGBA8(255, 255, 0, 255), 1.0f, leftStick);
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if (abs(lxpos) > 15)
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x1 += (lxpos) * (deltaTime / 1000.0);
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char xtext[50];
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sprintf(xtext, "x: %f", x1);
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// char leftStick[50] = "left stick: ";
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// sprintf(leftStick, "left stick: %d", left_stick.x);
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// vita2d_pgf_draw_text(pgf, 300, 30, RGBA8(255, 255, 0, 255), 1.0f, leftStick);
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vita2d_pgf_draw_text(pgf, 200, 80, RGBA8(255, 0, 0, 255), 1.0f, xtext);
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if (abs(left_stick.x) > 15)
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x1 += ctrl_input_calc_value(left_stick.x, deltaTime);
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if (abs(left_stick.y) > 15)
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y1 += ctrl_input_calc_value(left_stick.y, deltaTime);
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// char xtext[50];
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// sprintf(xtext, "x: %f", x1);
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// vita2d_pgf_draw_text(pgf, 200, 80, RGBA8(255, 0, 0, 255), 1.0f, xtext);
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if (x1 <= 0)
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x1 = 0;
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if (x1 > 700)
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x1 = 700;
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if (x1 >= SCREEN_WIDTH)
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x1 = SCREEN_WIDTH-1;
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if (y1 <= 0)
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y1 = 0;
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if (y1 >= SCREEN_HEIGTH)
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y1 = SCREEN_HEIGTH - 1;
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vita2d_draw_rectangle(x1, y1, (float)10, (float)10, RGBA8(100, 100, 100, 255));
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vita2d_draw_rectangle(x2, y2, (float)10, (float)10, RGBA8(169, 60, 23, 255));
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24
src/system/control_input.c
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24
src/system/control_input.c
Normal file
@@ -0,0 +1,24 @@
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#include "control_input.h"
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void ctrl_input_get_leftstick(SceCtrlData *pad, stick_data *stickdata)
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{
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int16_t lxpos = -128 + pad->lx; // full left is 0 so -128 and full right is 255 so 128
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int16_t lypos = -128 + pad->ly;
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stickdata->x = lxpos;
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stickdata->y = lypos;
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}
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void ctrl_input_get_rightstick(SceCtrlData *pad, stick_data *stickdata)
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{
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int16_t rxpos = -128 + pad->rx; // full left is 0 so -128 and full right is 255 so 128
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int16_t rypos = -128 + pad->ry;
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stickdata->x = rxpos;
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stickdata->y = rypos;
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}
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float ctrl_input_calc_value(int16_t pos, SceUInt64 deltaTime)
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{
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return (float)((pos) * (deltaTime / 1000.0));
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}
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44
src/system/control_input.h
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44
src/system/control_input.h
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@@ -0,0 +1,44 @@
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#ifndef CONTROL_INPUT_H
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#define CONTROL_INPUT_H
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#include <stdio.h>
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#include <psp2/ctrl.h>
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/**
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* @brief a struct that holds the x and y pos for a stick. < 0 is left or down, > 0 is right or up. Value goes from 0 to 128
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*
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*/
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typedef struct
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{
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int16_t x;
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int16_t y;
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} stick_data;
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/**
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* @brief gets the value for the left stick
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* NOTE: should be called after calling sceCtrlPeekBufferPositive
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*
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* @param pad the sce control data pointer
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* @param stickdata the struct that will hold the result
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*/
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void ctrl_input_get_leftstick(SceCtrlData *pad, stick_data* stickdata);
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/**
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* @brief gets the value for the right stick
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* NOTE: should be called after calling sceCtrlPeekBufferPositive
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*
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* @param pad the sce control data pointer
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* @param stickdata the struct that will hold the result
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* @return stick_data the data of the stick in the struct format
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*/
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void ctrl_input_get_rightstick(SceCtrlData *pad, stick_data* stickdata);
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/**
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* @brief calculates the value of the stick based on the input value
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*
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* @param pos the position to calculate with
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* @param deltaTime the deltatime
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* @return float the value that can be used to change an entity.
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*/
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float ctrl_input_calc_value(int16_t pos, SceUInt64 deltaTime);
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#endif
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