[ADD] stuff
This commit is contained in:
@@ -1,6 +1,6 @@
|
|||||||
|
|
||||||
#include "hand_detect_region.h"
|
#include "hand_detect_region.h"
|
||||||
#define TIME_DURATION 1.0f
|
#define TIME_DURATION 1.5f
|
||||||
namespace computervision
|
namespace computervision
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|||||||
@@ -27,8 +27,8 @@ namespace entities
|
|||||||
double delta_time = UpdateDelta();
|
double delta_time = UpdateDelta();
|
||||||
|
|
||||||
if (is_playing) {
|
if (is_playing) {
|
||||||
movement_speed = -15; //Forward speed adjustment, bee is moving at a standard speedrate
|
movement_speed = -50; //Forward speed adjustment, bee is moving at a standard speedrate
|
||||||
down_speed = -50; //Down speed adjustment, downspeed is difference between down_speed and UP_SPEED
|
down_speed = -40; //Down speed adjustment, downspeed is difference between down_speed and UP_SPEED
|
||||||
side_speed = 0; //Side speed adjustment
|
side_speed = 0; //Side speed adjustment
|
||||||
//For gameplay with use of keyboard keys: W, A, S, D
|
//For gameplay with use of keyboard keys: W, A, S, D
|
||||||
//W: Go forward
|
//W: Go forward
|
||||||
@@ -69,7 +69,7 @@ namespace entities
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
IncreasePosition(glm::vec3(side_speed*delta_time, down_speed*delta_time, movement_speed*delta_time));
|
IncreasePosition(glm::vec3(side_speed*delta_time, down_speed*delta_time, movement_speed*delta_time));
|
||||||
std::cout << "delta time char: "<< delta_time << std::endl;
|
//std::cout << "delta time char: "<< delta_time << std::endl;
|
||||||
|
|
||||||
//Use only for binding bee to house, such that it doesn't go outside of the room.
|
//Use only for binding bee to house, such that it doesn't go outside of the room.
|
||||||
//TODO delete when boundingbox is implemented!
|
//TODO delete when boundingbox is implemented!
|
||||||
|
|||||||
@@ -282,6 +282,7 @@ namespace scene
|
|||||||
// if we have passed a model, load a new one and delete the one behind us
|
// if we have passed a model, load a new one and delete the one behind us
|
||||||
if (last_model_pos != model_pos)
|
if (last_model_pos != model_pos)
|
||||||
{
|
{
|
||||||
|
std::cout << "updating score" << std::endl;
|
||||||
LoadChunk(model_pos + UPCOMING_MODEL_AMOUNT);
|
LoadChunk(model_pos + UPCOMING_MODEL_AMOUNT);
|
||||||
score += furniture_count_old;
|
score += furniture_count_old;
|
||||||
std::cout << "Score: " << score << std::endl;
|
std::cout << "Score: " << score << std::endl;
|
||||||
|
|||||||
Reference in New Issue
Block a user