From 0c9b66336631272de185ecbf8f680affd8447c6c Mon Sep 17 00:00:00 2001 From: Sem van der Hoeven Date: Fri, 18 Jun 2021 15:59:34 +0200 Subject: [PATCH] [ADD] stuff --- src/computervision/hand_detect_region.cpp | 2 +- src/entities/main_character.cpp | 6 +++--- src/scenes/in_Game_Scene.cpp | 1 + 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/src/computervision/hand_detect_region.cpp b/src/computervision/hand_detect_region.cpp index c354d45..c3e4a66 100644 --- a/src/computervision/hand_detect_region.cpp +++ b/src/computervision/hand_detect_region.cpp @@ -1,6 +1,6 @@ #include "hand_detect_region.h" -#define TIME_DURATION 1.0f +#define TIME_DURATION 1.5f namespace computervision { diff --git a/src/entities/main_character.cpp b/src/entities/main_character.cpp index b24820b..c1e4142 100644 --- a/src/entities/main_character.cpp +++ b/src/entities/main_character.cpp @@ -27,8 +27,8 @@ namespace entities double delta_time = UpdateDelta(); if (is_playing) { - movement_speed = -15; //Forward speed adjustment, bee is moving at a standard speedrate - down_speed = -50; //Down speed adjustment, downspeed is difference between down_speed and UP_SPEED + movement_speed = -50; //Forward speed adjustment, bee is moving at a standard speedrate + down_speed = -40; //Down speed adjustment, downspeed is difference between down_speed and UP_SPEED side_speed = 0; //Side speed adjustment //For gameplay with use of keyboard keys: W, A, S, D //W: Go forward @@ -69,7 +69,7 @@ namespace entities } } IncreasePosition(glm::vec3(side_speed*delta_time, down_speed*delta_time, movement_speed*delta_time)); - std::cout << "delta time char: "<< delta_time << std::endl; + //std::cout << "delta time char: "<< delta_time << std::endl; //Use only for binding bee to house, such that it doesn't go outside of the room. //TODO delete when boundingbox is implemented! diff --git a/src/scenes/in_Game_Scene.cpp b/src/scenes/in_Game_Scene.cpp index 5608df6..a7b332a 100644 --- a/src/scenes/in_Game_Scene.cpp +++ b/src/scenes/in_Game_Scene.cpp @@ -282,6 +282,7 @@ namespace scene // if we have passed a model, load a new one and delete the one behind us if (last_model_pos != model_pos) { + std::cout << "updating score" << std::endl; LoadChunk(model_pos + UPCOMING_MODEL_AMOUNT); score += furniture_count_old; std::cout << "Score: " << score << std::endl;